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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. 6 hours ago, le_souriceau said:

    Actualy very good point made.

     

    DU definitly has this nasty "negative motivation" vibe because of semi-finite resources.

    Semi-finite?

    ...as in half-pregnant?

     

    ore is either finite or is not.

     

    It is absolutely finite. There are very few Pristine tiles left.  Meganodes are being auctioned at higher prices than before or are being silently and efficiently hollowed out by orgs with fleets of triple scanner ships. 
     

    market prices have bottomed out and we are currently in the golden age of expansion. 
     

    but this will not last. Drop into a random hex on Madis, say... Dig down 10 or 20 meters and bump your head through the voxels. You WILL see a filigree of tunnels, as if made by voracious termites burrowing into the world’s interior everywhere you look, eating it from the inside. 
     

    Remember: this game’s beta is still just 1/4 of a year old. And there isn’t even element destruction or widespread PvP yet. 

    There will have to be a renewable resource if NQ ever wants to see even any vestiges of a civilized world realized and not just have random abandoned factories and square slabs of cheap grey voxels dotted over an ugly, pockmarked surface every 1.2km. 
     

    And they can’t just keep adding solar systems or the ridiculous nomadic nature of the game’s insane rate of resource consumption and nomadic locust-like plague mentality will merely drive the population to thinner and thinner densities in a game where I can already play for a month on Sanctuary without meeting a single other player. Yes, actually a month, 6km from a market without seeing a single soul. 
     

    there needs to be an impetus to remain in any area for any length of time and if the new system(s) cause everyone to depart then this game will -as I’ve said many times before- just end up a hunter-gatherer, nomadic caravan simulator.   
     

    This is the game, after all, where you have to synthesize marble from limestone and coal and convert coal from underground into wood while trees sit intangibly on the surface and dig down through miles of sand to reach quartz from which to make glass. 

     

  2. On 11/19/2020 at 8:54 PM, CptLoRes said:

    Rockets in NQ is the engine equivalent of cement being T2 while carbon and iron materials are T1.

     

    The basic principle for a rocket egnine is orders of magnitude simpler then for example a jet engine, and orders of orders magnitude simpler then the fictional space engines in DU.

    My thoughts exactly. 

  3. On 11/17/2020 at 4:03 AM, XKentX said:

    <sarcasm>how do devs supposed to hold it with sub at only 6$/month when all the games are like 10-14$/month ? They compensate with bitcoin miner.</sarcasm>

    This was one of my suggestions when I melted my old 4770k/1080Ti rig with this game in early spring this year.  You could be sitting still and suddenly the cpu would spike to 100%...
    Strangely, when I removed all OCing from the 4770k the machine ran silently and I noticed no actual performance difference, even though temps went down from 95+ to about 65... which is why I suggested that they might be using all spare capacity for bitmining.

    I then made a slightly less tongue in cheek comment that they might be handing off physics or telemetry sanity checks by offloading server tasks to random clients' machines.
    This would explain why even in an empty area there is about a 1 second lag or even more between my main and alt account.

    p.s.


    I'm currently running 3900x and RTX3080 and when I set the graphics to 2160p the RTX3080 is maxing out at 100% and several threads of the CPU are at 100%, too.
    Thankfully, it's a Zotac, so it's still quiet, temps are in the low 70s and its still playable.


    And that's just when staring into emptiness.

    Considering the "quality" of the graphics, this makes no sense... Even Star Citizen has better frame rates. LOL

  4. Sees an Anderson Williams comment....

    Scrolls riiight on by... (already knows pretty much 90% of what he'll say...) Probably taking a dig at "carebears" or builders... 
    Hell, even DU voxelmancy and mining a supernode are more interesting.


    Speaking of voxelmancy and mining:

    Here is an anecdotal case I just experienced yesterday.

    I have spent about 10 hours building a medium core, light and efficient freighter for short range Alioth/Sanc duties.  6 hours of that, I swear, was just trying to neaten up the corners between two diagonal planes.

    We REALLY need some way to neatly reconcile two different surfaces in this game without magic and joss sticks!    
    The finicky stuff is just too cumbersome and apparently needs some kind of blood sacrifice (or mood altering chemicals) to achieve perfection.

    Speaking for myself (I don't like using "we" when I have no idea how others feel) It only takes one or two frustrations like this to put me in a sour mood... if I can't line up the vertices in this game between two different faces at odd angles, the whole construct looks pants and if I try and use the abomination that is the smooth tool, I end up with something that looks like a child's playdough creation.

    As for mining, the other elephant in the room...


    TO NQ:  Can anyone in your team honestly say that mining is going to become more sophisticated for the actual release?  And by sophisticated, I don't mean reducing the sensitivity of the angluar detector or making it slower. I mean actual new mechanics to make mining more engaging.

    Is there going to be anything that will make hexes actually valuable other than proximity to the Seven Eleven?

  5. On 11/17/2020 at 2:53 AM, NQ-Naunet said:


    To my understanding, the canopy glass elements that you all see in-game were meant to be available to players, but they suffered from severe collision issues which made them difficult to 'snap together' (especially the diagonal ones). We kept those specific designs for internal use only while we worked to resolve the collision problems, which is why they're present in-game as elements but players can't craft them... yet™. ;) 

     

    All they needed to do was make glass clear and disable glass-glass collision.  Let glassbe intangible to other glass. 
     

    Basically allow glass to overlap or be placed completely through other panes of glass and the problem goes away

     

    —-

     

    i stopped playing for a few months but just came back last week because I have built a new computer.  
     

    For me, it’s the few, nonsense decisions in the physics/chemistry of the crafting that gets me 

     

    concrete is T2


    building building materials as opposed to requirements for spacecraft building materials are insanely expensive. 
     

    T-zero building materials should be a thing. stone, rock, wood. Basically all the shit people used to build stuff with from the 20th Century BC should be mineable in open cast quarries. 
     

    glass should be craftable from sand. 
     

    mining coal for wood is just so, so stupid I’m inclined to use the r-word when I think about it. 
     

    seriously, just no!

    let us farm or plant renewable patches of land for wood harvestables. 
     

    you can harvest renewable iron, coal, aluminum, chrome, sodium and others but trees and flowers are not harvestable... ffs!! 
     

    Mining is an abomination.  

     

    but for me, one of the biggest wtf moments is:


    rockets are higher tier than Space engine....

     

    what the actual... fudge!!?!!

  6. Concrete is also T2. I’ve given up trying to reconcile all the ... stuff... chemistry that NQ come up with in this game. 
     

    I’ve said from the outset that 

     

    hover T1

    atmo T1

    rocket T2

    space T3

     

    Kergon type fuels (let’s call them K1-K4) should have been rocket fuel not space fuel and  X1-4 or even 8 or whatever Should have been Xeron and come in various tiers.  
     

    that would make rockets more usable and much much cheaper and space engines more pricey to operate. 

  7. And this is why bots are broken.  Sucking the few ores we actually have into oblivion.   If the ores found their way on the market again it wouldn’t be so bad... but they don’t. They just get devoured and disappear.  Basically creating a false inflationary pressure by injecting money into the system and making ores more valuable than they should be at this early point in time. 

  8. On 10/13/2020 at 9:09 AM, Emptiness said:

    Currently, mega industrialists with good crafting skills are crafting various intermediaries and voxels, and selling them to bot orders for a profit. For example: Basic components, connectors, screws, or pipes, or steel voxels / honeycomb. 
     

    ...


    TLDR: Good crafting skills lets you convert ore to parts and sell them to bot orders for crazy profits and also delete that ore from the game. Probably 20 million liters of t1 are being deleted per day, or more, and 500 million quanta added to the economy. Also, expect to see T1 ore prices rise to at least 35q per liter before people stop doing this.

    Seriously! Thanks for that tip. I’m off to get some... what was it? Iron and Carbon? I have an alt with L4 and L5 skills in all the T1 ores pures products and honeycomb. 

     

    cool...

     

  9. I just think the game assumes monitors will be 16x9 or wider...

     

    My monitor is actually an ancient 4K 16:10 monitor with 3200x2400 resolution. Even at that resolution the container boxes overlap. 

     

    It seems your 1440 width monitor has no unscaled “standard” 16:9 resolution associated with it. 
     

    it would need a vertical resolution of 810p (45 pixel bars top and bottom) to achieve a 16:9 ratio. 
     

    I don’t know if there is any software for Windows that would allow you to set up custom resolutions. 

  10. I’m the opposite. Our base is as thee North Pole of sanctuary and it was always completely dark and depressing. But sometime in the last week,  the sun has started to rise above the horizon. 
     

    im sure they haven’t implemented seasons , so it seems something with the lighting has changed.  
     

     

    also. No pictures. 

  11. I think element destruction beyond repair should be a thing...

    Two ideas I had were:

    1) There could be a salvage skill.. When you pick up a damaged item, instead of it being destroyed, a certain percentage of the value in elements/materials is recovered just like the recycler above.

    2) IMO this more nuanced version would be better.  XS and S sized T1 components can be recycled in the Nanopack as above, but with dynamic attributes now being a thing, there should be no reason why we shouldn't be able to pick up damaged and broken elements and take them back for salvage. Obviously, unless completely 100% broken (Dull red in repair view and not smoking), they won't stack in the container slots but we should still be able to pick them up at least.

    These could then be transported to the currently under-used recyclers which could turn them into a collection of elements or pure/product materials for reuse.

    In any case, as someone mentioned above there is definitely room for a decently detailed salvage skill tree, but it is contingent on NQ introducing a "damaged components cannot be repaired to 100%" or "destroyed components are actually destroyed" type rules.

    This would make salvaging a valid and tenable career path in game.  Personally, this is something I would love to do, since the Reclaimer is my favourite ship in Star Citizen.

  12. 2 hours ago, CaptRiker said:

    I'm planning on ditching my 5 yr old 5960x 8 core/X99 mobo for an amd 5950 16 c/32t. will double from memory form 32gig to 64gig.  and get a nice fast pci-e 4 ssd for boot (2-4 tb).

    I'll keep my intel 750 1.2tb pci-e card as a data drive.  will keep my evga xc ultra 2080ti rtx card.. spent way to much on it when they first come out to ditch it.

    5950 has no benefit for gaming the 5900 can sustain equal or higher clock speeds due to requiring less cooling. 
     

    So I presume you’ll also be using that rig for CAD or statistical modeling duties, 3D animation or something that requires a $800 cpu. 

     

  13. Yeah, Being in Tokyo, the downtime falls about an hour after work, just in time for me to finish eating.
     I've pretty much given up on this game for the time being.
    Between the server downtime and the bugs, I've hardly had any decent play time for more than two weeks.

    Also, being away from the game for such an extended period has meant that I've kind of cooled off. Like getting over an addiction. LOL
    Suddenly, I see just how much time I "wasted" on this game and kind of regret it, tbh...


    As an aside, the current bug I'm facing shows all containers as being empty, so I have to click on a slot where I think something is and move it over another slot to get them both to show up. I have to repeat this for every item in the container. Not fun.



     

  14. On 11/1/2020 at 1:06 AM, dumpeet said:

    So assuming it will be "released" in 2022, they missed the kickstarter timeline by 4 years. How embarrassing for their investors.

    IKR... If this a beta according to NQ, they'll likely "laugh" in 2021 if they actually finally reach beta quality. LOL

  15. On 10/31/2020 at 9:02 AM, Randazzo said:

    You're an angry little fella aren't you?

    Who? Dumpeet? LOL. Just being their usual chirpy self... Usually on point, but does not suffer fools... 
    This is their cheerful, happy-go-lucky face. You should see them when someone shits in their cornflakes.

  16. Ah, the old N-1 hiccup probably caused by 2s complement signed binary often has this issue.


    Whenever I build, the first thing I do is create a temporary frame that takes account of the discrepancy... I usually build the frame 1m or 2m smaller than the cube anyway (or more on an L cube) because you can guarantee that a year or two later you'll want to add an external light, an extruded logo or a deck with a plant pot on it. 

    When I do that, I always build a single row of voxels to the edge then delete 4 or 8 voxels on the "even" sides and 3 or 7 voxels on the "odd" side. The edges should then all line up with the 1m thicker guide markers. 

    Doing this tends to prevent nasty surprises two weeks into your build.

  17. any game with a real PVP component would have multiple signatures.

     

     

    "Real signatures"
    Surface Material reflectivity / absorption properties and other Visual signatures related to Crosssectional area 

    EM radiation from electronics and Active Radar on board /

    Thermal radiation from energy consumption / conversion (yeah, I know thermal it technically EM)

     

     

    Gamey signatures might be

     

    Cargo signatures from elements or materials on board

    AGG signatures those big blue disks must be pumping out something!

    Core signatures these cores must be damn powerful!

     

    pure sci fi signature

     

    Mass distortion signatures based on total mass of ship or mass compression signatures from the container technology

    Onboard gravity signatures if the ship has internal gravity

    Energy signatures mythical quantum fluctuations ala startrekWarp signatures again star trek
     

     

    any of these with measures and countermeasures would make the game more immersive and interesting and ship design would be more than just paste a multilayer cube around it.

     

     

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