Cybrex Posted February 4, 2016 Author Posted February 4, 2016 I'm glad NQ seems to be approaching this from the angle of letting players establish the market, and not the other way around. A functioning economy driven by players can mean a very long lasting system that requires minimal effort from the developers to maintain, and remain fairly autonomous. Thanks for the information as always Nyz! I'll dissect this stuff later today when I get off work.
vylqun Posted February 4, 2016 Posted February 4, 2016 It could be up to the players to install the first Market Units wherever they choose, which triggers the event to attract some NPCs who will create market orders (the exact mechanism that will determine the amount of NPCs involved and their behavior according to your location, will be described in a future devblog) I like that idea very much, let players set up market units and spaces for sale/rent and as long as no player uses these slots they could be rented by more or less random npc shops. Markus_Wolf 1
Hylios Posted February 4, 2016 Posted February 4, 2016 Will there be in the full release the capacity for some sort of tax system to help countries and empires run?
Silvligh Posted February 5, 2016 Posted February 5, 2016 I'm glad that space is available for Alpha. As I remember this good quote from somewhere I don't know: Alpha is for features, Beta is for fixes! For Alpha we get a cow. Beta we get patties. Release we get burgers. Markus_Wolf and jintzy 2
KlatuSatori Posted February 15, 2016 Posted February 15, 2016 Information Unit monopolisation wars... Cybrex 1
Markus_Wolf Posted February 15, 2016 Posted February 15, 2016 The response from NQ seems that they really are thinking long and hard about things. Seems like this is going to be awesome. I like it. Cybrex and jintzy 2
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