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Moosegun

Alpha Tester
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Posts posted by Moosegun

  1. 1 hour ago, LouHodo said:

    I have experienced pvp.  Twice.  Once I lost once I won.  Both cases it was interesting.  But not exciting.  

     

    It shows potential, but needs tweaking.

    Cool that is great to know, actually gives you opinion more validity than mine in a lot of respects (I like as much pvp as possible, then avoid it lol).  Also love the tone of the message, PvP is very much a placeholder at the moment but a core part of the game moving forward, any objective opinion from people interested in improving it is always appreciated.   As long as the end result is risk vrs rewards with good opportunities for both defenders and attackers to be victorious then I am good.

    Please note that the majority of people pirates meet in pvp zones are NOT experienced players , they are noobs who do not know better.  Experienced players wouldnt be in pvp zone without good reason, there is ZERO reason to go in there once you have a WD.

  2. 1 minute ago, LouHodo said:

    Right now people are complaining about PVP and the current meta of cubes with large radars and large railguns or large missile launchers.  So my counter to fix this issue is no major sweeping nerfs but a couple of nerfs and most a few adjustments.

     

    -Tie the detection to the cross section of the craft not to the core size.  

     

    - Max weapon size will be limited to the core size.  So no large weapons on a xs core.  XS weapons on a XS core.  Small and XS on a Small core.. and so on.  

     

    - reduce damage on all weapons by 40% as a start.  This will give people a chance to survive the first hit.  But bad designs will still be easy to destroy.

     

    - Reduce accuracy at long range.  Just because you can hit at max range doesn't mean you should.

     

    I am not trying to kill pvp if anything I am trying to adjust it so it is a bit better looking and less of a block fest.  

    See three other posts on topic for my opinions, think they are all on the first two pages, also just wondering have you actually experienced pvp, or just watched a video?

  3. On 9/17/2020 at 12:08 AM, Emptiness said:

    I suspect that there's no occlusion culling for voxel calculations and it's always doing something regarding every bit of terrain within loading distance of you...

     

    the game is horrifically unoptimized

     

    so far, I've seen nothing voxel-wise that's superior to even Space Engineers or Planet Explorers yet it uses 5x the resources.

    I would suggest that the fact you are doing all this in a seamless universe which can potentially hold tens of thousands of people puts this game on a completely different level to SE or PE, not even sure how you can bring them into the conversation, not even slightly close in terms of server requirements.  It has nothing to do with the 'voxels'  and everything to do with the shard server tech.

    Also some of us who have been playing for three years would argue that optimisation is not, non exsistant, there have been massive strides made in that time and there will be more to come.

  4. 14 minutes ago, JohnnyTazer said:

    No shit changes are coming. If people have a right to post their opinions then I have a right to criticize them. And if they post opinions with 0 knowledge of current mechanics, or have not even participated in said mechanics, then why should anyone listen? When that happens they are just posting about stuff that will suit their needs only. I have posted many times about how I think there should be many options for haulers and non-pvers to move through the pvp zone without dying. Nothing 100% but definitely options for skilled and prepared people. But you will notice it's mostly people complaining who went into the pvp zone ill prepared and even blind (no radar) making outrageous demands. That's the problem. 

    Actually I think you will find that even those complaining HAVENT actually been shot at either, they are basing there drastic proposals on 'videos' lol

  5. 6 minutes ago, michaelk said:

    What turns me off from the community is people like this...

     

    In the same breath that they call someone "dog shit" for having "bias or feelings about how a game should be played"...they express their personal feelings for how a game should be played. Strongly.

     

    Calm. Down.

     

    This isn't your personal game. You can't possibly speak for the devs.

     

    This whole post drips in hypocrisy. "How dare you demand the game suits your needs...it should suit people like ME" is just...it sounds like a tantrum, frankly. 

     

    NQ's poor communication is a big reason people are so unreasonably angry.

     

    They haven't really communicated a clear vision for PVP -- probably because they don't even know yet because the game is still in beta. There's many, many factors that will determine how PVP plays out from investors to server costs. It has jack to do with you. 

     

    If you're going to argue about something that is truly unknowable, at least do it with a shred of dignity. 

     

    If you aren't going to provide something useful to the forums, you're the one that should "please fuck off". It isn't helpful. It's just aimless rage. 

    They REALLY have communicated their vision of pvp, that it would be self governed with limited safe zones (sanctuary moon) that has been quite explicit.  PvP being on the of the four pillars of the game, again they have been very explicit about that.  That is it not currently ready and will not be the focus on development short term - yes they show that in the roadmap.  They have also created a pvp space that is COMPLETELY avoidable, you can get everything and reach every planet WITHOUT ever having to risk pvp. 

    All I see if people who havent understood that, now wanting it changed.  We CAN speak for the devs, because the devs have actually communicated their vision of the game very well IMHO.  It is just some people are choosing to completely ignore that in place of what THEY want the game to be.

  6. 16 minutes ago, shaman said:

    This is stupid though, there needs to be some reward for risking it. Otherwise what the the fun?

    Sorry, read this about 7 times and still made zero sense to me.  Risking what?  You dont need to risk anything at the moment, noone needs to spend a single second in pvp zone, no reason AT ALL.  Unconsensual pvp in this game DOES NOT EXSIST at the moment, so the fact people are already complaining about it is bloody funny.

  7. 18 minutes ago, FryingDoom said:

    Thanks for saving me the time. Another EvE is just a massive waste of time.

    Would have been nice if it said something like "If you thought EvE was a huge pile of crap, you wont like this because we are using the turds from the same bucket."

    So you didnt like a game, bought a game which is pretty much exactly similar and are now complaining that they are similar.  Brilliant...............

    I would ask for your stuff, but not sure it is worth it.

  8. 52 minutes ago, Thor Wotansen said:

    As someone who has been engaging in PVP for the last week and a half, I can assure you that PVP is currently quite balanced.  I would even hazard that the "balance" is heavily tilted in favor of the party that want's to nope out of there.  Safe zones are quite large, and radars can spot potential adversaries at 2SU (400km).  The biggest issue the poor innocent non-PVP industrialist types have is that they have put no thought whatsoever into designing their ships with PVP in mind, and are consequently unable to meaningfully effect the outcome of a confrontation once the "PVPer" has initiated it.  I have killed quite a few cargo ships that were quite adequate for carrying cargo off of planets and through space to Alioth or wherever, (and a few that were barely even capable of that) but to a ship, they have been built out of the cheapest materials, with no consideration to armoring anything.  It is entirely possible to haul kilotons of ore from place to place in a transport ship, even through blockades, but you need to design your ship to handle it and at least have an escort through dangerous areas. 

    tl;d if you want to do your peaceful industry on Sanctuary, and just make pretty ships, you have to pay to protect your incoming shipments.  The alternative is to develop a contract with an org that is willing to supply you with stuff from PVP areas.

     

    If you are a solo player or small group, consider signing on with a larger org for protection.  Just about every big org needs miners and industrialists, and they will happily let you do that while they go off and fight bad guys for you.  Being in a big org in DU is not like other games.

    The key point here is that ANYONE getting killed by pvp has clearly no idea what they are doing, so they will be easy meat, WHY ARE THEY THERE?  There is zero reason to venture into pvp area for anyone unless you know what you are doing. 

     

    15 minutes ago, Noddles said:

    Might just want to step out now then. JC has been very open about his desire to see pirates flourish. NQ contains several former EVE devs. The game is full of hundreds of current and former EVE players. 

     

    I think its also worth pointing out that the majority of the top 10 orgs exist for pvp. BOOs driving goal is to fight and to take people's stuff. The AC wants to do the same thing. At the end of the day you should be hoping for systems that give pvp more depth. Even if it doesn't encourage more people to pvp, maybe itll make people feel slightly less cheated when they get ganked.

    This actually not true, as far as I am aware whilst many of the main orgs see pvp as a key part of their org, it is only that, a part of it (from the leaders I know anyway).  Most large orgs have publicly stated they are NOT interested in small scale pvp / raiding etc more the larger scale territory based warfare. Please do not act as if pvp is the KEY DRIVER for this game, it is about as far from the mark as those what to turn it into spaceville.  It is one of many key elements, which needs to be balanced with the rest.

  9. 25 minutes ago, Maxnano said:

    then you need to be able to upgrade cores

    No you dont, you make another core and transfer the site, logistics and planning is all part of the game.  You can have multiple cores for both players and orgs, plan how you are going to use them.   Please dont confuse NEED with what you WANT, two very different things.

    14 minutes ago, Maxnano said:

    are you saying there is no intended wipe before it goes live ?

    You really should research the games you buy in a bit more detail, the beta is in all intense and purposes a full soft launch, we are playing the game.  The devs have said they will try and avoid any further wipes if at all possible, with the only planned asset wipe coming when they update the planet tech and players will receive all assets back as magic blueprints to replace.

  10. Just now, Emptiness said:

    Why not?

    You cant link between cores because it is massively OP for obvious reasons, you cant transfer between cores because that is the way the game works, it is either a gameplay choice by the devs or it is a technical decision due to the level of overhead required to do the job.  Someone wanting it changed purely because they struggled to understand basic resource management early game is not a reason to push for a change like this.

  11. 2 hours ago, Maxnano said:

    having fun so far, not what i expected but its early i guess. just gona brain dump some stuff here. been playing mmo's for 20+ years.

     

    1) Was constantly out of nanopack space.  While crafting the basics for making cargo containers, which takes to long i was harvesting the rocks around me. i was constantly full from harvesting and waiting for stuff to build while having a full inv. only option was to alt tab out for a bit and do other stuff while waiting.  The Balance here is off. either speed up the crafting of the xs and maybe s cargo containers.

     

    2) First core i built was a dynamic xs, by mistake. had a load of cargo containers attached to it. ( attempt at base platform)  when i realised the error i made a S static core and discovered i wouldnt find a way to change my base platform construct to a static, so i started building a new one.  I then discovered that i couldnt move the M cargo container i bought to the new static platform base. or delete it and recover it.

     

    I think we need to be able to move plaved elements between constructs.

     

    3) imho the game needs a starting path that isnt 100% forced to build and design stuff. In eve for example, most ppl do build but they dont start that way. exploration and combat against npc's should have a little more focus and a possible route to get into the game without becomming an Architect first.  maybe ive misunderstood the intentions of the game but i thought it was a bit more "no mans sky" than "space engineers"  more progression options = much larger potential player base. As is now, its a game for hardcore builders looking for complexity. ofc its early yet.

     

    4) risk vs reward.   remember the first time you played minecraft, the sun goes down and you franticly start trying to build shelter from everything that goes bump in the night, to then step outside at dawn and hear Ssssssssss  Boom!    the game needs more survival elements imho, food, drink, water , air.   Dangerous NPC's to keep you on edge. compared to what you guys have achieved so far, it wouldnt be hard to implement. and AI npc's can provide a pathway for the explorers, fighters, traders to make a living and progress.

     

    5) Consider adding a Qualirt of ore / material, that flows through to quality levels of produced elements that affect the stats of the element. adds a whole new level of gameplay in finding the best possible quality of materials to make the best quality gear. which will help the builders differentiate their wares from their competitors and allow "Brands"  yes i played SWG ?

     

    nice job so far, espcially with the precision aspects of the code. but maybe needs a bit more time spent on "what will make it fun"

    Got to love it when players join a game and within a couple of days decide that they know exactly what the game needs, NPC's and AI baddies.  To answer your points

    1/ This is a minor issue that only effects players very early in the game at the moment, I personally think all players should just be given a ship with a bloody xs container on it for all the hassle it causes

    2/ You can recover everything using the ALT buttons, although the container has to be empty.  You cannot link between / move stuff between cores, that is not going to change.

    3/ You have joined the beta of a player made universe, we are the people who are building the things for people to do who join the game

    4/ This is not a survival game, it is not a pve game (in terms of mobs etc) the focus is on players on player interactions.  When pvp is fully implemented you will get your chance for a bit of action.......

    5/ What they really need to different tiers of ores which you can only find on different planets around the galaxy which you can then use to make a wide range of elements which can also be improved via an extensive talents system (which not only effect elements used but also placed).  Great idea, why dont you suggest it to the devs.

    What will make it 'fun' is completely subjective, I am having more fun now in DU than any game for the last 20 years, none of your suggestions will make the game even slightly more 'fun' for me.   Please do not confuse what you enjoy with the vision of the game.

  12. 35 minutes ago, blazemonger said:

     

    It's just amazing how some of you PVP  "players" are really just looking for the risk averse kills and will no doubt start crying foul as soon as NQ bring in mechanics that will allow non combattant players a better chance of not getting killed while not actively engaging such as jammers, stealth tech and other counter measures besides putting weapons on ships. The one crying here is you, not the PVE players actually.



    DU is not a PVP centric game, PVP is part of the the game loop, it's not at the center of it. 

    And here is the key point, we have NO IDEA what NQ have planned, so lets not all start lobbying for change until we do, they current pvp in the game is a completely optional non event, anyone who claims anything else has an agenda.

    I do agree btw, I think we will be seeing a LOT of tears from pvp players when NQ do start to balance things out, should be amusing.  Whilst I am all for pvp, that is ONLY if it is balanced to the extent that a good player can protect their assets, regardless of risk.

  13. 1 hour ago, Sycopata said:

    Thanks for solving my doubts, I was thinking of buying the game, but if this sand box is going to become another boring game where you only build a ship for the rest of the people to contemplate on reddit, I don't see the point in paying a monthly fee For that, I have other games for this purpose, when I play an mmo, I hope to compete in some way with the rest of the players, and if a game that includes the creation of armed ships, who do you want to shoot with those weapons that the game implements? The pacifist PVE community is ruining all the sand boxes, full pvp games do not die because of the pvp players, but because of the crying community that causes the developers to nerf the pvp. And make PvP players leave, and with no pvp playets the fun is over, include for the PvE people, why there are no one who can contemplate his perfect ship, or build resources on the market.

    Dont worry, the devs have so far not moved from their vision of open world self policed pvp, there is still a lot of hope and a lot of players ON ALL SIDES who want it in the game.

  14. 47 minutes ago, Leogradance said:

    The concept is very simple.
    Those who pvp do it because they like it. In this sense it means that it causes him positive feelings.

    Completely wrong sorry I run an org with 20+ people, NONE of them 'like' pvp in as far as they do not play the game for pvp, they do not look for pvp, they joined an industrial org, BUT 100% of those players ACCEPT that pvp is part of the game that they bought, and that it WILL EVENTUALLY be mainly player regulated.  All your comments are based on the ridiculous notion that it is only players that LOOK for pvp that want it is the game, this is fundamentally WRONG, sorry and I can put your in contact with 20+ org leaders who feel the same way. There are a lot of groups in this game who will be happy to defend the assets of those willing to work with them.

    We are working together, alongside other orgs, to put in place measures to make sure when PvP EVENTUALLY (several months away) comes to the rest of the game we are prepared for it.  So should everyone else.

    Noone is yet to address my point that you can do everything in the game currently with zero risk of pvp anyway (apart from fly in certain areas of space where there is nothing to do but pvp)

  15. 1 hour ago, Palad1n said:

    Not sure why you would want to force PvP with the current badly broken system that needs a complete overhaul. o.O  

    That is the point they are NOT forcing PvP, you can get EVERYTHING from the three planets / moons, if you want to go to other planets get a WD, ZERO need to enter pvp = pvp is currently 100% consensual in its present state FACT.  You do not need to enter into the pvp zone unless to are ready to either fight or flight.

    Our org has operations on 8 planets, I have spent 60% of my time in space, both flying to various planets and warping, I have radars on all my ships, do you know how many other players ships I have seen in that time...... ZERO.  Never been shot at, even waved at.  Anyone getting killed in space at the moment it is 100% user error.

    PvP zone is a testing zone, enter it at your own risk, NQ will not expand it until PvP is ready, which will not be for some time.  So chill out and stop making these knickerwetting threads.

  16. 27 minutes ago, Palad1n said:

    Many good points the OP brings up, yet folks like yourself only put others down, or make disparaging remarks to anyone who brings up legit issues that are currently happening instead of providing quality feedback and adding to the discussion. I would think someone with 10+ years of EVE experience would jump at such an opportunity, but I could be wrong. 

    The is a very simple reason why I 'put this poster down' because his post is based on ZERO first hand experience, only anecdotal evidence based on watching a video.  It suggests that unless there are changes to the current PvP system the game will fail.    PvP in the game currently is a placeholder, it is 100% consensual, as you do not need to take a single STEP into pvp space to access EVERY ore / planet in the game.  Yes of course there are massive issues with PvP, it is only partially implemented, which is why it only takes place in a relatively exclusive area of the game which should ONLY be used by players prepared for pvp. 

    NQ have made it very clear that PvP is work in progress, hence why it is so limited, I have no doubt that NQ will not roll out any expansion to PvP zone until they are sure that the balance is better, they have also made it VERY clear that they want PvP to balance in favour of the defender, how they do that remains to be seen.

     

    Statements like - "Unless some serious changes are made to PVP in DU. The game will not be successful. As the CEO of NQ has stated on many streams this is a civilization game, not a PVP game. The Devs need to start making players fully aware of this. Unregulated PVP will completely ruin the game we all want." - This is a MASSIVE over reaction, the OP has no idea where NQ are going with PvP and to suggest the current PvP is anything other than a minor sideshow that effect very few people is a joke.

    By all means make suggestions to improve PvP but please dont act like it is ruining the game, when only about 1% of players have even been shot at yet.............. kneejerking at its best

     

  17. 16 hours ago, Proxie said:

    First let me say I support PVP completely. But its gotta change and asap in DU. Right now PVP in DU is nothing more than griefing other players, for the sake of griefing. I've watched a few streams of people get destroyed today in PVP. In all 12 encounters I saw, they were all dead before they knew what was happening. This is not fun. Fun PVP is a fight, where ships and skills are tested against one another. Someone wins and someone loses. The PVP moments I've seen and experienced in the game are not that at all. In all cases I've seen, PVP has been utterly one-sided and over in moments. There was so little opportunity for response, that I wouldn't even classify it as PVP at all.

     

    There's no way in DU to understand or become experienced in ship-to-ship combat other than PVP. The people who got into PVP before you are so much better, with ships so much more focused on your death, that there's no real ramp up. You just die, and then get set back days or weeks. And the only way to improve is to do it again. That's if it's consensual. You might just want to progress in your projects, and need copper. Too bad. You're now engaged in PVP. Oh - you didn't dedicate yourself to learning PVP? Reset 2 weeks. Reset 10 days.

    Nothing is engaging about this. It's so one-sided and bereft of interaction, it might as well be a bug or a glitch destroying your ship.

    This has to change. If it stays like this, DU will be catering to an extreme niche of people who aren't nominally there to make use of all the creative tools - but instead will min/max ships designed for the sole purpose of murdering other people as efficiently as possible. That's fun only for those people. There aren't enough of those people to support the success of an MMO. No one watches two weeks of work put into a ship build disappear in an instant and thinks, "this is so much fun!"

     

    Things that absolutely must be changed for the game to be successful.

    1. Weapon ranges needs to be reduced to no more than 2.5k. This forces all parties involved to have to actually fight each other in a proper battle.
    2. Weapon damage needs to be reduced by 75%. Right now it frankly doesn't matter what material you build your ship out of, because weapon damage is too high, and chews through everything. It makes building anything other than a layered box ship pointless.
    3. Space safe zone should be permanent and never removed for any reason. This will allow trade and civilization to grow. Players should not be forced into PVP if that's not what they are interested in.
    4. Planets in space safe zone should never have PVP either. For the same reasons as above. Players should not be forced into PVP if that's not what they are interested in. Having a single safe moon, is frankly a stupid idea. Lets put everyone to a moon, force them to deal with lag, over population, etc. Nope...people will legit just leave the game.
    5. Ship and Base shields need to be a thing. So players have proper defense.
    6. Ships moving over 10,000 should not be able to fire weapons.


    Unless some serious changes are made to PVP in DU. The game will not be successful. As the CEO of NQ has stated on many streams this is a civilization game, not a PVP game. The Devs need to start making players fully aware of this. Unregulated PVP will completely ruin the game we all want.

     

    Just look at what's happening now, players building walls at warp points to grief players using warp. This also needs to be fixed, and the players suspended for 30 days for doing it. NQ you need to draw a line in the sand when it comes to these issues now and set the place. 

    Way to kneejerk, going to dislocate something going off on one like that.  Also great that you have managed to come up with such a comprehensive overview of the problem from  your extensive experience on the subject...... oh no, you havent you have watched a bloody video.  Amazing how many people become experts on things from watching a single video,  generally find out they havent got a bloody clue what they are talking about.  To be honest I cant even be bothered to explain all over again what is wrong with this drivel. 

     

    Do you always pretend to be an expert in something you have zero first hand experience and suggest wide spread fundamental changes?  Or just in PC games

     

    Currently this game is 100% safe, you can get EVERYTHING from within safe zones, and then get a warp drive which means you can get EVERYWHERE ELSE without leaving safe zones.  PvP at the moment is nothing more than a place holder and 100% concensual (you actually have ZERO reason to enter pvp zone, EVER).   Also, only about 0.01% of the players base has ever been shot at.

     

    Infact going to rank this as the worst post since BETA launch, gg.

    (just so you know, 10 years in Eve is about par around here)

  18. 41 minutes ago, Emptiness said:

    Back in mah day, we rode horses to school and LIKED it!!!

    lol. Just because you had to back then doesn't mean it's a necessary or desirable gameplay element / experience.

    So you have no issue with people getting teleported around when they crash their ships, even getting teleports to other planets.  That is where the community should step in.  And yes it should be necessary to sort your own shit out when it goes wrong.  If you dont agree with that, one of us is going to leave unhappy. 

  19. 3 hours ago, joaocordeiro said:

    Like I'm really mad right now.(sorry in advanced)

     

    Apparently NQ removed respawn from stopping physics. (just like alt f4 does).

    Most of you will say "about time" and "your own fault for relaying on a bug"

     

    But that was the only thing preventing your AGG ship from falling to the ground when you respawn.

    Because of another bug AGG stops functioning if the playing controlling it respawns.

     

    Like how many years will we have to play with the damn AGG bug?

    Is it a DU 3.0 feature? Is it coming out in summer of 2050?

     

    Sure alt + f4 is an exploit. But until ppl don't relog in the sky at an impossible situation. Until AGGs don't stop working and fall. Until we don't sink into the ground because voxels don't render. Alt f4 is all we have to not rage quit the game......

    Have they removed crashing the game to stop your ship... lol brilliant, bet the forums were full of people lying about the 'game crashing' and getting teleported about.  Would like to point out, I had noticed ;)  and yeah, I 100% agree, fix AGG pls.  We have never used one because they are just too much hassle.

  20. 48 minutes ago, JohnnyTazer said:

    He sounds exactly like all the highsec miners in eve who go afk, want the isk and money and not to be ganked, and are fine alt tabbed to Netflix but cry when they die. They are a cancer to the game, no doubt I was aware some of those types of people would migrate to DU, haha.

    See THAT for me is the point, I afk all the time, shit I have done overnighters at 10k whilst I sleep (my route is pretty secure though).  If I get it wrong it is my fault an I suck it up, the same is something happens in game.  The other day we got back to our awesome base built into the sand to find it completely filled in, did we cry about it, no we said "shit we have had a landslide, best we get digging".  Man up, it is just pixels, you can make ANY part for your ship from stuff in the bloody ground FFS! I see people waiting for tickets for days for stuff that takes 30 minutes to mine and make.

    One of my favourite stories from alpha was Poljack and I going to space for the first time is shonky cockpit design he made that looked like a shit greenhouse (we even put decking and plants on the back).  We strapped engine to it and ended up in space, decided to fly to Thades to see the crater, ran out of fuel, ended up going to bed. Woke up, still had a hour to fly, crashed on the planet, 40 SU from the crater.  Mined for the stuff to build a speeder and fuel, it took ages.  Only to realise atmos didnt work....... ended up running 40 SU just to see the crater (took hours), mined some stuff and teleported home.  Happy days......  we even fatched the wrecked ship back and put it in a platform at our base, might even have the BP.  One for the Hawk museum.

  21. 22 minutes ago, JohnnyTazer said:

    I've heard rumors of many people getting teleports due to incompetence not server issues. Think NQ is just being extremely kind this month due to the very rocky beta launch.

    Sorry was some massive sarcasm in my comment, well aware. Mate it is a joke, I sit in discord support and it is loads of new players crying because 'their game crashed and they are stuck 40km from their ship and there poor hands are hurting so they couldnt possibly mine for scrap....." In three years never asked for a single teleport, lol  in alpha we once flew jetpacks 2SU in space to get to our space station after running out of fuel, took two hours with a rizla packet wedged in the key because you couldnt autorun, god damn it!  That is the adventure, this guy wants to sit at home in front of his tv with a pizza whilst stuff is delivered to him.

     

    Forgot to add..... kids...... country gone to the dogs..... etc

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