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Thainz

Alpha Tester
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  1. Like
    Thainz got a reaction from Ralgimanek in Robotic workforce and fatorys   
    This does make me wonder, why the lack of automation ability? Lets look at this from another perspective, real world vs dual universe. The real world did have lots of manual workers manning large machines individually but that was in the industrial age, where coal power was the main source of electricity and steam was the main work horse of factories. Dual universe is on a much grander level of existence, there are space ships for crying out loud! I do see the reason for limiting pvp AI but as far as workers go, I think that AI or at least automation/ drones should be allowed. In the United States we have issues with employment and wages. This is because of the automation in blue color jobs like manufacturing and mining. However these are jobs people want because they make money from them. In dual universe you will be paying a subscription fee every month to play the game. Now I must ask this question, why would people pay to play a game every month where they do menial tasks. the point of Dual universe as I see it is to make a economy, this economy does not rely on people getting resources, it depends on people playing the game, and trading among-st each other. having menial jobs will not encourage people to play the game. The end result will be no-mans sky, a huge universes with no players to inhabit it.  Lets now look at other games, first of all Planet Side 2. Why does this game work? It is free to play but pay to win, those who play for free are grunts in an army. Those who pay are commanders or especially powerful players. Shooting and fighting is much more fun than mining resources with no end in sight. Next game: Minecraft. this is a game that dual universe is often compared to. so what is the point of mine craft? once again automation. mods are created in mine craft to have an even higher ability to automate mining and resource production. The economy's in Dual universe should not be based on man power but instead ingenuity and automation. although LUA script is somewhat limited it is still powerful enough to make simple AI's and is most defiantly powerful enough to control autonomous robots and drones. I made a LUA AI that learned in 5 generations how to play tetris almost perfectly. And I have also made robots do simple tasks With LUA. 
     
    My final thought is that Automation will be what makes, or what breaks, the player count  in dual universe. 
  2. Like
    Thainz got a reaction from Cookie in Robotic workforce and fatorys   
    This does make me wonder, why the lack of automation ability? Lets look at this from another perspective, real world vs dual universe. The real world did have lots of manual workers manning large machines individually but that was in the industrial age, where coal power was the main source of electricity and steam was the main work horse of factories. Dual universe is on a much grander level of existence, there are space ships for crying out loud! I do see the reason for limiting pvp AI but as far as workers go, I think that AI or at least automation/ drones should be allowed. In the United States we have issues with employment and wages. This is because of the automation in blue color jobs like manufacturing and mining. However these are jobs people want because they make money from them. In dual universe you will be paying a subscription fee every month to play the game. Now I must ask this question, why would people pay to play a game every month where they do menial tasks. the point of Dual universe as I see it is to make a economy, this economy does not rely on people getting resources, it depends on people playing the game, and trading among-st each other. having menial jobs will not encourage people to play the game. The end result will be no-mans sky, a huge universes with no players to inhabit it.  Lets now look at other games, first of all Planet Side 2. Why does this game work? It is free to play but pay to win, those who play for free are grunts in an army. Those who pay are commanders or especially powerful players. Shooting and fighting is much more fun than mining resources with no end in sight. Next game: Minecraft. this is a game that dual universe is often compared to. so what is the point of mine craft? once again automation. mods are created in mine craft to have an even higher ability to automate mining and resource production. The economy's in Dual universe should not be based on man power but instead ingenuity and automation. although LUA script is somewhat limited it is still powerful enough to make simple AI's and is most defiantly powerful enough to control autonomous robots and drones. I made a LUA AI that learned in 5 generations how to play tetris almost perfectly. And I have also made robots do simple tasks With LUA. 
     
    My final thought is that Automation will be what makes, or what breaks, the player count  in dual universe. 
  3. Like
    Thainz reacted to Lethys in DevBlog - Feedback on New Engine and Ship Dynamics   
    Nice changes o7
     
    I especially love the antigrav generators with the pads, those will certainly be valuable and a prime target.
     
    Good to see this update and progress.
     
    Is there any new info on the servertech? Like new tests, Performance updates or else? (Besides the one servertech video in YouTube from years ago). I just think that ppl would be really interested how that works out so far
  4. Like
    Thainz got a reaction from Queejon in Advanced Building - CAD blueprint   
    I propose that a cad like software is put into the game so builders can build more advanced structures and ships. I think this should be done from a "cad bench" where the builder can use a cad program in game to make a blue print for a ship/structure. once the blue print is made a building robot (or robots) will then use materials to build the structure in the cad model. in the cad program the units will be in terms of Voxel size. for example if you put down a small core of 1 unit would be the side length of that core. As far as Parts, such as the core, motors... ect.. those could be elements that could be placed in the cad file as another part in an assembly. 
     
    Adding cad for building would make many much more interesting structures and would be another area for players to specialize in. although cad is relatively complicated, it is not difficult to learn,  and players who do not want to learn can still use the voxel system. Cad would be like LUA is, not all players can do it, but if you learn it you can do more. 
     
    As far as the difficulty and system load of a cad program, I imagine that it would not be that difficult. Onshape is an example of a low load server based cad program. It is simple and can be run off of chrome yet it is extremely powerful. 
     
    Limits can be put in place for size so a player cannot make a thousand super fine lines. In addition most elements in the game are 3d files so custom 3d files may be easy enough to render. 
     
    If not a full fleged cad program then possibly tools such as,  extrude, filet,  champ-fer, loft, and rotate would be nice and would add a lot.
     
  5. Like
    Thainz got a reaction from Kuritho in Bullnose Tool   
    I want basic cad tools!!! Even using a extremely basic in game cad would be awsome! Check out Onshape. It’s a simple cad program based on the cloud! You can run it off of chrome! Implementing this would be huge for bilders. As nq was saying you can specialize in a specific career so why can’t cad and building be a part of this. Cad is not difficult to lead but is extremely powerful tool. I would love to see nq implement this. 
  6. Like
    Thainz got a reaction from Kuritho in Bullnose Tool   
    Built this in Onshape and took only about an hour. 
  7. Like
    Thainz got a reaction from LittleJoe in Bullnose Tool   
    I want basic cad tools!!! Even using a extremely basic in game cad would be awsome! Check out Onshape. It’s a simple cad program based on the cloud! You can run it off of chrome! Implementing this would be huge for bilders. As nq was saying you can specialize in a specific career so why can’t cad and building be a part of this. Cad is not difficult to lead but is extremely powerful tool. I would love to see nq implement this. 
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