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Hachiro

Alpha Tester
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  1. Like
    Hachiro got a reaction from 39of42 in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  2. Like
    Hachiro got a reaction from Cebo in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  3. Like
    Hachiro got a reaction from Scherbe in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  4. Like
    Hachiro got a reaction from Trisbarl in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  5. Like
    Hachiro got a reaction from GruGru in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  6. Like
    Hachiro got a reaction from Devily in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  7. Like
    Hachiro got a reaction from blundertwink in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  8. Like
    Hachiro got a reaction from NQ-Ligo in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  9. Like
    Hachiro got a reaction from Arisan in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  10. Like
    Hachiro got a reaction from SniperHodges in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  11. Like
    Hachiro got a reaction from ElKayro in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  12. Like
    Hachiro got a reaction from HotBanjo in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  13. Like
    Hachiro got a reaction from Kelmoir in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  14. Like
    Hachiro got a reaction from Zeddrick in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  15. Like
    Hachiro got a reaction from Haruka in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  16. Like
    Hachiro reacted to Ashford in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    Since the log function has been removed, there is no longer a way to copy text from within the game. So it would be nice if there was another possibility, e.g. to copy and paste in the LUA chat window or a edit contant button for the database in order to use this item to get text in and out.
  17. Like
    Hachiro got a reaction from Stormis in New obstruction is too extreme   
    Well, I appreciate the try to change the mechanics so glitching Elements together is not just forbidden, but not really possible anymore. 
     
    But however, this is too much.
    At first I thought it is only a problem for me, because I like to build small ships and shuttles where all elements are close together to get a nice look. 
     
    But now I hear from nearly every player I know that there is massive obstruction on their ships, even when they made sure to build without glitching or stuff like this.
    So even if you followed the rules and build your ship the "correct" way, many players get punished now.
     
    Please check on this again, NQ
  18. Like
    Hachiro got a reaction from Cabana in New obstruction is too extreme   
    Especially if you have built fancy ships with voxelmancy that took days of work to be finished. There is not an option like "just move every element 0.5 voxels away from each other". because then the whole design gets visually broken.
     
    Like I've said: I like the fact that they are working on this problem. Strict in-game rules are better than just to say "Don't do that". I don't want NQ to revert this change completely. But they really have to work on the hitboxes in detail again. If so many fancy ships that were built the legal way are broken now because of messy hitboxes, this is really an issue.
  19. Like
    Hachiro got a reaction from TobiwanKenobi in New obstruction is too extreme   
    Especially if you have built fancy ships with voxelmancy that took days of work to be finished. There is not an option like "just move every element 0.5 voxels away from each other". because then the whole design gets visually broken.
     
    Like I've said: I like the fact that they are working on this problem. Strict in-game rules are better than just to say "Don't do that". I don't want NQ to revert this change completely. But they really have to work on the hitboxes in detail again. If so many fancy ships that were built the legal way are broken now because of messy hitboxes, this is really an issue.
  20. Like
    Hachiro got a reaction from TobiwanKenobi in New obstruction is too extreme   
    Well, I appreciate the try to change the mechanics so glitching Elements together is not just forbidden, but not really possible anymore. 
     
    But however, this is too much.
    At first I thought it is only a problem for me, because I like to build small ships and shuttles where all elements are close together to get a nice look. 
     
    But now I hear from nearly every player I know that there is massive obstruction on their ships, even when they made sure to build without glitching or stuff like this.
    So even if you followed the rules and build your ship the "correct" way, many players get punished now.
     
    Please check on this again, NQ
  21. Like
    Hachiro got a reaction from Trisbarl in Fill the "dead" world with some life   
    This is no flame, even if some words may sound harsh. I love the game, even if the progress is quite slow sometimes.
     
    Issue:
    Aside from the markets, the world feels quite dead. There are some Industries with animated parts and you can create animations on a screen. But thats it.
    Even if you build with several players together, to create a city or a large base - often just a few are online and at the location at the same time. Everything else is static.
    Its only an asthetic issue, but this keeps the immersion of the world at a quite low level.
     
    Some ideas for a solution:
    - animated elements:
    rotating gears, elements that move up and down and other stuff like this
    - particle elements:
    elements that create smoke, fire, dust, sparks, water sprinkling effects and other
    - sound elements:
    elements that play a specific sound in a loop or with a timer, when you get close
    - "NPCs":
    a major thing would be NPCs. To distinguish between Players and NPCs, the NPCs could be simple Robots. They dont have to be too fancy. For example:
    1. An animated robot for just decoration. You place the robot like an element and it performs a simple animation.
    2. An animated robot as a "shop keeper", that works like the current dispenser.
    To prevent exaggerated robot use, there could be high costs and a limitation per core.
     
    These are just a few ideas on how the world could get more alive. Of course we would need more graphic options for this, so everyone can set the visibility range for the animations. Another topic connected with this is low poly models - even of already existing elements. Its quite annoying that a giant wing of a spaceship just plops in and out when you get closer/ farther away. Or that Industry Elements are either invisible, or rendered with all the details and animation.If there are low poly models of the larger elements that are shown at higher distance, we could get better looking far away constructs without extreme performance drops.
     
    So what are your ideas to fill the world with some life?
  22. Like
    Hachiro reacted to Kleckius in Fill the "dead" world with some life   
    World is not quite dead "the world feels quite dead.", because it's dead. I haven't seen any life in it only static pointless huge constructs. The only constructs I respect is hangar and factory. The rest of buildings like towers, apartments, houses and other crap is useless, because your Avatar don't need it. Your Avatar don't sleep, eat, poop and not event TALK :D.
    Ideas?
    Wardrobe - place to change appearance (remove left menu button of avatar and add it here)
    Bed placed on static core gives more logout bonuses. Something like 300 000 quanta for next login after N hours. 
    Toilets or showers - gives 6h boost to skill point learning.
    Add "push to talk" for people to communicate and build conference rooms, bars and other useless honycomb piles.
     
    I know NPC in DU it's only a dream, but I still have hope for this.
  23. Like
    Hachiro reacted to Hirnsausen in Fill the "dead" world with some life   
    Some good progress has been made on Jago, check out the ecology there above and below water.

    But I agree with you.

    If you ever have plaid Ark Survival Evolved, you will never foget the absolutely remarkable, very romantic and stimulating sunsets that colorize sky and landscape in colors and deep shades that get out all your feelings and emotions. I even built there a tall tower, just to oversee the wide landscape below me during sunset. Atone point, the entire land was in a golden color until it faded into the blackness.

    I believe, DU is on its way, too, but has not yet reached its own emotional-atmospheric peak. I expect a lot to come still. Wouldn't mind rain and storms, too. Even earthquakes as long as they are non-destructive.
  24. Like
    Hachiro got a reaction from Hirnsausen in Fill the "dead" world with some life   
    This is no flame, even if some words may sound harsh. I love the game, even if the progress is quite slow sometimes.
     
    Issue:
    Aside from the markets, the world feels quite dead. There are some Industries with animated parts and you can create animations on a screen. But thats it.
    Even if you build with several players together, to create a city or a large base - often just a few are online and at the location at the same time. Everything else is static.
    Its only an asthetic issue, but this keeps the immersion of the world at a quite low level.
     
    Some ideas for a solution:
    - animated elements:
    rotating gears, elements that move up and down and other stuff like this
    - particle elements:
    elements that create smoke, fire, dust, sparks, water sprinkling effects and other
    - sound elements:
    elements that play a specific sound in a loop or with a timer, when you get close
    - "NPCs":
    a major thing would be NPCs. To distinguish between Players and NPCs, the NPCs could be simple Robots. They dont have to be too fancy. For example:
    1. An animated robot for just decoration. You place the robot like an element and it performs a simple animation.
    2. An animated robot as a "shop keeper", that works like the current dispenser.
    To prevent exaggerated robot use, there could be high costs and a limitation per core.
     
    These are just a few ideas on how the world could get more alive. Of course we would need more graphic options for this, so everyone can set the visibility range for the animations. Another topic connected with this is low poly models - even of already existing elements. Its quite annoying that a giant wing of a spaceship just plops in and out when you get closer/ farther away. Or that Industry Elements are either invisible, or rendered with all the details and animation.If there are low poly models of the larger elements that are shown at higher distance, we could get better looking far away constructs without extreme performance drops.
     
    So what are your ideas to fill the world with some life?
  25. Like
    Hachiro got a reaction from Selena in DEMETER PTS PREVIEW - Discussion Thread   
    My opinion about the update:
    I like the idea, but not exactly how it's done.
     
    The main issue I have with this: The Taxes are far too high for people who are more interested in planetary building. The average Tile on Alioth gives you about ~500l/h, so ~84kl/week and most of this is T1
    Even with talents it may be 150kl/week (not exactly, but just for demonstration). This is an amount you can currently get in 1h mining. And you have to sell at least ~1/2 to pay the taxes. The amount you'll receive in the end is way less than what you can get now if you are ready to invest some time.
     
    If you are someone who likes to fly to other planets and build a base there this may be okay. I've heard about tiles with 300l/h T3 ore and more, so the taxes would not be an issue. But players who like the planetary building on alioth and not space travelling, will be extremely slowed down and I think this will cause more frustration in the playerbase.
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