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Revelcro

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  1. Like
    Revelcro reacted to Mordgier in NQ you need to fix PVP and ASAP!   
    I don't disagree that at this stage removing safe zones is a bad move.
     
    The borg cube meta needs to die. The hit chance needs to start working based on ship size. Damage toned way down and so on.
     
    PvP right now is at best in a proof of concept stage rather than an actual well defined game mechanic. 
     
    Which is why the type of posts saying that it needs to be fixed 'NOW' or the game is dead are absurd.
  2. Like
    Revelcro got a reaction from GraXXoR in When will the space safe zone be removed?   
    Said no game company in history.  The game will be designed around those who buy a monthly subscription.  If it turns out to be people who avoid PVP like the plague, expect a lot more safe zones.  If the majority of players play solo or with a small group of friends, expect the game to develop around that.  Even if it cost others a bit of fun in the process.  This isn't an avant garde art project, this is a business.
     
    Gankers and Griefers can make things interesting and add danger to a game that is mostly without active chaotic content (other than bugs).  But they are a extreme minority of the purchasing players.  Give them too much leeway and this game will be deader than Rubies of Eventide.
     
    There is NO PVE other than fighting the laws of physics to get from planet to planet.  Period.  I doubt they could add a PVE element to the game even if they had any interest to.  So this game has to have a PVP aspect, there is no way around that or we will simply run out of content, quickly.  But it is a balancing act, and not an easy one.
  3. Like
    Revelcro reacted to Novean-71071 in When will the space safe zone be removed?   
    I am doing pvp for 25 years since UO/AC/DAOC. Ive only played FFA (Free for all servers) during those days. Ive played almost all mmos possible, almost all survivals and i know a thing or two or more about games/healthy population/survability/offline raiding, etc.

    I hope the core aspect of the game wont be FFA pvp otherwise people will destroy more than what the others can construct back that means (you guessed) ppl will leave, ppl will unsub and guess what, population will drop.

    Last example: Last Oasis. Launched with a healthy pop peak at 35k and after 4 months of FFA pvp that game has 500-600 players daily. The rest are details.

    Humans have emotional attachement to things and pixels. Make them lose their assets 2-3 times and they are gone and wont ever return. The psychological "trauma" will bring them back memories whenever they will see the game. Its science.
  4. Like
    Revelcro got a reaction from SLAINE202 in When will the space safe zone be removed?   
    Said no game company in history.  The game will be designed around those who buy a monthly subscription.  If it turns out to be people who avoid PVP like the plague, expect a lot more safe zones.  If the majority of players play solo or with a small group of friends, expect the game to develop around that.  Even if it cost others a bit of fun in the process.  This isn't an avant garde art project, this is a business.
     
    Gankers and Griefers can make things interesting and add danger to a game that is mostly without active chaotic content (other than bugs).  But they are a extreme minority of the purchasing players.  Give them too much leeway and this game will be deader than Rubies of Eventide.
     
    There is NO PVE other than fighting the laws of physics to get from planet to planet.  Period.  I doubt they could add a PVE element to the game even if they had any interest to.  So this game has to have a PVP aspect, there is no way around that or we will simply run out of content, quickly.  But it is a balancing act, and not an easy one.
  5. Like
    Revelcro got a reaction from michaelk in When will the space safe zone be removed?   
    Said no game company in history.  The game will be designed around those who buy a monthly subscription.  If it turns out to be people who avoid PVP like the plague, expect a lot more safe zones.  If the majority of players play solo or with a small group of friends, expect the game to develop around that.  Even if it cost others a bit of fun in the process.  This isn't an avant garde art project, this is a business.
     
    Gankers and Griefers can make things interesting and add danger to a game that is mostly without active chaotic content (other than bugs).  But they are a extreme minority of the purchasing players.  Give them too much leeway and this game will be deader than Rubies of Eventide.
     
    There is NO PVE other than fighting the laws of physics to get from planet to planet.  Period.  I doubt they could add a PVE element to the game even if they had any interest to.  So this game has to have a PVP aspect, there is no way around that or we will simply run out of content, quickly.  But it is a balancing act, and not an easy one.
  6. Like
    Revelcro reacted to Leogradance in When will the space safe zone be removed?   
    1. I urge you to stay calm. You're unjustifiably animating.
    2. Honestly, I understand nothing of your opposition. I didn't say I don't want pvp.
    3. Whether you have 1, 10 or 100 accounts to whom and what should change?
    Let me understand: do you have a particular privilege more than those with fewer accounts than you? You already have an advantage because you have more. What should you still be entitled to?
    4. I take your opinion into account.
    But as for whether the game is for me or not, I invite you to stop expressing yourself about it: it is a judgment that is not up to you and declaring it is totally worthless.
  7. Like
    Revelcro got a reaction from Moosegun in When will the space safe zone be removed?   
    Said no game company in history.  The game will be designed around those who buy a monthly subscription.  If it turns out to be people who avoid PVP like the plague, expect a lot more safe zones.  If the majority of players play solo or with a small group of friends, expect the game to develop around that.  Even if it cost others a bit of fun in the process.  This isn't an avant garde art project, this is a business.
     
    Gankers and Griefers can make things interesting and add danger to a game that is mostly without active chaotic content (other than bugs).  But they are a extreme minority of the purchasing players.  Give them too much leeway and this game will be deader than Rubies of Eventide.
     
    There is NO PVE other than fighting the laws of physics to get from planet to planet.  Period.  I doubt they could add a PVE element to the game even if they had any interest to.  So this game has to have a PVP aspect, there is no way around that or we will simply run out of content, quickly.  But it is a balancing act, and not an easy one.
  8. Like
    Revelcro reacted to Moosegun in When will the space safe zone be removed?   
    So are you saying pirating is less lucrative than trading? now that is an admission, might get you thrown out of the pirates guild.
  9. Like
    Revelcro reacted to joaocordeiro in Storm Wetworks is Proud to Present the Thunderbolt Mk1, the High Performance Landspeeder Every Pilot Should Have in Their Garage   
    Looks 100% like when i design a ship in 5 minutes because i respawned on a district and i need a tranport. 
  10. Like
    Revelcro reacted to FryingDoom in When will the space safe zone be removed?   
    Hold on, if PvP is so highly loved by so many, surely there must be thousands of people feely engaging in PvP, as so many love it.
     
    Why do you need to force people into PvP if it is such a great thing?
  11. Like
    Revelcro reacted to MadmanMac in GET IT TOGETHER NQ!   
    I have it on good authority the above is the lone Dev tasked with dealing with the plethora of incoming support tickets. But rest assured, he is thanking you for your patience.
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