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Novean-61657

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Everything posted by Novean-61657

  1. This is imho mostly a pvp boost, as many pirates are sitting on oodles of damaged ships/components they'll never fly themselves. This way, pirating isn't a total waste of time, even if you have to thoroughly shoot a ship... It is clunky as F, but better then nothing!
  2. a.) You're missing something in that line, the mission income (technically also the login rewards, but those are so low compared to the missions, that it is insignificant). b.) No it wasn't 'balanced'! Way too much NPC quanta was entering the economy! 500k/tile/week for automining vs. 17500k/week for schematics. Even if you run 18 tiles/account (9000k/week), it's only half the cost of running full bore on schematics. While that automining would cost 9M/week, it would net 37.5M+ (with max talents) and no risk (npc order). While max schematics research would cost 17.5M and net ~35M, there were no skills, with risk (no npc orders). So automining was netting you a 317% profit, while schematics churning was only giving you a ~100% profit (If you made the right schematics)... With the new schematics skills that might change to more like: 31.5M/week cost and ~175M/week revenue, a 556% return on investment, if you can ask twice the the unmodified cost of the schematic, which you won't be able to do when everyone is doing this... Again, no NPC orders, just now like for the T1 ore. There are a couple of changes to the current setup vs. beta that have a significant impact on a LOT of stuff. - Less T2+ tiles means less people mining those and more just mining T1 ore. - Less planets that are more distant, again hitting us in the T2+ ore gonads. - Less planets mean less locations for pirates to stake out, making mission high reward hauling in pvp space less appealing for many. - High energy cost in large parts of Europe now also means many are not going to let an extra expensive machine running 16 hrs/day for mission running. - High cost of schematics for every element made makes warping an expensive safe choice. I have no hard numbers, but I get the distinct impression that beta veterans are now less active then they were during beta, thus consuming less resources. I have no hard numbers, but I get the impression based on Steam and Haven tile numbers that the number of players left since launch isn't as high as it was during beta. We're only two months into 'launch', with WAY MORE limitations then two months into 'beta', that means getting stuff is way more difficult. We didn't have taxes for tiles of schematics, so no loss of wealth to that. When those changes did show up, many of us where already wealthy, either in quanta or in pure ore/elements. What happened now is that many people were expecting that NQ would 'fix' the 25q/L npc buy orders, Deckard even said so in a Q&A, during a stream. So people were stockpiling most of their ore, only selling a little to survive. When that took so long and eventually wasn't true (like so many times before), many people are dumping their entire stock. While people with a lot of quanta from production, mission-running or selling ships/BPCs, are now starting to buy up a LOT of ore for cheap. At Alioth Market 6 I'm already seeing multiple orders for buying 1-2 million liters of T1 ore per order. Personally I'm almost done dismantling my T1 mining operation on Alioth. I'll be working on rebuilding my factory (again!) and earn quanta that way (for now), building some space ships, a space base or two, looking at doing some asteroid mining, maybe some mission running (if I can keep my RL power consumption down).
  3. #1 If you pay per year, it only costs $144/year... #2 An that is cheap compare to what you need to pay a mistress/master to get stepped on! 😉 People seem to like a little pain in their lives, why people drink, get hammered, and wake up with a hangover for a lot more per year has me confused, but it happens every Friday/Saturday....
  4. Yeah, and there isn't an appropriate Steam Awards category this year: I'm missing the "Biggest pile of Steaming..." or "Best work simulator" categories... 😉
  5. It depends on in what DU community you participate in. D4nkKn1ght hosted a 'Fly in' two days ago and streamed all the ships on Twitch: https://www.twitch.tv/D4nkKn1ght (You can watch the stream from two days ago to get an impression of what's there.) There are a ton of cool communities showing cool ships/constructs, doing races, etc. Shamsie (NQ-Ripley) was also streaming a lot of interesting stuff before he sold his soul to NQ. 😉 He still streams DU occasionally... Markee Dragon also has his streaming community/activities in DU. There are many, many others. I think that there are many cool constructs in DU and people are showing them off. But many are also still in their build up phase two months after launch, because so much was build during beta that they want to reconstruct first. Beta ships that need to be reworked and new ships that are being build. Just keep in mind that not everyone is as motivated as they were during beta and rebuilding might take longer then planned. But I already see impressively tile clusters that are build up pretty heavily. Now, if those five DAC are the only things you want to spend on DU you might want to hold on to them, at the risk of loosing the opportunity to spend them at all... If not, there are cool things in DU already and just go and look!
  6. Oh.. How short a memory you have... Let's look at pre .23 'casual' gameplay: I want to fly a space ship... I'll need to build it first myself or buy it from UEF or another player. Building yourself: Need to build factory, need ore for that. So it's either picking up ore or mining it manually, but mindnumbing activities for many. Then you're limited by how much you can build, how fast, especially when you're a new player that's still figuring out how everything works. Mine, build and wait. So even pre .23 it wasn't doing whatever the F you wanted. You were just less timegated by things like schematics. I measure my characters in talents. I measure how easily I can do something in quanta. I can pickup rocks to build a large space ship, that would just take a VERY long time to complete. I can get there a lot faster through other gameplay loops, that require and are measured in quanta. Yes that is disappointing, but whether that trading token is called a quanta, a liter of coal or warp cells. It is something that is valued by others and get you what you want, just like RL money. The rush to be 'on top' is for me just a means to an end, I've seen that if you're 'on top' you can get faster to your short and long term goals. And as I've already done this starting gameplay loop (multiple times) during beta, I'm not really enjoying it as much as the first time... So doing it efficiently is important to me, but I notice that I'm just not as motivated as I should be. And I'm noticing that many others are at least acting the same, just not poring as much time/motivation into DU as the first time they did this... Mostly trying to catch up to where we were before the wipe...
  7. Those numbers are extremely misleading! Just logged in and T1 is 6-8q/L. Because you look for where the most sales happen, M6. Coal was 15q/L for days. The weekend (that includes Friday) is the worst time to sell ore (and the best time to buy it)! I've already started to pull down my automining operation. I have a LOT of T1 ore in reserve (haven't sold to the market since early launch), just have been building stuff with it and selling some industry elements to the market. More people will step out of automining with the realization that it's just not worth the hassle at the moment at Alioth...
  8. Serious question: Was there ever such a thing like casual gameplay in DU? Because I remember the start of beta (without schematics) that you could do some very specific production loops that you could sell to NPC buy orders that got you oodles of quanta. That was when I got burned out btw. Scanning for Meganodes and claiming the tiles, eventually automining, and then missionrunning. Eventually you got so much quanta that you could do large scale trading, buying out markets, etc... It was always something until NQ nerfed x and then y became the dominant money maker and never were those casual. Now, quanta is imho not the measure of getting in front or behind another player, talents are. Quanta is and will be you can easily catch up with, either by doing the flavor of the month activity and combining it with other moneymakers or just by throwing RL money at the issue, probably a combination of both... As those mission runner alts require a dedicated computer actually running that account, DU is heavy on the resources and power isn't cheap anymore. Mission runners are thus throwing RL money at the issue. Is this another complained by players: - That only want to play solo. - Only want to do activity XYZ in exactly they want to do it? This is a game you didn't make. So you have to conform to the gameplay loops that the developer makes. There are many ways to do that gameplay loop, but if you limit yourself to only wanting to do it your way and that is not one of the gameplay loops that it was designed for, you SOL!
  9. Only when he is on fire... 😉 I see NQ-Deckard as part of the issue of undependable communication. Great guy. But he needs to learn how to... Be quiet... Instead of saying something that later turns out to be completely different or straight the opposite of what he said would happen...
  10. Erm... While I agree that we have to say when someone does good, in this case they made a HUGE mess of this themselves. Limiting us in build creativity with setting a limit in the first place and then being so radical that the messed up their own AGG gameplay. Which wasn't working correctly in the first place, now they actually took a good look at it instead of it being a half baked implementation. I'm wondering if we should praise NQ for taking away most of our toys and them just giving back two... On one hand you can go searching for all the negatives and seeing everything in a negative light... *whistles innocently* On the other, you can see everything in positives and go looking for anything positive... We are being sh!t on and you go: "Yes! Free fertilizer!"... 😉
  11. From the patch notes: Alioth: 1300m Madis: 1460m Thades: 14709m Jago: 1300m Teoma: 1540m
  12. Please let us know when this is fixed and people go back to planning their AGG platform without being in danger of breaking the rules...
  13. That is why I said 'could' and far too many are. Not on a flower of 7 tiles, but ~17 tiles would do it. Add in the adjacency/talent bonuses and you will have to calibrate each mining unit once every 7 days. You might not be doing this, but others definitely are, this is what NQ has to contend with, not the casual, but the min/maxer. Even at (slightly) lower buy prices, the T1 bots would still generate WAY to much quanta to ever get out of the economy via quanta sinks. I need to fly a couple of high yield missions, but I suspect that the current quanta sinks might be struggling with the mission runners already... Again, you might not be doing this, but enough people are to make it an issue. Beta showed this clearly (at least, too me).
  14. Because each account could mine/harvest 1.5 million to 2 million ore per week. That is 37.5-50 million quanta per week per account. 9+ million of that goes to tile taxes. It costs quanta, resources, talents and time to set up. But when setup you can run it once per week, taking a couple of hours of calibration and harvesting with zero risk. Now compare that to mission running: Doing the 180k mission with 1 character would take 170-200+ runs and probably more hours in the week then you can safely spend on DU. Doing the multi million quanta missions often takes you out of safe space and easily take up many hours while running the DU client (costing RL money). And there is risk in pvp space, the 5-10 missions you need to run take up way more time then the couple of hours of keeping your auto-mining operation going. Both don't scale in the same way with multiple accounts and especially the mission running limits people from doing that at scale, as they lack multiple computers and Geforce Now requires active input... Heck! With the current cost of energy and depending on the eventual cost of DAC (both ingame and in RL cash), it might be just cheaper to buy DAC, sell that for quanta, then to keep a computer running for 40+ hrs/week doing missions... EDIT: And it's not just automine, you can do both, run missions and automine. And especially if you have multiple accounts/computers you can automine, run missions, and do asteroid mining. That is a LOT of quanta entering the economy! Way more then can exit the economy via taxes and schematics, even with the new talents that NQ is introducing in the next patch... With this change, if you have tiles and do your max schematics research, you need about 25M/week, that's a lot of mission running before that balances out in the faucet/sink scheme, especially if you run multiple accounts.
  15. Because they don't have the expertise for it... If their current payment solution and subscription system is any indication... And if the cosmetics that have shown up to date are any indication, quality isn't really all that high and only the most dedicated would buy those anyway... Hell, they've not even gotten their DAC in order!
  16. I don't know how you doing your math, but let me say: You're doing it wrong! Market price on Alioth at M6 ranges currently from 7q to 14+q per liter. Adjacency bonus +60% (max) Handling bonus 25% (max) Harvested ore from extraction Even with only three mining units, that tile (when run in a patch) will make a profit IF you have the right talents trained. My characters do, so they can make a profit. BUT do you want to bother with it? The talent training, the time for calibration, setting up the infrastructure, keeping up tax payments and set calibration times? I will not be keeping up with my tax payments and will roll up my mining operation on Alioth and put it into storage. That is not just due to the the low prices of ore, but it helps a LOT on both ends, I make less profit and I can buy cheaper. No my frustration with NQ peaked again after the most recent 'communication', don't get me wrong, I like that there are no more (new) bot orders for T1 ore, it's just that the trustworthiness of NQ is not there, and they proof that time and time again. That means I shouldn't be spending the amount of time I was spending on DU on activities that are not enjoyable, as they've shown that when you work in DU and build your very own space empire, they'll take it all away in a wipe (due to issues they caused)... I have a couple of million ore stored for production, with production revenue I'll be growing that stockpile. Sidenote: I suspect that the current prices might very well go much lower as people are finding out that NQ won't be fixing the T1 bot orders, as they said they would. Some people have stocked piled a lot T1 ore waiting on the fix, now that it's not coming some will dump it all on the market...
  17. NQ made a statement on Steam regarding Steam Deck support. This was the most appropriate post, unless I wanted to start a new topic. Splitgate was released on Steam in May 2019, way, way before beta launch. The EQU8 FAQ says they don't support Linux, that is something different. What NQ has been saying EQU8 does not work on Linux and Steam Deck, which is not correct. Their (flawed) implementation of EQU8 does not work on Linux and Steam Deck. People keep repeating this 'does not work on Linux', here, on Steam, on Reddit. Just wanted to give it some attention due to NQ not working on getting DU working on probably the most low power and cheap pc solution that is currently available. Especially with the current energy crisis in many parts of the world and NQ's insistence that we run long ranger missions while the PC is under (full) load running DU for hours and hours... My issue is that NQ is blaming EQU8 that it does not work on Linux, but it clearly works on Linux. They just need to 'fix' it so it does work on Linux and Steam Deck. It seems they would rather not and blame another company... Source: https://steamcommunity.com/app/2000270/eventcomments/3493131640458017287/
  18. This has been in the game since the introduction of Mining Units during beta, they knew this, if they did not, they are not aware of how their game works and how people play it. I think it is a good change, and that is from a player maxing out four accounts on mining units... It is more logical after the change, start, calibrate, you calibrate for a specific ore and it needs to run for 24 hrs before it can be changed. This forces players to specialize and trade more. Does this mean that certain people have to change their gameplay loop, sure, but haven't we all been there multiple times?
  19. And the same was being said about Crowfall, the servers of which shut down today... I agree with the recent economy changes, I think that is not what a lot of people are pissed about. The problem is that NQ is extremely slow, and when it gives out information you can flip a coin and see if that's true and/or if they keep their word. In this case, the T1 bots not refreshing, was a bug, confirmed by the main developer, it would be fixed. Now we get a whole different story... Sure these things happen and might not seem like a big deal if you're here for only 18 days, if you're here for over 400 (or way longer). This has been the behavior of NQ since I joined at beta launch (over two years ago), say one thing, you spend much time on it (100+hrs) and they change their mind, all your work gone. At beta launch it was said that they wouldn't wipe the progress unless they absolutely had no other choice. After a year and a half they said, we have no other choice, we're wiping our persistent universe: thousands of hours down the drain. There are many examples why this behavior pisses us off when it shows up again. There are people that have sat on their ore waiting for this bug to be fixed, they could have sold it for twice as much as they can sell it now IF they had known this bug would never be fixed. There are people that have been struggling hoping that this bug would be fixed, if they had known it would not be fixed, they could have moved on (to either another activity in the game or to another game altogether). DU has so much potential and so much potential has been wasted by NQ over the years. You're here with your 18 day old DU life, still with rose-colored glasses, seeing only the best. There is actual proof that things are quickly going down. The concurrent player numbers on Steam is one part, the other is the amount of new players each week by the number of tiles on Have. Living a few clicks from Market 6 and seeing traffic and parked ships going down. The knowledge that some nutters like myself prepaid for a year+ on some of their accounts before the whole 'wipe' stuff happened... People still playing with DACs they got from the Kickstarter and Alpha Founders packs, when those subscriptions/DACs run out we suspect that many accounts will not be renewed. Yes, we don't know exact numbers, but we're also not just using our gut feelings because NQ stepped on our epeen... If you have fun, absolutely great! I wish we all had that fun. But rebuilding your stuff for the ump-teemed time is tedious and not all that fun. I get it, during Beta launch I was having fun for months and then DU burnout set in, then patch 0.23 (the DU equivalent of Order 66) happened, I got back into the game and NQ has been slowly chipping away at our patience, sanity, and will to live... I really hope you still feel the same in two years!
  20. But being helpful is being ignored... Knight-sevy was very helpful and you ignored most of what was said, especially the essential parts! You want to play the game your way and only your way, that is not how games work, unless you make them yourself. The game has mechanics you seem to be ignoring, even after having them pointed out to you. Spending 80+min on a pvp asteroid, not leaving anyone behind to check the ship... This is what happens.
  21. Splitgate a f2p game on Steam runs EQU8 and the game ruins fine on Steam Deck and is even Verified by Steam to run on Steam Deck (Linux with Proton). The Spligate developers are also the new owners of EQU8 anti cheat. So I can only conclude that EQU8 does run on Linux and specifically Steam Deck. Why NQ claims it can't work is beyond me, have they not done their own research? Or are they flat out providing the wrong information so they don't have to do any work on making their EQU8 implementation work with Linux/Proton/Steam Deck...
  22. It hasn't happened before, so why do you expect a different result now? Isn't that the definition of insanity? Some will be confused "What did we do wrong!?!?" others will be like "That lasted longer then expected!"...
  23. @PleioneYou made many mistakes, even ignored advise... This is what happens.
  24. I know, NQ-Nyota is the messenger, but going off on NQ-Nyota is 'shooting the messenger'. But when continue to 'shoot the messenger', eventually they'll run out of messengers and need to send in the people responsible for the F-ups... 😉
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