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Moosegun

Alpha Tester
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Posts posted by Moosegun

  1. 50 minutes ago, Kezzle said:

    Aye, that's probably true. It's a baggage that comes with people's perceptions of an MMO which is essentially a single player game with other people running around in it as background. Actually playing with and cooperating on an ongoing basis with other people before the "team sport" of "end game raiding" is unexpected to most MMO players. They're expecting to "grind to level cap" on their own and then start looking for a team. Which is sad, and I hope people realise they need connections and are able to find them before becoming discouraged.

    If you are trying to do everything yourself and live completely solo you are playing a role, A HERMIT...... which is a bloody tricky role to play.  I do get what you are saying about player made jobs to be ingame, I cant wait until it is, but until it is, how difficult is it to join and org with a job board (there are plenty) and find ways to earn money.   OR just pick a certain range of products, sell them on the market and buy the stuff you need.  Solo doesnt mean self sufficient, in a game like this they cant make it so solos can easily be self sufficient or it would be TOO EASY for everyone else.  A good example being materials, all the people complaining about the changes on this thread has made look into setting up an operation to make and sell materials to them lol.  Different way at looking at the game i suppose, some people see a problem, i see people with a problem as an opportunity.

    We had a player join us recently who we sent took out and set up on another planet, he can run the site himself and owns HIS OWN land their too, all he has to do is fill some crates with certain things and which we pick up and pay him for at above market rate.  He earns over 1 million a day JUST from the stuff he does for us.  All because bothered to join a flexible org.

  2. 7 hours ago, Treelessrain said:

     

    Yes, there are a lot of things that annoy me about this game. This is one of the more irritating ones however. The gameplay loop is very shallow, at the moment, and probably would of been better if npcs/pve were implemented. Something to help the solo players would be nice as well. On saturday, I was looking at basic industry process and trying to figure out how to set them up and the amount of menus I had to click through drove me through the wall. Also, the UI needs to fixed such that it is easier to find recipes and stuff.  It should at the very least tell you the crafting progression system.

    I think there is a big difference between playing solo (completely self sufficient) and playing solo but still being involved in civilisation.  It seems to me that the people who are having issues are those that was to be complete independent from civilisation, which is NOT what the game was advertised as.  WHY does the game need NPCs to give people things to do when there are hundreds of orgs out there looking to give people work.  Our orgs have loads of casual players earning millions from the VERY SPECIFIC roles quoted in that piece - Hauling, mining, building basis.  They work on a job basis (JUST LIKE NPCS MISSIONS).  I really do not understand what the difference is, why are you ok going to an NPC and getting a mission to haul something for xxx quanta but you wont do it for another player.

    Also, just an idea, if you have to make LOADS of product (from you large industrial machine) then make it, use what you need AND SELL THE REST to other players on the market...........

  3. 13 hours ago, blazemonger said:

     

    NQ-Please .. Why are you nerfing industry out of existence with even further batch increases. The one gameplay mechanic people seem to enjoy and you pretty much remove it from general gameplay to keep the backend alive.

     

    Player: I need to make 20m3 voxel material for this construct.
    NQ: That will be a minimum of 250m3 (may be more) so get mining one or more ore veins and be stuck with a massive surplus AND time lost to production.. Or do what we actually want you to do which is travel up and down to markets and buy what you need (and hope it is actually available) 

     

    Might as well bring back NPC traders for these materials as this is going to reduce the gameplay for so many, it could even cause people to leave the game (for now).


    While there may be reasons for these changes, NQ needs to COMMUNICATE them in advance, not cold drop them on players and not say a word. Initially they indicated the changes made were actually incorrect, we all thought they meant they were too much, turns out they were not big enough.

     

    Not hat I have any hope or illusion NQ cares much as they seem to be more interested in creating the illusion they "fixed" the backend by removing the symptoms and not the cause (as they tend to do).

    Easy solution would be to open up a lot more materials in the nanopack but increase run times a bit, so you can do short runs of T2 materials in nano.  100% agree though, we were putting together a BP for a building today and wasted so much material making the small trim items.

  4. 6 hours ago, Foamslinger said:

    Getting the error "all the slots in your inventory are used, please consider stacking items"

     

    Just landed on a new planet, my personal inventory is empty and the linked container on my ship has 4 items - atmo fuel, space fuel, repair scraps, and a territory scanner.  I've had all this and more before without getting this error.

     

    I have a small base way back on allioth that doesn't have an extraordinary amount of stuff, either.

     

    Any idea how to get around this?  I know its happened before I've seen people ask about it in support, not sure if they ever got answers lol

     

    Thanks in advance!

    You will find with a lot of the issues the solution is:

    - Relog
    - Relog clearing your cache
    - If this doesnt work you might just have to WAIT or find something else to do

    If the issue is server related you can get bugs which only effect a small group of people within a location, these bugs can come in many forms - mining errors, building errors etc.  Most of the time you just have to sit it out.  I had this bug loads of times at one point and it normally just passes.

  5. 6 hours ago, blazemonger said:

    The point  OP makes here is absolutely valid and NQ should have redesigned the basic UI for the cockpit before beta as in it's current form it is pretty much unusable. I've seen many people take off cockpits and put seats on just because of the really bad basic placement of the widgets and the fact there are none in 3rrd person with a cockpit.

     

    Pointing at DIY Lua is absolutely an invalid argument as it is NQ's responsibility to provide a decent experience without the need to go fiddle with Lua which for the cockpit UI is virtually impossible to do anyway without using a programming board. The cockpit element is virtually useless at this stage on the basis of the terrible default widget placement alone.

    The OP's point is that it is too hard to CHANGE the cockpit.

    I totally agree that the UI in the cockpit controller needs sorting, but my point was that most people see the LUA element of the game as a positive, as opposed to the OP which paints it in a negative light.  If the OP had been - fix the cockpit UI! then no problem.  For the sake of clarity I wanted to point out the massive positive that having the ability to edit / create LUA was to the game.

    I 100% dont want players to be able to edit cockpit UI easily, as it removes a job for skilled LUA players BUT that doesnt mean NQ cant sort the default cockpit AI.  Two different issues here.

  6. 5 hours ago, Teufelaffe said:

    I find the current mining implementation to be mostly fun, but occasionally extremely frustrating as the scanner tells me I'm the same distance from the deposit from multiple different locations that are quite a few meteres apart from one another.  I'd love to see a simple change to the scanner: instead of a circle showing you the distance to a deposit, you would have a triangle or a square.  A triangle pointing up would mean the deposit is at an altitude that is 15 or more meteres higher than your current altitude.  A triangle pointing down would mean the deposit is at an altitude 15 or more meteres below you.  A square means the deposit is at your current altitude, +/- 15m.

     

    This would keep the same gameplay loop for mining, not make it too easy to find deposits, but eliminate a good portion of the frustration that myself and some other players experience when trying to find deposits.

    1000% please dont do this, would crazy easy to find ore.

  7. 41 minutes ago, Magnus01 said:

    so today after building another fighter i decided id try to figure out how to move the cockpit UI in the options menu because having it sit right in the middle of my view is very poor oversight buy the devs only to be told u can not and must use lua to Program it in and was directed to a 2017 vid that shows how to make a panel turn on a switch and bugger all else

     

    Now i know the devs have LUA exp and a lot of the alfa backers have as well but most people like me look at the info provided buy NQ and the wikki  which dont even have the commands list at all and think i just paid 30$ to look at this mess of a ui and be told learn to program to fix it when the captin's chair  fills the same task and has the UI placed to the right out of center view angle so why not at least do the same for the cockpit

     

    im not salty i spent 14 hours tring to even find information relevent to DU and how to do what i was asking thinking it would be simple but its not and it was the most frustrating thing ive gone through

     

    first impressions last and the ui you have in place for people without scripting ability is garbage misplaced and looks nothing like the alfa vids you show the public

    dualuniverse_2020-09-06t21h27m33s.png

    Most people think that the fact you can actually code the elements of the game is a MASSIVE bonus.  The idea of this game is you are part of a civilisation, if you want a better UI and dont have the skills, find someone who has and pay them to make you a better one.  Drop me a line, our coder would be happy to sort you one out, it has an artificial horizon, parking break, several assists - currently making me a drifting assist to messing around.

    Also, not sure it is industry standard to allow users to customise the UI at all (a lot of games have fixed UI) let alone complete remake it using LUA.

  8. 1 hour ago, Iorail said:

    The eternal speeder problem lol, so instead of making an overflow parking for them, which still causes lag, anything parked in the market areas ONLY ( so speeders on people’s hexes are not affected) need to go free in x days. This way people can salvage/use them and removed them from the market area. I’m pretty sure there are salvagers here who would love to clear a market or too.

    Been saying this for ages, 100% they should make a big strip down the middle of the parking, ANYTHING left in there for 24 hours gets unlocked so anyone can take it - simples, the outside edges can be longer stay parking / org stands

    Basically short stay and long stay parking

  9. On 9/9/2020 at 9:27 PM, Valhalla said:

    *chuckles* No, it isn't. And none of those permissions actually work currently. It's convoluted as hell. I could make the whole damn thing be on a single UI window and require nothing more than a few click and a name input. Currently it's 4 windows and 3 menus deeps, NOTHING about that is "simple".

    Sadly the simple part of it seems buggy (adding perms via right click etc) but if you work in the RDMS menu and use those setting they are really solid, got some brilliant perms setting sorted for our freelance players (who might only have access to a certain container etc)

  10. On 9/7/2020 at 1:45 AM, Valhalla said:

    However be warned, that permissions in this game is one of the most convoluted, and poorly conceived systems I've ever seen in a video game. Hell EVE's ORIGINAL rights and permissions system was better than this. You can eventually get it to work, but expect visible frustration and throwing of household objects while working towards that goal. Friend actually quit the game because he got so pissed off trying to get it to work.

    I would disagree, this is actually one of the most comprehensive RDMS systems ever in a video game.  The ability to add granular rights to even specific object within a ship is incredible BUT the UI is not the best and some of the functionality is bugged.  If you work with the core tools (the RDMS settings NOT the premade options) it is extremely powerful.  Once i got my head around it and set up a good set of core perms it was quite easy to use.

    To the OP - my suggestion is get of sanc moon and see the universe, go claim something on Alioth where you can mine anything unclaimed.  The terri unit costs 200k, hit me up in game and I will sponsor you a terri.

  11. On 9/9/2020 at 2:42 AM, Wooden said:

    That actually scares me.  It means that essentially we are NOT in beta, or they just use beta for an excuse, but in the start of release.  I've never played a game that didn't wipe at the end of beta.  I can imagine players coming into the game after release, then even though they started during the first few days after official release, quitting in disgust when they find out how far behind they are.

     

    On 9/9/2020 at 4:08 AM, le_souriceau said:

    Well, its kinda happening in step by step way as unfortunate chain of events that accumulating.

     

    1) Last moment "pre-launch"  for backers decision (that was stated as "thank you", but...).

    2) Fixation to placate new players with very casual starting conditions (huge non PvP zone with all ores, ship shop, daily money, several other ezz mode things). 

    2,1) Wrong (by my opinion) JC concept, that player-driven economy criticaly needs some artificial "kickstart". At least not in way it was done.

    2,2) Relativly cocky  (on my taste, again) JC idea, that economy disbalancing at start is okay, thay can easly fix it without wipe... later.

    3) Previous points + some other bad disign choices (mostly due NQ stubbornly not listening Alpha community feedback) -- and players got dangerously faster progression, that was ever, ever intented.

    4) As consequence of economy "rapidization" and "ezzmodeness" enourmous quantities of industry sprung up and multipled with great speed...

    5) And now choking servers to death (while speculation, this at least partly the case I think). And "industry attack" happened so fast and so geometrical progression, that NQ found themeselfs with very little time to adequatly react with scaling/optimization.

    6) Time/player pressure obviously increases risk of more panic-mode mistakes with more bad consequences...

     

    Sure, its not that hopeless (just my grumpy version), they still can figure it out with great magic and learn from it. I causiously believe in them.

    The big thing here is that you cant actually WIN this game or compare your progress to anyone elses anyway.  New players wont be 'behind' because it is not a competition, they are just joining the civilisation.  New players didnt moan for 17 years when they joined Eve that they were behind or WoW or pretty much any other MMO.  We are building a civilisation here, what I think NQ have done is put in a nice environment for us to get on a build it.

  12. 11 hours ago, joaocordeiro said:

    But is was not advertised that way and does not have to be that way. 

    Why should players and orgs not oriented to industry have to wait for the market to grow? 

    Should we just quit the game and come back 2 months from now? 

     

    There is an alternative. Make bots sell items at overpriced values. 

    Any player that wishes to sell its goods, can still do it with huge profit margins. And the rest of us can choose if we want to wait for a good price or if we want to set up industry ot if we dont mind paying the overpriced value. 

    Still complaining because you flew 600SU away and didnt have a plan for elements?

  13. Just now, joaocordeiro said:

    I have friends. But most are like me and dont like to own industry. And the ones that like to own it, have 1000 types of items to craft before my request. 

    It is VERY simple to set up a short run circuit to make most of the T1/2 items using just a simple input / output and picking the items by hand.  If someone has big industry they have all the parts, you just need to set up a couple of bins and one of each assembler can make short runs of anything.

  14. 3 minutes ago, joaocordeiro said:

    So when JC said no one would be forced to have industry, was it all BS?

    Because at the end, you at least need to have a friend that owns industry and is willing to add your requests to his priority list. 

    You can have a friend, he does industry, you do building or transport or security or mining or.........  that is all we do, everyone does what they are good at.  It is called teamwork.  People in my org dont have to use my industry, they just ask me for stuff or use org stuff, or buy there own off the market with their earnings.

  15. 17 minutes ago, joaocordeiro said:

    You got 1 at 53....

     

    Im pointing out the fact that its currently impossible to play the game without crafting most of the stuff you need. 

    And how that differ from what JC promised us. 

     

    Sure it takes time to grow. But we could have a bot system, filling up the gaps with very unattractive offers. 

    Those bots would not be competing. With any player. But would be preventing anyone from having to pilot 600 SU to get a screen. 

     

    Everyone could be investing talent points and time into the gameplay they want to have. Instead of this BS gameplay. 

    1 @ 53, 13 @ 60, 30 @ 70........ I can go on

    If you want a screen take them with you or dont choose to live somewhere 600 su from civilisation, cant believe you are moaning because you cant buy AG / screen on other planets 2 weeks into the start of the game...... If you cant hack living on other planets, dont move out there.#


    You want to buy stuff, give me a shopping list, will get your order together ;)

  16. 1 hour ago, joaocordeiro said:

    Its not a question of playing solo or not. 

    I can play in a org of 20 and non of the members want to play the industrialist game. 

     

    Its a question of the economy not working. 

    Of ppl switching to internal org trade instead of openly trading on the markets. 

     

    Its a question about 2 or 3 markets on the same planet having a very limited offer while 50-100 markets on other planets have ZERO offers. 

     

    Its a question of ECUs costing 200k.

     

    Its a question of not being able to find a AGG supplier, no matter how much quanta i offer. 

     

    Its a question of a player driven economy that players dont want to drive.

    Why do you want end game items at this stage?  The market is filling up more and more everyday, I know i am one of the people filling them up.

     

    That ecu comment shows just how much you know, first up it costs 53k now (not 200k) and there are more than 250 on the market - nice research dude you really have you finger on the pulse.  What about the remote controllers you were crying about noone selling a few days ago, look that are nearly 200 on the market.  That is how it works, as the industry evolves the market will expand.

  17. 9 hours ago, joaocordeiro said:

    I dont like industry. 

    But because of BS prices, im forced to have my own fuel and warp cell factory. 

     

    I wander, if anyone is able to play the game without owning or having a friend that owns industry. 100% using the market to sell ore and by elements. 

     

    If yes, can you tell me what have you managed to buy/own? 

    We have plenty of players in our org who havent touched industry at all, nor mined.  Or do you want to be able to play completely solo and not use industry?

  18. On 9/5/2020 at 11:53 PM, scotsman said:

    Forced to agree...at least on the alpha part. I fail to understand how these issues weren't discovered in any respectable sort of load and network testing. 

    The issue with any fake load testing is that it will never replicate everything players will do, it appear there are certain services within the game that are struggling a lot more than others.  For example anything that appear to be sent via HTTP for industry / container management etc is struggling to cope but the flying part of the game is holding up ok.  It is only with actual live players will you find out these processes and be able to fix them.  In my honest opinion they should go back to Alpha testing schedule (4 days open, 3 days closed) to allow them more time to make fixes.

  19. 37 minutes ago, L0ngshanks said:

    I heard from a friend who is playing this game that there are ships for sale somewhere in the game that he believes were made by Devs.  Is this correct, and if so, where can we find them?  Thank you.

    Do buy from them, buy from me!!

  20. 3 hours ago, Guest Bogg said:

    Is this Game a con as I would not know , the game is down or up but cant even push a button due to lagg then get disconnected wait in a line of 1400 to rejoin get to 40 server has been disconnected rejoin same .

    Is there a game in this pile  or is the game to try and find one .

    I think after 5 days maybe there is no game at all just log in ping pong .

    I am glad you brought your own brand of insight to a conversation never before discussed on this forum.  Your unique take on the situation was indeed enlightening...........

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