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michaelk

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  1. Like
    michaelk got a reaction from fourteen in Very Serious Question: Roofs   
    I finally got a little helicopter jet thing. I immediately figured out how to park it upside down, but it still beats flying commercial. 
     
    I flew around for a while, scoping out my neighbors like every pervert with a drone. 
     
    I quickly adopted a quest to find someone...anyone...that had bothered to build a roof. 
     
    Are there no HOAs in this game? Personally I don't like being neighbors with people that don't construct roofs. It's unsightly. 
     
    It will probably be a while before I have the time to invest to figure out how to get off this damned-dirty sanctuary moon...but I'll admit I had a lot of fun flying around looking at people's roofless hovels and wondering if THIS is our grim future: we came so far from the destroyed earth, just to build concrete floors decorated with heavy industrial equipment? 
     
    Sounds about right to be honest.  
  2. Like
    michaelk reacted to joaocordeiro in server status   
    This should not be mandatory. 
    Discord is intrusion program that reports several private status, like the game you are playing or if you are online, also requiring registration. 
     
    Server uptime and load status could and should be displayed on a simple https url. 
  3. Like
    michaelk reacted to Orclover in Very Serious Question: Roofs   
    I put on a roof just to have something to land on, which becomes a challenge itself since I am on a hill and it takes a while to recover from a missed landing for another attempt.  I think I am the only person within 5km who has a roof, other than the market.
     
     
    When it comes time for you to try to leave "this damned-dirty sanctuary moon", a few words of advice.  If you think you have enough lift/thrust to get you to space engine ignition, your probably don't have enough.  If you KNOW you have enough engine to get there, you might.  That last few hundred meters is a real mother to cross.
  4. Like
    michaelk reacted to Anopheles in Delivery, Transport and Shuttle Jobs   
    I've argued that the simple addition of reproducible and physical files could add immense depth to the game, in the form of job contracts, espionage, blackmail, journalism, etc.
  5. Like
    michaelk reacted to Saithis in Voxel auto-shaping   
    Hey everyone,
     
    if this was ever asked before, then i am sorry. I did not find the post then
    i was just wondering if there is a way to turn of these "auto-shaping" of voxels while building? 
    For example: if i place a triangle/ramp right beside a cube, the cube gets a bit squished on the side facing the lower half of the triangle/ramp.
    I find this really annoying sometimes
  6. Like
    michaelk got a reaction from LeoCora in GET IT TOGETHER NQ!   
    I totally get that...but I think NQ could manage expectations far better. 
     
    They said "hey the game is now in public beta, come sign up for a subscription and play!" -- I think many players expected a more stable product in return for their money.
     
    You can't really blame people for "expecting too much." 
     
    It was up to NQ to set those expectations and communicate the honest state of the game. How they present the product to the consumer is 100% up to them. 
     
    They could have called it a public alpha and not done so much press -- they still would have attracted a lot of new players for funding and testing, only without souring the first impressions for so many new people. They presented it as a beta with some bugs, not "help us be our alpha QA, and pay us for it please"...
     
    It is a public launch -- no matter what label you slap on it, when you charge for a product and present it as being usable in your marketing, you can't blame the customer for being disappointed. 
     
    I will absolutely be coming back and playing ( yeah i paid for a year ? ) -- hopefully this influx gives NQ the funding they need, but I worry they're going to need to earn back the trust of a lot of players...and that instead of doing that they are going to dig in and become a super-niche product that never has the resources it needs. 
  7. Like
    michaelk got a reaction from Tiberis in GET IT TOGETHER NQ!   
    I appreciate patience, but this just isn't the case anymore. 
     
    Dual Universe uses Amazon's Cloud (AWS), the same core service that powers massive applications like Netflix, which consume thousands of times more bandwidth than DU ever will.
     
    Adding hardware is not time intensive for any reasonably designed stack on AWS. It is slow in the context of responding to spikes in traffic -- but in the order of minutes, not weeks. There's no reason whatsoever why DU can't add hardware beyond not wanting to pay. Autoscaling fleets of servers can be extremely expensive.
     
    These are not the days of old where MMOs run their own servers and have hordes of poor nerds trying to sling up more servers in the dead of night. 
     
    If there is a hardware issue, it isn't because Amazon lacks the capacity or they can't add servers quickly enough or their bandwidth is being bottlenecked. 
     
    In the context of a product launch, 2 weeks is an extremely long time to not address issues with scalability -- especially with a modern infrastructure design, and especially when one of your core promises is the scale of the universe and the cutting-edge tech you've created to allow them to play on a continuous server. 
     
    TLDR: if AWS can run Netflix, it can run DU
  8. Like
    michaelk reacted to Anopheles in How to mine, a quick guide   
    First things first 
     
    You can't mine outside your own hex on the sanctuary mine.  So detect first, then place your sanctuary territory unit.
     
    Switch on your light with L.  This gives you your depth and and your orientation degree. 0 is flat.
     
    Investing in jump pack and run speed; this will make leaving a mine immeasurably easier.
     
    Invest in nanopack inventory size.  This will help you mine for longer.
     
    Invest in mining skills, obviously.
     
    The scanner (tool 3)
     
    T1 ores
     
    Press it.  Walk about until you get signals.  Learn what colour is what ore by pressing tab, then clicking on the output field in the middle of the screen and then toggling the t1 ores to see what blips disappear and reappear.  Use this to focus on the ore you need (which is probably bauxite ).
     
    When the blips appear walk on the surface untill you are sure you are at the lowest point, this is usually when the line remains flat in all directions.
     
    Dig down.  The line will slope.   Keep digging down until the line is flat again.
     
    Choose any cardinal direction (NSEW) and dig forward at 0 degrees (flat).
     
    If the line remains flat then turn 90 degrees.
     
    If the line rises steeply, then turn 180 degrees.
     
    If the line continues to fall, then bingo.  Carry on.
     
    Repeat if the line flattens again.   If the line remains flat in all the cardinal directions then dig up or down.
     
    If you get under 50 metres then try the detector (button 2).  Move your head slowly starting in the direction you were digging.  It takes a couple of seconds to 'kick in' so waggling your head around quickly will be useless.   If you find a signal and it fades, then you are close, if it remains them dig in that direction.
     
    General tips 
     
    The way you came in is the fastest way to get out.  Especially now Force Respawn empties your suit.
     
    If you make a crossroads while mining, then make then dig with 'collect soil' (or have some handy) and then 'alt +dig' to close off dead ends.  Alternately, use the flatten tool to smooth out the correct tunnels.
     
    Some miners like to have a mining base with a linked container on a core within reach of nearby ores and a surface hopper.
     
    Use the player resources to discover where ores are and how deep they sit.
     
    Depth of ores is measured from the surface, and is not an absolute depth.  So you are at 100m then a ore at 500 meters will be 500 meters below you, not 400 or 600.
     
    Territory scanners are good  for  searching out t3 + ores.   With the right talents you should be quicker manually searching for t1 and t2.
     
    With sufficient skills and practice you should be digging down and clearing t1 ores in under 5 minutes.
     
    So be patient.
     
  9. Like
    michaelk reacted to Kezzle in Suggestion; colour coded talents in the queue   
    The Talents UI is a dog's breakfast. An utter mess. You can't scroll-drag something you've just added to the top of the list. That's probably the worst flaw. Everything looking the same is the next. I'd argue for a shape-and-colour based scheme, because a chunk of the game's demographics have deficient colour vision ('bout 7%, which is a larger proportion than some other subdivisions of the game they already cater for). I'm optimistic they have at least someone who's aware of colour-blindness, since there's a colour blindness filter thing sitting non-functinal in the setup menus...
  10. Like
    michaelk reacted to scotsman in Why should i play this game?   
    I would have to say that in terms of product polish and playability/scalability empyrion is a better bet right now. Your server instance is local rather than cloud based and is certainly scalable to support 100 or so folks on standard machines without too much pain. MMO have much to offer socially, but DU has a long way to go on content etc. 
     
    The current empyrion universe is 1000s of systems...plenty of room for faction warfare and such. It doesn't have all the MMO features DU does. I'm here for a year and will see how it goes...DU has a better materials system with a wider diversity there. Will just have to see what they do with it and how fast. 
  11. Like
    michaelk reacted to Kezzle in How to mine, a quick guide   
    The Codex had enough information for me and my wife to learn how it works in about 30 minutes during the stress test... Like most things in this game, there's a level of complexity that rewards investigating the resources available to you.
    I hope that they do not. Strongly. I like the steps involved. Dumbing it down any further would make it humdrum WoW-fodder.
     
    There absolutely should be better guides to figuring it out. The OP here is a better guide than even the Codex, IMO. Writing user manualry is not NQ's strength. Maybe if they get enough money from the "beta" they'll be able to hire a technical author with English as their first language to cater to their largest demographic.
  12. Like
    michaelk got a reaction from Kezzle in GET IT TOGETHER NQ!   
    I appreciate patience, but this just isn't the case anymore. 
     
    Dual Universe uses Amazon's Cloud (AWS), the same core service that powers massive applications like Netflix, which consume thousands of times more bandwidth than DU ever will.
     
    Adding hardware is not time intensive for any reasonably designed stack on AWS. It is slow in the context of responding to spikes in traffic -- but in the order of minutes, not weeks. There's no reason whatsoever why DU can't add hardware beyond not wanting to pay. Autoscaling fleets of servers can be extremely expensive.
     
    These are not the days of old where MMOs run their own servers and have hordes of poor nerds trying to sling up more servers in the dead of night. 
     
    If there is a hardware issue, it isn't because Amazon lacks the capacity or they can't add servers quickly enough or their bandwidth is being bottlenecked. 
     
    In the context of a product launch, 2 weeks is an extremely long time to not address issues with scalability -- especially with a modern infrastructure design, and especially when one of your core promises is the scale of the universe and the cutting-edge tech you've created to allow them to play on a continuous server. 
     
    TLDR: if AWS can run Netflix, it can run DU
  13. Like
    michaelk reacted to Lethys in GET IT TOGETHER NQ!   
    1 and 2 - has to work anyway, otherwise servertech failed and NQ will not have their wet dream of "million of ppl playing on a single shard"
     
    3 - have 64gb ram too and it lags af. While it might be a bit of an issue for some ppl with 8gb or smth, it's not common that ppl have problems because of that
     
    4 - some ppl (like me) CAN'T be wired. And for many ppl 50mbit is all they get. If DU needs more than that, then they exclude 80% of ppl
     
    5 - if ppl dont try that then they're lazy. But Half of the ppl I helped had login problems AND did everything right. 
  14. Like
    michaelk got a reaction from Tiberis in GET IT TOGETHER NQ!   
    I totally get that...but I think NQ could manage expectations far better. 
     
    They said "hey the game is now in public beta, come sign up for a subscription and play!" -- I think many players expected a more stable product in return for their money.
     
    You can't really blame people for "expecting too much." 
     
    It was up to NQ to set those expectations and communicate the honest state of the game. How they present the product to the consumer is 100% up to them. 
     
    They could have called it a public alpha and not done so much press -- they still would have attracted a lot of new players for funding and testing, only without souring the first impressions for so many new people. They presented it as a beta with some bugs, not "help us be our alpha QA, and pay us for it please"...
     
    It is a public launch -- no matter what label you slap on it, when you charge for a product and present it as being usable in your marketing, you can't blame the customer for being disappointed. 
     
    I will absolutely be coming back and playing ( yeah i paid for a year ? ) -- hopefully this influx gives NQ the funding they need, but I worry they're going to need to earn back the trust of a lot of players...and that instead of doing that they are going to dig in and become a super-niche product that never has the resources it needs. 
  15. Like
    michaelk got a reaction from MadmanMac in GET IT TOGETHER NQ!   
    I totally get that...but I think NQ could manage expectations far better. 
     
    They said "hey the game is now in public beta, come sign up for a subscription and play!" -- I think many players expected a more stable product in return for their money.
     
    You can't really blame people for "expecting too much." 
     
    It was up to NQ to set those expectations and communicate the honest state of the game. How they present the product to the consumer is 100% up to them. 
     
    They could have called it a public alpha and not done so much press -- they still would have attracted a lot of new players for funding and testing, only without souring the first impressions for so many new people. They presented it as a beta with some bugs, not "help us be our alpha QA, and pay us for it please"...
     
    It is a public launch -- no matter what label you slap on it, when you charge for a product and present it as being usable in your marketing, you can't blame the customer for being disappointed. 
     
    I will absolutely be coming back and playing ( yeah i paid for a year ? ) -- hopefully this influx gives NQ the funding they need, but I worry they're going to need to earn back the trust of a lot of players...and that instead of doing that they are going to dig in and become a super-niche product that never has the resources it needs. 
  16. Like
    michaelk got a reaction from Sapphirefox in Congrats NQ   
    This is a really weird take to me...
     
    Y'all know they are asking for money, right? They're asking us to pay for a product with the promise that it will be at least somewhat playable, if a bit rough and buggy.
     
    That's a fair expectation for a public beta launch.
     
    The OP hasn't been able to play because of unusually bad mistakes with a lack of infrastructure available at launch (20+ million dollars raised didn't seem to go to auto-scaling servers!) and an inability to securely handle passwords, which is extremely basic. 
     
    I want DU to be a great game, but it is 100% acceptable to whine when the game you purchased doesn't really work. This was not a "smooth" beta by any stretch.
     
    If it was free I'd think differently, but people are paying for a time-limited subscription to a product they can't yet enjoy. Each day they can't login is money wasted. 
     
    The "gain" on doing this topic is holding the company accountable for their shoddy launch -- because we all want this to be a great game and it will absolutely be ruined if they can't get on track quickly. How many failed logins do you think people will do before giving up and writing the money off as a loss? If this initial group of new players goes away, it might be years before they can earn them back with fixes and improvements...
     
    Great that you're loyal to some game company, but that's even less helpful than people "whining" that the game they paid for doesn't work. 
  17. Like
    michaelk got a reaction from le_souriceau in GET IT TOGETHER NQ!   
    I appreciate patience, but this just isn't the case anymore. 
     
    Dual Universe uses Amazon's Cloud (AWS), the same core service that powers massive applications like Netflix, which consume thousands of times more bandwidth than DU ever will.
     
    Adding hardware is not time intensive for any reasonably designed stack on AWS. It is slow in the context of responding to spikes in traffic -- but in the order of minutes, not weeks. There's no reason whatsoever why DU can't add hardware beyond not wanting to pay. Autoscaling fleets of servers can be extremely expensive.
     
    These are not the days of old where MMOs run their own servers and have hordes of poor nerds trying to sling up more servers in the dead of night. 
     
    If there is a hardware issue, it isn't because Amazon lacks the capacity or they can't add servers quickly enough or their bandwidth is being bottlenecked. 
     
    In the context of a product launch, 2 weeks is an extremely long time to not address issues with scalability -- especially with a modern infrastructure design, and especially when one of your core promises is the scale of the universe and the cutting-edge tech you've created to allow them to play on a continuous server. 
     
    TLDR: if AWS can run Netflix, it can run DU
  18. Like
    michaelk got a reaction from Vagnluv in GET IT TOGETHER NQ!   
    Has NQ even said anything about these problems? 
     
    All I see on their social channels are posts about how much fun people are having -- no mention of issues, timeline for fixes, or apologies. Generally no reply to anyone complaining in the comments. They didn't even bother with an apology in the email where they reset all our passwords.
     
    I also have seen some people on these forums that just want to shut down anyone with anything critical to say about DU. If mods are also shutting people down on discord? 
     
    It isn't a good look for a community.
     
    I get it if you are mad that people aren't seeing the game for all its potential...but NQ needs to at least say something about the problems people are having, never mind quickly fixing them as people would expect of an MMO at any public launch.
     
    "Sorry we didn't expect it to be so popular, give us a week to fix things, and we'll credit every account 1 free week of playtime" would go a long, long way to keeping people interested and happy. Radio silence and trolly "loyal" fans is not really a winning strategy imo. 
     
    (if y'all alpha players that saw the game at its best really want to help NQ, be patient with new players especially if the issues are clearly NQ's fault) 
  19. Like
    michaelk got a reaction from brainz in GET IT TOGETHER NQ!   
    Has NQ even said anything about these problems? 
     
    All I see on their social channels are posts about how much fun people are having -- no mention of issues, timeline for fixes, or apologies. Generally no reply to anyone complaining in the comments. They didn't even bother with an apology in the email where they reset all our passwords.
     
    I also have seen some people on these forums that just want to shut down anyone with anything critical to say about DU. If mods are also shutting people down on discord? 
     
    It isn't a good look for a community.
     
    I get it if you are mad that people aren't seeing the game for all its potential...but NQ needs to at least say something about the problems people are having, never mind quickly fixing them as people would expect of an MMO at any public launch.
     
    "Sorry we didn't expect it to be so popular, give us a week to fix things, and we'll credit every account 1 free week of playtime" would go a long, long way to keeping people interested and happy. Radio silence and trolly "loyal" fans is not really a winning strategy imo. 
     
    (if y'all alpha players that saw the game at its best really want to help NQ, be patient with new players especially if the issues are clearly NQ's fault) 
  20. Like
    michaelk got a reaction from MadmanMac in GET IT TOGETHER NQ!   
    Has NQ even said anything about these problems? 
     
    All I see on their social channels are posts about how much fun people are having -- no mention of issues, timeline for fixes, or apologies. Generally no reply to anyone complaining in the comments. They didn't even bother with an apology in the email where they reset all our passwords.
     
    I also have seen some people on these forums that just want to shut down anyone with anything critical to say about DU. If mods are also shutting people down on discord? 
     
    It isn't a good look for a community.
     
    I get it if you are mad that people aren't seeing the game for all its potential...but NQ needs to at least say something about the problems people are having, never mind quickly fixing them as people would expect of an MMO at any public launch.
     
    "Sorry we didn't expect it to be so popular, give us a week to fix things, and we'll credit every account 1 free week of playtime" would go a long, long way to keeping people interested and happy. Radio silence and trolly "loyal" fans is not really a winning strategy imo. 
     
    (if y'all alpha players that saw the game at its best really want to help NQ, be patient with new players especially if the issues are clearly NQ's fault) 
  21. Like
    michaelk reacted to Serval in Make a Demo Version of Dual Universe   
    It would be good to have a Demo Version of Dual Universe for people to test out if the game is good, before paying for a subscription. The Demo could last one hour or so, so people could see what they are paying for and evaluate the basic game features before deciding whether to buy the actual game.
  22. Like
    michaelk got a reaction from brainz in Congrats NQ   
    How about some acknowledgement from NQ? All I see from their Twitter are screenshots of "how great the game is and how much fun people are having". 
     
    They bungled the release and are just doubling down on the marketing efforts to attract more people instead of being honest, taking a step back, and fixing the problems. 
     
    That will only make this issue much worse. Every new player they attract that has these issues will feel betrayed and angry. First impressions matter, and NQ hasn't even made an effort to be honest about them...
     
    Looking at their social media it's like the release had no problems at all!
     
    If I were an investor, I'd be panicking right now, too...because they bungled the release and seem to have zero self-awareness of that fact...and seem to want to hide that from new players which will only make more new players angry and not come back. 
     
    NQ should acknowledge the rough launch to deter new players from jumping in until they've fixed extremely basic problems.
     
    Otherwise they are just digging a deeper hole. 
  23. Like
    michaelk got a reaction from brainz in Congrats NQ   
    Which is the fault of NQ execs, not their gamers and customers...
     
    The rushed a release when every dev working on this project likely knew it wasn't ready. Their password system doesn't even work, and that's extremely basic and critical! 
     
    That will always be a recipe for disaster and stress -- it isn't "whiners" that makes life stressful for customer service and dev, it's leadership. 
     
    The leadership decided to push a game that wasn't ready so they could get more funding rolling in on a monthly basis, and it backfired. Else their leadership was naive enough to believe their product was ready.
     
    Holding leadership accountable does have a point, because all those people working sleeplessly are doing so not because "gamers are whining" but because they decided to launch a product and ask for money before it was ready. 
     
    I get that people are loyal because they've seen how great the game can be...but sycophants can ruin a game as quickly as "whiners" if they attack anyone with completely valid criticism. 
  24. Like
    michaelk got a reaction from brainz in Congrats NQ   
    This is a really weird take to me...
     
    Y'all know they are asking for money, right? They're asking us to pay for a product with the promise that it will be at least somewhat playable, if a bit rough and buggy.
     
    That's a fair expectation for a public beta launch.
     
    The OP hasn't been able to play because of unusually bad mistakes with a lack of infrastructure available at launch (20+ million dollars raised didn't seem to go to auto-scaling servers!) and an inability to securely handle passwords, which is extremely basic. 
     
    I want DU to be a great game, but it is 100% acceptable to whine when the game you purchased doesn't really work. This was not a "smooth" beta by any stretch.
     
    If it was free I'd think differently, but people are paying for a time-limited subscription to a product they can't yet enjoy. Each day they can't login is money wasted. 
     
    The "gain" on doing this topic is holding the company accountable for their shoddy launch -- because we all want this to be a great game and it will absolutely be ruined if they can't get on track quickly. How many failed logins do you think people will do before giving up and writing the money off as a loss? If this initial group of new players goes away, it might be years before they can earn them back with fixes and improvements...
     
    Great that you're loyal to some game company, but that's even less helpful than people "whining" that the game they paid for doesn't work. 
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