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Shynras

Alpha Team Vanguard
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Everything posted by Shynras

  1. Everything depends on how the "autiomation" will be balanced. I personally do not expect a single guy driving a huge ship by his own, with scripts all over it. There will probably be automated turrets in game without even the need for scripts, and those will be way less powerful than the ones that requires a player to aim manually. or they should find another way to balance it, but for sure, a player driven ship will be way stronger than a 1 man army, or the game wouldn't work.
  2. Right know in the game there's no structural integrity, so you can. It may change in the future though
  3. I guess we'll see something like that ingame. Still, not something planned for alpha or beta. Maybe at release, maybe the year later.
  4. 1) Mining will be part of the game, so yes. 2) We don't know that for sure, but so far my impression is no welding, but like minecraft. 3) Yes 4) Planets are going to be more distant than the ones you saw on that video. They're close actually just to show them. The station was moved closer too. Planet size is not going to be realistic, but smaller, to increase social interaction and space travels. 5) Third person view is planned. 6) Constructs will have mass. We don't know much about differences between planets, other than aesthetical, but I bet that there will be some kind of challenge. 7) They still have to add a lot of the so called "elements" (interactive blocks), at the moment the main game features are in place, they're creating the gameplay now. This means that we will probably see blocks to connect or land a ship, in the future. 8) I'm 99% sure it's planned. 9) There are way more tools in the voxel editor, you didn't see them all in the video, you can find more information in the relative devblog, or in the forum. 10) Constructs will have collision, as you saw in the video. We don't know yet if collision damage will be a thing, since it depends on the amount of load this will cause on the client and server. Opening holes into an enemy construct is something the devs want to add (to board it), but they're not sure how, because a full damage system is, again, something that could be too much for the game to handle, considering that they're planning huge battles with thousands of players. 11) We don't know that so far. However we know that "repairing" is something important enough that will require a player on a multicrew construct, to take care of.
  5. Yeee, I was kinda joking thought, the gameplay video after all answered a few questions already
  6. No sign of Nyzaltar monday and yesterday, how am I suppose to fall asleep without my daily answer?
  7. Informations should be valuable, so there's need for at least an option, to choose to encrypt the file to make it readable or not.
  8. -In the teaser you can see some rocks in space, when the ship travels to the space station. (Ofc since it is a teaser, doesn't mean much). -There's likely going to be resources, asteroids and stuff in space. -You're likely not going to be able to create a safezone, but to claim a "bubble" (mentioned in the devblog about territorial units if i remember correctly). A claimed territory (or bubble) is not invincible, but good enough to protect your stuff while you're offline. Regarding the possibility to hide in deep space. i doubt it, for the simple reason, that would kill PVP. Everyone would do that, so my guess is: -You'll have the possibility to do that. -You'll need to keep transporting resources, fuel, and maybe even survival stuff like food,water,oxygen. To transport it you need to travel physically with your ship (there's no teleport), so you can't just travel 5 days away from the outer orbit of the solar system. The distance you'd create that bubble will be limited. -There'll be scanners/exploration probes, and people will have a chance to find your signature. If they decide to check, they'll find you. -This is a multiplayer game, with a strong pvp component. I do expect (actually I'm sure, because there's no other way to make it work), that if you decide to avoid the pvp component entirely, you'll be pretty limited on what you can do ingame. Specifically: -Mining/gathering is a pvp activity. if you want to mine precious stuff, and make money out of it, you'll have to take risks. -Territory control requires fighting = PVP -There are likely not going to be safezones, beside the Arkship area. There may be some kind of protection for solo player or for people who just want to design/build (I hope not, maybe just a "virtual room" to design blueprints), but don't expect to build an large base in a safezone. -Trading requires PVP, since markets are local, you'd need to travel in space, and space is a pvp area.
  9. Most people will just stick to their voice softwares. A voice ingame could just be useful to speak to players that are not the one you play with usually, but even here, a lot of people just disable the feature, others use it to annoy, and the rest don't have a mic. So, the real question is, since isn't going to be much useful, is it worth the time to add such a thing into the game? That's something only NQ can answer.
  10. there's already a stargate system, it's plenty of information in the forums
  11. it's about having many different features (and good ones) in the same game, not just 1 thing. The e3 teaser was enough for me to create a forum account.
  12. Botting is always a problem, isn't lua the problem, people can just set a macro. To solve this problem, resources should require time to find them. If you have to spend more time looking for them, while mining is relatively easy, botting isn't a problem. Bots wouldn't have anything to mine, because searching for resources would require human interaction. I personally really want automated constructs in the game. I'm pretty sure there are ways to avoid the "botting" part create problems. An easy general fix is to make automated constructs really expensive, just forcing people to use a specific and rare element to make them work. You wouldn't send them around the galaxy so recklessly, they'd get destroyed in no time, and you'd lose more money than you would gain with them
  13. I'm pretty sure that the skill system is needed both to do stuff like flying a ship, both to unlock elements, like Eveonline, but faster.
  14. There's a skill system already that will do that job, so I doubt something like that will happen. To add it after release, wouldn't make sense, since at that point we would have already built and unlocked everything.
  15. We don't know if blueprints will be editable, but I think that's a pretty basic and common thing, so should be there.
  16. this is not a chat, don't spam @op i think i read somewhere (i'm not sure) that the actual focus right now is PC only, and maybe in the future, we'll see it on other platforms.
  17. In that case they could just not add the "mine" command, so that automated constructs can't grind endlessy. We can't just ban any sort of automation because of mining/fighting problems, because you may use that for many things. Even for a simple platform that moves automatically up and down, as an elevator, is automated.
  18. If a complete automated construct is going to be really expensive (like the most expensive thing in the game), as it should, botting is not a problem.
  19. There are ways to balance automated stuff, like by limiting resources. But yes i do agree that automation would be bad, just because it plays the game instead of the player. Still, i think that having a few automation, with limited capabilities could jist be a good thing. You'd need high level skill and a really expensive element to make it work, so automated constructs would be just something rare, that you wouldnt use in a fight (too precious), just a bunch of people would have them . Mijing would be something that's not really worth the investment. Just a gimmick, to guide guests inside your base, to move cargos, to assist you whathever you're ddoing.
  20. So no drones? I mean, they could just make resource rare enough to counter botting and this insane potential to farm stuff. Fighing drones could be a problem, still I think there should be an option to create some. Let's say that to make a drone you need a really precious element, so you can't spam them. Problem solved, now I can have my trusted Ai robot following me around the base, assisting with various stuff xD
  21. 1)We don't know how thruster/mass will be balanced. There's no gravity on asteroids. A large mining ship is intended to have enough thrust to carry his load. 2)We don't know if players will let pirates use their stargates. Still, piracy isn't enough to solve the huge damage that automation/large mining ship could deal to the economy. 3) We don't know if there'll be need for a land veichle. And still, ship, drone or landveichle, doesn't matter; i'm talking about the potential to mine tons of materials in a small amount of time, whatever the construct. 4)A large mining ship is supposed to have everything it needs to run for a good amount of time. 5)Yes, but still doesn't solve the problem. Imho, every kind of mining should be possible: drones, landvehicles, base, mining ships, large mining ship, .... all this can coexists, there are ways to balance that, you don't just make a large mining ship no viable, just because you don't like it, because there are people that does (not me personally). You didn't get what I wanted to say. If a veteran sells in the market 100 tons of iron daily, the price would go down close to zero. This means that everything made out of iron is extremely cheap, and new players can have that pretty much for free. At the same time, if they want to make some money, mining iron (or any other material) wouldn't be rewarding enough since their equipment is hundreds of times worse than the guy with the mining ship. All this is perceived as unbalanced and not polished by a new player. To conclude, in a game, you don't just let the organizations take care of the "new player experience", you develop an appropriate gameplay, even for soloplayers, otherwise it ends like eveonline.
  22. As you may already know, there's a risk associated with the automation of constructs. Mining Automation Would be cool to create mining drones, or huge mining ships capable of digging tons of materials from a planet surfaces in a couple of minutes. If this is a thing the resources would inflate, they would lose their value like constructs would (because they're made out of the same resources). So, how to balance this? -Saying that, if we dig 100 tons/hour, then a single block shoul require 1 ton of material. That's not reasonable, so increasing the costs of blocks to a ridicolous amount, doesn't solve the problem (i.e. what about a new player that doesn't have the equipment to dig enough even for 1 block?) -Creating a daily limit to the amount of resources, maybe with some kind of cooldown required from the mining drills. Well, that wouldn't be good either, this is a sandbox after all, there shouldn't be limits. I don't think that a labour point system, like archeage is something people like. -Then don't let people make mining drones or large mining ships. This isn't a good suggestion either. So what's the solution? -Slow down the mining drills. (Not too much, or it gets boring) -Add a "resources gathering system", that requires time (see Elite Dangerous). Dunno, maybe we would have a tractor beam that can't be run when the mining drills are active? Maybe we would need to use an anchor to hook a chunk of material, and then move it to another element, that "absorbs it". There are many ways, but having just a mining drill that "absorb the materials", like SpaceEngineers, doesn't solve the problem. -Resources should be relatively rare in general, you need to search and scan for them, you can't just dig 5 blocks and find a gold vein. They should spawn in relatively small veins (depending on their rarity) to reduce large mining ships effectiveness. But still, to give them a reason to exist, there could be large veins (should be rare anyway) of the more common materials (iron, copper, ...) that are usually cheap. - More.... Why should this be good for the game? -The amount of resources enters a market is "controlled", and meets the amount of request from the public. This way, mining doesn't lose his value once a guy, with a single large ship (or an army of mining drones), could maintain alone the needs of thousands of players. This alone, is a good enough reason. -This improves the new player experience. -More gameplay depth. -More challenges for builders/scripters. -If resources are rare, explorers would have a reason to exists. Since we know that we will most likely use probes to explore other systems first (because it takes too much time), explorers will have to "explore" the already known solar system, for resources and other useful informations.
  23. A realistic sized planet is bad in a mmorpg, where the social component is so important.
  24. You'll trade, but don't expect to own a multiplanetary trading corporation. Exploring shoulde already be a solo player activity You'll build something at a smaller scale. Or even big, depending on the amount of time you'll play. You'll fight, 1 vs 1, maybe 1 vs 2, not 1 vs 282312. So pretty much you'll do whatever you want, at a smaller scale. This is a sandbox after all, not a themepark where contents are locked behind a level/stats
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