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kulkija

Alpha Tester
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Posts posted by kulkija

  1. 32 minutes ago, Maxim Kammerer said:

     

    Yes, you got it. Exploration is part of the mining business. Those, who are currently sitting on T2+ tiles might not like the idea, but it would be an improvement for evereybody else - and the game is intended for all players and not just for some lucky few, isnt' it?.

     

    Scanning same tiles all over again and again and again... No thanks

     

    Game is available for everybody, rare ore is not. How rare can be available for all?

  2. 8 minutes ago, Sethioz said:

    only thing i don't like, is the market bots that auto-list stuff, that's something i hate in every game, because it makes it hard for normal players to make profits by trading. i've seen some serious market "flips". for example at some point all dispensers were bought off on all markets, i had few laying around and i sold them for 120k each just for the sake of it, when really they are worth no more than 50k. i see this with many items, someone buys out everything and then a day or two later lists them for a lot higher price, if it's done by a person, that's fine, but when it's done by a bot .. NOT ok, because humans can't compete with bots. a bot can make thousands of transactions in a minute, while human can make maybe like 1 normal transaction (assuming he/she checks to make sure everything checks out before buying/selling).

     

    There are no such automated bots in DU

  3. I believe that other than only Subscriptions, Cosmetic shop or other game only related income is more than welcome.

    If same tech can be used on more commercial purposes it is only beneficial to DU.

     

    Sure it requires that development of DU must continue. I really hope it does. How ever those who advocate loudly that game is already dead will not help.

     

     

  4. SCIFI / Science fiction is not about Science or physics as we know it. Trying to follow Science or physics creates simulator, not a game.

    Quote

    Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity.

    Source: Wikipedia

    https://en.wikipedia.org/wiki/Science_fiction

     

    To answer the question:

    I feel DU game designers have got it all terrible wrong.

  5. 2 hours ago, blundertwink said:

    What matters to me is that earning money is fun and that it is motivating because there's stuff I want to buy.  

     

    2 hours ago, blundertwink said:

    Earning money just to pay taxes is an objectively stupid design idea that undermines the whole point of having a currency system in games to begin with! it isn't to create a fake economy just for the sake of having an economy. 

    This!

  6. On 11/29/2022 at 3:22 PM, Wyndle said:

    2)  The returned items, while a vast improvement over nothing being returned, does not seem to be in line with expectations from anyone I have interacted with.  As the previous post suggests; receiving scrap would be a welcome improvement.  In my opinion it would be preferable to get a diminishing percentage of the entire pool of parts based on the number of remaining element lives.

    I agree.

    Current return efficiency in recycling does not fit into lore, nor real world.
    There is no point for recycling. It may help little when elements are damaged.

     

    I was hoping to see good return, so that players want to choose to recycle non damaged elements too.

    On other hand this implementation feel just sort of  quick tool for fixing or looting damaged ship.

     

    I still wait for recycling, instead of this cheap placeholder.

    - Using recycling indy element and by reversing the recipe of a recycled element, part, alloy, voxel, etc.

  7. 16 minutes ago, Zeddrick said:

    The starter ship prices in the UEF store don't, though, because the player driven market is only part of the markets in DU and NQ likes to create bits and pieces outside of it to replace player driven content.  As the ore prices go down the ships in the UEF store, which are meant to be starter ships, effectively get harder to obtain for a new player.

     

    New players can make money from the daily challenges, though, which are also not connected to the player driven economy and are therefore worth more and more as the ore price drops.

    Yes.

    Problem with UEF store is that it is also Bot. It should not compete with player made ships, so in this case it is now, with lower ore prices, easier to compete with UEF starter ships. However UEF store is problematic because as you said it should offer affordable starter ships, but while doing that it competes with player made ships.

  8. 22 minutes ago, Delove said:

    How are new player supposed to even get started with those ore prices good luck to anyone new trying to get a ship to be able to afford any items to get started

     

    I do not see problem in that. Element prices follow ore prices.

  9. Meanwhile in discord:

    Quote

    fridaywitchtänään klo 13.18

    Hey Deckard, thanks for swinging by when people are upset to speak with us. Do you have any idea on when the ore baseline orders are coming back to markets? It's hurting new players and only benefitting the rich folk.
    Quote

    NQ-Deckardtänään klo 13.20

    I do not, I have another discussion with my team about it this afternoon. This to, requires some high level analysis to try to safeguard the economy as best we can.

  10. 25 minutes ago, Aaron Cain said:

    Playing this sionce alpha this is kinda the general NQ improvement strategy.

    What you forget is that the term Improvement is not clarified. NQ never uses improvement if a feature or game thingy is actually changed to make player experience better,

     

    Improvement is only used when talking about cost effectiveness, server load, game stability, scrapping features etc.

     

    In DU improvements Never produce a better gaming experience, 0.23 was their Best industry improvement.

    Adding Talents was an improvement untill people noticed that the max talent was close to the previous "normal"and thus everything got downscaled and talents were needed to get back to previous levels.

     

    Improved mining gave us mining units but before we had those i hauled in kilotons of ore per day on sanctuary alone, now abit less but thats an improvement? to whom.

     

    In general we get limitations and improvements and all those do is scrap features or minimize them.

     

    True

    NQs understanding about what is interesting, fun and entertainment is broken

  11. 13 minutes ago, RugesV said:

    There is what 103 markets in  the world. With every market buying 10,000,000L of ore at 25. If all those orders where satisfied. that would instill 103,000,000,000 quanta into the game.  Now there is about 25,000 claimed tiles that are not on haven or sanctuary, now some of those are going to be HQ tiles so no taxes paid. Say ~18,000 are paying taxes.  Meaning 9,000,000,000 quanta is leaving the game every week due to taxes.  Meaning 10 weeks and the game should run out of money to pay for tiles.  Granted, stuff like the space mission and hauling missions and daily login still bring quanta into the game. So its not like its going to collapse in 10 weeks.  But at the same time T1 bot orders are not going to destroy the economy.  We have not even considered schematic costs and market costs that also remove quanta from the game. 

     

    Its not a doomsday if 1 player has 100,000,000,000 in there account. But it is a doomsday if 90% of the player base only has 100,000 quanta every day. 

     

    Problem is not about Bots buying no more. It is about heavy Territory taxation.

    #Du_IRS_simulator

     

  12. By looking buy- and sell orders It seems that T1 prices are finding their levels already.

    Also there is steady demand for ore.

     

    Only easy money at every market is gone. Now T1 miners need to find right markets and haul ore to markets to sell. Not so much trouble at all.

    Other options are to make contracts with mega factory owners or run industry and build something more valuable.

     

     

  13. 5 minutes ago, ColonkinYT said:

    So that's the point. We were offered only 2 methods. One of which has already expired.
    And in fact, either miners or runners on missions earned. Moreover, missions are only for transportation. What prevented the introduction of missions for mining / crafting / destruction?
    After all, we are actually talking about a game that has been in beta for over a year.

     

    For players to earn quanta there are lots of other methods than just blindly selling basic ore to bots. 

     

    How a player can earn quanta and how NQ can inject quanta into system are 2 different things. We should not mix them.

     

     

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