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Found 9 results

  1. My apologies if this is already a thing, but I would like to propose there being a finite limit to the amount of currency in circulation and not an unlimited amount that can be created from player sold items/vehicles/etc. The reason: what breaks most mmo economies is the ability for players to amass wealth without limit, which ultimately causes the currency to be essentially worthless. You can look on the market of nearly any current mmo and see items priced in the millions+ because the majority of players have more currency than they could ever possibly spend. Most mmo's have atte
  2. it would be cool if players were able to make their own shops,like u open the shop menu, and then u select the player's shop,(it will have an icon that the player will have added)and there,the player who created the shop, iwll be able to make his OWN GUI(ofcourse not with lua programming)and there u will be able to buy and sell products att hte price the player has set.Also, shop owners will be able to start an auction for an item .This is it.DONE
  3. I understand the current system that is proposed would be setup and run by the game, not by a free market. Although I realize this is normal, and all games have some way of adding money into the game through non player activities (missions, etc.), I was wondering if anyone thought that a free market system, based overwhelmingly on economic decisions of the citizens not NPCs, would be a better idea than a centralized system which could favor certain businesses over others. Thank you
  4. Just curious, From release, there is going to be an incredibly competitive market, which will inevitably create a huge demand for service providers. What types of job titles are people thinking of claiming in-game? What kinds of services are people thinking of providing? What would you call it for marketing purposes? Have you pre-established any rates of compensation for your work? Are they in relation to any other game/job outside Dual Universe? Do you have any marketing techniques planned to grow your business? Dual Universe seems to provide some
  5. Everyone has been saying that DACs can be turned into Quanta, so by chance does anyone know how many DACs equals 1 Quanta
  6. Hello Guys, please excuse my poor english, but i will try it to explain. Do not implement an universe wide currency made by the administration. Give each organisation the possibilety to create a own crypto currency. but make it expensiv to launch. let them choose the parameters of the crypto currency, how many units should be exist in which time and how much energy take the production... now create a universe wide online market where you can exchange every currency instant. the material trade market owners can now choose which currency they accept.
  7. So, as you can probably tell from the name of the topic, is there currently a confirmed name for the in game currency? I feel like this information(if it exists) should be more widespread as currently I see it refered to as many different things, even by myself. Also, if the all seeing all knowing replies section does not know of any definitely confirmed (citations for sources please), may I suggest that as a community we start referring to the currency as GALACTIC UNITS (or units for short). If this post gets enough up votes which would suggest that we do need to decide on a currency name
  8. Simple discussion really. Should blueprints act as a unit unlock in RTS games? E.G. : Player A sells a blueprint for a ship to Player B. Player B has the materials, but to build the ship, he has to pay royalties set on the contracted blueprint to the owner of the ship. This example takes into assumption the possibility of a universal currency (sadly), and my point of worrying is this. Inflation. If Player A sets the price on X amount at the point of the blueprints creation and after a year, the currency has inflated isnaely , the price set on that blueprint and that date, is now act
  9. The following link is to a post about the economy by the user Alpha Team Member: https://board.dualthegame.com/index.php?/topic/353-the-economy/ His/her post is much better than my own. Please go there if you are interested in the Economies of DU. Hello fellow Ark Survivors, It's come to my attention that since we are all going to be contributing to the economy in some way or fashion, and I worry for the sake of al of us. In MMORPGs such as World of Warcraft, currency can be acquired by completing quests, looting, and trading with other players (auction and barter). In the past,
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