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Haunty

Alpha Team Vanguard
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  1. Like
    Haunty reacted to Warden in I would not want any human or alien AI in this game.   
    And fauna? I mean I'm just trying to imagine Conan Exiles, Minecraft etc. with no "critters" and similar at all.
     
    You could argue that it's not fully comparable because obviously, those worlds usually
     
    1) rely on classic servers with limited player slots and
    2) also intend to offer some sort of possible singleplayer or offline experience (not all, but many)
     
    So those might "need" it. While Dual Universe will aim for huge player numbers. I'd say "Yes, perhaps correct".
     
    I still think having environmental or local hazards such as fauna may be more interesting in the DU setting than not having that at all. I realize it's more work to design the creatures or whatever it may be, and then work to implement AI. But assuming it's not terribly impossible or hard in the given framework and assuming it is later possible because resources are freed up, it should be considered by the devs.
     
    I'm not talking about humanoid NPCs now, but creatures that may have developed on some worlds that would logically allow it. I wouldn't mind some humanoid NPCs either to simulate some of the background factions in DU or people from other Ark ships, though.
     
    TL;DR: I understand, it is no secret that the focus for DU appears to be on players, less so much on NPCs or even a potential "PVE" NPCs would bring. Then again, I would welcome certain critters and whatnot to spice things up on some planets. Having those doesn't hurt PVPers or anyone who doesn't mind an absence of NPCs or creatures. I'd say at the bottom line and on an abstract level, more people benefit or enjoy such potential adversaries than not having them.
     
    The only practical obstacle I see is the effort and time required to implement those things in the game, next to a potential "vision". I'd assume that eventually a point would come where core mechanics are in and where the devs can focus on other aspects, such as more content for players. And maybe even PVE content. You can leave out more complex adversaries like other humans (as NPCs). But creatures or other life forms might be nice.
     
     
  2. Like
    Haunty reacted to Hodgydot in Longest ive stayed up   
    In months. Game is super fun just digging around and chatting with people i find. Doesnt run perfect for me but buying rsm shortly to help! 
     
    Im hodgy and im an addict
  3. Like
    Haunty got a reaction from Lindwedler in Message 'CPU does not support AVX instruction set'   
    Curious how you got a 6 month old PC with a 10 year old CPU?
  4. Like
    Haunty reacted to TaxetTia in Sayin' hi   
    I am, IRL, a software jockey and economist. Gamer since the 70s (age betrayal). Second Life artist and designer, back in the day. Signed up today. Looking forward to hooking in and tooling up.
     
    See you round the single shard.
    TT.
  5. Like
    Haunty reacted to TheKupaRizu in CMDR KupaRizu, signing in!   
    Been following the progress of this game for quite some time now, decided to finally bite the bullet and pledge towards this amazing project! Hope to see you all out in Alpha 2!
  6. Like
    Haunty reacted to Circles in I would not want any human or alien AI in this game.   
    Maybe animals, maybe space beasts or big mythical worldly beasts. But AI as humans, or as ships or alien ships would really detract from the fact it's a single shard mmo that is ran by the players. I don't want to be running around seeing ships and people and being like "is that a person or an AI?" I always want to be like, oh... enemy ship approaching it's definitely a real person. Oh there's a guy walking alone in the desert, it's a real person! Not some random side quest npc or something dumb.

    Sorry to anyone who likes the idea of NPC's but they could only detract from this games ideas of single shard mmo.
  7. Like
    Haunty reacted to Peckem in I must be the oldest gamer in DU! Reply with your age and I'll let you know if you are older.   
    I am old. Very old for a gamer (Don't even ask!) but my son always gets me stuck into these new Sci-fi games. I got tired of Eve and Goonswarm after 5 years of play, and needed a new game. After writing 18 novels under my writing name - T. I. Wade, of which 9 of them are Hard Science Fiction, I decided playing games while I wait for Fame and Fortune was more fun. I enjoy the building and the real travel in this game. Thanks for reading.
  8. Like
    Haunty reacted to Blonde_Viking in intro of me   
    HI .. Norwegian, 45 years of age.
     Working in real life as a manager and an entrepreneur .. working far too much( what else is new ) 
    USing  DU as my reality escape
     
    discordauth:Z0rA1Cl27nmUD8TcO0pSLw5R0_mwPIb837rPobNT_iI=
  9. Like
    Haunty reacted to Akanixon in Happy New Year 2019   
    I want to take this moment to thank the community, everyone who is supporting this Dual Universe by putting hours into testing the previous pre Alpha and now the current Alpha 1 and especially NQ, for being such an open minded and creative developer.

    I hope you had a nice 2018 and as we in germany say "Ich wünsche euch eine guten Rutsch ins neue Jahr.".
  10. Like
    Haunty reacted to Sparx419 in Hey guys   
    Hello everyone, my name is Sparx but my friends call me Sparx, this is my first time here. I am not a bot the last time I checked and look forward to playing with all of you

  11. Like
    Haunty reacted to NQ-Nyzaltar in Can someone explain it to me?   
    Hi everyone,
     
    As an exceptional case, we are replying this topic, even if it’s closed, to avoid any misunderstanding. As an exceptional case, as the involved user has explicitly asked for public explanation and the customer support agrees with it, we are in a situation where both parties agree to make it public, so it doesn't break the confidentiality policy. We also want to share this as an example that things don't happen for no reason (and in the case of an error, we are ready to fix it).
     
    Just to put things in perspective:
    - Emtec3PL account wasn't suspended regarding the game (the account has never lost his rights to play the game when the time will come).
    - Emtec3PL account wasn't suspended on the forum and was still able to contact Community Managers in private.
    - Emtec3PL account was suspended on Customer Support side.
     
    The situation:
    - Emtec3PL pledged 1 euro as a symbolic donation during Kickstarter campaign (in which case it was clear it was a donation, with no rewards attached to it).
    - Emtec3PL pledged then an Iron Founder Pack after the Kickstarter campaign, which has been upgraded as a Silver Pack shortly after.
    - As explained in the news on our website here the access time, depending on the founder level, was pretty clear and self explanatory: 
    All Kickstarter Founder Backers get access at Alpha 1.  Post-Kickstarter Founder Backers get access at the earliest at Alpha 2. Emtec3PL becomes a Founder Backer after the Kickstarter campaign, first as an Iron Founder, than as a Silver Founder, so he's rightfully considered as a Post-Kickstarter Backer and will get access Alpha 2. Emtec3PL contested that fact and asked repeatedly to Customer Support for an access to Alpha 1. Novaquark Customer Support denied the request and explained why. The last answer from Emtec3PL to the Customer Support was the following:
     
    Emtec3PL sent this reply because he will have access to Alpha 2 (as planned), and not immediately (as he wanted). Obviously there was no possible discussion anymore, and as part of the process for harassment prevention, the account has been suspended on the customer support side. If Emtec3PL is willing to come back to a more constructive discussion, the account can be unsuspended.
     
    This example might be useful to put in light how we manage customer service here at Novaquark. Globally there are two schools of customer service:
     
    The old school: "Customer is king."
    This vision implies that no matter how the customer behaves, the customer service agent needs to endure and gives satisfaction to the customer. In our eyes, this way of doing things is relevant as long as customers and customer service agents behave with mutual respect.
     
    However, with internet promoting anonymity and online interaction, a growing number of customers started to consider mutual respect as being optional and/or lost focus that the customer service agent at the other end of the line is a human being, not a machine, and he/she is there to help, not to endure someone else's anger or frustration. Having daily customers being rude or threatening can damage a team morale, especially when rudeness or threat is undeserved. 
     
    Customer Support is not an outlet for customers to let their frustration run wild.
    It's a place to answer customer questions and help them when they have a technical issue.
    Some people would easily throw there: "Hey it's part of the job. If they can't handle it, they can find another job" or the famous “HTFU” (which is perfectly fine in a game where a part of the fun is to compete to see who is the toughest guy. It’s less fine when it applies to your real life where you can’t log out) Our answer to this is "No, it's not part of the job, unless it has been decided that way by the company. It's not up to the customer to decide this part." 
     
    At Novaquark we value Customer satisfaction as much as Employee well-being. 
    The reasons? We don't want the job of anyone becoming a chore because we aren’t interested in burnouts and high turnovers, and also because we are convinced that, having people less stressed and less harassed than the average in the industry will benefit indirectly to the Customers themselves. So we won't encourage negative behavior from some customers, quite the contrary, by applying consequences to this kind of behavior.
     
    To put it simply, we are following the other school: 
    "Customer is king... but even a king has its limits."
    We will always do our best to satisfy a customer as long as:
    - the request/demand is reasonable and motivated by common sense.
    - the request/demand is made in a respectful manner.
     
    Best Regards,
    Nyzaltar.
  12. Like
    Haunty got a reaction from Ben Fargo in Territory Unit abuse ideas, maybe   
    Players should know the risks of building in unsecure areas.
     
    I doubt placing a TU would change anything about the permissions on existing constructs, perhaps just prevent digging and the placement of new constructs. So they could disassemble and move out of there at least. The person claiming the territory should be responsible for removing other players by force also, not just by claiming the territory. And they should also be at risk of the player just destroying their territory unit.
     
    The only other issue I see in that situation:
    - Person claiming the territory finds the entrances to existing underground base and closes them off. Perhaps weapons could damage terrain enough to make a tunnel out, but should probably be much slower than normal digging tool.
  13. Like
    Haunty reacted to Ben Fargo in Territory Unit abuse ideas, maybe   
    I consider placing a territory unit the equivalent of registering a deed in real life, so knowing which tiles are owned should be public knowledge that anyone can just  by see by looking at the map.  I do know know about the rest of the world, but in Wisconsin, the government has an online map where someone can click on any parcel of land and see who owns it.   It would be unrealistic if the DU map did not show which territories were owned.
     
    Having the territory marked on the map will make hiding ineffective, but I think discouraging that will benefit the game.   I would prefer to have most structures out where everyone can see them, not buried underground.  If territory units are expensive, that will encourage players to join together to buy one, which is also good.
  14. Like
    Haunty reacted to Hades in Resurrection nodes/safe zone?   
    That's an interesting point.  People often overlook the fact that those griefers have the same benefits as those who do not grief ?
     
    A node with immunity could open up a LOT of opportunities for a griefer.  That's for sure.
     
    In the end, I agree with blaze.  The universe is going to be huge.  Depending on how scanners work and if you have a speedy enough ship, you can always stay out of reach of a pesky intruder
  15. Like
    Haunty reacted to 1stGenGamer in My name is 1stGenGamer and I'm a Gameaholic...   
    Greetings,
     
    Well, here I am. Ready to feed my need for survival, building and PvP. I had not heard of this project until New Genesis contacted me about it. I was immediately intrigued and excited. I got a EvE/Space Engineers vibe from the marketing and thought, "How the hell are they going to pull this off?" From the home page:
     
    "Continuous Single-Shard sandbox MMORPG taking place in a vast fully editable Sci-Fi universe" 
     
    Wow! that is a really ambitious goal that would be a nightmare to optimize not to mention the balance between PvP and PvE player expectations (which always leads to heated debates in the forums) but, the leadership is certainly competent. So I am extremely excited about getting involved and seeing this project mature.
     
  16. Like
    Haunty reacted to Akriom in New guy coming in   
    Hello everyone,
     
    A pleasure to finally be with you all.
     
    I've been follwoing this game for quite a while and can't wait to get my hands on it. I'm also an early kickstarter backer.
     
    Big fan of MMO's since the years 2000's, this project has me hyped nearly as much as you.
     
    A pleasure to meet you all.
  17. Like
    Haunty reacted to Gold Zephzellian in Good Day!   
    Hello! I am Gold Zephzellian. Pleasure to meet y'all!
  18. Like
    Haunty reacted to Rok in It begins!   
    o/ Greetings,
    I have participated in a few of the pre-alpha tests but I've mostly just been a lurker since I signed up. Just keeping tabs on progress and subscribed to the emails. I now hope to begin community participation. First step is getting moderator approval on the forums and authenticated on the discord! I hope to make some contributions to the Lua scripting community and plan to delve into the code asap! Glad to be here and hope to see you all in game!
    -Jim
  19. Like
    Haunty reacted to Lookii in It's time to join   
    Hi all, I finally got my Alpha access, so I will be joining you all now ?
  20. Like
    Haunty reacted to Ben Fargo in Territory Unit abuse ideas, maybe   
    I would never consider claiming land which was not claimed before grieving.  If some builds on a territory that has not been claimed, they should accept the risk of losing their constructs.  If someone is prudent, they would only build either on land they already own or where they have permission to build from the owner.  Letting players effectively claim land by building on it would defeat the purpose of the territory units.
  21. Like
    Haunty reacted to Napoleon in Hey all (plus weird story about how I found the game)   
    Hey all... I am already in love with this game
     
    Ok with that out of the way we can get to the meat of things,
    A little about me: I Hardcore EvE online player (Hoard Vanguard) I Love Mechanical Engineering/Take part in FRC (Team 6443) I Games I play, anything by Paradox, EvE, Space Engineers, BF5 I My hobbies are RC aircraft and CAD I I am still in HS so Im not gonna be online 24/7 like some of you guys lol I
     
    Now for what you all came for, The Story!
    Well the title may have been a little bit clickbaitly but I was just playing eve (half asleep) and in comms some guy (Pirate I think is his name (Nice fellow)) started talking about DU and how he was a Gold Founder (the 500$ one). No one was really interested until he started talking about what is was and oh my lord those comms sprung to life man like it seems like the perfect game Space engineers slammed with EvE online with everything sprinkled on top and baked in the good developer oven! So 7 People form that chat Literally bough the bronze pack then and there. I was a little bit hesitant (as everyone looking into a croundfunding game now-a-days should be tbh) tho but once I stated looking into the game I was so hooked, Good devs, Good progress, Great community. And a hour later I own the 120 $ pack so welp
     
    I cant wait to fly with you all!!! dm me if you want to group up, I think im gonna stand with BOO! o7
  22. Like
    Haunty got a reaction from AngelCake in Hello!   
    Welcome, to Dual Universe *Jurassic Park theme* ?
  23. Like
    Haunty reacted to CoreVamore in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Some people here assume I am a griefer when in fact I am a builder.
     
    Nanny systems can, and do, get worked around, and in the end can give a false sense of security. "The system said he was good then he killed me - or someone did...."
     
    I used to play Eve. I discovered that it's a tough game, not for the faint hearted. I wont get into super detail, but in it are three levels of space. High Security Space, Low Security Space, and Null Security Space. In High Security space there are space cops that come to help you out if you are attacked by any player. Players are marked by a system similar to what you are suggesting. So you would think that High Security space is the safest part of Eve. On the contrary its the most random and dangerous. I know this because I went to what some in Eve consider as the dangerous parts of Eve, Null Security Space. There I found organisations that protected and self policed their own patches of Null Sec. These orgs spread intel on who/what was in what systems - basically what was coming. Knowing this players could react in appropriate ways. Builders would get safe. Warriors would get into their attack ships to defend their turf etc.. In these situations corps marked other players/corps as either friend, neutrals, or enemies to be Killed On Sight (KOS). This way you knew who your friends were, for the most part anyway. (Always be a tad paranoid - it will help you survive)
     
    The bottom line is that even though having no cops, and where a nanny system became irrelevant, it was the safest part of Eve. I ended up viewing High Security space as the lawless one, the most random one, the one that could get you killed without provocation. In Null Security space you had a much better idea of friend, or foe.
     
    And....
     
    The upside was that all the big battles, all the major movement of players, resources, bases, etc happened in Null Sec space. Yes it was, in theory, the most dangerous space, it was also the most fun, the most engaging, the most challenging.
     
    Yes, battle fleets could show up, and due to their corps size, field ship after ship after ship to blow players and resources to the wind. And sometimes they did it for weeks and months. This type of thing could be done for by them for training, to lower your solar systems ability to fight back, sometimes for just shits n giggles. It wasnt really viewed as griefing (just annoying lol). You still learn how to live in such a situation. You adapt. You get better. And as a builder sometimes, just sometimes, you learn how to fight back.
     
    This can challenge you, Definitely! This can be a pain in the ass - most assuredly. This can bring you to tears (I never cried - honestly ).....
     
    But in the end its lots of fun, long time engagement, not just a game you play for a few weeks/months then drop. Thats one reason why Eve has survived as long as it has.
     
    So yea, I think the safe zones/sanctuary worlds that NQ is building into DU will be enough to keep people who want to be safe, safe. ('Criminals' have a right to be safe too. - keep in mind one persons terrorist is anothers freedom fighter.... ) Then there is excitement for those willing to take the risk, and get the rewards, by going outside of those zones. Knowing full well they may be attacked, but, with enough friends as backup, they will also know that if attacked they are perfectly free to fight back. Again, and again and again if need be. And yea, that can be scary. But there is nothing like charging into battle knowing you will likely die, lose your hard won ship that you probably built,
     
    but....
     
    your heart is racing, time slows, palms moisten, and at that point you realise "Shit - this is hell fun!" 
     
    Cheers
     
    CoreVamore
  24. Like
    Haunty reacted to CoreVamore in Universal standards, and how to encourage them.   
    I think it will boil down to the elements supplied by NQ, and the dynamic core sizes, and the LUA connections to/from elements, that will end up being the only 'standards', everything else will be in flux.
  25. Like
    Haunty reacted to CoreVamore in What is the ruling on Ships of other IP holders (disney, GW, etc)   
    What is ok today can be not ok tomorrow depending on a companies directors and lawyers....
     
    Much safer just to be original and breath freely.
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