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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. Ahhh... Alas, NQ forums; where sensible ideas come to die.
  2. Oh look another update... and another faucet debuff.. (sure it was broken, so fair enough... I guess) Anyone surprised? And what "improvements" did this one bring? [Mining Unit] Added mining and calibration time restrictions preventing them from being picked up and moved while active or recently calibrated or started when zero ore is remaining on the territory. Updated the ingame credits. Ah, NQ really pulling their finger out... Talk about full steam ahead development! Seriously breakneck, no holds barred, balls to the wall development speed I'm seeing post "release". Hack, with this incredible rate of development we might actually have a full game by 2034.
  3. Imma js gnna lev ths here... Why is the world so obsessed with hype and why can't NQ see this... The reason why the game is so good is that the people behind it learnt from their mistakes. they admitted to their failures and changed direction. This is something other companies could learn from but... unfortunately there are too few examples of that. I still hope that NQ can pull a(n) HG and revitalize the game..
  4. LOL.. sometimes a broken clock (me) IS right twice a day....
  5. Elite dangerous has an API that streams all in game data, any third-party tool can query that data and create Applications, information displays or other interactive elements based on that data. Some tools even create an HTML server based on the data so that you can access the data on your tablet via standard browser. The elite dangerous third-party ecosystem is truly remarkable.
  6. Me, too. Or is that two… lol. so imagine if everyone was claiming two, that’s 650 avatars. Knowing that some people have half a dozen alts means there could be less than 500 kickstarters/patrons who even bothered to log back in. still, we don’t know how many people didn’t get their STUs. I know one of my Alts just received it a few days ago and used it yesterday.
  7. server load. In a game with no loss mechanics, buildings and thus server load increase monotonically. At some point the cost per player will exceed income per player and another wipe will have to take place. Hampering construction with time gates will delay the inevitable.
  8. You misread it. Try it once more (admittedly I wrote “games” instead of “game”)
  9. I disagree. I believe there are already too few mechanics in this game. Scavenging should definitely be a thing. They could even play it like core overflow. Every day a certain number of cores become abandoned.
  10. Wow. Someone actually proposing several workable alternatives instead of just complaining. Incredible. any which way you cut it, those who have banked 5000000 liters of T1 may well strike it rich if they are online when the orders are refreshed.
  11. Have you deleted the cache? (top right debug settings on game login screen)
  12. @Aaaron I think the rule is 100m up, 5000m down. and build is limited to 1000m so several of our megastructure blueprints are no longer buildable. basically NQ lied to us when they said they would respect our efforts. still, I’m used to their lies by now.
  13. I think the fact that only 1300 sanctuary tiles have been claimed so far speaks volumes.
  14. The rate of post release updates is extremely disheartening. We're getting the tiniest of bug fixes trickling out when there should be a flurry of activity... Hello Games releases MASSIVE patches (sometimes weekly after a DLC drop) for NMS fixing dozens of bugs at a time, with a staff comprising about a dozen coders. And that's on top of constant, quartly MAJOR patches (I believe the latest patch is about the TWENTIETH major patch in six years. So that is between three and four truly major updates per year surrounded by bug fixes as and when needed. Compare that to this game where every time they release a new feature (and by feature, I mean remove a game mechanic), four other features break. Still, it only took them four years to release XS space fuel tanks, so at least they're on the ball there. LOL.
  15. Why are light brown wood voxels now the same dull nasty colour as brown wood voxels?
  16. I think that's the point. In NQ's mind, more time = more subs.
  17. I feel that, like the vast majority of non-flight-related features in Elite Dangerous still are, this games is basically placeholders stapled together with random off the shelf parts... Just look at how inconsistent everything is. In many places, the interface and mechanics look and feel like one of those generic Korean FTP iPad games... from about two decades ago. Shockingly bad consistency.
  18. Thx. yes. that's what happened to me. I got the "add time" error and went to activate a DAC and got the message.
  19. Pretty much sums up the last five years of my experience... As @Kezzle correctly pointed out above (on whom I'm sorry that I vented my frustration), I get logically that PGUP and PGDN shifts the voxels perpendicular to the surface but as soon as I think about the placement rather than the controls, I pretty much lose all sense of control and end up mashing the keys randomly until I find the axis I'm looking for... Repeat this 100 times for larger cuts and pastes and it's an exercise in frustration. I much prefer the way the precision voxel tool XYZ works.... Page Up and Page Down are always on the Z axis. It means we only have to juggle two axes. up is "away" from you, down is "toward" you, left and right do pretty much what they say on the can. I find I'm rarely confused by it. A voxel nudge tool using the same vertex nudge logic would be wonderful. @Kezzle My apologies for being a bit of a Tracy earlier on; my personal frustrations at the game should stay pointed at the game, not at other supporters. I'm really sorry!!!!
  20. I generally play this game without sound because, unlike other games, I find the sound design actually detracts from the experience... except the two pieces of music that occasionally play.
  21. calling people monkeys likely won't help your case. I'm extremely critical of NQ at times and sometimes allude to their work being "intern level" or having been performed by one of their staff's junior school kids... etc... But I try to stop short of calling NQ staff monkeys or other names... Just my personal opinion. We can sometimes get a bit overheated when talking something we feel strongly about.
  22. Yes please. This is one of the very few games that sounds better with the sound switched off.
  23. Projection, one of those buzzwords you’ve seen people try and use recently on t’ intertubes...
  24. I love that Stainless Steel is only slightly heavier than Aluminium... so cool. all those extra colours. LOL This game... <--> ...realsm.
  25. My alt got two weeks free for some reason, without even using a DAC. what was that all about?
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