Jump to content

Warden

Alpha Team Vanguard
  • Posts

    823
  • Joined

  • Last visited

Everything posted by Warden

  1. Kinda matters - you appear as large or larger on paper. That can influence things here and there regardless of what you can bring to the table.
  2. So far things seemed rather civil - and it's good if it stays that way. That way you can put more emphasis on arguments and debates rather than emotions.
  3. I think there is already, to some extend. People are power (the power to act) for an organization. Orgs can already compete in a more abstract way, for people or ideas. I'm actually happy to be here early for the associated reasons. "Woop Woop".
  4. Greetings and welcome! Another V.... Corp, which is nice. Although I would not even make a big fuss out of it. As soon as several "X... Corp" entities are present, using said shortcut for each will be confusing without proper context. Now you can ether give one some "monopoly", apply the right context or just write it out (ideally?). I don't think this will be any issue. If you are up for potential cooperation (if both parties are for it), let me know.
  5. Thinking about it, there is always two to this however. You have to expect some critical thinking or the ability to inquire from applicants rather them all going: "Oh, all that for me, even multiple planets, wooooaaaahhhh sign me up!" In short, inquire when in doubt. Often things can then be cleared up or specified. Also, don't be too gullible with certain specific claims.
  6. There often is, even if indirectly or abstract. Most try to recruit and are often looking for applicants with certain talents. Coders for example. Some are probably out for the most glory or the largest size, etc. Some want constant attention or visibility perhaps. The least is that people are not at each other's throats. Not publicly anyway.
  7. For now we try to put focus on moderate to large cities with the police idea, assuming said force will remain relatively small. But with enough demand and sufficient size a planet may be likely too. I want to highlight that it will be more of a local force, possibly tied to cities, planets or certain groups while operating under certain guidelines. No intergalactic super police, would not work well anyway given the many nations, empires, etc. Just saying to possibly prevent confusion with the idea.
  8. Don't worry, there will be player police and security forces - or just people for hire. These could be worse for "troublemakers" compared to possibly predictable NPCs.
  9. Coming from Star Citizen where there are vastly more organizations (while the game is also not finished), I think at this point I'm used to organizations claiming to be able to do it all in a cocky manner while implying they will be the best at the same time. Of course there can be a fine line regarding bold advertising and claiming 'bullshit'. But sometimes I just think "Tone it down a bit there, champ" or "I would have worded that in a different way". Personal preference also plays a role of course. Some just "brag" and consider it fitting, others dislike it. I prefer decency or more careful wording at times. In the past and another sandbox game, those who usually bragged but could not deliver were often rather embarrassed and eventually became a footnote of community history. There's also the chance you mean well but don't notice potential "flaws" in wording or advertisement. It is, again, subjective, too. But as JC stated in a recent interview, he rather speaks of intent than things set in stone. I personally consider that safer and will double check our own wording and ads to make sure it is more clear that man things are yet unclear. Better safe than having to revise major portions later. To add, I also think that certain claims are valid of course. It depends on what gameplay mechanic is referred to. Cities, for example, are a safe bet. Other things are not yet that evident or no t in all the details. I also think that the topic may solve itself over time to some extend, as organizations perhaps change their descriptions.
  10. I recommend using some kind of word or spelling plugin for the browser that checks words in real time and offers corrections or alternatives with a quick right click while marking potentially "wrong" words by underlining them red. It really helps and improves quality. This isn't just useful for those who have problems with English, but for example also those who tend to type fast - or those that meet both criteria. Try it out, it should really help. Other than that, welcome.
  11. ^ Well, I suppose body recovery may also be a thing later. --- We are still looking - just like many others. On that note we refer to vacant leadership positions. For Dual Universe, we're pretty much open in all areas and on all levels. Of course, whether as 'specialist' or perhaps someone in an elevated position with more responsibilities, you'd be in for the long run. We actively look for those who are eager to get to work and help us shape and define our future here. That is lucrative for those who later want to reap the results of their work. There are already innovative ideas and projects - now we just need more hands to execute them once we can. Ideally you have some kind of remote RP background or are interested in a certain level of immersion. If you have any questions, then I'm sure you know what to do. Apart from that, some other updates may occur soon.
  12. While I have to take a look at various interviews and blog entries (by NQ) again, I remain a bit sceptical until I actually see it ingame at work, where just one planet is almost life-sized (like, literally almost life-sized or at least large enough to accommodate thousands of players over a longer time) and of course then filled to the brim with resources, thus making any new resource input demand in that space area almost obsolete. As for 2) again, I see a difference between "natural resource regeneration" in terms of planetary ones and simply random asteroids that can roam space. If you mine some ore vein on a planet it's obviously gone and regeneration wouldn't be a thing, but asteroids could always appear and contain ores, of course. No matter how NQ decides to treat that specific option and what others think about it, it would be believable to have I like to think, given how large space is and what "flies" around in it.
  13. I would not let myself be guided by abstract fears when a lot of the actual gameplay (and mechanics) and even the social spheres (organizations that form, etc) are not clear yet. I also think that if "emergent gameplay" is the tagline and a vital part of this upcoming title, then the rough Necromonger saying should be valid. "You keep what you kill", and in that sense, "you deserve what you obtain after hard work". Players should be the driving factor of what happens in the game if the game is advertised as such. I understand underlying concerns of "strangleholds" that larger organizations could enact on others. Ideally, game space will be large enough, vast, even, to allow plenty of room for many groups, meaning that you could in theory evade those who focus on certain systems. In addition, you'll also eventually find your own safe spaces to settle down or roam in. If you don't like an increasing stranglehold, do something about it by finding like-minded people to fight against it or evade it. To summarize, power to the player. If the game space will indeed be vast, then even large hostile organizations with hundreds or around a thousand or more players should in theory not be a problem too much. Chances are similar groups will form and fight each other anyway, meaning that you can somehow get by. Demanding game developer or moderator supervision would in most cases be against emergent gameplay, and depending on how it would be done, feel artificial. I also have to ask: Why would you almost "punish" (and how exactly) a larger group of people who worked hard to get where they are?
  14. 1) Pre-made machinery to extract materials from the ground over a longer time but with less or slower yield (compared to manual mining where it's gone after mining, but with faster results and yields) 2) Roaming asteroids that can spawn in space and remain in space after a while, serving as new "income" There has to be some sort of mechanic that prolongs resource harvesting or makes it a resource that regenerates indirectly (new asteroids with up to moderate, rarely larger yields). Otherwise you'll eventually, after years with no reset and persistence, see some kind of Dead Space scenario (minus the markers) where people roam space in planet crackers, desperate for resources. This would in turn also make it rather hard for new players after a prolonged time if a lot was indeed gone. Indirect resource regenerating (asteroids) or really providing giant amounts per area or planet would be required somehow from what I can tell so far.
  15. This would or could in turn however result in niche markets far out - as alternative or competition to a potential "stranglehold" others may have over the "core areas". Whether socially or economically, I assume branching or moving out will still be useful or viable. With demand comes supply, or the other way around.
  16. Who would not trust a raptor with a tinfoil hat (and guns)?
  17. What my friend basically tried to say is that it is not always lucrative to go after anything else. Or: live and let live. And as businessmen we can surely relate to a good deal, I like to think. I'm (that's just me) not looking for a rumble unless someone delivers it to us. Until then I'd rather build.
  18. I can't help but admire the thoughts (and to some or equal extent, the work) put into this. It's just a bit or puzzle, but often that can say a lot for many other things. Whether it is or rather will be practical I don't know and surely changes will come over time. But the core structure in place should be, I suppose. Regardless of the details, I think it is a good approach.
  19. And not just security - law enforcement, too. Thanks to the board decision, spearheading a metro-police force just became more likely. Due to the lack of city or force names yet, we will internally refer to it as (Project) V-POL or likewise until a further change is required. Over time we will attempt to: ▚ design specific vehicles and gear with law enforcement specifics and demands in mind ▚ recruit or encourage recruitment and find volunteers, work out a basic training schedule ▚ find or create a reasonable legal basis to operate on ▚ brainstorm about different units such as riot response if applicable ▚ potentially create a dedicated portal (website) for said force The primary focus for now will be to create or support one major city based police force, fit to safeguard one of the potentially many upcoming larger settlements or cities. Due to the nature and alignments of this project and assuming that many player nations will try to resort to or rely on their own security or police forces, this is best suited for joint city projects or those player nations willing to bolster their forces with 'externals'. Let us know if you are interested in either joining or potentially requesting and obtaining said support services in the far future. Side note: Due to the current focus and contacts, we may favor non-imperial entities for now.
  20. I still think it would be funny to have one - but I'm not really willing to spearhead or manage one in addition to the existing commitments. As semi-roleplayer or dynamic one, I think it would be interesting to not just have some German only group (they will surely appear over time just like French or X-focused groups), but to have some dedicated group(s) that try to mirror or recreate countries in an authentic fashion as part of emergent gameplay and perhaps as consequence of the story. That, in turn, I could assist.
  21. From what I gathered so far there should be around less than half a dozen, at least if we go by who implied or proclaimed it. Make that a hand full. It would actually be "funny" if one tried to recreate nations or cultural landmasses. Space-(country here) in essence. An interesting (social) experiment, too.
×
×
  • Create New...