Max_Carpenter Posted February 7, 2017 Share Posted February 7, 2017 Can we have a laser level. It would help laying out city's, roads and mineshafts. It would need to be an object in game that fires a passive laser in the direction it is pointing. Also a distance measuring device, like a tape measure. Link to comment Share on other sites More sharing options...
Anaximander Posted February 7, 2017 Share Posted February 7, 2017 Can we have a laser level. It would help laying out city's, roads and mineshafts. It would need to be an object in game that fires a passive laser in the direction it is pointing. Also a distance measuring device, like a tape measure. ... do you mean a telemetry scan? Is it supposed to pave roads, plans cities, or measure distances? Link to comment Share on other sites More sharing options...
DarkTemplar Posted February 7, 2017 Share Posted February 7, 2017 It could be an addition to some sort of cartographers tool. Useful for measuring out distances and levels. Although you should be able to do it with the in game map. If its anything like other games. Link to comment Share on other sites More sharing options...
Max_Carpenter Posted February 7, 2017 Author Share Posted February 7, 2017 Maybe it could activate a grid to show the planets tiles. It's only use would be to mark out straight lines and levels by the user Link to comment Share on other sites More sharing options...
DarkTemplar Posted February 7, 2017 Share Posted February 7, 2017 From the videos/gifs we've seen already. Im pretty sure it gives a building grid overlay when we are in build mode. Link to comment Share on other sites More sharing options...
Atmosph3rik Posted February 7, 2017 Share Posted February 7, 2017 They turn the visible grid on and off in one of the building videos. So there will definitely be a voxel grid overlay that you can use to line things up and count distances. In Landmark you could also use the Selection Box tool as a measuring tape to measure distances. But some kind of tool that helped draw straight lines off the grid or measure distances off grid could be useful. One way i can think of i might use one would be making an equilateral triangle, to build a tripod or anything else in a perfect three point formation. You have to start with the first two corners lined up on the grid. And then break it into two right triangles, and use the pythagorean theorem to get the height, so you know where to put the third point. Not too hard, and it was interesting to realize that apparently i was paying attention in 7th grade math class. But it would be cool to be able to measure perfect triangles completely off the grid too. I guess what we might need is a multi purpose, laser level, and measuring device, and protractor. Not exactly a priority but it would be handy. The problem with using the Selection Tool to measure everything in Landmark was that you can only create one box at a time. This is probably a topic for another thread but being able to create more then one simultaneous selection box would be really useful. Link to comment Share on other sites More sharing options...
Tnecniw Posted February 8, 2017 Share Posted February 8, 2017 Agreed building tools like that could really be usefull Link to comment Share on other sites More sharing options...
AdamClapton Posted July 11, 2018 Share Posted July 11, 2018 Awesome idea! I like Lasers so much, they looks very cool! So I would love to see them in-game, especially if they were highly detailed and similar to the existing ones, something like this laser levels, but with another, fictional brands! Will be fine if we can install them and let them work independently, maybe even in 360-degree mode, but from time to time maintaining them Link to comment Share on other sites More sharing options...
MasteredRed Posted July 11, 2018 Share Posted July 11, 2018 AdamClapton, thank you for being reponsible as a forum user and searching for topic before making a new one. You are amazing. Also yeah. The idea of the building tool would be cool. Though there may be cheap easy workarounds like coordinates for voxels on the one construct. For different constructs is the kicker and I'm curious of methods will exist for a level or not. As long as it's not that hard to implement of course and a community made construct or script level doesn't work better Link to comment Share on other sites More sharing options...
NanoDot Posted July 11, 2018 Share Posted July 11, 2018 2 hours ago, MasteredRed said: AdamClapton, thank you for being reponsible as a forum user and searching for topic before making a new one. You are amazing. Unfortunately, "necroing" a post that's been inactive for more than 2 months is a violation of NQ's forum rules. In this case, the Forum rules dictate that a new post should have been made. Link to comment Share on other sites More sharing options...
MasteredRed Posted July 11, 2018 Share Posted July 11, 2018 5 hours ago, NanoDot said: Unfortunately, "necroing" a post that's been inactive for more than 2 months is a violation of NQ's forum rules. In this case, the Forum rules dictate that a new post should have been made. Right sorry. I'm so sorry I forgot about this rule. I actually didn't know this rule was implimented. I don't think it was originally that way but my ignorance is at fault. ______ Rereading forum rules to catch up on this again. Atmosph3rik 1 Link to comment Share on other sites More sharing options...
Atmosph3rik Posted July 11, 2018 Share Posted July 11, 2018 Huh. Yeah in this case continuing an ongoing discussion in the same thread makes a lot more sense. The idea of "necroing" a thread, as a negative thing, seems kind of specific to when someone is just chiming in on one side of an old argument, just to fire it back up again. And in that case honestly no one wants the argument to come back at all, in a new thread or the old one. But if it's a productive discussion, either way should really be fine. But continuing the old thread seems better to me. Less clutter, and a more coherent discussion. Also, lasers. Link to comment Share on other sites More sharing options...
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