Guest Posted November 12, 2020 Share Posted November 12, 2020 Dear NQ, you need to do something with using the resurrection node on the ship in PvP. Also need to do something with bug-users who use alt+f4 in warp jump or PvP. Here's what I suggest: Add cooldown and add the prohibition of the use the resurrection node in PvP. If you are locked by another player cooldown starts working for the entire crew on the ship. I think it's not normal that when you kill players, their ship stops because they died, and then they are respawn on their ship again.. This is easy to do: cooldown = false getData = radar_1.getData() enemylock = getData:match('"targetThreatState":[^0]') mylock = getData:match('"myThreatStateToTarget":[^0]') while enemylock or mylock do cooldown = true end Please upvote https://upvote.dualuniverse.game/suggestions/133027/cooldown-for-resurrection-node-in-pvp Link to comment Share on other sites More sharing options...
SGCamera_Beta Posted November 12, 2020 Share Posted November 12, 2020 Or even a spawn delay on a per-player basis for respawning on res nodes that are on ships that are in PvP. So when you die, you get a message: "Your current res node is under attack. Would you like to wait XXX seconds or would you like to spawn at your next immediately available node?" Link to comment Share on other sites More sharing options...
michaelk Posted November 12, 2020 Share Posted November 12, 2020 Uhm, sure...that code would definitely work lol...so easy! Definitely is something they need to fix, but give me a break with slapping down pseudocode and saying "it's easy". Link to comment Share on other sites More sharing options...
JohnnyTazer Posted November 12, 2020 Share Posted November 12, 2020 I've personally always been on the fence about having resurrection nodes being able to be placed on Dynamic cores. Sometimes I think its ok, other times I feel like if you die, you die. And spawning 3 feet from where you died, especially in a tense pvp battle, seems a bit...idk cheesy. I think the planning and whatnot going into pvp should matter as much as the actual act of doing it. Link to comment Share on other sites More sharing options...
BaconofWar Posted November 13, 2020 Share Posted November 13, 2020 Respawn timers would be great in PvP - it will keep ships from turning into cockroach repair farms. Link to comment Share on other sites More sharing options...
XKentX Posted November 15, 2020 Share Posted November 15, 2020 Respawn timers would be great, especially when your gunners crash 90% of the time they kill someone. Best armor atm ? Have 10 dudes around your ships, your enemies will be fighting login screen. JohnnyTazer 1 Link to comment Share on other sites More sharing options...
Underhook Posted November 15, 2020 Share Posted November 15, 2020 The way its been setup seems to be designed to make fights last a long time. So, players cant insta lose their ship. Node timer is one way to tackle your unstated issue. Other ways include. No repairs in space or a timer on repairs. EG. a repaired engine cant be repaired again for 10 mins Or, XS core = maximum respawn 2 small core = 4 medium = 10 etc. Link to comment Share on other sites More sharing options...
Helediron Posted November 16, 2020 Share Posted November 16, 2020 Any mechanism that temporarily disables one respawn pad opens possibility to exploit it to two-way teleport. A simple global e.g. ten minutes respawn cooldown is better. Link to comment Share on other sites More sharing options...
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