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Thunderblaze

Alpha Tester
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Posts posted by Thunderblaze

  1. If you guys put ratting into the game, it would generate a lot of interest and a new gameplay loop to use mechanics that not everyone currently uses...here's a few ideas:

     

    1) Accept mission from Aphelia for either solo or group (there are various ways to implement the "group" mechanic)

     

    2) Possible destroyed ship drops (IE: potential limited ship salvaging from PvE kills)

     

    3) Have mission give free aphelia class warp cells -- to warp to a section of far off space as an "instance" for the mission, and have either a return one issued. If return is used prior to completing mission, it's a failure.

     

    4) Can have timers on accepting or participating on the missions if needed.

     

    This would serve as not only a standalone activity, but also as a gateway to PvP for players to work on getting good....and also would be good to tie into element destruction.

  2. Under JC you guys said there would be no hard wipe, at worst there would be a soft wipe to refresh planets and we would have magic blueprints that build our constructs back. Since then, your team has proven you can do a terrain wipe without wiping constructs and enhance visuals/landscape at the same time.

     

    Given that, there should be no plans for a wipe, especially given every player's financial investment and hundreds of hours of gameplay at this point in time, correct? Players should know as that would dictate what we do in the game and how much effort we apply accordingly.

     

    Thank you.

  3. 58 minutes ago, Jake Arver said:

    They may hear us, but they will not listen.. as per NQ standard operation procedure. 

    Besides that, the avalanche of feedback based just on two days of PTS and the many questions raised by the vlog as probably too much for the few staff available to log, categorize, feedback internally, get responses, post those here AND get any changes done in time for the set release date for the pacth.

     

    so both staffing limitations and general NQ policy say no..

     

    It's not really as bad as people are making it out to be. 

  4. 1 hour ago, Selena said:
    Existing deployed territory units have incurred the usual exponential deployment costs. By changing to a recurring tax, how is the current deployment cost integrated with the new tax? For example, a 4 million Quanta deployment fee paid one month before the beginning of this new tax for that same territory? 
     
    Possibly refund Quanta equal to the difference between what was paid prior to the Demeter update and the new tax, pro-rated by the length of time the territory unit has been deployed.


    I have a set of tiles I paid 400million for. I won't get anything back. Some tiles were 34mill+ each...

  5. On 9/13/2021 at 5:13 PM, BlindingBright said:

    Posting the video probably isn't even allowed as it showcases an exploit, nor is talking about exploits if you're gonna go down the rabbit hole of NQ's rules. Nor is posting any of the communications with NQ allowed under their rules. What I will show you is the ship that was given to us by our game overlords, as I'm fairly certain that's allowed(ish)
     

    dualuniverse_2021-09-12_22h23m26s.png

     

     

    That ship looks like it's out of that new PC game coming up -- the Exploiters of Legion. Looks like that game will tank though, it's not very popular with players.

  6. On 7/27/2021 at 8:09 AM, XKentX said:

    I hereby declare all constructs owned by me (XKentX IGN) or any organization I am a legate of to be off limits to anyone without written permission.

     

    Under the new exploit classification and this formal declaration available to wide audience anyone entering the sphere of influence (and therefore boarding) any of before-mentioned constructs without my written permission can be classified as a bug abuser and will have disciplinary actions taken against him as mentioned by NQ.

     

    P.S:

    When I land my L-Core on Market 6 it's your problem, not mine.

     

     

    Market 6 shop idea: Call a ship ItsATrap. Have players walk in, door shut behind them, and they have to buy something out of dispensers for door to open, else if they log off, it's an exploit. Guaranteed sales.

  7. How long will it take for the following in regards to shields:

    1) Invincibility to be discovered

    2) How long until there is a Hauler dancing around a PvPer wasting their ammo due to said invincibility

    3) Invincibility to be patched

     

    Auto Miner Questions:

    1) How are you planning auto miners to be implemented? 1 per construct? per tile? other?

    2) What is the yield range for auto miners?

    3) What versions of auto miners will exist? Basic/Uncommon/Advanced/Rare/Exotic?

  8. 37 minutes ago, Revelcro said:

    @Thunderblaze

     

    Alright I had my hopes up because the REALLy buggy hole at the parts warehouse looks fixed but over at one of the manufacturing plants I found:

    image.thumb.png.8c138a39d4c996705da3c9625fdd7c1d.png

     

    and of course there has always been this

    image.thumb.png.75e0185a793f26b4a0ba19d9c9f53b43.png

     

    I did not see some of the old ones but not sure if that means that is fixed or that I don't know how to "trigger" it.

    Gaelyn just now mentioned that he is still getting it on his MTI cathedral.

    ship parts factory hole was me fixing ww's wall misalignment lol. When I entered build mode when Snipey was nearby it crashed my game and caused that silicon on the pad (he's redoing landing zone). Pretty sure hole in trinks' factory is a random door opening.

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