Wardion2000 Posted July 3, 2016 Share Posted July 3, 2016 In the DevBlog it was stated they planned to allow the Nanoformer on your arm to be used as a simple weapon shooting out materials or energy. (both, please?) I was wondering if anyone besides myself would like to see it capable of other tasks? For instance, The ability to grab a voxel of dirt and just drop it somewhere else as dirt. Could be useful to disguise fortifications, or hide in a covered hole. Also creating things on the ground could be a real pain if you can't fill in gaps for a foundation. Could it be made upgradeable somehow to not just pick up certain substances but also change the state of them? (Collecting water and then creating ice.) Can we upgrade the simple weapon function so it has more punch? Or perhaps the ability to make blueprint structures and constructs build almost instantaneously? "You wish to fight sir? Very well." ~nanoforms a robot gargoyle~ "I shall oblige you." Okay, I admit it. I am so going to play a frikkin Space Wizard when DU comes out. Link to comment Share on other sites More sharing options...
vylqun Posted July 3, 2016 Share Posted July 3, 2016 i think nearly instant building as long as you have the blueprint and ressources should be included, they wont force a player to stay at the same spot for 10 minutes or something like that. They want to include hacking, so i think the nanoformer will also have a hacking interface, thus making it to some kind of multi-purpose tool, maybe we can upgrade it ourselfs with a limited amount of extra features. Link to comment Share on other sites More sharing options...
Tnecniw Posted July 3, 2016 Share Posted July 3, 2016 i think nearly instant building as long as you have the blueprint and ressources should be included, they wont force a player to stay at the same spot for 10 minutes or something like that. They want to include hacking, so i think the nanoformer will also have a hacking interface, thus making it to some kind of multi-purpose tool, maybe we can upgrade it ourselfs with a limited amount of extra features. Also heard you could use programming in game? tho I have never really got a 100% confirmation on that. Link to comment Share on other sites More sharing options...
vylqun Posted July 3, 2016 Share Posted July 3, 2016 LUA scripting, was mentioned in a dev blog. TrihXeen 1 Link to comment Share on other sites More sharing options...
Tnecniw Posted July 3, 2016 Share Posted July 3, 2016 LUA scripting, was mentioned in a dev blog. Welp, good that I am studying at a media school, I will see if I can get some Code lessons Link to comment Share on other sites More sharing options...
Anaximander Posted July 3, 2016 Share Posted July 3, 2016 I think what you are asking is possible in voxel engines Wardion. It's a simple "paint-job" so to speak. You have the material you want, you only add dirt over it and trimm the dirt voxels until they bake over the fortification material. Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 3, 2016 Author Share Posted July 3, 2016 I think what you are asking is possible in voxel engines Wardion. It's a simple "paint-job" so to speak. You have the material you want, you only add dirt over it and trimm the dirt voxels until they bake over the fortification material. I know it's "possible" I just don't know if it's allowed. Link to comment Share on other sites More sharing options...
Anaximander Posted July 3, 2016 Share Posted July 3, 2016 Unless they go for the "Brand new shiny" look in the game, I can't see it not be allowed. But given that voxels will have to protray damage on ships, I can see it being allowed, as it would bep art of the mechanics of the game. Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 3, 2016 Author Share Posted July 3, 2016 Oooh. Crazy thought. Make a ship look like an asteroid. Link to comment Share on other sites More sharing options...
Anaximander Posted July 3, 2016 Share Posted July 3, 2016 @Wardion2000Sneaky mothertrucker xD Wardion2000 1 Link to comment Share on other sites More sharing options...
Cornflakes Posted July 4, 2016 Share Posted July 4, 2016 Do we have any definite words on voxel based damage? I cant remember anything cobfirming that Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 4, 2016 Author Share Posted July 4, 2016 Nothing definite on how damage will be resolved at all. Only theories and allusions from the tab targeting method. Link to comment Share on other sites More sharing options...
Anaximander Posted July 5, 2016 Share Posted July 5, 2016 @CornflakesJC Baillie said the game would be based in "physics". So, who knows. Empyrion is based in physics and yeah, damage on voxels is hilarious. Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 9, 2016 Author Share Posted July 9, 2016 Hmm, I just thought of some more utility uses as well. The ability to create environmental effects. (like smoke) An interface for the remote control of drones. An HTML5 programmable interface just like DPU's. Anyone else with other thoughts and ideas? Link to comment Share on other sites More sharing options...
Anfros Posted July 13, 2016 Share Posted July 13, 2016 Instant construction would be a bad thing in m opinion, I would much rather see something like space engineers welding system. Imagine a well stockpiled defender just instantly building turrets and fighters to defend their previously undefended base, or a wealthy attacker doing the same against a weaker defender. Building times means people have to be prepared before things go south. Also a welding like mechanic would probably mean we'd have to build foundries to build larger ships, adding to the overall complexity of the game, while also providing weak spots. If you can take out the enemy's foundries they can no longer produce capital ships and so you have made the war much easier for your side. Link to comment Share on other sites More sharing options...
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