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guttertrash

Alpha Team Vanguard
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Posts posted by guttertrash

  1.  

    The DUA and any other other problem orgs are already known by me. I'll get to all the organizations eventually even if they don't like criticism. 

     

    OH I'm sure all the orgs are trembling at the idea of you revealing there conspiracies publicly, i can tell you that on the BOO discord we were all beside ourselves with panic and in full cover up mode.  Propaganda teams were mobilized PR firms retained and cleaning crews on standby. 

  2. If I was an alt, I'd risk my status. No way that you I can prove I'm not either.

     

    As for my purpose here, I want to just shed a little light on the claims that BOO has made. Cybrex either needs to prove he can back them up, or stop advertising them.

     

    I said earlier that I would remove this forum topic if Cybrex could show me that BOO is going to be able to make these claims. BOO isn't bad, just needs to stop trying all this stuff that doesn't really prove anything. My accusations are my accusations. BOO can correct itself and remove my ground that I stand on, I'll back off.

     

     

    The game doesnt even exist yet how can anything be proven at this point... 

     

    also i'm pretty sure you couldn't remove this topic even if you wanted to..

  3. I don't know why it wouldn't be possible. You can program ships with AI so why not write a script that directs a missile to specific coordinates of in a specific trajectory? As long as there are volatile elements that would explode on contact or other components that would do the same. 

     

     

    They've stated they dont want to have a lot of smashing ships into objects as a weapon so the damage from that will be minimal its hard to say if they'll make a component that can be used as a warhead, on one hand it'd be awesome and makes sense but on the other hand it may be to easy to make over powered. For example whats to stop you making a missile that's got hundreds or thousands of warheads creating a massive radius of destruction

     

    personally i hope they allow for player made weapons like this but I'm not very optimistic about it actually happening 

  4. I'm wonering what everyone thinks about the idea to lay claim to someone elses constructs. Not willy nilly but Wouldn't it be cool if you evict someone from their home base, that you have the option to take over ownership, same with ships either abandoned or crippled.

     

    I think it would be cool if some of the inevitable vast cities constructed have wars fought over their occupancy, and i imagine a lot of pirates would rather lay claim to a ship instead of just destroying it and claiming a loot drop 

     

  5. Let me preface by saying I actually like all the ideas in this thread so this isn't meant to be argumentative just supplemental. 

     

    I think it would be cool if instead of NPC bosses, the NQ employees occasionally had events where they control a small army and spawn them selves around some populated areas for players to go fight. Like a big event every now and then.

     

    And to NQ employees, doesn't that sound like a fun day at work instead of coding and what not :)

  6.  

    But I don't like the idea that my inventory will be droped and I can lose my endgame tools and ekips for a party of Nub jerks, also this system of drop inventory will create a "culture of aggression" where lazy players instead of mining/craft will start to "farm players" considering there will be no punishment mechanic for the PK.

     

    Hi, i'm the type of person you are worried about. I can safely say that the loot drops will have little to no effect on my motivation to hunt other players. 

  7. So this may seem absurd, but i had an idea to make slavery viable... 

     

    If for instance there is a cool down or penalty for dying, perhaps if your killed you can serve a brief period, shorter than the cool down, as a slave for the person that killed you. 

     

    Like if your invading a space station, which could be far from your spawn point (i have no idea how that will work but lets pretend for now) once you die, instead of having to wait a while, go back to a fixed point and then set out on your adventure again, you could complete a few tasks to the benefit of the person who killed you to be revived quickly and in place. then some mechanic makes it so your former assassin would be unable to harm you until you get clear..

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