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Anaximander

Alpha Tester
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Posts posted by Anaximander

  1. 28 minutes ago, Felonu said:

    Thank you for basing an entire post on assumptions about other people and using that to rant against those people without adding a single new piece of information to the conversation.  This is proof of my point that assumptions don’t help the conversation.  

     

       Nothing you said was anything but a strawman argument.  You turned your misinterpretation of my words into the strawman.  I don’t think grieving should be punishable.  I don’t want to play by myself.  I wasn’t even talking about my personal game preferences.  I also never said I knew what EVEs problem was.  I was talking about the perception of EVE from new players, and people that won’t play because of perceptions.  I was talking about things that I think could help DU avoid some of these playerbase limitations.

     

        You don’t seem to want to have an honest conversation though.  You want to belittle and twist the meanings of those insignificant dissenting opinions.

    You act exactly how modern day people who have their arguements attacked act. "My feelings are hurt, this person who proved me wrong is a bully".

    Deal with it, DU has killed the main problem of EVE, in fact, it killed two problems on EVE that are the main reason newbros can't get into the game :

    1) The difficulty of PvP - since you DO the work of a whole crew on your own.

    2) The amount of alt accounts you need to succeed cause of the whole "passive building" on industry, meaning you need at least 3 accounts to get ahead in manufacturing. DU has dealt with that by having constructs' scripts runs client-side. You may say that doesn't solve anything, only means people will run DU o nemtoe servers for running industry 24/7. Thing is, that's easy to trace on NQ's part, while in EVE, passive industry is part of the game ( and a problem). There are currentyl , in this community, Titan pilots who run 15 accounts at a time in EVE for industry + skillpoint injectors (another cancer on its own) and they say "DU is balanced on the industry field, you need people to field an industry focused corporation, unlike in EVE, where it's a one man show".

    I pointed you to the official AMA (which you clearly never read) and you ignored it. You made your move. As expected, it was a poor one, you play on emotions - like all antisocial sociopaths do - and now you use "other people" as a fascade for putting yourself as a champion of the people and a "good guy", while painting me as a "yarr pirrate, who will plunder yerr booty and cut your jolly rogers in half yarrr harrr harrr" or soem crap like that.

    The game is an MMO, go play singleplayer minecraft if you don't want anyone to bother you.

    Hire bounty hutners if people attack you, or join a bigger alliance to live under their protection - taxations are for that part of civilisation, the police is not privately funded, nor is the army of your country.

    If you have a problem with "rebuilding civilisation", you have a problem with the main allure of the game.  Which is your problem, again, not DU's.

  2. @Felonu

     

    It's literally in the game's tagline. "Rebuild civilisation". Antisocial people like you don't like that, too bad, I don't like them not - very possibly - having no mel,ee weapon i nthe game. What can I do, I'll just go with it. It's not meant to be played as a singleplayer. Deal with it.

    And like with your other blunders, you still haven't done your research at all :


    Since you clearly have a problem doing research - a common problem with ignorant people - here's the important quote, see, I am good to you, I will enlighten you.

     

    Quote

    Are scammers / griefers going to be banned by admins in-game? If someone tricks another to give them money for nothing, would the scammer be banned in that scenario?

     

     

    Dual Universe is a game about freedom, we don't want to arbitrarily draw a line between what is a scam and what is a failed business proposal. Players will have to use their judgment, report scammers publicly to help other to identify them (and possibly retaliate). The way we will handle griefers is that we will introduce game mechanics that will make their life more difficult, in particular the bounty system (to be described in a future post). People can also unite against them and build their own justice system. There will however be limits to how far harrasment can go and we reserve the right to interviene in the most extreme cases. This is still just a game, remember.


    There are no magical defenses, you wil lhave to set up a justice system and deal with people with bounty hunters - or more likely, "good griefers", since you clearly have a Victor's Bias, it's common with your kind of people.

    Someone wronged you, make sure you can spread the word and have them blacklisted. If you travel alone, ou wil lbe easy prey. Join a grou, or pay someoen to ferry you elsewhere. I guess that's hard though. You suffer from Powerus Fantasiticus Derpicus syndrone, a debilitating mental disorder than prohibbits peopel from enjoying an MMO like a MULTIPLAYER GAME, unless they can ignore the MMO part and just be antisocial 101%.
     

    The above NQ quote is how EVE works. People ganking you and your friends to push you out of a territory or a mining zone you operate? That's okay, that's fine, that's how Black Ops fleets work in EVE - Black Ops being an alliance's group of dedicated griefers and, at times, just a siege fleet meant to remind people who's boss by knockign their sandcastles down. You know, this is a Sandbox, not a Theme Park. You are in the wrong communtiy if you want a Theme Park MMO.

    But you threaten a person IRL in-game, forums, or Novaquark related channels (like a convention)? That's a reason for a suspension and / or ban.

    No, debates don't count as ad hominem, if your arguement is crap, you can't hide behind "my feelings got hurt", you will be reminded you are wrong, as I will remind people how Blazemonger proposed "DUCON" as the DU convention name. Which was funny as hell, but I'll let you do the googling on why DUCON for a FRENCH game is a bad name for a convention. That will NEVER go away. It's not an ad hominem, it's a fact. He wanted to anme a DU conventio nas "DUCON". What a legendary story i nthe making.

    Like it's a fact you don't do your research, like when you claimed my "claims" werre "lies", on the CvC involving the mining bubbles showcaed on every video and devdiary...  while JC Baillie has said that on the AMA video on youtube... You may have a short memory, but I got an eidetic one.


    And likewise, you talk out of your large intestine's rear exit. EVE's problem is its demand on being a multitasker in PvP, which I can testify, is not very fun, it's rewarding you for being quick on reacting, but it's not fun, it's very stressful, as you got to pay attention to 20 different things on the screen. It's not inhospitable cause of the "wild west in space". That's a myth, a carebear myth.

    This is what DU should not become to succeed :

    Αποτέλεσμα εικόνας για EVE Online difficulty curve

     

    And since NQ just solved it by having multi-crew in mind, I guess DU has NONE of EVE's problems in my book.

    If you are antisocial or cyberagorophobic, that's not NQ's problem to fix. 

     

    Backstabblings will take place, and they will make for much nice advertisement for DU on the web. Mutinies will go down, your ship will be stolen at one point, but hey, who cares, it's a game.


    Peace, have a happy new year. ¯\_(ツ)_/¯

  3. While the above is accurate, on a best case scenario, you can simply fire multiple turrets in a "volley" by scripting a rudimentary "logic" trigger.. That means no targeting around in a periscope fashion, you have to "aim" your whole ship to hit a person with a volley, like the sailboats of 1700s sidebarrages, or a fixed nose gun on a fighter.

    And I say "best" cause we don't know if they will allow for guns to be scripted in any way, shape or form.

    And you may say "that best case sounds fine", it's not once you consider angular velocities and how they aim to emulate hit chances in-game with an algorithm.


    It may be a good thing for stealth ships, able to get within range undetected and pummeling a ship before it can raise shields or simply retaliate, but like in any other MMOs, a full party will outperform your solo actions, more heads, better performance in general. And if you get immobilised and "de-fanged?" ?? You cabe boarded and overcame by a boarding party.


    Cheers.

  4. 1 hour ago, blazemonger said:

     

    Silly little boy.. Such a big mouth, yet nothing to show for it..

    Oh, wow, you went from League of Legends squeaker "fite me 1v1" to calling people kids and doing the mirror tactic, like a 5 year old.

    Here's an idea young chap, do the silent treatment? I heard my 8 year old nephew does the silent treatment when he is angry at other kids on the playground. It's a common tactic amongst 8 year olds  - or manchildrend who buy Stream Decks and then try to convince people it's "worth for DU", lolololol. You are no Streamer or Youtuber and got an item meant for STREAMERS by buying the marketing plyo of "it's usable for anyone!".

    Next stop, buy a flamethrower. I heard it's excellent for pest control and for drying clothes. Naaaaah, don't get a RAID cannister, why get a pesticide when you can get a military grade flamethrower for 10000% times of the cannister's price. right? And if push coems to shove, it can light up cigarette(s) and barbecues, It's a totally needed house utensil.

    The above statement is sarcasm, I say this cause I feel you are susceptible enough and so easily manipulated you may actually go out and buy a flamethrower to use it as a cigarette lighter, same way you got an Elgato Stream Deck buying into that "it's an all purpose device, not just a STREAM DECK".

    You belong to the drone people 1984 tried to warn us about. An uneducated, easily controlled mass of the population, that despises "privileged minorities" (like educated people), who is easily susceptible to marketing and thinks he can spam his opinion until it's reality - like you spamming "Core Units may not need fuel" while everyoen and their dog pointed out all the videos NQ showed of Fuel Tanks and Fuel items for ships, but you had to double-down and say "those are not final implementations, this may change". 

    You just called me the other day an "privileged specialist who doesnt' care for the wee meme farmer" - which I don't, it's not bad, I am selfish and it's my choice to be. But now, you call me "clueless majority". Decide, what am I? You need to be told how to think drone???

    You spoke earlier of "people who got bullied in EVE and now want to do that in DU" then said "no people are bullied in EVE, cause CCP bans bullies". You can't have the cake and eat it whole. Decide drone, what is it? You don't got a will of your own? Is your serious case of blackwhite that much of a problem you can't tell your own opinions apart and debate your own words? Are you "fake newsing" your own words now?


    I could continue, but I come to a sudden realisation. You, do not, matter - as neither do I for the most part. NovaQuark has a clear view of the game's developement, they spoken loud and clear on how they will treat griefing - they won't intervene, it's your fault if you get baited and / or fly solo - but they will intervene if people start throwing IRL threats around for physical harm.

    if you have a problem with griefing, stay in the Ark-Ranch with the rest of the bears.

  5. 1 hour ago, MookMcMook said:

    Digging up various sources, it was a corporate sell-off. The tech was all incipient and the actual game development plan had no long-term provision as to how to "make it all work" - without huge external investment. Yes impressive tech, but impressive for marketing not actually developing a full MMO, hence the sorry saga of EQN -> LM -> 0 (note the scope implosion) from sales pitch to player experience.

     

    What seems so far interesting about DU: JC et al. appear to suggest they have a networking solution that works WITH the voxel data storing from modifications. This was NEVER apparent in EQN. So it's a HUGE difference if DU has this working. So agree with the above quote: In the end players were provisioned with a half-broken/developed demo environment in LM as opposed to a full game system around voxels and single shard massive virtual worlds.

    Yeah. The tech was impressive, but seriously underhanded by SOE. What ticked me off was them using the EQ:N idea to sell Landmark.

    The sad part was they had a combat system that worekd fine - for the most part - a fully destructible enviroment, with raycasted "charged" attacks and normal ones. They literally took an "action game" system and turend it to soft-lock tab-targeting while keeping it fluid enough to be tactical on its handling, something not even Elder Scrolls Online figured out yet. 

    As for DU's whole schtick, I can just link this : http://blog.actor-framework.org/2014-12/spotlight-dual-universe/

    It's an interview JC Baillie gave on the team behind CAF (C++ Actor Framework). It's a good read if you have programming knowledge. It goes to show you they had a vision since 2014 on how they wanted their cloud servers to behave from the start. Netcode is where DU lives or dies after all.

  6. @blazemonger

     

    only a few days ago you were calling me a ''specialist privileged minority'' now you call me a clueless majority... you are unstable man.  Like, really really off your rocker. 

     

    You provided no context.

     

    Like with your waste of money of a stream deck, you have no valid arguements.

     

    You are just farm. Both in EVE and IRL. You are the impressionable biomass flashy colors on lootboxes are meant to attract.

     

    And like any farm, you want a fence around you.

     

    There is a fenced farm, it's the arkzone. Live in it. 

     

    P.S. : Technically, it's a ranch not a farm, but it serves the same purpose.

  7. 12 hours ago, 0something0 said:

    Yes, this is what I meant.

    Players should build their cybersecurity like they build most other things. What if I got my fully automated luxury space drone army unleashed to rampage across the system but it happened to have a bunch of security  flaws like not being encrypted cuz I'm a bad programmer so other people hack into it to kill me? 

     

    *whispers* mind you I only said 1 active vessel at a time

     

    This kind of stuff promotes emergent gameplay (probably) and cyberwarfare could add a whole new dimension to the game, especially when combined with more physical forms of warfare like economic (crypto stealing), espionage (stealing encryption keys), or just plain old attacking relays and other comms infastrucfure. 

    There are better ways for ''cyberwarfare" that are no bottlenecks.

  8. @blazemonger

     

    Still, just a soft-skinned Providence loot pinyata arguementation on your end.

    You ask for "no griefers" in DU, but then you say "I never asked for those".

    You say "people who got bullied in EVE" then you say "they get banned, so no people are bullied in EVE". Make up your mind man, are you a coward who only blobs or are you an RPer that needs to be reminded he's not actually a 10 Intelligence Capsuleer IRL???

    Also, shows you are actually a "tough talker" since you expect me to be the same level of "honorable" as you, to actually fight with "courage" and "nobility", lol, what a lovely chap you are, you RPers always make me laugh with your "honorable combat". You are like the League of Legends squeakers saying "FITE ME 1V1". As for DU, people should actually send people after me. The AvA combat makes this all the more interesting. EVE never scratched that feeling of sneaking around, since, you know, Local Chat - and Hard Knocks are too much of a pain to deal with in Wormholes, seriously ,try and gank one of them, there will be like 3 Proteuses nearby in cloak, it's stupid.

     

    WingspanTT are just griefers, all their videos, are griefing and trolling to "rub it" on people they ganked. You want them to not be welcome in DU. Also, wow, you know them IRL and still want them not to be welcome in DU? Wow, that's a new level of knave behavior.  You are just a terrible person all around, not just in EVE, how can you smile and take photos with them on Fanfest and then hate them? Are you suffering from cognitive dissonance, or just "since I can't beat them, I better suck up to them to not be ganked more" ??? Make up your mind already.

    RnK gatecamped people with Low-Sec pirate tactics aka, Smartbombing battleships. That's that. They griefed people for fun and "the montage". Plain and simple. Griefed. Most of the times they didn't even loot the gatecamp, just ownzoned people, then jumped out. I guess you don't want them as well, cause they ownzoned Providence for the longest part.. I mean, they ownzoned you guys so much, they had to help you defend Providence later on. You are that bad the whole lot of you RPers.

    Also, RnK used a standard Healer/Tank/DPS combo on EVE fleet setups, aka, Guardian and logistic triads acting as Tank AND Healer at the same time. That's something every single other MMO does. RnK didn't invent the proverbial wheel. Stop buying into advertisements and marketing that much, you look like an impressionable 5 yo who thinks Superman is real.  Are RnK cool? Yes, but not cause of their tactics, but their mantra of "the few against the many", whichO, I got to say, they farmed MANY a Providence loot pinyata.

    What you call "mercs", are High-Sec pirates that wardec and are terrible at PvP. of any fleet size. You confuse PIRAT with actual mercs, who will infiltrate alliances and corps, pull off heists, or leak what route a Jump Freighter is taking through null-sec and have "random roams" gank that freighter - just cause the perso nwho paid them has a bone to pick with the person who owns the jump freighter. You are TERRIBLE at EVE. You wuill be terrible at DU. god bless, you need a crash course in EVE. 


    Same goes for actual bounty hunters in EVE. They are hired to make a person's each and every moment in-game miserable.

    You are funny, but in the sad funny way. Like the "this guy plays EVE for 5+ years, and he doesn't know what's a Merc".

     

    As for the monopoly, you must be really bad at the economics part of EVE to not know who are the big players on any region. It's literally what Chribba deals in, investments to establish monopolies.
     

    I bet you don't know what those "two digit" buy orders are for in each and every big regional market on each and every category, lol.

    Cheers. You need far more help than just to HTFU. You need like, that baseline test from Blade Runner 2049 to actually figure out what's wrong with your jungle of a thought process. Backpeddaling is one thing, yours is on a whole new level.

  9. 2 hours ago, blazemonger said:

    The notion that by deafult an MMO by it's middle M is to be played in groups is really silly and frankly misplaced. All it says is that multiple players will and can be active in the same world, not that people should be forced to right off the bat work together to fence off griefers and thugs who stand around and shoot whomever tries to get out of the Arkzone.

     

    It seems that some who potentially have been bullied and victims in EVE without any real way out now look towards DU to basically become the bully. The interpretation of what NQ is putting on their website and general attitude of 'all about combat and conquest' is IMO wrong and should be addressed swift and hard by NQ. Some seem to not be able to rationalize the marketing talk on a website and take it literally. It won't fly as that attitude will cost DU players and as a result income.

     

    This will become a problem in DU if not addressed right from the start and I fully expect NQ will do as much. What some here are basically saying is "I can have guns, so it's fine for me to go kill people" and no, it has nothing to do with HTFU if you think that it does. It only shows you have no idea of what that term stands for. There needs to be consequences for choosing to be a bully or a ganker as it is not to be considered social gameplay. In fact is it anti-social and villainous and by choosing that path you place yourself outside society.

     

    Now if I decide to go out and transport my resources or run cargo between planets without taking defensive precaution and get attacked and robbed, that is a very different story. But that is not what we are talking about here.

    Lol, you can't be bullied in EVE. Only thin-skinned people from Providence get easily offen-- oh... yeah... that's your lot. EVE"s butt-end of the joke "Providence is safe".

    You want Babysitting, NQ is adamant on not babysitting, they sold the game as such on the AMAs of the Kickstarter. But don't let NQ's own interpretation tell you what's the facts, I bet you have a better insight than the developers on what they want for the game. As they said "griefing and scamming won't be punished, harrassment is where we intervene". What's harrassment? Telling people "I will skin your cat alive". That's harrassment. Or GigX, claiming he would cut the Judge's hands' off. Thatr's harrassment.

    Here's the hypocrisy with your lot.

    You don't care for scams, or economic warfare or blockades - which is what mercs do, grief a group of people or the same people to stop them from importing in a market. I guess you are either that much of a noob in EVE or never done anything that Pew Pew, if you don't know what Mercs do in eVE, which your above claims SCREAM "I never done monopolies in EVE".

    Why I think you don't care for economics? Cause you think "DUAL has no PVE, thus, I won't have to grind mobs for days, thus I can farm my materials, so, all I need is magical immunity to bullets" or more aptly "Novaquark, babysit me, whoaaaaa".
     

    You also don't want meaningful content or things like Rooks & Kings, or WingspanTT or anyone who farms you Providence folk for the lolzies and that youtube ad revenue. Yeah, WingspanTT, I bet you would love seeing them gone, right? Right??????? He's a profesional troll in EVE, ganking people, then sending them mocking letters for those sweet sweet salty tears.  Rooks & Kings, destroying fleets of ships cause jsut "they can". They didn't even loot the wrecks, just left the wrcks to attract more kills by SALVAGING SHIPS. 

    So, you don't want all the interesting parts of EVE. Right. Why you play EVE ????? You clearly don't like its main attraction, so, wwhy are you palying EVE?

    More importantly, why are you in this community???? You clearly bought a Sapphire Pledge, so, you must be really into EVE's main allure, so, WHAT ARE YOU DOING HERE IF YOU DON'T WANT EVE'S FREEDOM????

    Furthermore, you don't want bounty hunting. Cause you can't talk tough (or shit), if other people can hire people to grief you, right?????? I have a thick skin and have succumbed to Harden The Frak Up from exposure to EVE Online. I don't care. If they send griefers after me, I don't care, I will have content being delivered to my doorstep, every day, every hour of my playtime. But you? You would ask for "PVE servers" if you could at this point.

    Seriously, people, pay mercs to come after me, I don't give a crap for griefing. All it's gonna do is just make me better at avoiding ganks.

     

    That's where your hipocrisy shows, your lot wants to talk tough and claim "HTFU", but when the chips are down? You show your spineless self and your thin-skin. You are SUPER SOFT, so toughen up, you are making the rest of EVE's playerbase look like WoW players. 


    Bounty Hunters will farm you for money - if they succeed and bait you, like it's done in EVE, you would know if you where ever hired to grief someone specific.

    Mercs will be hired to blockade you and your whole corporation/guild/w-e like it's 1774 (good year for privateers, look it up). BLOCKADING IS GRIEFING ON LARGE SCALE.

    General banditry will be a thing, cause why not? That's how CIVILISATIONS START. Spartans? Just thugs who took over territory. The Spaniards? Just thugs taking over indigenous people's lands - that's history, not politics - and then taking their gold as well, establishing "new colonies".

     

    Bad people, exist, you can't shy away from it, it's up to you to HTFU and going out there to show them who's boss.     


    And I can make a prediction, DU's "Providence", will be the Arkzone. A good place for newbros and RPers, but really not secure enough to worth it staying forever.

     

    You know, I never interacted directly with Signal Cartel, but you are not good material to promote them. You are way too soft, you probably crumble under pressure as well.


    Cheers, god bless, have a happy new year and may you HTFU in 2018 (mainly for your sake, if griefers can "bully" you, I don't even want to IMAGINE what's happening in your head when your boss yells at you directly, in a sound-proof office).

  10. 1. They have showed Radio Controlled constructs i nthe DevDiaries

    2. They can be scripted with Lua to automatically move depending on your location - again, as demonstrated on the DevDiaries.

    3. You can control them by proximity.

    If what you mean is "I want to control a construct from the other side of the galaxy", NQ has stated they may allow for it, but at a delayed clock, i.e. updating the construct to act with how the in-game updates work on partitino to partition basis. That's more or less, the in-game equivalent of "Spped of Light" Lag. The updates 10 AUs away, are delayed updates.

    That concept of yours, would also demand a Lua Module on the avatars as well to emit Events remotely with the mainframe of the server acting as a stream platform for commands, and while I do find it interesting, NQ has not spoken of it yet, so, it's not a given thing.

     

    4. Encryption today is why you can't just "point your antenna" to the sky and receiving free Satellite TV. What you proposed - at best - would jam the receiver, effectivelly rendering it impossible to function, like a primitive DoS attack.

    5. I am intrigued by your insistence on making drone armies happen.You ser, are a baller.


    In serious talk, yes, this idea has merit, just not on how you envision it. Remote activation would allow for some interestin economic systems to function without the "need to be in its proximity" thing.

    So, if NQ was to add something like remote activation of constructs, they should limit it to Static Constructs only. There are far better ways to handle RC Drones.

  11. 19 minutes ago, Felonu said:

        I agree with your fears.  Despite what some people say, EVE does have that reputation, and it's why a lot of people don't even give it a try.  If this game turns into a new version of EVE, then I don't think it will do very well.  It would be splitting the player base of people willing to try a game that has a reputation for being almost impossible for new players to start without being bullied, or griefed.  My solution to these problems would simply be to increase the power of defensive systems over offensive systems.  If you have the right balance of defensive tools/offensive tools it will take more than someone being bored to grief you.  If you give defensive tools earlier than offensive tools, that helps too.  This balance  can have a major effect on the gameplay and it isn't something that we know any actual information on yet. 

     

        I am waiting for some discussion by NQ about the weapons systems and how they will be applied before I make up my mind.  I am extremely excited and hopeful, but I can very well see the possibility of the game community making the game simply not fun for new players.

    False, people don't play EVE cause it's overly complicated (to put it very mildy). It's a daunting game visually, cause of all the things you have to learn before you get to enjoy it. That won't change in DU, aside fro mthe need to be good at multi-tasking for PvP.

    Like it or not, THIS is from their new website.

    unknown.png?width=1248&height=702

     

     

     



    As this quote says "watch your back".

    Ganking will take place. Accept it.

    I'd add "get together with other people to watch your back" as well, but you are not one to socialise, I can tell already, you don't want to have to rely on others.

    If you have a problem with other people, don't play MMOs. Simple as that.

    You won't stop me from ruining a faction's marketplace by driving up prices and ruining their economy, you won't stop me for certain from running scams in the in-game markets and you won't stop me from profiting off of others' hauling operations. But hey, the economic ganking and griefing doesn't bother you, you just want to be immune from bullets, right?

    What a joke, all of you "tough talkers" who don't got the spine to embrace the game's freedom.

    I will be expecting your emotionally charged response on how me scamming and profiting by runing enemy factions' economies is "bad for the game" and how I don't think of the children. Even if NQ made it clear the game is not marketed to children.

    Cheers.

    P.S. : New Year's Resolution suggestion for you all who want to play the game singleplayer and have not to worry about being attacked  :

     

     Harden the Frak Up.

  12. 1 hour ago, 0something0 said:

    Imagine when you go outside, you are met by a bunches of thugs with guns. You then pull out your gun, call your militia friends, and shoot them.  This happens regularly. Is this really the DU we want to see?

    Yes. That's called "immersion". You can't be the hero without villains.

    If you like a game without PvP, go play Elder Scrolls Online. Nobody can attack you in the wilds. Or WoW, they remvoed the PvP in the world altogether, in the most PvP focused expansion they go for.

    The in-game world will be shaped by the promise of security and purpose in the game. People are tired of games who tell them "You got a purpose, go grind like a slave for 12 hours to get +1 Gearscore".

    People play a game when they feel they have an impact in that game. And if EVE can scratch that with just its spaceships, then I think DU can scratch that with thingsl ike Militias.

    Everyone wants ot be the hero after all and everyone wants to be the "bad boy". Those two "everyones" will clash.

    Who wins? Arms dealers.

  13. 10 minutes ago, Forodrim said:

    I think this is where we disagree and why this is such a difficult topic. 

    I'm more pessimistic, I don't think there will be "some", I think there will be quite a bit of those. And those players will have a huge impact. I would bet there will be players sitting outside the Ark Safezone hunting for new Players who want to explore the game world. Not because the new Players will have valuable resources, just because they can. This can reduce the number of players who will subscribe to the game after such an experience. 

    Also there will be players who simply love to destroy stuff. A Hermit Player spent a week or more to built something fancy? Just blow it up and laugh about it. And DU will have those hermit builders, unlike Eve. If you tell them to HTFU you will again reduce the playerbase to the usual Eve Player. 

     

    Those are things that can have a huge impact on the number of players in DU and a game like DU will need quite a playerbase. 

     

    But most of this is pretty much theory, I guess we will have to see how thing turn out. 

    No it won't.  

    EVE for example has a bunch of ads and recruitement officers located on the starting zones of each large player faction and on the main trade hub, Jita 4-4. These people recruit, others on the organisation are there to train the newbros into how to play the game, how to not get rekt and how to avoid ganks. 

    If you don't play the game as a singleplayer, you will notice "X org is recruiting".. You join said org and then they tell you "X day we will move to the HQ in nullsec". That's pretty much how it will go down in DU.

     

    DU is an MMO, not a singleplayer, it's a MASSIVELY MULTIPLAYER ONLINE game. The "Hermit player" can go flak themselves, they are not "rebuilding civilisation" by being antisocial. Rome was not built in a day and it sure as shit wasn't built by one guy in the desert.

    Also, in Null-sec, roaming gangs into enemy territories - what you refer to as griefers - are met by force. What force? The local army / militia which a player can be enrolled, trained and provided with ships (depending on the type of SRP involved of course) and their job is to "Go out and pummel some faces". That in DU, is the same as being in an army on an alliance and being provided armor + weapons for your time spent as militia - which is a great deal, if you like PvP and being paid or having no costs for it. You log in, have a chat, and if enemies are spotted, you head out and repell them. Militia is a dedicated duty in EVE, like Mining is and Industry / hauling is. And no militia is not the same as roaming with a gang into enemy territory, that's piracy and some people don't do piracy (attackign freighters) and only stick to "eligible targets" like enemy infrastructure and mining operations. 

    I don't know what kind of dystopia you imagine in EVE's nullsec or wormholes, but it's definitely not that.

     

    DU's arkzones will be a great place, prolly with "Noveans" who work out of the Arkzone and acting as the local militia to repell a-holes from attacking people around the Arkzone. Maybe that "Novean" Police force is funded by multiple organisations and is impartial on its duties. Probably it willbe owned by one org, which will act like the Arkzone mafia and selling "protection", but hey, what do I know, amirite? Not to add to your pessimism, but that's the only reason for someone to protect the "turf" around the Arkzone.

    Who knows. I personally would not want to live in the Arkzone, cause it's literally a prison. I like my peaceful coexistence to be something I choose, not enforced into.

    Cheers.

  14. @blazemonger

     

    A good analogy I heard being used is "LOD based updates" on what DU does, it's not accurate, but it conveys the nature, I personally prefer the tyerm "Radiant updates" as their updateing of adjacent partitions of the server works more like a radiant spread.

    As for the sniping part, this can be easily rectified with the same way you can snipe in games like COD or (more realistically) Planetside 2. If I snipe at someone at 500 meters, they are but a tiny dot I can't tell any details on them, but if I use my x12 scope, I can now see an outline, still not "good quality" on the LOD, but better. That's because reducing the FOV on a given resolution, means the engine has to "enhance" the detail. That's how LOD tech works in vague strokes, from Planetside 2, to EVE Online. I don't really see the problem there when it comes to the LOD. As for the observation part, yes, we should always keep in mind of the delay. I bet like in other games, expetise wil lbe found there on those mechanics. Knowing that "this image I see is 10 seconds old" means you can relay better info that way. Of course,  unless we got Alpha Proper (24/7) I can't tell for certain how long the delayed updates can be.

    From what I read on JC's interview with the CAF team (C Actor Framework) they have a solid understanding on what they do. Essentially, the mainframe (server) keeps track of anything and everyone, the cloud machines just act as extra "filters" for all the information fed to the mainframe (which also maens you have an equal latency to everyone, since your local hub of AWS deals in Gibabits per second with the mainframe whhile you deal in (most caes) megabits per second). What happens o nanother system should not update on your NOW, essentailly. 

    For all intents and purposes, it is a Single Shard, we all deal with the same central mainframe which is the "server", the AWS machines you connect are just filters for the mainframe and extra processing to handle all users equally, something that CCP should hae figured out ages ago and done away with Time Dilation, but that's another topic altogether. I think it's just that people iamgine a "server room" with an NQ logo on it at their Paris offices when they want to log into the game. AWS has killed the notion of "centralised server blades" long time now :P

    JC Baillie actually put it well on the DevBlog about the server tech, in great detail.

    https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/#more-334

  15. 1 hour ago, Torenstahl said:

     

    Now, is that some kind of a test? ;)

     

    For in landmark the base voxel position was south/east/up. And it is necessary to define it, since any voxel based shape only comes to existance by drawing lines from a base voxel to it's 7 neighbour voxels in pre defined directions and filling the space between them to create a visible surface (so in the case of landmark, to the north/west/down neighbour voxels).

     

    To say: If you place the smallest cube in a voxel-world - that's not the voxel. The voxel is one of it's corners, building a visible cube by drawing lines to it's neighbours (the other corners) and filling the space between them. That's not a glitch, that's voxel technology basics and inevitable. Just saying.

    Good, so you were aware of how voxelomancy worked. Not many catch that minor detail about how its alignment worked.

    Yeah, CSD here, I happen to know how vectors work :D 

    But regardless, the "Voxel Reactors" were just a glitch, it was never in any sane developer's mind, an intended feature, and it was a feature on top of that, that caused a lot of graphical issues and in many occassions, a resource hog - or a plain good eyesore. I remember watching the stream from SOE Live back in 2014 or 2015 and the main developers could not explain what Voxelomancy was - cause they never intended for it as a feature.

    This is their cardinal sin, they tried to pass a gltich as a feature, and while Bethesda does it all the time, Bethesda's glitches have to do with funny things, not "my framerate is at single digits" frustrations.

    They could have added a Vector Mapping Tool if they wanted precision, simply select which points you want to connect and draw shapes on the grid. But no, that was out of their ability and like buffoons, SOE went like "YES, this graphical glitch was ALWAYS intended, yes, totally, it's not we suck at this job, totally a feature ".

    In general, SOE was very inept, on many fields. Planetside 2, they failed hard, SWG failed even harder,  then they tried to bait and switch EQ:N with a Minecraft clone.

     

    That company catches gold and turns it to coal.

  16. 26 minutes ago, 0something0 said:

    I don't like the argument of "Space is Big and the distance will protect you".  Please keep in mind that I am talking mainly about bases. First, space is cold, and if this game is going to be realistic, the 3K background of space will reveal the position of most objects.

     

    Second, while there is a lot of space, I don't think a lot of it will be useful space, People need resources to trade and stuff and they will probably be out-competed by big mining orga... Whats that? Thats why you join an org? 

     

    Thied, if DU gets a lot of players on launch, the sheer number of players in the arkzone will cause to chaos. If the game gets a million players on launch, which 0.01% of people play at launch, there will be 10,000 people at the arkzone, which leads to another problem. Server stress. I imagine the servers around the Arkzone will be extra powerful but can this be handled?

     

    Finally, there is the problem of time. From my experiance from Minecraft, you WILL be found eventually: No place is safe. So the solution it seems would be active defences like turrets. 

    1) Law of Inverse Square. The further you are from an object, the wider and weaker the wavelengthe becomes. It's like saying "

    "Why buy an 4K screen, my 720p monitor can define details just the same".

    No, it can't ,same goes for an object on the "3 kelvin" background of space. You need a lot more resolution -  or exposure - to pick up an object in space. If not resolution, then you need processing power to "enhance" the image with precision. All of which means you can hide in the background of 3 Kelivin, as long a you maintain your distance far away from their "resolution range". 

    Math and geometry, it's truth.

    2)
    Congratulations, you found out space is big. Really big. You just won't believe how vastly, hugely, mind-boggling big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.

    You also found out how Cultural Darwinism works - collective evolution, power in numbers.

     

    3)

    You do understand it's not "one server" and that the whole ... you know... thing about DU, it's that the server netcode they use is making the whole thing work, right?

    They literally use Actor Model and asynchromous updates between adjacent partitions of the server so they can maintain a standard number of player-count within a given space as per server node. 

    That means they can scale the game's population in one area to great proportions. That 10000 people you speak of, is no problem with one server blade for WoW. Let alone 10 Cloud Servers hosting 1000 people each, all communicating with each other for updates, while the people o nthem are on the same geographical location in-game.

    It's like you don't even know what's DU's main selling point.

     

    4) Sure, but Minecraft is not in space. Space, can be really, REALLY dark. Go 100 AUs from the star, you are practically invisible unless your scan resolution can pick up signatures.

  17. 6 hours ago, Elkay said:

    TRUE!  LOL What little i've seen looks very cool though - at least it has potential.  Then again, we all said that about LM too.

    Yeah, timezones are a bitch. It's why most of us do anticipate for Alpha Proper to start doing tests on the things we want.

     

    Also, nobody got into Landmark for Landmark, I bought the 200 euro founder's pack for EQ:N Landmark, not Landmark. I checked out of the whole thing once they dropped EQ:N as a whole. Landmark was a scam, it was built like a scam.

    The moment a company advertises gltiches as "features" you know their executive producers are not serious for the longevity of the project  - which was what voxelomancy was, just a graphical glitch with their weird pixel alignment rules adapted for voxels. Who thought aligning voxels north,west-up when you place them, was a "good idea". Somebody in that team meeting, proposed it and everyone went "Yeah, that will work just FINE".

     

    And for the most part, the combat - when SOE's servers didn't barbeque some nice steaks - was actually fun. Soft-lock targeting, intuitive reactions and GRAPPLING HOOKS. But then they said that "Everquest Next was not fun so we scrapped it", which was total bullcrap and everyone who came on board for EQ:N jumped ship.

    Nobody ever gave a rat's tail for Landmark. Everquest Next was the main allure. 

    Nobody goes to watch a Marvel movie for the Stan Lee cameo.

  18. 5 hours ago, 0something0 said:

    Wouldn't the setup the OP described  work though since 

     

    A: Momentumwould be a non-issue since the propellent that you are using also has a propernate amount of momentum, and

     

    B: Translating can help dodge projectiles

    Not in DU's programming model, which is based on pure math and predictions.

    Actor Model is essentially a really advanced and - very - convoluted mathematical model.

    Things like "bullet speed" are abstracts that are converted into adjacent partitions on the greater set of "effective range" on a weapon.

    Let's say you got a 1000 m/s ballistic shell (a giant bullet) you fire off your space artilerry piece on a ship. That bullet, witihn 1 second, has an optima lrange of 100 meters. If the target is not moving at 1000+ m/s they will be hit. If they move at 1000++ m/s they will take reduced damage (cause of net forces, etcetera, long story, your momentum helps you "glance off" shots fired at you).  This is just one part of a static model. and only works on 2D, not 3D planes of motion. That being sai,d when you add Degrees (tracking) for guns, you also have to add angular velocity to the receiving end and so on. This has been excellently recreated in eVE Online's combat model - which DU looks to emulate and hopefully advance on.

    What's that have to do with your A. and B. you may ask.

    Well, the actor model works like this :

    1) you take a shot at a person 100 km off. That person is on another partition of the server, so you watch them wita delay on their updates towards you. 
    2) you let the server know what you did, and the server, - which keeps track of both of you "in real time", measures the target's speed, vectors, and the such, and your current dsitance to them and tracking and all of your associate stats, rolls a "dice", and says "hey, it's a hit, yo udeal X dmaage".
    3) target gets damaged the same time you see dealing dmage to it, regardless of how the partitions update each of you with a delay.

    What's the catch. The server - like any computer - needs time to compute the calculations of the hit formula. That means, the moment you hit "fire", youy lock the server on a computing cycle. Even if the defender was to do a "barrel roll" or a "Spiral" after you hit "fire", they won't avoid the shot, no matter what.

    However, if you are Jedi or your favourite wizard of any literature with precog abilities, you can indeed "do a barrel roll" and gain a significant amount of "dodge chance" as the server would see "the defender has a HUGE boost to angular velocity" as you do have, for the brief moment of "turning" a ship around in a barrel rooll.

    But even that, won't work, if the target is shooting you from a very VERY long range, with some very VERY powerful long range guns (long effective range, as their bullets fly insanely fast), since your "huge boost" to them is but a minor change in vectors - same way you can see a shooting star in the sky and observe it as it flies by "slowlly", even though it's probably hurling through space at 100000 km/s.

     

    So, the moment you see someone "locking" you, start moving erratically, to improve your dodge chances - by reducing the neemy hit chance on the formula, it takes two people to dance a waltz after all.

    Just don't expect "twitch-reflexes". They really can't work in DU's model of programming and netcode.

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