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razer_maden
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While there is similarities, there are more differences really. Basically in EVE lore you could compare DU as the moment humans came through the EVE gate and it collapsed behind them .. So now what...

 

There is no knowledge of star systems, you are in the one you entered in.  There is no map, no factions, no developed ships or infrastructure. You start literally from scratch, building your community and world around you as you go.

 

DU has the potential of EVE but will go much. much deeper as there is no preset/predefined ships, stations and structures. Players design and build it all themselves. In EVE you 'play' a specific type of person, a capsuleer, you never see the people living and working on the planets. in DU you are the people on the planets and you can go wherever you want do whatever yo need to.

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13 hours ago, blazemonger said:

While there is similarities, there are more differences really. Basically in EVE lore you could compare DU as the moment humans came through the EVE gate and it collapsed behind them .. So now what...

 

There is no knowledge of star systems, you are in the one you entered in.  There is no map, no factions, no developed ships or infrastructure. You start literally from scratch, building your community and world around you as you go.

 

DU has the potential of EVE but will go much. much deeper as there is no preset/predefined ships, stations and structures. Players design and build it all themselves. In EVE you 'play' a specific type of person, a capsuleer, you never see the people living and working on the planets. in DU you are the people on the planets and you can go wherever you want do whatever yo need to.

thank u im a eve player cant wait to work with a corp and build a ship 

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On 06/04/2018 at 10:57 PM, razer_maden said:

so ive bin reading up and waching videos of this game it feels like eve on line. im not able to pay yet can i get some input on this

To begin with it's going to be a much paler imitation of some of the things in EVE: Eg Economy will be player-driven, so again there's room for emergent player interactions from territory -> resources -> markets -> profit <- Fighting Around The World!

 

But before that and different is the sandbox stuff: Voxel creation gameplay which adds a very DIFFERENT gameplay emphasis apart from the above.

 

Personally I'd say both are Virtual World MMOs, that's where they may end feeling categorically similar but different gameplay experiences.

 

 

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