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Knight-Sevy

Alpha Tester
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Posts posted by Knight-Sevy

  1. 1 hour ago, CyberDay said:

    They will never be helpful. They want you to take 20+ people out with you to mine a pvp asteroid. Unfortunately PvP isn't even remotely close to fair or balanced. The aggressor has all of the power in most cases and there is no counter play to how most people fight. Its generally an S core with rails and/or cannons. With an alt in another seat with the stasis guns to make sure you have 0 chance in getting away. The whole thing might take 30 seconds to a few minutes depending on how your shield is tuned, but its just terrible. You can be on a roid sub 1 SU from the safe zone, get a ping that someone is in range, get back on you ship and start flying but because of how much damage is done so fast, your dead anyway. 

     

    There isn't much if any skill in the PvP, the guys like to act like it is, and will go crazy when you tell them there isn't. A good chunk of the "hard" work like keeping the correct distance, facing the right direction, etc is and can be done by lua. Sure there are a few open source pvp huds out there now, but nothing as good as the stuff they use. 

     

    They have all the good tiles, they have the numbers (they are the only ones still playing for the most part at this point). 

     

    It should be pretty obvious by the changes that keep being made that they have some pretty large sway for some reason in what patches come and the overall toxic nature is a fairly large reason why the new players we did get didn't really stay around.  People never want to take a L. Sure, some of the dudes in those orgs are not all that bad (VMMO) but their overall attitude is that they want to be #1, even if it ends up killing the game. 


    Did you really read the different messages above ?
     

    I explained that 2 or 3 players can easily succeed in a mining operation in PvP zone.
    There are people who even do this on their own.

    There are of course some strategy and ways to play to master, that's what I tried to develop in my answers.

    A pirate is often alone or in a duo. Of course if you are unlucky you can find more people but it's really very rare case. Because hunting on asteroids with more than 2 ships if you are not sure to have someone in front IT IS NOT PROFITABLE.

    You won't be able to survive 100% of your encounters.
    But if you try to play smart you will greatly reduce encountering a pirate.
    And if you play with a small group (2, 3 people or a little more) you have plenty to save the majority of your ships by sacrificing one. See your attacker run away and leave before friends come to him.

    People who say there is no skill in PvP are those who have never practiced it. YOU may not have skills because YOU ARE a bad pilot on Dual Universe. But this is not the case for everyone.

    Your ramblings on the Lua part clearly show your lack of competence in this area as well. You'd better shut up than talk nonsense.

    It's clearly not the PvP guys out to kill the game. NQ is doing all these nerfs to limit the possessions of wealth-hoarding safe zone players. The care bears are the first to blame.

    If we had territory warfare, cleary NQ would not have needed intervention with such a violent change in the economy.

  2. 19 hours ago, Pleione said:

    Multiple reports of over a 1000 scans being needed to find T2+...

     

    Safe zone Roids being mobbed by 26+ ships with 75 minutes left before being "Discovered" (during the weekday, weekends must be worse)

     

    High risk of being ganked if you try an mine other Roids with just a couple of people and no PVP protection pilots.

     

    Shields that don't protect you, just reduce the damage taken (? based on description ? Rather unclear about that)

     

    Mass based speed limits that guarantee a ganker can close on a loaded hauler. 

     

    Seems like we are forced to have someone man guns to fend off lone raiders, and hope that we can sting raiding packs before they inevitably kill us.

     

    Wondering if there is a Universe Patrol org that focuses on hunting down raiders and killing them, repeatedly???

     

    If so, what do their ships look like?  e.g.  Is there a difference between a ganker ship and a anti-ganker ship?

     

    and who is going to be left to build ship parts for the PVPers after they force us from the game for not being like them?


    Let me answer you again ^^

    Multiple reports of over a 1000 scans being needed to find T2+...
    - When the game was launched, I scanned several planets.
    I did about 50 scans on each (about 4h of scans). I stop after finding 3 flowers of T2 and 2 flowers of T3.
    There is a technique to learn to scan effectively.
    => Now it's easier: go next to a player's flower and scan next to it: you will find T2.

    Safe zone Roids being mobbed by 26+ ships with 75 minutes left before being "Discovered" (during the weekday, weekends must be worse)
    - They are safe zone asteroids: low risk = low reward

    High risk of being ganked if you try an mine other Roids with just a couple of people and no PVP protection pilots.
    - It's an MMO, with 2 or 3 players you can effectively defend yourself against a single pirate.
    Of course bad luck if you're on the same asteroids as an entire organization. But this scenario is very rare.
    The pirates are often all alone and in rare cases with 2. More people makes the hunt not profitable at all.

    Shields that don't protect you, just reduce the damage taken (? based on description ? Rather unclear about that)
    - Shields don't make you immortal.
    They can take a certain amount of damage and then deactivate.
    M shields have 5M HP, L shields 10M. You must also be present to correctly set the resistances according to the weapons that your opponent uses on you.
    To be invulnerable you would need to land a station and use a station shield. But be careful, enemies can come and besiege your construct and this will create a window of vulnerability.

    Mass based speed limits that guarantee a ganker can close on a loaded hauler. 
    - You need a mining ship and an escort.
    Or distribute the mining over several ships.

    Seems like we are forced to have someone man guns to fend off lone raiders, and hope that we can sting raiding packs before they inevitably kill us.
    - Arming yourself is indeed the best defense against a lone raider.
    Go out with your friends and with multiple ships, someone keeps an eye on the radar. If a threat arrives that you cannot fight: separate.
    They can't kill everyone.

    Wondering if there is a Universe Patrol org that focuses on hunting down raiders and killing them, repeatedly???
    - These people need to be funded by PvE players if they want to be protected.
    Legion (full PvP aliancy) was created because the totally PvE organizations of the old Ascendancy alliance did not wish to participate in the financing of the protection of their armed forces.

    If so, what do their ships look like?  e.g.  Is there a difference between a ganker ship and a anti-ganker ship?
    - PvP ships are almost all alike. You can come to the "SNS main Base" to see what a fleet looks like.
    Quickly: 6 S cannons, 4 L freight engines and the rest of the basic elements of a ship.
    Oh also we sell PvP Meta ship BPs in our showroom; VR: " SNS Showroom Public DSAT "
    https://du-creators.org/makers/SNS Sentinels/ship/Sabre

    and who is going to be left to build ship parts for the PVPers after they force us from the game for not being like them?
    - As a PvP group we have +500 mining units and we regularly farm on PvP asteroids.
    We have a very large industry from T1 to T4 which covers all of our needs.
    Large stocks of combat-ready ships, resources, ammunition and fuel. Even if we completely stopped mining and crafting, we would continue to be a threat in the PvP space for many months.
    The remaining PvP players will play against other PvP players who enjoy playing the game using all of the gameplay mechanics available to us.

    Have a nice day

  3. 16 hours ago, Pleione said:

    Appreciate the feedback, but please don't assume we are complete idiots despite our actions.


     

    Don't get me wrong, if I wanted to help you it was so that you realize that asteroids are profitable (really they are).

    The goal is to be able to kill you from time to time on it. Not all the time so you can keep wanting to come back: risk and reward.

    You would have had a good amount of ore and every once in a while I could have come and killed you.


     

    16 hours ago, Pleione said:

     

    No, it was not discovered.  When we landed we had something like 80 minutes before broadcast, but spent more time than that getting the 5 veins of ore.

     

    Yes, it had an S generator that was enabled.

     

    No, we are Roid hunters and did not have an extra person to leave behind to man guns (which would have made us PVPers) or to alert us the ship was under attack.

     

    No indication our ship was under attack until our linked container disappeared.    Yes, it had a resurrection node but without knowing it was being attacked, no indication to use it.

     

    Veins of T2+ ore were not close to the ship.

     

    3M for https://du-creators.org/makers/LiftOff/ship/Cyclops DSAS  Author has since lowered the BP price to 2M.

     

    Good point, we spotted Jago about 40km away.   Will have to start examining locations prior to flying to them if we ever attempt this again.  Right now Org is pretty much in a "F**K that..." mood, closing down one entire game loop.

     


    Let's resume:
     

    - If you discover an asteroid yourself DO NOT MINE IT
    Come back later to mine it or go to one that has already been discovered for a few days.
     

    - Don't stay that long, especially for your first outing
     

    - Thanks for the ship reference. It is a good ship to discover the asteroid but certainly not to mine on it (in the PvP zone). The DSAT is something you can leave at your base.
    It costs a good part of the price of the ship, it's heavy and bulky.
     

    - On the DSAT you have the indication to which planet is "related" the asteroid. The maximum spawn distance should be within 150 Su.

    Good luck for the next try

  4. 17 minutes ago, Jinxed said:

    "Knight" Sevi... it's even magically in the name... 

    Don't get sucked into the nickname.

    For many years I have been passionate about heroic fantasy (and I also do medieval re-enactment irl). So this "title" sounds better on this kind of game than here. But i'm lazy to change name for my virtual activities.

  5. 26 minutes ago, Daphne Jones said:

    I heard Legion got wiped out on an asteroid they were mining a couple of days ago, so I'd say it's not safe.

    The fight you are referring to appears to be the fleet fight that took place on a station with a shield planted by Lodestar.
     

    The server died before the fight really entered an interesting phase. The losses are more than limited compared to the number of ships involved.
     

    It's not just a mining ope gone wrong. But a fleets who to try to destroy / defend a station.

  6. 8 hours ago, Pleione said:

     

    As stated by a PVPer.  Just lost a 3M blueprint ship that took me over a week to build.  My org mate and I spent the better part of the day getting to a common Roid 500 SU out.  We were underground, with shields up, when an XS combat ship just landed next to us and blew it away, then flew it out - with 4 veins of copper and 1 of petalite.

     

    PVE'er:  At least a week, maybe two of effort (as is 80 work hours)

    PVP'er:  an hour or two

     

    This is balanced how?  Shields were up but of course shields are worthless.  Ship had a space radar but of course, 10000 years in the future, we don't have any ship to player communication to warn that someone else was coming.  Not that it likely would have helped.

    Sorry but it looks like you didn't really follow my recommendations that I wrote earlier in the thread.

    Maybe something wasn't clear and specific enough.
     

    You seem to have died in one of the most ridiculous ways possible. Your opponent only needed afk on this roid and pull out an XS core and a gun to kill you.
     

    => Was the asteroid you are going to already discovered?
    If yes, since when ?
    If it was you who discovered it, you shouldn't mine on it right away but come back later.
     

    - Did your ship have a powerful enough shield (at least a Shield Generator S) and a little shield voxel to be able to tank voxel ? (1,000m3 of steel does not cost that much)
     

    - Did you have a weapon to kill this XS vessel? an XS ship is not a big threat at all. A pair of S cannon even without talent would have got the better of him.
     

    - Do you use a resurrection node to quickly return to your ship in case of an attack ?
     

    - Try to mine close to your ship to hear attack sounds.

     

    - 3M seems to be a bit too big a budget. What was your ship? Was it really a full space ship ?

    - A 500 SU asteroid is not a "safe" or far away asteroid.
    He may have been 500su from you on Alioth. But only 20Su from Teoma or Jago. So a very close asteroid for a PvP to come watch it.

     

  7. Yes by doing piracy most of the time we only kill people who unfortunately don't really know how to play.
    It's very rare to catch someone with experience.
     

    And guess who makes tens of millions per trip?

    Experienced players with lots of Alt.

     

    A more capable radar system for space PvP is a necessity to balance things out.

    A guy playing alone but with 50 alt to fill many mission freighter should be able to get into trouble.

  8. 37 minutes ago, Aaron Cain said:

    Good PVP questions

    but while this game dies and an ovely abundant number of changes were pushed without thinking for PvP during beta Maybe NQ has bigger issues on their mind like: How to make DU fun again and why are all the players leaving?

    Why did we messup mining and industry so much as they were 2 of the 5 pillars, where are the othr 3 pillars going? and Can this game really run on PvP alone while we forgot that it would be a good thing some people actually build stuff and industry so there is something to actually do ingame...

     

    We have seem scrapped PvE features months after months for server load up to the point even the positive new players leave faster then we get a 1.x patch.

     

    Maybe i am woried for no reason but I am going to voxel a drain as thats where this is going to if we keep following this direction.

     

    If npc missions are the only way people get into pvp space, that says enough.


    Now that there are core aliens and wreck ships regularly appearing around the planets.
     

    I would have actually liked active ways to earn things in the game to appear.
     

    One of my big disappointments is the wreck system. It could have gotten people into the PvP space so much, it's an opportunity they missed.
     

    An area of "unmemorable ancient battle" 100 or 200 ships.
    Ships already "gray" and other "blue" to destroy.
    The players could have played the garbage collectors of space.


    unknown.png

    Of course all these wrecks would have had an element quantity with 0 hp or 1 alone.

    People could have looted the gray cores, but the blue ones would have had to destroy them. So come with weapons.

    In the containers of these wrecks we could have found schematic, ore, fuel and ammunition...

     

    Of course not too much. Maybe we could have had big bulky and heavy packages that should have been sold to Aphelia for a few million quanta.
     

    It could have been a fun play area.
    Full of gray and blue ship. Not sure if the blue is from a player pretending to be an abandoned shipwreck or if it's really a ghost ship.
    Having to return with heavy packages could have forced massive ships at low maximum speed to be exposed. Lots of interaction possible.
     

    I guess they can't do that kind of thing because NQ has issues that I don't know about.
    It is necessary to be able to:
    - Spawn ships with the core not destroyed
    - Spawn with content in containers
    - Spawn with destroyed elements
    - Be able to spawn a hundred in a bubble a few SU.
    - Make the area known (much like alien cores)
    - And certainly other stuff ...

  9. Yes armored ship in voxel T4 or more is a net waste of money and time on the game.

    They would get destroyed so easily by just one poor gunner cannon S circling around them.
     

    But we still use a good part of this ore to craft rare weapons. The stocks are not useless, then everything is found on the PvP asteroids.

  10. You will never be completely safe.

    But with a few basic recommendations, you can get by:
     

    - For your first outing use a small ship and tell yourself that you will die with it. It will force you to use some things that you can lose and since the mourning of this ship is already done, it will affect you less if it really happens.
     

    - Always to reduce the price of a possible loss, asteroids are in space, only go there with a complete spaceship (no hybrid/atmo ship). You can also use pieces that have already lost 1 life.
     

    - Do not be too greedy, limit your mining time.
     

    - Do the astroids 1 by 1. Looter => Go home
    Do not chain asteroids one after another.
     

    - Try not to take any road on the way back
     

    - Don't go to the biggest roid (exotic/rare)
     

    - You can discover a roid, but don't mine it, come back later in the week.
     

    - You can already go to an asteroid discovered several days ago.
     

    - Arm yourself and go there with friends

  11. You have said almost nothing for 1.1, I assume that it is an intermediate update and that the first real update will therefore be 1.2

    - Will the old planets be unlocked in game?
    - Will the core aliens finally be there?

    And 

    - Are we going to have balancing on PvP?

    For the launch of the game it was nice that mostly low cost S cores without voxel are viable in PvP, it will be interesting now that "end game" ships can join the game. The economy needs heavily armored multicrew L-type ships to start coming into combat.

    At the moment there are a lot of players getting caught by the pipe patrol in the PvP space. Teams of combat players should have other goals that are just as lucrative as killing mission freighters. The pressure risks being maintained for a little while.

  12. 24 hour mining unit cooldowns. NICE . please KEEP

    This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.

    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.

    In short, only advantages for the balancing of the game with these changes.

  13. This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.

    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.

    In short, only advantages for the balancing of the game with these changes.

  14. This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.

    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.

    In short, only advantages for the balancing of the game with these changes.

  15. This patch was really not expected.

    I really believed that NQ would still let their economy die through gameplay exploits/abuse.

    It's really good that this bug is fixed.

    Really I had given it up personally, but all this is very good for the balance of the game.

    There's going to be real interest in buying higher tier tiles.

  16. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225435.png

  17. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225259.png

  18. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225259.png

  19. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225435.png

  20. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225259.png

  21. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it.
     

    The community has been raising this issue for many months or years.
     

    Despite the consensus that some things need to be done: Nothing has been done.
     

    We have long been in a gloomy silence.
     

    I don't mean to insult the NQ devs, I know they work hard.
    We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP.
     

    We are in a voxel construction game!
     

    WE NEED TO USE VOXELS ON OUR SHIPS.
     

    Is it that hard to understand ?!

    IMG_20221109_225259.png

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