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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. Precisely the goal is that you cannot have too big a factory. This makes the costs of running the server fairer. Maybe with your industry at 2,000 machines you were taking up space for another 5 players. Now there will be the DAC system, you can subscribe 5 more accounts and actually pay what you consume in game resources. Industrial limitation was a must. The next will be the energy system for ships (or a capacity cost). I hope that with all this NQ will have achieved economic stability for their servers. Otherwise we can all say goodbye to the game.
  2. I will make the effort to bring the point of view of the PvP side: - No, the mass change does not change whether or not we can catch you at the exit of the safe zone. => Take a look at the VR "JUNKYARD SENTINELS", there are dozens of mission cargo caught before all these changes. We were already following heights in the atmosphere. Just take its trajectory and with math then wait for it further into space at his passage point. This was done dozens of times before gear changes. Transport missions are dead because no one wants to waste so many hours of their life in a multi-hour AFK transport gameplay mechanic. There are even now very few "pirate" who camp these missions. It is not profitable.
  3. Mining Unit and sale of massive T1 to bots. Several billion easily and without much effort. We'll do that at release and destroy the game economy again. As always NQ does not want to discuss these topics.
  4. Bug corrigé ? Cela fait longtemps que j'ai pas eu ce genre de problème. Je me souviens qu'a une époque le jeu se fermé car pas assez de débit internet en cas de du rase mote sur Alioth, j'avais une fibre 300Mb. Le jeu avait des pics de demande a 400 voir 500 Mb. Heureusement depuis le revamp des planétes plus jamais eu ce souci perso
  5. C'est une option a activer dans les graphismes pour la lumière
  6. I edited, it was late and I didn't pay attention to the bad translation.
  7. Fairly right. Since PvE players want to be treated like PvP players so much. I hope we will soon have a capacity cost for all PvE items. This will put an end to the ship with 50-engine and 300 adjustor, that has no reason to be in the game with respect to current gameplay loops and global balancing. When you make a ship, you have to make choices and sacrifices, having your ship op tier everywhere is a pain in the ass in terms of making it. Of course it could have some adjustments. Once the capacity cost is in place, the devs can downgrade the sizes of engines and other elements and give them more power.
  8. Please NQ we need more modifier nerfs. People don't seem to understand that a big 40KT freighter shouldn't turn faster than a 50Kg fighter.
  9. Ahhhh Dayz of good memories. Too bad they had a weak productive/competent dev team. I saw that they soon finished reimplementing quarterly update everything they had removed during their change of graphics engine x) Dayz personally I dropped it when they spread the players too much on the map and the BRs arrived. I imagine that I will have to turn more to tarkov. Finally, just to say that the interaction between players is essential in a game. If you never see anyone active and producing value in an MMO, it's problematic.
  10. Industrial gameplay does not exist. The industrialist who spends time in his industry once it is finished is a bad industrialist. - Take ore from mining units - sell half to the bot - lay the other half in the industry - take craft items from industry end of gameplay loop
  11. We could organize a day every year where all the safe zones disappear. We will call this day "the purge". The event will be named "Dual Universe Nightmare". -------------------------------------------------- Event 1: - Spawn asteroids (like those of Thades without resources on them) a few kilometers from each other, in an area of several dozen SU. At least a good million asteroids. Organize a treasure hunt in this area, loot box cores will be visible on the radar, but be careful, flying in a straight line directly on them could cause you to explode on an asteroid. This will be an event that highlights piloting skills. You can also open part of the area to PvP, with better quality rewards. -------------------------------------------------- Event 2: Same as event 1, but this time it will be in a totally pulverized planet. There will be plenty of debris to avoid and also an atmosphere. The playing area will be smaller, but with the speed limit in the atmosphere it should keep the game very interesting. Always a piloting event to avoid collisions with debris. ------------------------------------------ Event 3: Themed combat, with ship limiting and balancing. NQ spawns in an area of space several thousand SUs a facility where players have access to inexpensive small size XS or S combat ships. It will be balanced ships to fight against each other in terms of amount of engines, weapons, voxel. We can also imagine an NQ objective to destroy with these small ships: a station or a large L core (or even an NQ XL ship?) _____________________
  12. This reasoning makes no sense on a game like Dual Universe. You must take T4 and T5 out of the safe zones. There is no crush or obligation for you. You can buy T4 items and T5 produced by PvP players from the markets in the PvE area. You will have 3 totally safe planets to do your things. Now stop trying to prevent at all costs (even wishing you the death of the game with your words!) to prevent PvP players from having content in the PvP zone.
  13. Why allow auto warp again with Lua? Do you want to force players to only use railguns in PvP?
  14. It would be even more fun if there were gameplay possibilities other than storing more resources. When you want endgame PvP, it's neither more nor less than being able to put your ass in a PvP zone, build the industries reserved for the PvP zone on it (at least T4 and T5), build tax-free player markets in a zone of security managed by ourselves (and not Aphelia). In short, take advantage of the advantages that must be given by the choice to create a civilization in a new solar system. Unfortunately there is no mechanism that allows you to establish yourself permanently in a PvP zone. There is not even a pop up alert at the level of the organization, if the superlegate does not connect, you have to check every 24 hours manual if someone has activated the shield of a single core L. Imagine the weakness of the mechanics if you have to check all the cores of a space base which will include several dozen... And I'm not even talking about being able to dock a ship at this station, if you're not connected, the first guy passing by can destroy it. Core alien plasmas are regularly stored in the safe zone for use. Safe Zone everywhere and what 10 poor alien core in PvP that are just there so NQ can say "we put something down there". It's just a joke. Watch your reaction when a random player says they should remove all safe zones except Sanctuary. You all immediately take offense by yelling loudly. Well, that's the daily life of PvP players, there's EVERYTHING in the safe zone and nothing. This kind of proposal is just a reaction to the injustice of the situation in order to react. However I think we can live together, the removal of safes from outer planets is a good thing, Alioth / Madis and Thades are largely sufficient in planet. Adding some mechanics to fix T4 and T5 in zone PvP would also be a good thing. Even if it seems to take months or years to arrive. The game will certainly be dead before, because with only PvE it will not be able to fill its servers, we can always hope.
  15. Exactly, we're really left out, and PvE always wants to blame NQ failures on PvP players. Give us the possibility of having a spatial territory on which to land ships WITHOUT them being able to be destroyed when we are offline. It's outrageous that NQ put the shields on the stations but it doesn't protect anything but 1 poor space core.
  16. Precisely the pvp on the planets will bring back all the visual of the fights which is absent in the space part because we fight at 400 kilometers of distances. If NQ does all the new animations for PvP, it's precisely to prepare for its arrival on the atmosphere part. When the fights will be in close range 3 or 5 km) at much lower speeds then visual it will be much more impactful than the current PvP.
  17. Because a PvP player is a "complete" player compared to a PvE only player. Overall a PvE player does not bring much to the game: no interaction, he fills the servers with his shit which makes everyone lazy and costs NQ money unnecessarily. While PvP players also do all of these, often much more effectively, they also team up with other players on a daily basis (which is what an MMO is all about). In short, a PvP player often has a much better vision of the game as a whole than the few PvE militants for the closure of the game in 2 years for lack of players to finance the servers. => Besides, PvP players don't want PvE to have no place to do their stuff in the game. It's PvE that is massively racist towards PvP. You have a safe zone with 3 planets and several moons. Nobody wants to take it away from you. PvP only wants to have the outer rim planets open to PvP (as promised since the kickstarter phases of the game).
  18. Being able to temporarily stop the subscription is contrary to the marketing strategy. If the team closes the monthly payment to switch to a system with a reduction for a large commitment period, it is precisely to keep your funding during an update that you will have temporarily left the game. But it is not for me a bad calculation for the consumer from the moment when the DAC system will be integrated which will allow you again to benefit from a subscription to the month according to your desire. We are between those 2 periods so you want to be able to suspend your subscription. But these are not some things that NQ should allow you to do in my opinion. ------------------------------ And to come back to me. I come back to the game because I have my alpha tester account. I will also stay on it the months after the release thanks to my DAC reserve. Once this reserve is exhausted then I think we would be at a good stage to assess if NQ has done what is necessary for the game to live. (The only way to salvation is in my opinion the territory warfare and the PvP that goes with it, it's the only game mechanic that could give a boost to this one in the media twitch/youtube) If NQ gives me a reason to come and play regularly with ships that I build voxel by voxel then I will maintain my support for years to come. If they settle for a universe with no player interaction then it will be without me. And let's not be fooled if only the solo and selfish PVE builders are left, then the game will end before the end of 2023.
  19. Whether we are PvE or PvP we are bored anyway. The chests are very quickly all overflowing with resources and there is no activity. As soon as my interest returns for DU I build a new ship (it's very pleasant) and then well I return to play on another game. Because there is literally nothing to do on DU with my new ship. Not even a fast place to go to shoot stuff with the last gunship you made. Not even a transport mission where you will pilot your ship to slalom between nebulae and asteroids. Everything is bland and boring. There is no interaction between players. There is no end game apart from collecting resources to have more resources... Where is the territory control? Where are the markets and installation managed by the players?
  20. Just NQ don't care and don't listen to anything. Legion or not Legion. I could have written a big salty message but I'll just say that it's been months and months that we've been waiting for nothing but balances that consist of nothing more than changing data values. And we have nothing.
  21. 100% agree I will add that NQ didn't even go to the effort of forcing people to use firearms to break and loot the wrecks for exemple. This could have been a first step before asking for NPCs, destroy stationary and harmless targets is a good first user weapon experience. But even this NQ doesn't want to do it. So NPCs should not be dreamed of.
  22. Personally all these decorative elements could be removed from the game that I wouldn't mind. Buying items or wasting time manually repairing them I much prefer to ignore them.
  23. Hello, Please continue this video format. => A quick return to the Stasis part: Ok for the game vision to go grab a few ships with your stasis and let the bigger ships come and catch them after. However ! Please give us the tools to use these weapons! We need more radar range! Let the players anticipate the fights, know that we are being followed or be able to follow a ship... We badly need interaction.
  24. Yeah, it's just a bunch of embittered, self-absorbed gamers. Their game dies because NQ was never able to put anything in place to allow player interactions. Now they have to find culprits or villains to act out their pain. They miss more than on the board the last representative of their species who will come to treat the PvP players of terrorist and [filtered] IRL. And I think we've covered the classic PvE argument against PvP.
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