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Skimus

Alpha Tester
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Posts posted by Skimus

  1. 2 hours ago, SirJohn85 said:

    So if I take out things that are under the ATV NDA and things that are obvious like UI (optimization, renderings, accessible) then I really have to say there is only one subject for me that I can call that: Mining. It was the only one in my eyes that got multiple tries, attempts and a lot of love from all the features that DU has in it's current state.

    Right, that is a good example that shows they actually can do it. I will try to remember that, because when I log in from time to time, in my limited perspective, I got this impression that nothing really changed for the better.

     

    However, I still can't wrap my head around this strange emptiness. I guess I expected that there will be some kind of continous tweaks and exciting updates to check out at least every 2-3 months. I mean, it's supposed to be a really cool space game and, are there like 50 people working on this? In 2 locations?

    I think that I was more excited about what I heard a few years ago in JC's interviews than after "release".

  2. Can you recall some examples when NQ implemented something new, then the community feedback was mostly negative, then NQ changed it (once or many times) and then the feedback transitioned to mostly positive?

     

    The question is especially directed at people that follow DU for a long time. Most of the new ideas are really bad, but with continual improvement, they can evolve into something not that bad or even great. So I was wondering how well this process works in DU.

     

  3. Update: It seems that my problem is solved, but I can't say why exactly.

    I did a quick PC format, installed DU, tried it and it was still crashing. But then I decided: f**k it and did a second format, but a little bit more carefully. Started with cleaning my PC and reconnecting every part again. Then I installed every possible driver by hand (NOT automatically by WIndows 10), updated BIOS etc. And now it seems to work! I relogged many times, played a bit and not a single crash or disconnect. In the meantime, I switched to a new 1440p monitor, but I don't think it is a factor in here. Anyway, whatever helped, it made a huge difference, because now the game works waaay smoother (despite increased resolution!).

  4. 46 minutes ago, Atmosph3rik said:

    -System requirements/performance 

    -LOD draw distance

    -How fast we can travel

     

    Which one of those do you want them change?  Because you can't change one without affecting the other two.

    Wait what again? Why would I want any of this to be changed?

     

    The current poor implementation of LOD switching is one of the most immersion breaking issues for me. When I fly a few hundred meters above the ground, doing the same route over and over again, every time I see different planet scenery.

    Sometimes trees pop in all the way to the horizon, sometimes they show only after I landed. Sometimes they show randomly in different places in almost a chessboard pattern.

    I fly over strange single-color triangle and suddenly it morphs into full detail mountain. And yesterday I destroyed my ship, because the game did not show the building right before me, but the buildings ~10km away were looking fine.

  5. 2 minutes ago, Atmosph3rik said:

     

    well what did you want them to change then?

     

    You can't have your cake and LOD too.

    Wait what? I can't have my cake (smooth LOD rendering) and LOD? How that makes sense?

     

    Anyway, I was just loosely pointing out, that before fancy graphics improvements, it would be good to focus on the basic issues with unstable voxels rendering first.

  6. Since beta launch I have frustrating problem with losing connection and frequent game crashing. I sent a lot of reports, but I guess that I'm in minority with this issue and nobody cares.

     

    So, is there someone, who also had a problem with constant game crasing, but found a way to fix it? How?

     

    These are some of the typical cases:

    - First login of the day - instant crash after Loading.

    - Second login of the day - crash after a few seconds after Loading. With third attempt it is usually ok.

    - Using instant transport between Alioth and Sanctuary - crash every 2-3 uses right after Loading.

    - Flying above the surface of planets (0-2000m range) - random (every 1-15 minutes) crashes. It seems to not correlate with any obvius situation or action.

    - Flying in space - random crashes roughly once every 20 minutes.

     

    The issue persist on 2 different machines, first one around minimal specs, second one 1 tier above recommended.

  7. As a mostly solo player, I got nothing to do anymore. In 1 week I made enough quata to buy everything I wanted or needed (not with exploits, but just buying low and selling high). I could probably continue to collect more stuff, but nobody can attack my base to take it so there is no excitement and challange in this kind of play. I have always liked the solo play in Rust, where the more I have, the more I need to protect it. Generally, I hoped that DU will be more like Rust in space, but without periodic wipes. Unfortunately for me, it is nothing like it.

     

    Also, I don't like the communication style of NQ. The best I could describe it is childish and a bit arrogant (please note that I do not follow every news on DU, so this reception comes from my limited perspective, after seeing some interviews, posts, social media comments and comparing it with the ingame reality).

     

    And bugs... oh maaan, one month ago it was on average 1 crash every 15-30 min. I logged on yesterday and it was 1 crash every 1-2 minutes, so no thanks.

     

  8.  

    I would love to have the ability to mirror your ship, so you can build a large ship and make sure you can achieve symmetry (if that is what you want) in any axis you desire.

     

    Also the ability to blueprint (or what ever term you would like to use) your ship/station/drone/skyscraper(and so on), either for future use or to share/sell to others. 

     

    I would also be nice to have some sort of in-game mechanic to allow you to i.e. mass produce a certain ship, module and so on. So once you have a nice design for a fighter you can mass produce it and ship it to the front line or anywhere it may be needed.

     

    Also a way to merge "grids", so you can build a station or ship in modules, and later on merge them together. Or i.e. build and send out a modular ship, that once it reaches its destination (be that within the influence of the same star, or a distant one) it can be disassembled and reassembled into a small orbital facility for example. You could have your main base of operation at a location which is abundant with raw resources and ship modules to an orbital facility that is in an area that has tactical value, but no infrastructure to build your base of operation. 

     

    It would also be awesome if we could have some sort of basic or limited ability to build and program drones, drones that could be setup to do anything from:

    • basic defence (i.e. orbital gun turrets and such)
    • scouting drones (i.e. programmed to do a wide orbit of a planet you are wanting to exploit)
    • space mines (need I say more? lay dormant using minimal power, using whatever ingame mechanic there is to avoid detection, and flare to life once its radar/ladar/lidar (or what ever ingame system you will have available) detects another object and track towards the target)
    • Repair drones (using any ingame mechanics for doing repairs, detecting the player structure it is designated to detect using fof if available and attempting to repair the structure)

     

     

    Actually, these are not just "dreams". You can find information about almost everything in your post on this forum.

     

    Check out this topic: https://board.dualthegame.com/index.php?/topic/1122-dual-universe-faqsources/?p=13011

  9. For example Dual Universe ;)

     

    Developers already have quite good ideas for transport (stargates) and many other things. Sources easy to find eh... and where is new idea? Why new topic in Idea Box? (rhetorical questions)

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