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DeHurst

Alpha Tester
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    2
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About DeHurst

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location:
    Illinois, USA
  • Interests
    History, Technology, Science
  • backer_title
    Contributor
  • Alpha
    Yes
  1. If we have proximity sensors, collision detection, and engines which are linked then we will have AI programming for constructs. So in order to avoid battle fleets of robotic ships the game needs to limit such free construct programming to claimed territories. Simple AI is not difficult to implement. Fortunately, LUA code line limits will prevent any really intelligent AI.
  2. Given the flexibility of voxel building and Lua scripting, settlement defense based upon a single shield concept seems overly simplistic. Defences should be reactive and in depth. The more creative, skilled, and resource intensive the reactive defense the tougher it should be to take down. Defences should have traps and kill fields in addition to a shield.
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