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Benitius

I propose: The Free Democratic Republic (recruiting, and in search of founders and leaders)

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Truly diabolical.

 

Thanks for the responses to my question. Nothing against it, not my cup of tea, but same reason BOO isn't everyone's cup of tea. Different tastes and all.

 

Good luck!

Truly diabolical.

 

Thanks for the responses to my question. Nothing against it, not my cup of tea, but same reason BOO isn't everyone's cup of tea. Different tastes and all.

 

Good luck!

Clearly we will never make deals with the BOO... At least as long as you guys sell milk

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I wouldn't be able to condone taking peoples weapons. I believe to strongly in the right to bear arms.

you want some help forming your nation / alliance csyn might be able to help you get some footing, your local sovereignty is not at risk. All right.. I rambled again.. Cybrex I'm comin to tortuga for a drink. or a dozen.

I would indeed love to see you as an ally, but forgive me, I will not put myself under a magistrate that could in theory pass any law :)

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I'm sorry... I admire your efforts and work, you are a great organisation and I look forward to working with you, but that is just to risky. I hope you understand, but I will not take that on to my non existent people.

 

And I am a strong opposer of the right to bear arms ;) , but that's an entirely different topic.

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I feel both have their part of reason.
Benitius, it seems to me that you love Laws (perhaps you studied it), because you've got basic themes technically very, very clear. And maybe you are quite strict about having those principles clear. No problem with that. It can be actually very useful. But, however, Neopolitan is, oh, so right when he means that an apparent democracy system don't does "true democracy" or at least, something right and decent with people.
Anyway, i feel also that, with time, respect and contact, a good agreement between the two ways can come.

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One thing all these organizations are going to have to agree on is a method for identifying members of organizations, such as personal or vehicular transponders.  We'll also need to create a forum for negotiating multilateral agreements to govern commerce and warfare, and to create a framework for dealing effectively with pirates.  Basically, an non-aligned militarized space patrol who will stay out of registered conflicts between organizations and will focus on violent crimes in unclaimed territories and deep space, funded by a fixed percentage of organizational income.

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I feel both have their part of reason.

Benitius, it seems to me that you love Laws (perhaps you studied it), because you've got basic themes technically very, very clear. And maybe you are quite strict about having those principles clear. No problem with that. It can be actually very useful. But, however, Neopolitan is, oh, so right when he means that an apparent democracy system don't does "true democracy" or at least, something right and decent with people.

Anyway, i feel also that, with time, respect and contact, a good agreement between the two ways can come.

Considering I am not even done with school, I feel very flattered by your assumption that I might have studied law :)

And yes, I think we can settle on an agreement. In fact, you gave me an idea...

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Greetings and best wishes from the Terran Union.

 

Just a little hint, while i agree with your view on weapons in real life, i think that it is not the best idea to take away personal weapons in a game where you could encounter hostile individuals at any given time outside of secure zones. Also it might not even be enforceable with the given game mechanics, except you want to kill weapon owners right where they stand, if you even can see whether they have a weapon or not.

 

@Cybrex

This kind of structure has various reasons/advantages. For example lets assume you want to provide secure areas, so first off you need to protect it against threats from the outside (military), next you need common rules (laws) and somone to enforce these rules (police). Okay now something happens where it isn't quite if it was against the rules or not, so you need someone to decide about it (judges). Then there happens something that isn't covered by the rules, but it needs to be covered because someone got hurt by something that someone else did/not did, so we need someone who makes new rules (legislative).

 

So that were the basics, of course you need also administration for that stuff, who makes what when and all this, also these people that serve the community/society must be supplied so that they can do their jobs. The structure and organization is here quite important, because if you have high numbers in members and just let everyone roam totally free and they can do whatever they want whenever they want you end up with a huge mess in which nobody has an overview anymore. This will lead evantually into the collapse of the secure area that you wanted in the first place.

 

One advantage of this kind of structure is that you can have specialists, while it might be not impossible with the BOO system it is much harder to achieve with it, simply because your system is more or less based on the survival of the fittest/strongest. This means everyone in BOO must be at least to a certain degree be a jack of all trades, to be able to survive in this environment. In opposite to this we have the governmental system, there you can train and specialize in a secure environment, without worrying that you might be attacked or ripped off, which results almost automatically in a higher skill level in a certain area, because there is no necessity for certain skills that are needed in the BOO system.

Let us now assume a contest between the BOO system and the governmental system, while the BOO people might deliver an overall mediocre result, the people out of the governmental system will deliver an excellent in their fields of expertise.

 

Another advantage is that it is for you as group much easier to achieve great things, like stargates, capital ships and great monuments to honor the honeybadger ;), simply because the structure is already there.

 

So thats it for now hope i could help you to understand it a bit better Cybrex :)

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Greetings and best wishes from the Terran Union.

 

Just a little hint, while i agree with your view on weapons in real life, i think that it is not the best idea to take away personal weapons in a game where you could encounter hostile individuals at any given time outside of secure zones. Also it might not even be enforceable with the given game mechanics, except you want to kill weapon owners right where they stand, if you even can see whether they have a weapon or not.

 

@Cybrex

This kind of structure has various reasons/advantages. For example lets assume you want to provide secure areas, so first off you need to protect it against threats from the outside (military), next you need common rules (laws) and somone to enforce these rules (police). Okay now something happens where it isn't quite if it was against the rules or not, so you need someone to decide about it (judges). Then there happens something that isn't covered by the rules, but it needs to be covered because someone got hurt by something that someone else did/not did, so we need someone who makes new rules (legislative).

 

So that were the basics, of course you need also administration for that stuff, who makes what when and all this, also these people that serve the community/society must be supplied so that they can do their jobs. The structure and organization is here quite important, because if you have high numbers in members and just let everyone roam totally free and they can do whatever they want whenever they want you end up with a huge mess in which nobody has an overview anymore. This will lead evantually into the collapse of the secure area that you wanted in the first place.

 

One advantage of this kind of structure is that you can have specialists, while it might be not impossible with the BOO system it is much harder to achieve with it, simply because your system is more or less based on the survival of the fittest/strongest. This means everyone in BOO must be at least to a certain degree be a jack of all trades, to be able to survive in this environment. In opposite to this we have the governmental system, there you can train and specialize in a secure environment, without worrying that you might be attacked or ripped off, which results almost automatically in a higher skill level in a certain area, because there is no necessity for certain skills that are needed in the BOO system.

Let us now assume a contest between the BOO system and the governmental system, while the BOO people might deliver an overall mediocre result, the people out of the governmental system will deliver an excellent in their fields of expertise.

 

Another advantage is that it is for you as group much easier to achieve great things, like stargates, capital ships and great monuments to honor the honeybadger ;), simply because the structure is already there.

 

So thats it for now hope i could help you to understand it a bit better Cybrex :)

 

Objection ;)

 

You are assuming that people in BOO will be solo-players who don't work together - and that is complete BS. People arrange themselves, they will build small cells of society of their own.

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Objection ;)

 

You are assuming that people in BOO will be solo-players who don't work together - and that is complete BS. People arrange themselves, they will build small cells of society of their own.

 

Exactly. The non-cemented structure makes the organization much more robust and adaptable. People will work together on projects on an as needed basis, with the structure for each project developed by necessity. People will specialize by nature, and emergent scenarios will be handled by people available at the time. Even if significant portions of the "leadership" are not present at any particular time, operations can continue unhindered. This sort of system has worked well in EVE for almost a decade and a half.

 

With formal structures, things are much slower and reliant on specific people. An attack is happening? Better hope the generals are there. Crimes taking place? I really hope the police aren't on vacation. Need to build new ships? I hope the guys who have permission to use the factory machines are around. 

 

It is all a matter of taste, and there is no 'right' answer. To the OP, welcome to the world of MMO's, particularly single shard mmo's. It's cool that you are inspired by real world history, and that will serve you well, but I caution you against being wholly reliant on that. People have different incentives in the real world vs in games. For instance, in the real world people are mostly motivated by the need to survive: eat, sleep, not die; whereas in videogames people are predominantly motivated by fun. Fun, of course, means many different things to many different people but tit does encourage different activities than survival does. Another key difference is the relative ease of movement between groups. In the real world, if your government is not performing the way you want it to, it is very difficult to leave, thus making democracy and other forms of representative government so important. On the other hand, people in mmo's can and do leave groups all the time so they are a lot more comfortable with "non-representative" forms of governance so long as it serves their needs, since they know that if things don't go the way they want, they can just leave.

 

I encourage you to look into the histories of other MMO's for inspiration. The is a book on EVE Online (if you don't know what that game is you should read a bit about it, it is a similar game to this and people here reference it all the time) called "Empires of EVE" by Andrew Groen. It covers the first 8 or so years of the game's history and does a very good job explaining about the politics of the various societies. I read it and loved it. If you want to go for the hardcover version, you won't be disappointed (I heard the eBook version isn't great because it lacks the diagrams and pictures that help explain things. Idk about the paperback version).

 

Also, welcome to Dual Universe!

 

EDIT: Here is a link to the book I mentioned: https://www.amazon.com/Empires-EVE-History-Great-Online/dp/0990972402

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About the weapons thing: My goal was to provide safeness inside of the country, while at the same time keeping safe zones at a minimum. Why do that? Well, to allow rouge and outlaw players to have fun ;)

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Benitius, there are a few small problems I see here;

Most of the people on here either want to lead or are part of the command structure of other orgs.

No weapons means tasty target for people like BOO.

No weapons also means most corporations will go nowhere near you. If we cannot protect our assets, we cannot do business there.

Complicated structure will scare some people off.

There's already republics and federal nations and more on the forums. Again, everyone wants to be Emporer Dick or President Harry.

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Benitius, there are a few small problems I see here;

Most of the people on here either want to lead or are part of the command structure of other orgs.

No weapons means tasty target for people like BOO.

No weapons also means most corporations will go nowhere near you. If we cannot protect our assets, we cannot do business there.

Complicated structure will scare some people off.

There's already republics and federal nations and more on the forums. Again, everyone wants to be Emporer Dick or President Harry.

First of all: Thank you for the feedback :)

Looks like optical polishing needs to wait, I will first need to optimise the system itself ;)

 

No, it may not be clear, but police, military and explores will obviously use weapons. I only want to forbid any private acquisition of weapons.

 

I do realise most people want to lead something, and I believe this can be archived... For example the ministers will all be in charge of their respective ministries. However, I want to avoid to create a central power figure.

 

To complex? I can try to simplify it... But I don't want to change its foundation, which is to have no single powerful person, and in general to try to put all players on a equal position.

 

I'd love to hear your suggestions for changes though :)

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Benitius,  The nano tube connected to every players arm, can be used as a weapon according to the dev-blog, so are you really going to not allow any private weapons???  I feel it would be better to limit the type of weapons to X and restrict Type Y weapons...... but I wish you well with your organization.

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Benitius, The nano tube connected to every players arm, can be used as a weapon according to the dev-blog, so are you really going to not allow any private weapons??? I feel it would be better to limit the type of weapons to X and restrict Type Y weapons...... but I wish you well with your organization.

I want to forbid dedicated weapons... Tools that can be used as weapons but aren't designed to be one don't count. Forbidden Usage of anything as a weapon outside of self defence is the key

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