Jump to content

vylqun

Alpha Team Vanguard
  • Posts

    983
  • Joined

  • Last visited

Everything posted by vylqun

  1. You don't seem to be clear about the extend of possible griefing. Just imagine, you found a very rare ore node, another player passes by and sees you mining it. Immediately he places a static core, creates a hollow cube around your position from his voxel library and starts mining the ore while you are trapped, unable to escape because pvp isnt possible.
  2. thats an interesting idea for an enterprise, then please enlighten me, how do you want to make other players delete their stuff so they have to buy new constructs/elements from you? please refrain from writing such nonsense, DU needs all kinds of players, belittling someone because of his chosen way to play DU only shows that you have no proper arguments left. I don't tell you to go play minecraft if you want no pvp right?
  3. Its not a matter of loving wars or pvp, its a nessecity for the economy and gameplay. Without loss in battles we would have an endlessly increasing amount of resources/constructs leading to a cluttered universe and worthless elements/minerals. In my opinion crafters and builders will be way more dependent on PvP than the people who love PvP themselves, because without any loss upon death those crafters and builders will sell nearly nothing and thus won't acquire any wealth/resources to continue doing what they love: craft things.
  4. Which would completely destroy any PvP aside from wars between organization or pure griefing, not a good idea at all. Robbing, stealing etc. might not be nice actions and be quite annoying for the victims but they're still a very important part of an mmorpg like DU.
  5. if i build an advanced spaceship i certainly would include a targeting computer linked to the radar system instead of hoping that a bullet-spraying pilot hits something^^
  6. obviously there are people like that, and with the planned rights&duties system its completely possible to give other members the exact same rights as the founder (which wouldn't make it a democracy but an anarchy tho). It is indeed possible to create any currently known political system.
  7. we have ambigious replies from devs on that topic, i wouldn't take any of them as the truth for now. As for the building tools/cad editor etc., as far as i know they are temporary and will be reworked for the final release, that means while we wont have an ingame cad editor we still might see the most important editing tools we know and love from cad.
  8. so for guild infiltrations i'll just have to create an one man org and copy their logo?^^
  9. pls don't push idea topics if there is no new input.
  10. it was within 5 minutes
  11. i said meaning, not definition, that's an important difference. As for what is regarded as fps, i already wrote it in a post earlier.
  12. Ok, if you define playing an mmorpg like anarchy online, wow or whatever in first person camera means its a fps then, by your definition of fps, DU will certainly be a fps. But even though this definition of fps is conform to the original use of the word, the meaning in today's gaming industry is quite different.
  13. Really now? In the part called "scalable combat" nearly the whole article paragraph "Odds and Ends" I don't really want to further comment on your ability to find information, i even told you where to look!. If you don't read whole articles, at least use the text search function and look for "lock"... There is a big difference in having thousands of people fighting in close range and having thousands of people fighting in close range with a fps system, especially because battles in DU isn't limited to a few dozen predefined vehicles as in planetside. In planetside, if a new player joins a battle, the server just tells the clients that there is vehicle x at location y, the client then loads the locally saved files. If in DU a new player joins the battle, then the server doesn't just need to convey the location, it needs to give a complete set of informaton about a unique construct with all its elements and weapons to all clients. Thats A LOT more information than any mmo fps has to handle, and i don't even want to begin talking about handling the individual damage. So comparing other games where hundreds of players can fight in an Arena of limited size and DU is like comparing the power consumption of a high end pc and a calculator. No, fps normally involves projectile physics where, for example, its possible to "catch" the bullets meant for other people if you're in the way. Lock and fire means the server registers one single/construct as your target with no calculations considering a physical projectile are done, you basically shoot through other players if they move between you (except if there is a mechanic to verify line of sight) You can simulate pseudo fps with targeting cones etc. but we will see if they manage to do this, as thats always somehting done clientside and thus not that hard to hack.
  14. Honestly? I doubt that. Just look at the kickstarter description, the dev diary concerning combat, or if thats to old for you, maybe read the newest MassivelyOP interview? There are really more than enough sources, people just have to use google for 5 minutes...
  15. was said by the devs several times. I'm to lazy to search the forum for evidence tho.
  16. just a quick reminder, we're currently in the pre-alpha phase, that means we don't have all game loops implemented yet. You sound so enthusiastic that i just wanted to remind you that the pre-alpha isn't the finished game^^
  17. NQ plans to have people create an healthy economy and while they didn't give a statement about lua scripts, the way they handle blueprints makes me believe that they will give people the possibility to protect the code too, as that will be an important and diverse market.
  18. well, they can always just let trees regrow that aren't in the influence of a core, then the whole problem about storing the location of new trees is no more.
  19. i can imagine all those "rick roll"-screen armor plating battleships.
  20. yes, sure, you will be very happy if you need to buy a new high end pc for 3k+ if you want to run the game^^ besides, no one said its just tab targeting, lock&attack is archieveable with many methods.
  21. complex crafting doesnt mean different tiers, rather have different properties for crafting instruments which allow them to excell at different elements (refineries for example could have maximum heat, heat stability, heat homogenity etc. which could be needed for different compunds etc.) In that sense you get a kind of tiers, but at the same time there is no absolut best element. A really good crafting system needs to be simple for average products but turn into a science if you want to master it. Tiered crafting where you just click all the needed items together is neither conplex nor interessting, just tedious and boring and contains no difficulty except for the grind needed for better crafting instruments.
  22. oh ok, then its in the wrong section, sry^^
  23. not really related to this topic tho.
×
×
  • Create New...