Jump to content

GraXXoR

Alpha Tester
  • Posts

    2059
  • Joined

  • Last visited

Posts posted by GraXXoR

  1. The fact that you can now safely and comfortably land on MP6, the only active market in the game, is basically end of days, as far as this game is concerned.

    🤣 I very, very much doubt this game has exceeded 1000 average players over any 24 hour period in total since the first month of release.

     

    No way the servers could handle four entire figures without falling over and choking.

  2. 18 hours ago, Pleione said:

     

    What's really sad is that I'm playing another pre-pre-alpha game (less than 500 invited) and we average 250ish people online at any time.  The devs chat with  us constantly, bug reports are acknowledged within a day, typically with a heartfelt "Thank you", suggestions are being implemented routinely, and acknowledged with thanks, they have a public bug tracking and public suggestion tracking system, and the team is a fraction of the size of Novaquark.


    Oof. that hurts... I'm currently just burning DACs until something happens or the game closes.
    Not interested in "investing" my limited time in this right now.


    Currently playing Satisfactory to ... ahem... satisfy... my desire to build factories... It's a lot of fun and was on sale for about $10... basically the cost of 20 days of Dual...

  3. A minimum of 1ℏ baseline per unit baked into any purchase order would make blanket scamming MUCH less profitable.

    putting an order for 10,000,000 of anything should cost the player at least 10,000,000 ℏ, IMO.


    It would still be possible to scam, but it would be far less prevalent.

    But now I'm going against my own advice and posting suggestions.

    ...which is about a useful as a knitted condom in these forums.

  4. Long post, executive summary (TLDR) at the bottom.

     

    Why don't they just do the same as they already do for dynamic constructs?

    I own a tile which I was given by an org member who was quitting.
    He signed the tile over to me and I got instant access to mining rights etc.
    What I didn't get was automatic access to his constructs.... I had to right click and acquire them. I think that took two weeks to count down. can't remember.


    Furthermore, there was a dynamic construct sitting on my tile which I still can't claim for another month or so, (it says 30 something days until abandoned)


    According to the quitting org member who gave me his tile, the dynamic construct belong(s/ed) to someone who quit a couple of months before he did.

    So once that timer counts down, I can claim his construct, too.

     

    So why not just use the current system?


    If you stop subscribing, someone can claim your old TU and you get sent a notification and wait for the handover timer to tick down (2 weeks?) After that, it becomes his or her tile anyway, so they can then request acquisition on all the dynamic structures (2 weeks, say) or static (pick something like, say, 2 months or thereabouts).
    In the meantime, they are in any case free to deploy mining units or harvest the territory since it is theirs.

     

    OTOH, if the tile stays unclaimed, then after 3 months, everything gets abandoned regardless.
     

     

    TLDR: Here is the executive summary of my post:
    Lots of people are quitting DU.

  5. Well, when I log in, I can’t even scroll back ten seconds. 
    Like I said, chat has no memory.

     

    To put it another way, only people’s clients keep a local record in RAM which is pretty much the definition of a *BAD IDEA(TM). Nothing is accessible by the player from the server. 

×
×
  • Create New...