Jump to content

Search the Community

Showing results for tags 'question'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • Public Test Server Feedback
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

  1. Can you please make the pitch/yaw/roll speed nerfs only active in space or pvp space? There is already a check in the game to see if you are in atmosphere or space or even pvp space. Maybe I am wrong here but I was led to believe that the pitch/yaw/roll speed nerfs were done for PVP balancing reasons. It seems wrong to apply this nerf when flying in atmosphere where there is no PVP. Now all of the non PVP players have to deal with a nerf not intended for them but now ruins their gameplay. I speak for many of us when I say that this nerf ruins my fun of flying anything even approaching 1 kt. I used to enjoy flying and building large ships but now all large ships fly like a cow no matter how many adjusters. Please NQ, can you make the pitch/yaw/roll speed nerfs only active in PVP space if they were done for PVP balancing reasons?
  2. Seems like a must do for NQ if they want to get the ball rolling after launch, so when are we going to see improvements to industry and schematic mechanics? NQ have said before that they will work on it, but I haven't heard any updates about it recently.
  3. It would be cool if it were a free game with microtransactions so that it didn't have to be bought on steam and other game markets. You never know what you will get from the purchase, as with Anthem, Fallout 76, or The Division. Moreover, there is such a sandbox here. I hope the developers do not suffer from the "Dragon disease" and do not participate in the race for gold. The project looks promising. It will be sad if it is not for everyone. Someone says that it will be a social network like Instagram in the future. And tools such as https://megafamous.com/free-trial will not fit into the Dual Universe.
  4. from what I've heard PTS pvp mostly consists of ultra light xs cores now, is that true? Will this make Missiles on L cores super useful now, for both defending and destroying alien cores, or are L cores just completely irrelevant now? also, aren't Safe engines going to be super OP now?
  5. I have a pre alpha package, so I'm not technically subscribing, but I'm an active player If I recruit someone I get like a month of free game time, does that get stored to be used when the game goes live? Does the package for getting to play all the beta for free affect getting the recruit bonuses? beucase it says you have to be actively subscribed for it to work. also has novaquark said anything on if they support alts are going to eventually remove/ban alts? thinking of me and some friends buying game time for later before the price change how many years of game time can you buy? like.. can you buy 12 months and then another twelve months for instance
  6. I know that NQ were struggling to make dynamic L cores work probably, so it might take a while before XL dynamic constructs get implemented, but what about XL space and dynamic cores? I mean, every market has one and seems to work fine, so what's the problem with giving players access to them as well? even if its super unstable, NQ could at least put it on the PTS so we can try it out and test it. getting reaaaal sick of every large construct needing like 30 L cores to work, it really clutters your radar.
  7. What would you do if you became CEO of NQ, and what would you do with DU? Just for the sake of simplicity, features not put on the PTS/live server yet haven't started development when you gain control. Personally, I would (and I know that I have said this a million times already) : add different max speeds for construct sizes add xl engines, xs space tanks, etc add different lock ranges for construct sizes back nerf the damage L ships deal reduce the speed of ships that are in pvp make repair units able to repair the lives of elements not destroyed yet (>0 lives left) add alt-repair that allows you to salvage broken elements for parts/ materials/ (and rarely) schematics make completely destroyed elements invisible remove the need for schematics for components that are already available in the crafting menu add a planet with loads of t4+t5, extreme gravity, reduced pvp range and no safezones, markets or territories just for the lols
  8. There is a burning question on my mind that I need answering, which both discord and the in game help section have failed to answer. how does hit probability work? everyone knows that it is based on cross section, but how does it work exactly? take this beautiful tie fighter I drew in 10 seconds with MS paint (fig.a). is hit probability worked out by: fig.b) a square around the ship, being more likely to hit if the square is larger fig.c) the area of the ship from the direction you are hitting from, being more likely to hit the more area there is. fig.d) shooting a raycast; if it hits, it deals damage. second off, is this only calculated from the front, or from other angles as well? you may not think it, but this makes a HUGE difference. for example, if DU uses figure b, having ships with wings like a tie fighter would be a severe disadvantage, because it would have the same hit probability as a cube the same size. Anyone who has knowledge about this/ is willing to test this out would be a great help to me and the community in general. This is the kind of stuff that needs to be documented but isn't.
  9. now that 0.25 is out, will we start to see some actual gameplay updates? I'm itching to do something other than building or mining.
  10. I was looking through the upvote website and I saw that this radar detectability by crossection poll was listed as 'done' Does anyone know how this works / the formula for how this works? I don't care if it is useful or not, just wanna know how it operates. thanks!
  11. I realize this thing destroys modules, but if they were to be repaired beforehand (something I would have to do anyway), this device should save me the trouble of reprinting my ship from a blueprint every time I take heavy voxel damage. My questions are, how does it function exactly in regards to its placement, and the "snapshot" the description refers to. Does it need to be on the ship, or can it be on a static construct acting as a sort of repair shop? If it doesn't need to be on the ship, can it repair more than one? Does it require a databank? How big is it in comparison to, say, a Territory Scanner?
  12. I have posted this question in support chat, the discord question channel, Reddit, and have received every answer you can imagine, each person claiming they have had viable personal experience. Unannounced changes may have recently changed things, so if we crash and completely destroy our core we need to definitively know if the core can be claimed by another in these cases: 1) It happens in the safe zone on our tile. 2) It happens in the safe zone, but not on our tile. 3) It happens outside the safe zone on our tile. 4) It happens outside the safe zone, but not on our tile. There is absolutely no need to respond to this thread if you are a player, save to bump for visibility. I am not interested in what you have seen or done, because I have heard convincing statements to each possibility. At this point I am hoping to get word from the horse's mouth.
  13. While tagging a couple elements for basic passengers on my ship, I came across something that confused me. As seen in this picture here, why would I ever "Uncheck All", and why would I ever uncheck "Use Construct Rights"? Both are on by default.
  14. So I'll cut straight to the chase here. Why is there no single month sub plan? I can understand wanting a bit more money or perhaps supporting players who only want to play maybe 2-3 days a week. But as someone who is incredibly skeptical of any Dev who operates outside of a distribution platform that has well known purchase security it bothers me that I can't test drive the game for a short period to determine if it hits that itch that attracted me in the first place. If I may offer a suggestion, if you are so inclined to not have a recurring 1 month subscription then perhaps consider offering a "once per account" 1 month trial subscription so people like myself can determine if the quarterly sub is worth it or not to us. I'm not asking for a freebie, merely suggesting a more enticing approach to bringing in more cautious consumers like myself. Until there is something like this or a solid monthly subscription I can't (currently) in good conscience buy into this service.
  15. Hey everyone, I backed this game off of Kickstarter ages ago and according to my profile I made a post here back in 2016. My life is calming down so I decided to check back in and am downloading the game currently for whenever the next test is. I do have a question, I see via Kickstarter that my pledge seems to have had some physical items that it says should have been mailed out back in December. I only just added my address, what is going to happen with this? Also what exactly is the game like. I am excited to test it, and reading some threads here have made me look forward to doing so. Thanks for any feedback or help. Sorry if this isn't the right place. Edit: I suppose another question I have, is why my Kickstarter rewards list is different stuff than when I look at the reward tier on the Kickstarter page.
  16. Does a player made resurrection node have a safe zone around it? If not it would be really dumb to use one.
  17. First, I would like to thank Novaquark for preparing the roadmap. I have been looking forward to seeing it. The sequence in which the features will be implemented seems very sensible. I have two questions about the features in the roadmap. 1. Social Features, which mentions grouping, is under Alpha 3 and Player Nations is under Beta. Does this mean player groups and player nations will be different kinds of entities in the game or will they still both be organizations with some features of organizations introduced later than others? 2. When will the RDMS be introduced? I did not see it mentioned specifically in the roadmap. Does this mean it will be implemented gradually as the other features require it?
  18. I was just curious to know if Hinges, wheels, or rotating devices will be a thing in DU. I am not currently a backer and I know there is a NDA. Though overlooking some of the footage from previous Nova quark videos on YouTube I have seen balloons, blade less fans, and other rocket devices. I just would like to know if DU will have at least hinges and rotating devices within the game itself. A prime example of what I am looking at is like the space engineers moving parts.
  19. Gentlemen a quick question about the RAM requirements. It says that you need a minimum of 16GB of RAM to be able to play the Pre-Alpha. I only have 8GB but I have a beast Graphics card and a very good CPU: intel i7 4400 and NVIDEA GTX 1070. If I launch the game and play it with 8GB of RAM will I run into any potential problems? Also will this requirement for 16GB of RAM drop in later stages of the games Development??? If you know the answers please tell me because I will be buying the Patron pack tomorrow!
  20. Gentlemen a quick question. Soon I will be creating a new organization and I was wondering how many by how many the logo needs to be? ?x? If you know please tell me so I can get my media team to work on the logo
  21. Hello Dual Universe community. I am new to this game since I only found out about its existance a few days ago but here I am xD My name is Scott and I am the owner of a multi-gaming community currently over 300 members big with over 100 average online every day. I want to create an organisation for my boys and actually one lady believe it or not. And I already have a theory but I want to know it for sure. Do you need to buy the supporter pack to be able to create an organization? If I post this in the wrong section, please tell me were to put these kind of questions next time so I can remove it and replace it, I am still finding my way around xD
  22. Hey, I recently discovered this amazing game: Now I want to buy an alpha key but can I really play only once a weeK?
  23. As the title suggests, there's no rule specifying we can't, so we can build in teams (e.g. builds representing an org's entry) Right? And if so, will the prize go to a sort of nominated 'leader' for that team, or will the rdms system be up and supporting org owned assets by the end? (That last thing is for if NQ responds)
  24. Only opinions. Do not give me facts nor cards. Only what you think would win in a Fight. A Joker or an Ace? Choose your side. I would Love to fight an ace me being a Joker. I feel as though it would be interesting to fight someone who is completely opposite of you. ~Joker P.S. Always looking for new friends feel free to message me!
  25. How did everyone's Halloween go? Mine went well. I hung out with some friends and we binge-watched some Netflix. Only problem is my stomach hurts from all the candy...
×
×
  • Create New...