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DontPanic

Alpha Tester
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Everything posted by DontPanic

  1. hi, here would be my question to NQ team: You write: - A complete wipe (except blueprints) with solutions to allow old players to quickly rebuild their favorite constructs through various means. This would favor only builders, the people who made industry and grind the quantas for schematics are not considered. This is an unfair advantage for master builders. Also people who have made advanced Lua scripts will be favored since they have local backups. For me there are only two options, complete wipe including blueprints (where Lua scripters still have a big advantage) or no wipe. One more note from me, I joined DU at the end of the alpha because I didn't want to play alphas anymore and where did I end up, in an alpha, I joined because they promised a persistent world. As an entrepreneur you should make final decisions and not hesitate, then the customers know where they stand.
  2. We already have them, they are called Novaquarks, and they have no understanding and mercy for us humans.
  3. I can agree with that, such a guy could really help .
  4. The surface spawn is a messed up thing, I have areas that are in the mountains, and would have to constantly run up and down and slalom around the trees in the forest. I'm sorry, I don't see how this is fun. Now I have to do that after every calibration, no thanks.
  5. It could also be that they have the option, but didn't want to do it to push the players in a different direction. It's strange that they didn't think of this feature.
  6. Dear Developers. What I don't understand is why NQ isn't able to include a soft terrain wipe feature that allows mining underground without any permanent impact on the database. Another voxel game, Empyrion, that has implemented this. The difference with the current terrain reset in Dementer is that the terrain around the base, and even in the base itself, is not changed. So if you have an underground base, the terrain in and around that base is not reset. But no, they remove a well-functioning game mechanic to switch to the autominer, which I have to constantly calibrate to pay my taxes with the meager yield. If NQ doesn't have such a feature they should program it and bring back underground mining, that would be a positive addition to the autominer. So personally I don't enjoy the game at the moment, so please make something that covers a wide range of play styles, only then can the game be a success.
  7. This is exactly the point "make your own game" , which is dead for me now. I have no desire to be a tax and mining calibration slave.
  8. So my Keys was not free, I bought them with my Patron package.
  9. There should be no reward without risk, I think if they claim abandoned land they should even pay extra without knowing what is in the piñata.
  10. Thanks for the video, unfortunately they skipped the point that concerns the procedure with the dynamic constructs.
  11. Hydraulic jacks are already installed in the brakes. So sooner or later there will be an animation for this. If I go by the hydraulic bearings in the Airbrake L, the flap will open as in the following picture. It becomes interesting when the airbrakes have to be aligned in the direction of movement to be effective.
  12. Yes I noticed that too, it contradicts itself.
  13. So my friends gave me their right to their property when they quit and wanted to see if the gameplay improved. I take care of it if they come back unless they tell me explicitly that I can take their stuff, that's what friends do.
  14. Here are my questions for NQ: Will the sanctuary moon also be taxed in the future if they want to create a game world for hundreds of thousands of players, the space on the moon will not be enough. Is planned to tax space station and in what form. What will happen to the owner's dynamic constructs located on territories if the tax is not paid. Will there be a safe place or mechanics for paying subscribers to keep their stuff safe. What bad things will happen if we don't pay the taxes. Do they really want to penalize players who can't spend that much time on the game.
  15. Well, where to start, maybe with the definition of play: Play is an activity that is performed without conscious purpose for pleasure, for relaxation, for the joy of itself and its result. I chose Dual Universe as a game and not as a job. Here was a text wall I spare you I tried to reduce it to a few points. If Dementer Patch comes like it did on the PTS server, I will pack my things and go to the Sanctuary Moon. I will not buy any more ships because I don't know if they will work tomorrow. Also, I can't recommend the game or rather the working simulation at the moment. I am annoyed that I invested the time and continued to play/work after the 0.23 patch to provide myself with schematics. I will wait and see if the game survives. Maybe NQ should hire someone who knows about game design. To all others I wish a relaxing busy game.
  16. So I understand this correctly, if you are a player with an underground base and come back into the game after months, NQ will clear your base of terrain (using a ticket). But since the player has not played for months his tile is no longer existent due to missing tax payment, and does this also apply to the sanctuary moon too. Has the new tax, also effect on dynamic constructs. Will space stations also be taxed in the future, or asked differently can you take a longer break in the game if you have an active sub, is there a place where I am freed from annoying tax payments to just see how the game develops. Otherwise that would be a point where I would stop playing DU.
  17. Yes, as implemented, the players who left the game because of the schematics do not vote here. Makes the schematics researchable, for example. It should be possible for new players to have a small industry for their first builds to learn the game mechanics as well. The skills for the industry also need an overhaul, I have to learn every shit to build special products that contradicts a specialization on products, because I can manufacture everything later anyway. And some nice gameplay features so the game doesn't feel like work, I have enough of that in real life.
  18. Das man nicht alles sehen kann liegt leider daran wenn man die Schrittgrößen in den Anzeigen Einstellungen z.b. auf 150% hat. Rechte Maustaste auf dem Desktop und Anzeigeeinstellung auswählen dann unter Skalierung u. Anordnung 100% Textgröße wählen. Das Launcher Fenster Skaliert leider nicht.
  19. Eine Territory Unit kann man am Markt kaufen gibt es momentan ab 40000 Quanta, einfach die Taste J drücken und links oben den gewünschten Artikel eingeben, wobei ich raten würde das Spiel auf Englisch zu stellen die Deutsche Übersetzung ist doch manchmal recht verwirrend. Viel Erfolg und der DU Discord ist auch ein guter Platz um Fragen zu stellen, die Community ist sehr hilfsbereit.
  20. yep now I understand, a small white delicate structure made of ice crystals flake.
  21. LOL Man what problems do you have.
  22. The German CM was also gone again after a short time. How did he say "it just didn't fit" Somehow I have the feeling that this ship is going down.
  23. In that case my motivation would be to quit the game and NQ wouldn't get a sub from me anymore. The motivation for this game for me is that it should be an "A PERSISTENT SINGLE-SERVER UNIVERSE". I have no problem with having a long term sub in the future. But I decide when I want to play. When I leave a construct on the market, then park it in a virtual garage, e.g. If my constructs are released for salvage work, NQ will no longer receive any money from me. It's that simple for me.
  24. When I mine with linked containers, the container optimization talent does not reduce their mass. This can be remedied by manually moving an element in the container.
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