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ShioriStein

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Posts posted by ShioriStein

  1. 3 minutes ago, 0something0 said:

    Yes, but we shouldn't be locked to 1 language. People should have the freedom of choice between different languages whether it be python, lua, c, etc-  its something thats touted so much in the community. 

     

    At least add assembly or something to makr our own interpreter.

    Well yeah i agree, people should have multi code and let's crash down the server . Umu DU still a game not a computer, i dont know how it will launch a code which need a strong computer to load it many time. I think it will hurt the server resource.

  2. The more it hard, the more it value lol. If you bad at combat, bad at building, bad at mining, bad at scaning, bad at pilot a ship, bad at manning a gun on ship, bad at trader, bad at commander, bad at 'follow a team', ... you may choose coder. The more hard code is, the more value of the coder :))

  3. 54 minutes ago, 0something0 said:

    I think that is false advertising(unless by "huge area to build in" you mean "huge area to build in that is unprotected to destruction"). The safezone might seem huge but when there are 1000s of players trying to take their own section of the safezone the amount of space that is actually useable won't be very large.

    Well that huge area are actually pretty big you know ? it can hold thousand of hexagon  territory size and each hexagon have each side is 1 Km mean it very huge . And also they are promise that the TU ( Territory Unit ) is very expensive, a solo / small group cant make it ( or can but will take long time to gather enough resource ) so it will be a huge safe area for builder, for anything you want. Also i think it can even hold 10000 player without the feeling of crowd.

  4. 2 hours ago, CoreVamore said:

    If I remember correctly the devs have for a while now indicated that there will be several other discoverable safe zones around planet surfaces. The one around the arkship is to provide safety for newbies starting the game. As time rolls on other safe zones will be discovered, and areas will be claimed by orgs with the resources to do so.

    Nah, they just say in dev blog is that there will be a safe zone on Alioth  ( ASA ) and Moon Safe Area ( MSA ) and MSA will near the ASA .

    AND NQ had said that there will be Ark ship in other system and player have to discover it, once new Ark ship have been discovered, it will become a spawn location (like Ark Ship on Allioth ) mean that who new log in game have 2 option to choose which ASA to spawn. And also the new ASA will have MSA near it too.

    But to find another Ark ship i think it will TAKE TIME, we dont know how many yet but still maybe large amount of time to do so.

    I hope when a player discover another Ark Ship, there will be a monument or something to save the name of that player who has found it =]].

  5. 4 hours ago, DylTheRipper13 said:

    2. whens the next round of gold donations being accepted?

    Well if you donate from begining is gold backer, now it will be supporter pack but it should give you acess to Alpha and Beta stage.

    4 hours ago, DylTheRipper13 said:

    3. As I understand it, you can make permanent, automated defense systems for your territory. This is true yes?

    Yes we will have automate ... to some point ( it not good as player defend so dont hope about one man def base )  to defend your base.

  6. 45 minutes ago, Takao said:

    That would make the tiles around the Arkship extremely valuable: You can secure yourself resources without the risk of ever loosing it.

    The problem might be, that people will secure resources around the Arkship that way and new players won't be able to find resources for themselves, because they are already claimed.

    Well NQ has already said here:

    5 hours ago, NQ-Nyzaltar said:

    Arkship Secure Areas will also contain thousands of safe territories

    But like you say by the time it still might happen. I hope the TU will expensive like they have said that only Org ( or group of people ) can craft it .

    But in time ( several year maybe ?) maybe a massive org will abuse and have enough man power to claim a large area . So hope NQ will have limit how many territory an Org can claim in ASA .

  7. 22 minutes ago, MookMcMook said:

    Actually my personal preference is that Alioth becomes some sort of Eden Planet Wilderness for new players to explore a beautiful Virtual World unblemished by slag-heaps, corporate advertising and so on, with Coral Seas, Tropical Jungles, Alpine Mountains and all sorts of eventual ecosystem, meterological systems, Northern Lights, Eclipses, Rainbows and various numerous animal and plant species and so on.......... le sigh.

     

    Building being off-world on any number of dead planets.

    Well a very large ASA ( can hold 1000 + TU ) is enough for player to seeing everything they want.

  8. 41 minutes ago, NanoDot said:

    a 6000-ship battle

    Well this might be take DU a several years to get it. Because one ship need 2+ player to battle (not count fighter) amd a 6000 ship battle it will seem like more than 12000+ player will join it and wow, i LOVE to see that scene. (i hope that time come the CPU and server are already god like to handle those without drop fps :) )

  9. 10 minutes ago, Fins_T said:

    "Home" is different, though. Any proper "home" area / space is made in such a way other players can't just go in and mess it up. If they anyhow can - then it's not a home.

    It depend on player what is "home" for them. Some guy will like a home at HELL place because they like it or just for another reason, other prefer peaceful place.

    And you have a wrong meaning about home that it cant be mess by other, it cant be destroy ... A home is where you relax, rest and a place to come back it mean you have to defend it. If someone mess it, just force them go away or stop messing. If anyone want to destroy your home, you fight back. It is the reason for almost every conflict over the world, ones is want to destroy other home ( your country is include your home so you need to protect it for the sake of your home ) and ones  is defend their home.

  10. 58 minutes ago, Fins_T said:

    Admirable desire. However, please note that process of mining ores in real life on industrial scale - is highly sophisticated process which requires many skills. Similarly complex mining activities can be simulated in a game, and indeed sometimes were simulated in a few games, already (either intentionally or not).

     

    For example: mining in Ultima Online looks very boring and basic on the surface, however, there is a script language which allows to create relatively sophisticated mining scripts, which control one's character and mine ores without direct player control. Said scripts, with certain modifications, allow for rudimentary adaptations: the script reacts to certain events while running, and possibly adjusts behaviour of the character to produce more desirable result in the end. Such scripts were done by me over 15 years ago, and i imagine nowadays much more complex and challenging ways to do mining can be made, if so desired.

     

    I conclude that there are no "basic" activities. There are only basic implementations of specific systems which allow to have "basic" in-game activities, which some players decide to get involved with (and/or are forced to use, circa "grinding"). Pretty much everything can be made into mini-game, or even fully developed "game inside a game", if need be.

    Mining still boring but it is truly BASIC thing in DU. Why basic ... Because it is easy to do , just your hand, your mouse and LMB tada you are mining now. Also we all know well that, basic is the foundation for all other advanced thing. Well you can be good by the time when you train skill and make you good at becoming a miner.


    And well i dont even want to see the control with out direct control from player. Just like automation and this might be see as third program lmao.

    1 hour ago, Fins_T said:

    Said "adequate time" is not a solution, because often times attackers will use overwhelming force. This is seen time and time again in all games which allow to do so: raids often happen in a way defender(s) are unable to defend their assets even if they are fully aware of the raid, because of sheer numbers and/or strength of the attacking force.

    Only attack when you think you can win - This idea have everywhere from long time ago and still now. The "adequate time" is use for prepare and make it "a bit fair" for player. It is true that no players want to wake up or come home after work to see you base/property have gone because they raid your base while you offline, it give people RAGE and quit the game because it unfair for them. IF player be beaten when they are fully armed and ready it will give them less rage than because they know that their enemy beat them and how they beat , they will acknowledge their defeat because enemy is better than them.

    1 hour ago, Fins_T said:

    which assets can be put and remain 100% safe

    You have to do it yourself. Or you can create a safe and hide it in ASA zone where you dont worry about someone take it. Or someone might create a bank for safekeeping  or similar thing  so you can give your stuff there ( and hope that bank not get rob ).

    1 hour ago, Fins_T said:

    One important note that it is best when players have rich options which define who, how and when can see / interact with their assets.

    we got RDMS (Right & Duty Management System ) already, it will give they the right and also the duty.  RDMS

     

    1 hour ago, Fins_T said:

    So where's problem about that, you ask? The need to regularly check what's going on, that's the problem. In practice, it gets old real soon. When players feel they "must" check how things are going in their game regularly, it makes them feel as if it's not a game - but instead, a kind of a job. They often won't realize it themselves, but subconsiously, any such game will repel them. Worst thing about it: the more important for the person it is to ensure regular involvement with the game - the more he'd be repelled by it.

    Why i have to check what happen when they said that there will be a system that inform you via email or maybe API too when you got attack by enemy.

     

    1 hour ago, Fins_T said:

    So ask yourself: what happens if someone say goes to vacation? Or someone who got tough times at his job and must spend several days away from the game? School exams imminent? Sickness / hospital? Etc etc. In all such cases, players will know their assets are to remain unprotected. It won't make them happy.

    Well you know that normal (solo person ) cant got a TU (territory unit ) right ? NQ have said that it will COST too much for one man can get it and def it ( unless you buy it will RL money of course )

  11. 2 hours ago, Legolad said:

    I hope that one day you'll discover portals to a parallel universe in which creators can plan builds, gather resources, and bring those builds to life without fear of attack.

    Did you forgot the ASA zone and MSA too ? PvP is not allow there so you can build what ever you want there without the fear that your work will be destroy. It just that resource will be not high one, just common because this will create Risk and Reward system for player.

     

    2 hours ago, Legolad said:

    In this parallel universe, conflict would restricted to player-created constructs (arenas) which the creators build as PVP-enabled. This opens the possibility of player-created PVP games, on the ground or in space, on foot or in vehicles, using all the same tools you've already developed. The portals that allow players to move between these universes could even have a significant time-out to prevent PVP players from using them as an escape. Quidditch on Speeder Bikes anyone?

    Hmm because DU is "Rebuild Civilization together" so there will be some Org create City and other thing like space station. Those activity will be host by the ORg it self.

     

    3 hours ago, Legolad said:

    Hmmmm. Well, I guess this just isn't the game for me. 

    Well if you want a PURE BUILDING GAME like minecraft without conflict... well sure this game is not for you. But i do hope you will stay after the game official release. Just as i say the game have the no PvP or Offensive action zone already , it will create a place for you.

     

  12. 5 hours ago, Grimscale said:

    The one thing that bothers me is that, if I'm correct higher level resources are in pvp zones?

    Nope there is no PvP zone here, only no rule zone  which outside ArkShip Safezone. 
     

     

    5 hours ago, Grimscale said:

    If those resources are required to make end game or worse, mid game content then your forcing non pvp players to enter pvp.

    That is Risk and Reward. IF you want to be good you have to risk, or else you can choose safe way but it dont reward you too much. This encourage player to go on adventure, to do something not boring, to risk their life/property but they will get reward .
    You cant stay in safe zone (ASA ) for entire of the game and got good gear like those who go outside and risk their life.

     

    5 hours ago, Grimscale said:

    There trade value is usually very low. 

    it will follow Demand and Supply . Maybe a type of resource will be cheap during normal time but in crisis time ( like WAR , or economic crisis ) it will change very much.

  13. Hold on dude, we still in pre-Alpha remember but there is might some answer for you:

    On 1/27/2018 at 9:53 AM, Dr_Rhino55 said:

    Could you also make the planets more spaced out in systems, like in our own solar system, to make it so that the planets don't look like they are crossing orbital paths with each other? This would also give more room for people to build space stations and other things like that, and would also create the need for better warp drive systems to help people get to other planets, not just star systems, which could explode into a really big game market

    Dont worry the planet distance will sure is big enough for you to build a space station. Hmm did you watch this ? 

    It still in Pre-Alpha so they will put the distance a little close in order to test but according to this video, "close distance" but still big enough so when the game full release the distance will bigger then.

     

     

    On 1/27/2018 at 9:53 AM, Dr_Rhino55 said:

    Could you guys implement randomly generated rogue planets and stars,

    Well stars system will generate when the player get out the first system ( i dunno how will they get out but maybe by WARP DRIVER, FTL Driver ? but still it will be add in the later stage after release and it will be very EXPENSIVE so dont worry much about it ). But rogue planets i think wont, it will stress much for the server. They have add the function make planet spin but from i hear it cant move ( yeb another server stress ).

     

    15 hours ago, Dr_Rhino55 said:

    asteroid belts

    Yeb it already got in game , you can see from this video:


     

     

    On 1/27/2018 at 9:53 AM, Dr_Rhino55 said:

     Also (last one), can you make it so that we can fly to the star of the system that we are in? All of these changes and additions will make it a lot more realistic, if you want hints of realism in the game, and present players with features that cannot be found in many other games similar to this.

    Well this point i dont know, maybe they have say yet but they may add some "HEAT" damage ( just maybe , i dont know further, anyone ? if know tell me plz ) and burn you before you can get near the star ( but i doubt, find no point in fighting or go nearing the star ). But still pre-alpha and lot of under NDA (sad i'm not gold backer to join ) so just stay tune and wait for the new .

     

    On 1/27/2018 at 9:53 AM, Dr_Rhino55 said:

    And also could you make it so black holes are also generated?

    i doubt about it, But it cool to build a space station near a black hole . Massive war to gain the station seem so funny when some ship trap by black hole gravity and got destroy.

  14. Even it player driven but NQ also had said that if thing is going out of control they will interfere , they said very clear that it is sandbox/player driven but not a game for ruining and spreading chaos

  15. 4 minutes ago, MarrrV said:

    It would be a draw

    It would be draw if we only "pure physic strength" and no tatic :)(I wont say about how sharpshooter the gunner is ) but it is another factor anyway, in term of equipment if 2 both can standing and draw like that it mean yeah it balance now. Because all win or lose equipment still just a factor to it. 

  16. @MarrrV Okay i now know your think, and idea too. 

    You mean that if a gun and a shield, one man can create it but your idea is that that gun maybe take 0.5 hour to create but use it will cost your another 0.5 man hour, and with the shield it will cost you 1 man hour to create it but you seem dont loss thing when use it to defend again a gun right ? So 1 : 1 raito man hour put into 2 thing to againt each other is worth in time investment to it right ?

    Well sorry to misunderstand you, i just put another factor but dont realize you only talk about 'equipment' factor all the time now. Yeb i totally agree with you this point, time invenstment for each should balance.

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