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Novean-32184

Alpha Tester
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Everything posted by Novean-32184

  1. With HQ territory units being positioned as personal use only (as clearly seen in the devblog), why can players give full access to orgs on these tiles? This effectively creates an exploit which allows orgs to control/have access to massive numbers of tiles they only have to pay taxes on if they need to run industry or mine, going on the notion that orgs will "buy" access to these tiles or make it a requirement for their members to set rights for the org on these and/or have control over theior placement.
  2. With most of this happening in the permanent safezone, I think not. The changes Demeter brought makes it even less worth it for many to venture out as the rewards do not justify the risk if and when NQ eventually, maybe, get around to TW and planet side CvC combat. Not even expecting to see AvA for another 2-3 years..
  3. I'd say making a realtively minor change, with really not as much of an impact as you seem to want to imply, which may well retain paying customers.. Seems like a good idea to consider.
  4. It's a circular argument.. It's like you country's government requiring you to pay them so you are able to go to work to make money and then pay them.
  5. You can't mine or run industry on them when the taxes are due though.. But yeah, the excuse "just set them as HQ tiles" allready seems to be taking hold, even while it is meaningless and not valid in this case. So while you may not lose ownership, you still will not be able to generate the quanta needed to pay for them unless you go run missions all day long, which kind of defeats the purpose and makes DU a second job instead of a game. Well done NQ.. well done..
  6. Well, you now know how to work around this mess ..
  7. I never said NQ will not wipe, I am pretty sure they will. All I said (and all everyone in favor is saying) is that that wipe will be with blueprints and talent point sback in the pool. A full wipe like we have pre Balpha start will not happen again sure, and no one is asking for that, even when NQ seems to try very hard to generate that impression. A full wipe is something NQ will never be able to selll from the moment they started charging money for access..
  8. You need to set this in the RDMS for whoever owns the tile.. I pretty much saw nonsense like this coming the moment NQ brought in RDMS so I always added the ME tag to all of the ones I deployed so I could easily fix shit like this without the owner of the TU being required to actually be near it. I expect the person who wrote the original RDMS system may have left and whoever made this change really does not understand how RDMS works. An element should not have specific top level rights, you set access rights for elements with a composite tag. Specific access (and with it rights to use) for mining units on a construct should be set through a "mining units@ME" tag in the above example. Again, if you can ACCESS an element, you should be able to USE it. So yeah.. looks like your average inconsistent NQ rush job right here. Maybe @NQ-Deckard or @NQ-Sesch can provide clarification as to why this inconsistent behaviour for the RDMS system was implemented
  9. So I did test this and indeed. On a construct you personally do not own you can't mine on a tile you own unless you set the owner of the construct with mining rights. The construct determines the rights here, regardless of who owns it or who owns the mining unit You _must_ set up the ORG with rights to use a mining unit on the tile Which makes no sense as the rights shoudldetermine who is able to access the UNIT in the first place, not make it perform an ACTION If I can ACCESS the unit I should be able to USE it. If I have mining rights on a tile and access to a mining unit, I shoudl not need any further rights LOL
  10. So you placed a mining unit on a construct owned by an org which is on a tile owned by you? As the org legate, you shoudl have full rights to the org constructs and thus to the mining unit on the construct, as you own the tile, you should have full rights to minie on that tile. If this is about the fact that the mining unit is on the org construct, which makes the org (as owner of the construct) the actor needing rights to mine on the tile, Knowing NQ that would make perfect sense for them while it makes so sense to pretty much anyone else. The part that is off her eis that the mininung unit needs access to the tile and not the construct. So regardless of who owns the construct, who ever owns the mining unit need to be what determines the rights.. I am almost tempted to test this..
  11. Again, NQ never, not once, said there would not be a wipe. Feel free to prove me wrong.
  12. The never said they would not wipe again, not once. They said that they have no intention of doing a wipe, but will if they have no alternative. The damage to the game caused by many different exploits, including duplication of beta keys, configuration issues and lets not forget the massive wrecks exploit allowing many backers to gain warpdrives, scanners and more the first hours of the game after the full wipe a week before "Balpha" started. And so, NQ is trying to prevent a wipe and Demeter is a big part of that. But due to the damage done previously and the lack of action from NQ in these caes, Demeter is not going to solve a thing. Everyone can and should have their own thoughts on this, mine are that NQ has already decided to do at least one wipe close to release and is IMO clearly basing what they currently do on that internal fact. The server population is minimal, the few that will actually leave on a wipe will be _vastly_ outnumbered by those either coming back or seeing that as the perfect time to enter. The "long following" have mostly left for a number of reasons. The dedicated playerbase I can't see being large enough to sustain the viability of the game and so their relevance is not very high at best.
  13. I noticed NQ still did not fix the number entry on the org wallet too.. It's beyond silly.
  14. Well.. cheerio I guess.. and maybe "can I haz your stuff"?
  15. Of course it will, which is why a wipe where you get to keep blueprints and get yoru accrued talent point back to the pool is simply unavoidable as it is the only way to remove all the damage that has built up and clear the game of everything liked to beta key accounts. I expect that NQ will make an announcment a month or so prior to "release" which will be they will do a wipe in this way a week prior to release and deactivate all beta keys at that time as to give those on beta keys time to buy game time. Any "converted/extended" beta key account will remain active in the week prior to release.
  16. Posted 20 hours ago.. it's on page 4 of "announcements" Maybe it's time to do some housekeeping in there..
  17. I have always believe the purpose for DU was never to be a viable and sustainable game but a showcase for the server tech. Obviously, that plan failed pretty quickly so at that point all NQ had was DU.. and the rest as they say is history.
  18. NQ removed the number when they revamped the website but before beta the counter for created accounts was at about 45K or so. Not al those were active and had backer pledges though.. It wa sjust the total number of people who created an account. The only exact number we know is the kickstarter numbers.. I coudl see the total number of backers be around 20K with mopst having 1 beta key.. SO the game started with probably around 50K keys which makes the 3700 concurrent loging number very low indeed and yes, it fell off very quickly but NQ closed the API shortly after they found out we had access to this and there was an actual counter up on a webpage..
  19. I have a pretty good memopry and can recollect what was said on thse topics and all there was has been something along the lines of "we're looking in to how we can address this and will have more information shortly" which was well over a year ago. But please, do share where JC said this..
  20. What's up with the way overdone effects, why is there so much effect when I use the flatten tool to the point where I do not see what I am doing or where I am going. I spent a bit of time in game, but I just gave up trying to clear out my base. It's like you are in a steam room with zero visibility. NQ really needs to learn how to use effects and not treat them like a toy they need to show off instead of make it functional. And the fluorescent candy-coloured rocks everywhere make the game look very cheap.
  21. He actually never said that. He said that he understood what this meeant to backers and they woudl find a solution. After that NQ has not said a word about this and I expect they will try to stay quiet and hope no one will notice once backers start paying DAC and have lost (as of Demeter) 30% value off their packs.
  22. NQ left an API open which we found, it showed the number of players in game and the number of players in queue. You really think 3700 online players is high? it's a very low number for a game this scale. They'd need several multiples of that just to give the game a sense of being populated and busy. Back then any of the core markets would have many players visiting, general a dozen or two at least with the more popular m,arkets well above that. Now you'd be lucky to find 10-15 people at Market 6 when you go there.. .
  23. It's actually not unthinkable NQ expects to be able to sidestep the wipe question through their "work" in Demeter and are expecting this will make the remaining playerbase clean up for them. In their mind it may well be that the main reason for people discussing a wipe is the many constructs scattered all over, which really is just a minor consideration for most of us in favor of a wipe. NQ has shown to not come and talk to us on these things but just assume "this" is what "we" think and then over engineeer some "solution" to a non existing problem as a result.
  24. Because NQ loves to be "different" and does not make such considerations generally. Also, it is in NQ's DNA an dtheir profile to be overly cautious, so the idea they may think this creates room for them to make last second changes to the patch is IMO a very realistic one. The notion of releasing a big patch as the server goes down and a smaller hotfix, if needed, closer to completing deployment probably does not cross the minds of whoever calls this at NQ.
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