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Haunty

Alpha Team Vanguard
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  1. Like
    Haunty reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Weekly Update - Nov 4th
     
    Apologies for the delay in my usual weekly update. A combination of real life work and a poor mood on Monday and Tuesday respectively restrained me from my usual posting.
     
    Four rescues during this testing period raises our Alpha 2 count up to 19 and our total rescues to 33.
     
    Haunty carried out the first two rescues to kickoff Friday. The first being a fuel run to the new spaceman @Emyrs1701 who encountered a few problems on their way back from Teoma and ran out of fuel. A two hour journey into the black void was all it took before they were on their way back home.
     
    With a fancy jetpack strapped to their back, players can effortlessly EVA around or in-between constructs, or just float off aimlessly into space as one @sadmandono accidentally did. Haunty was able to pick them up a few hours after their previous rescue and expedite a return to their craft. This concluded the days rescues 30 and 31.
     
    A mishap on Sunday afternoon found myself picking up @Madrummer after they also got separated from their construct in space. With the position I found them in on Alioth in relation to their construct all the way on the other side of the planet, I took an easier half orbital route around Alioth and expended a minimal amount of fuel to fly the short 2 SU distance where a successful recovery was made to conclude rescue 32.
     
    Finally, as the test was wrapping up on Monday morning, Annabella assisted a new player who got trapped in space (yes, this is possible) on a friends construct. After providing some more technical assistance, they were able to respawn back on Alioth, and so capped off rescue 33.
     
    -----
     
    On the second of this month, @Haunty claimed 6th place in a race hosted by the DICE organization in his construct named "Scrambulance" among . Congratulations for the great showing!
     
    This race started and ended on Alioth, and featured a checkpoint where racers had to land in a designated zone to get a secret number before returning back to the finish line to claim their place in the rankings. Reading in a correct secret number would cement their position among the pack of twenty. An incorrect number on the other hand...  nobody knows. 
     
    Three additional prizes were given out:
    The best looking ship which was a Halloween themed human skull created by @helvetian.  
    The best crash at the start / finish line was awarded to @Grimmethy.  
    A random prize was given out to @Dhara.  
     
    Congrats to everyone who was involved. The success of this event excites me greatly for the future.
     
    -----
     
    Aside from all this, I did put a small dent in my medium fuel transport after a bit of thoughtfulness. With some ingenuity I've been able to boost the fuel carrying capacity and even add on some storage room to boot. This particular construct, as mentioned in a previous post, has been sitting largely unfinished for months now, it's really about time I start working on it. 
     
    Still batting around an idea for that large fuel transporter I was talking about a few posts ago. I can't wait to start working on it.
     
    That's all for now, until next time, fly safe everyone!
     
    - DarkHorizon
  2. Like
    Haunty reacted to Lethys in Proposal: Standings and security status   
    see RDMS - every market owner can restrict orgs/players/groups/alliances to trade there and get equipment they need. Yes there are alts. Yes it's hard to block a griefer 100%. But it makes his life harder nonetheless. And he will we red to anyone living there anyway. Don't rly know what's not to understand here.
     
    elaborate. What holes? RDMS is there so you CAN micromanage everything if you want to - standings are ALWAYS  subject to change and need attention
     
    I come from EVE. 10k+ hours.
    Again, even if confined to one planet it's an arbitrary number which is superimposed on ppl just for playing the game. This system works in EVE because of sec status of systems, but will not work out that well in an open world, for reasons I stated.
    Sec status also doesn't protect anyone in EVE at any time. It's a bad system which gives the impression of doing smth good while in the end doesn't rly do anything at all.
     
    Yes NBSI/NPSI will be a common tactic - so what? RDMS -> set everyone to red -> done. Not much micromanaging involved...
    Depends on what you did or where you lived in EVE. I lived my whole career in a C5 with sC2/sC6 and we did police our whole chain. That's everyday business to bring stuff inside or sell. But mainly we did it for fun and shooting stuff.
    And this kind of thing won't be as prevailant in DU at first as it is in EVE too. Travel times are real. You can't fly from one planet to another one in minutes in the beginning. It takes hours. DU != eve in this regard and pvp will concentrate at certain points imho (like orbit, ground, later on at stargates and FTL-lane beacons)
     
    And it's the same in DU but for different reasons: griefing isn't easy around alioth imho and the griefer needs to work for it too.
    some certainly don't want them ingame but most players are fine with auto turrets as long as it's balanced and comes with drawbacks
     
    I still don't see any reason to implement such a system tbh - there is nothing to gain, but makes everything worse imho
  3. Like
    Haunty reacted to blazemonger in The main goal / deeper sense?   
    DU is a sandbox, there is no endgame and no rails.
    You make your own stories and your own purpose. The game will give you back what you put in.
     
    It's not "what can I do now", it is what do you want to do now and how do you want to do it. The choice is with you here, its not for the game to present these opportunities to you, you create them yourself.
  4. Like
    Haunty reacted to FireSoul in "Funny" story and introducing myself   
    Since I have been around here from the end of 2016 I might as well write a juicy introduction of myself now.
    Hello!
    and welcome to my minecraft youtube chan... wait wrong website.
    Well that was enough cringe don´t you think?
     
    Anyway. Funny story, well actually a pretty sad one when I think about it.
    Remember when Alpha 2 launched? Yeah me neither cause I totally missed it.
    NOW I read an email from NQ which I kinda ignored at that time where they welcomed me to the glorious launch of alpha 2.
    Obviously it´s my fault there.
    At least I have another 2-3 months to test it... if I have time besides my occasional work at weekends and university ofc.
    But thats another story!
     
    Anyway. Where were we? Yeah right I was about to introduce myself so I´ll keep that short and simple.
     
    Name: FireSoul (but you can call me Simon ^^)
    Gender: DID YOU JUST ASSUME...! jk
                   Male
    Age: 20
    What brought me here: The hell of a man @Will_i_craft
    Org: VMS (Vortrex Mining and Science, I know long name. Just call it VMS)
    Games: Tactical Shooter such as ARMA, CSGO 
                  Strategy games like Stellaris, Age of Empire, Medieval 2 TTW,...
                  and of course Sandbox games like Space Engineers or Minecraft.
    What I want to do ingame: Surely not mining ¯\_(ツ)_/¯, but transportation trading and marketing.
     
    Thats all I have to say ladies and gents!
     
    Cya in the Game or in the Forum!
     
     
  5. Like
    Haunty reacted to beamer91 in Hello   
    I have played very little but figured its about time to actually try and play a bit more since I have some time off of work. I guess I am suppose to make this post to help verify that I am indeed a human bean so I can get access to the discord nda channels and such.
  6. Like
    Haunty reacted to xeqzi0n in What's up ppls   
    Hei, hei, hallo.
    Making sure I'm a person and stuff. Nothing better to do while we're waiting for the servers to get back on + I suppose it's a good thing over all ?
    Hope everyone's hyped for the game, current state and future. 
     
    Cheers.
  7. Like
    Haunty reacted to Dansion in Hi   
    Hey Everybody,
     
    I'm Dansion my in-game name is the same.
     
    Love all kind of space games, from FTL to Eve Online to Stellaris.
     
    Hope to see you all in Dual Universe.
     
    Fly safe o/
     
  8. Like
    Haunty reacted to Marina Blackswan in Hello!   
    Girl from Scandinavia, EU. I am new but learning quickly.
     
    So far I like mining and I have been able to build a ship that went up to 3 kilometers. Then it crashed.?
     
    I am not good in fighting, so I rather enjoy peace time and safety.
  9. Like
    Haunty reacted to Analog Accuracy in Hello to the community!   
    I am new and just wanted to say "Hi!".
    I am looking forward to the upcoming Alpha, and hope to meet some of you and hopefully make new friends.
  10. Like
    Haunty reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Weekly Update - Sept 24th
     
     
    No Jack isn't back in DU form, but when speed is key and you need help ASAP, Eyes & Ears is here for you 24 hours a day (in the future!). It also happens that our 24th rescue so I thought all of this tied in real well with the video.  
     
    Testing started out fairly slow this go-around with me mostly working on coloring up a small construct from plain black to an assortment of red stripes, minor blue accents. All this ontop of a white base with black at the nose and tail of the construct, with a bit of a personal touch to make things hopefully recognizable to anyone familiar, yet subtlety different. My inspiration mostly came from US Coast Guard helicopters which you can view in the following images. 1 2
     
    For those of you that have seen it in person, the layout might be a bit funky, but it's all for weight distribution purposes, trust me! Still not sure if that's an actual thing, but my pre-alpha experiences were 'fun' enough to convince me that it is such.
     
    Rear Thrust > Passengers > Fuel > Vertical Engines > Cockpit
     
    I'd love to share a picture of this very simple construct (now colored!) but unfortnuately the NDA prevents me from doing such. Perhaps you should head on over and purchase a pack from NovaQuark if you're so intent to see it in person? 
     
    ----------
     
    Enough about me, lets get on with this weeks past two rescues:
     
    Our first Novean, @Pwnst4r found himself stuck on Thades. Still relatively new, a combination of inadequate vertical engines and fuel mismanagement led to their situation. While one of our rescuers was up to the job, their four hour journey would have proven too time consuming for me to accept. With my position being closer, I flew out with a supply of fuel and after a rougher than intended landing, Pwnst4r was off.
     
    The second Novean left Alioth but forgot to put space brakes on. Faced with crashing into their destination or force re-spawning, they choose the latter. This, however, left them unable to retrieve their ship from deep space. With no alternative and no one from NovaQuark on hand to handle the situation, a member of Eyes & Ears stepped up and flew the player out to their craft which secured our 24th rescue.
     
    ---------
     
    With regards to the upcoming race I have a few things I'd just like to mention real quick.
     
    @Kurock visited my place at District Lag 1 and we advanced further discussions previously had in Discord. For starters, the race will be a double sprint from Alioth, to a checkpoint on one of it's moons where racers will verify themselves through currently undisclosed means, then back again to the starting point. I've purposed the idea of Eyes & Ears setting up a fueling station, nothing too complex, just a couple dozen decorative fuel tanks. No convenience store or canopy and pumps like modern stations so racers will have a very easy time coming and going from this checkpoint without fear of crashing or landing unevenly.
     
    I have yet to decide if this station will be comprised of dispensers or if it will have an actual "pit crew" with which racers can refuel and repair at, it's something I'll be talking with the rest of the Eyes & Ears team about.. Some ideas were thrown around DICE about prizes for the player with the least damage to their construct. You know what that means, no uncontrolled descent through the atmosphere or crashing through the finish line. Considering the numbers I've seen thrown up from various organizations, potential winners have the chance to rake in several million quanta for top prizes. A bonus for a clean finish only sweetens the deal.
     
    @Haunty has thrown their hat in the ring and will be representing Eyes & Ears in a surprise twist that I had forgotten to mention last week. While Eyes & Ears as an organization isn't seeking fame or fortune with this event, we do seek more community involvement through in-game events such as this, alongside my weekly updates here in this thread.
     
    We wish him and all the other racers the best of luck and if you ever run out of fuel or scrap, you know who to call!
     
    ----------
     
    Finally a few brief things might be added onto the website. I'll discuss those with the team and let you all know when we're ready to present the changes.
     
    A slightly new logo might also be in the works! It's a minor addition to the current logo/banner but it's a change nonetheless. These will also be run by the team before presentation.
     
    That's all for now, until next time, fly safe everyone!
     
    - DarkHorizon
  11. Like
    Haunty reacted to Tygra_Khan in Greetings!   
    HI, new to Dual Universe, so, a bit lost and this is all a bit overwhelming.  I love Minecraft, No Man's Sky, and have played around in Empyrium Galactic Survival, and way too much Elite Dangerous, so, this game seems like a natural evolution.  Some of those games, I missed the early stages of development, so, to catch this so early is sorta cool.  
     
    Not sure how I want to play DU yet, the industry stuff sounded interesting, so, I might try my hand at that, or mining or exploring, I just started today, so, still getting my DU space legs.  (i.e. still looking at the "This Side Up" labels.)
     
    Anyway, I am likely going to look for a player group to join, I noticed a lot of them.  I am more a PvE type of person, but I am willing to lend a hand once I learn the ropes.  Once I figure things out, I will want to learn Lua, because that sounds interesting to be able to code these creations.   I've done similar stuff in Second Life with Mono, but that game had to many limitations to get things to do what I wanted.  I did build a cool 'auto-docking' platform, so, there was that.   It detected when you got close, activated landing lights, opened the bay doors, then, after you landed, turned on the internal lighting, closed the bay doors, and deactivated the security system and lowered the lift to the upper levels.   So, I am really interested in what I can do here.    So, once I learn Lua, and this game's variant of it, I am hoping to be of value to a group.
     
    Anyway, I guess that's enough for now to get started, so, Hello Dual Universe!
  12. Like
    Haunty reacted to Demmazi in Hello DU   
    I've contributed with full faith that this game will be the next evolution of MMO's. I'm so glad to join this community.
  13. Like
    Haunty reacted to Engira in Hello!   
    Greetings!
     
    I discovered DU a few weeks ago and I was excited to be able to back development, it looks like everything I've ever wanted in an MMO. I look forward to seeing you all in game!
  14. Like
    Haunty reacted to JackButcher in Hello Dual Universe   
    Hello all,
     
    My name is Benjamin and i am from Germany. I just pledged Dual Universe and want so say hello to everybody! With experience of other space games (Eve, Space Engineers, No Mans Sky, Star Citizen, Empyrion) i think Dual Universe is the next level so i am exited and really looking forwad!
     
     
    Cheers Benjamin
  15. Like
    Haunty got a reaction from killthrush in Regarding the bounty system   
    For me the main thing is how to prevent players from collecting their own bounties from a friend. Maybe if you could limit who can claim the bounty to specific individuals or orgs.
  16. Like
    Haunty got a reaction from Lethys in Proposal: Standings and security status   
    I think it will be pretty basic, we'll have the complete safe zones, and everything else open. Anyone is a potential threat. As long as new players understand this, they can act accordingly. We just need the option to tag individuals and orgs as friend or foe or default neutral.
     
    Security status doesn't work without infallible npc police and security zones. In total unsecure area you need to be able to aggro first to defend, otherwise the attacker can just bide their time knowing that if you attack first you get the security status hit. And a reputation system mechanic would be very abusable. A community/word-of-mouth reputation could be more reliable anyways since you'll know who is giving the reputation and can decide if you trust them.
     
  17. Like
    Haunty reacted to Lethys in Proposal: Standings and security status   
    why do ppl always want to copy EVE.... sounds like EVE 2.0 right there with -5/-10 .... ?
     
    NQ don't want to "add that". That's a player suggestion and NQ clearly doesn't want to have automated turrets in the sense of them being equal to a player operated one. 
     
     
    this isn't that hard either:
    - shoot everyone
    - shoot noone
    - shoot only ppl/orgs on my list
    - shoot everyone EXCEPT ppl on my list
    - shoot everyone not in my alliance
     
    give each a color for the org radar and you're pretty much done. everyone knows who he's dealing with. Grey contact? neutral. red. enemy. blue. org. Green. Alliance. Black. Alliance. And so on. Whatever. EZ. No need for standing -10 and -5 crap. If a player does smth wrong and that org wants him out of their turf: mark him as enemy. If he behaves and you trust him again, make him grey again. 
    Why introduce an easily abuseable system like in EVE - no need for that
     
    EDIT:
    oh and before anyone cries out in pain because "griefers!" - markets are run by players, so they will naturally block griefers to access those. Yes they can still use alts and everything freely to get what they need, but this isn't EVE. Griefers will have a very hard time here because ppl can actually block them from getting stuff the easy way.
     
     
  18. Like
    Haunty reacted to Tablefortwo in Long time listener   
    First time caller.

    Just dropping a line to say hello. I am a co-host of the Space Game Junkie Podcast. We had JC on episode 173. It was right after that episode and talking to him I backed the game. Still looking forward to this game and love following it!
  19. Like
    Haunty reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Weekly Update - Sept 2nd
     
    Another test come and gone, two more rescues this session makes for eight in Alpha 2, and 22 total. Eight rescues is a little over half the number of rescues we made in the entirety of Alpha 1 so I think that's a good sign that people are taking notice!  
     
    ----------
     
    @Haunty made their first rescue on record on Thursday, saving @Dejwid who had made their first trip to space and unfortunately (or fortunately depending on your perspective!) crashed on one of Alioths moons. A helpful hint: Equip some reverse thrusters, turn and burn, or equip some space brakes.
     
    The second rescue which was actually made earlier that day was more of an assist. I suspect most Noveans are equipped with radios in their suits, but what if you weren't? What if you left your only line of communication on your construct, and what if your construct was floating over a hundred meters in the air due to a sudden act of Lord JC? Luckily we don't live in this world yet and we can still communicate outside the game!
     
    While watching the chat, I noticed that @Furaites needed some help. Less than ten minutes and one trip half way around the planet later and after an admittedly rough landing (ended up on my side) because of the previous weeks tinkering, we had our Novean on a one way trip up to their construct. With nothing further needed, rescue 21 was a wrap.
     
    Aside from these rescues, testers may notice a small advertisement at each district now.
     
    ----------
     
    Outside the tests a minor addition has been made to our website.
     
    Normally after rescues are completed, rescuers will ask the former victim a few brief questions on how things went, along with any feedback they have for submission on our website on the Stats & Stories page. This process has been moved over to our website in the form of a new Feedback page. 
     
    I am also seriously considering a minor color change. Testers would probably note that black is an oft used color for most all of my constructs. I just love how it goes with almost any other color out there, it just looks nice in general IMO. A couple of downsides do exist in the fact that it can be hard to spot at night (maybe a good thing?) and is also very hard to spot in space. This impression of stealth may be misinterpreted which could be unduly provoking from an outsiders perspective.
     
    Partly inspired by the US Cost Guard as seen in the E&E banner, and suggested by one of the organizations members, I'm thinking of a renewed color scheme replacing black with a slightly dark shade of white, red and blue for accent colors, and black as a lesser trim option.
     
    This won't impact the background of the website as the current layout makes it easy to read in gamers dimly lit rooms. Links however may go from red to the more traditional blue while the white font color will not change.
     
    ----------
     
    Additionally last weeks feedback has been added to the website alongside this weeks feedback since both rescues were early on in the test. Thanks to all those that submitted their feedback which can be viewed on the Stats & Stories page.
     
     
    Finally, in more regrettable news, some of my hardware issues from earlier this month are back which means that I personally am out of commission as far as testing goes.
    Possible motherboard issue but I'm leaning more in the direction of the power supply. Throttlestop indicates PL1 in yellow under Core if that gives anyone any ideas, please discuss it with me via DM.
     
    Don't worry though, you can still find me on Discord both on Eyes & Ears Discord server and the Official DU Discord. Members of Eyes & Ears will still be conducting their rescues during tests like normal, just enter the 911 room in chat, or stick your head in our Discord and we will assist you the best we can.
     
    That's all for now, until next time, fly safe everyone!
     
    - DarkHorizon
     
  20. Like
    Haunty reacted to Xarnlen in Howdy Fellow space game addicts   
    So I guess this is my intro, I came to this game because I was not happy with the other big space games Eve / Elite&Dangerous and I thought it was time to give this a go. I have been keeping a eye on this because I like voxel based games and to boot it's a space sim. I am more of the explorer/builder type than combat player, I am getting too old for all that beat each other up type games.
     
    So I understand that one needs to introduce ones self to get access to the discord channel so here I doth introduce myself  ?
  21. Like
    Haunty reacted to Project_Icarus in Packing Up Constructs   
    Quick Idea here; a nanopack tool that allows you to 'pack up' a construct and place it in a linked container, store it all as a single unit (not separated into component elements, voxels, and etc), and then 'unpack' and deploy the construct when needed. NO fussing about dismantling it bit by bit. No messing with LUA configs and scripts when re-deploying it. Just a simple way to pick up, store, and place constructs with little effort.
     
    (Also, until docking works reliably this would be pretty useful)
     
     
     
  22. Like
    Haunty got a reaction from Abatos in Can we make very tall vertical ship   
    There are anti-gravity devices: https://www.dualthegame.com/en/news/2018/10/24/about-the-new-anti-gravity-devices/
     
  23. Like
    Haunty reacted to chrome_1 in Hello!   
    Hey, 
     
    My name is Chrome, and I'm looking forward to joining you all ASAP. Already pledged and in the process of downloading the game now!
  24. Like
    Haunty reacted to Gazelline in Hi   
    Hi,
     
    I am from the netherlands and just bought access to dual universe. I think the game looks very promising and I hope to have a lot of fun with it.
  25. Like
    Haunty reacted to Darq_Spektor in Greetings all! New to DU, old to EveOnline   
    Looking forward to industry, building, commerce and organization politics. 
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