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Wyndle

Alpha Tester
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Everything posted by Wyndle

  1. If it is not already enabled please consider allowing subscribing customers to participate in the free server via VR/Surrogate Pod, or a reskin thereof. There is potential for community guides, recruiting, player made tutorial tiles that survive wipes, and more. Edit: Perhaps have them only on markets and one player per stall at a time?
  2. Never played SC. Unless it has been removed in the past 6 months there are definitely belts in High Sec systems in Eve. Granted, the mining bots strip them clean on the regular but they are there. Eve does worse than DU for letting people know you are there (some exceptions) by having a solar system based local channel as opposed to ranged local. If the number of players in that channel changes it's time to run or do sweeps; or camps start buzzing to decloak the new arrival. The vultures know where to pick up the dummy that took the level 4 mission into one of many dead end low sec systems known for mission gankers. That isn't to say that Eve is better or worse as a game overall, but I'm not seeing Eve measure up to what you want in DU from it. I wasn't suggesting a change other than perspective with that post.
  3. Set autominer, strip base and lander for parts, then buy the rest of the needed parts to get off Haven.
  4. The year is 247,202 and humanity is about to make the greatest discovery since the advent of paint: food that walks around and eats vegetation. Quick, form a hunting party!
  5. Localization is something NQ is aware of but I have no clue where they are with addressing the issue(s).
  6. It may only be temporary for the website but permanently on Steam. If I knew that I was under 90 days from launch and Steam only players would likely skew towards month by month I would make the backend ready for 1 month subs and test it with returning Beta players just before launch. That's just me though, NQ may have other plans.
  7. Org mining comes to mind. One fuel efficient ship to hunt the rock, followed by a mining barge loaded with boxes and players. Barge would slow boat in the direction of the first way point and could opt to hit warp-to the instant the rock is spotted. We have a variation of mining lasers, but they are typically aimed at slower moving ships likely loaded with ore. Did I mention earlier that the barge could be loaded with weapons and smaller PvP ships? I know it isn't what you mean but I have been trying to get myself to think in terms of orgs rather than solo play. The described scenario could provide action for at least 3 pilots while 1 to an arbitrary number more players ride along anticipating action. Planning for PvE but prepped to defend.
  8. For the paranoid base builder: Maze entrance with rotating security codes (transponder/LUA combo) controlling ship entry and automatically parking you in your assigned pad.
  9. Just wait until we discover a solar system with two planets so far apart it takes an hour with a warp drive or a system with risk for warp between popular planets (PvPers and risk-on players would cherish?).
  10. @NQ - perhaps there could be an application process (registering tiles, event type, dates, etc) to get added into a new Mission category? @NQ - I would also like to see RDMS compliant tile-wide decorative objects of various scales. I would recommend it having a 5 minute timer before the object locks in place. The lock would take 1/2/6/12/etc hours to unlock to prevent too many updates. I am on the fence about suggesting they be collision objects unless they were systematically limited to prevent abuses. @NQ - Perhaps this is one way to re-use the code behind XL cores? Instead of placing an XL it links all selected cores and pools their health (attacking one gets the main pool of hp) and cannot be undone without destroying/abandoning the associated cores and all contents. Edit: It would not change the build volume(s) of the linked assets, just combine them as-is into a single asset, potentially even locking out build mode. @NQ-Deckard Edit: Now that the ideas have steeped for a while, a few more thoughts for @NQ without bumping the thread. I've been dancing around the phrase cash shop for a while, using it where NQ has previously (ex. STU). The tile wide decorative objects are an obvious fit in that category. It is clear that there is a market for both general decorations and theme/use specific objects. We should be able to have space decorations within a specified distance of an owned space core, including XXL screens and signs pwetty pwease? To be clear, I am suggesting that cash shop items behave the same as other in-game assets regarding ownership and the risks that entails. Sanctuary and safe space exist for several reasons; give us the pallet to really go to town on it. If someone takes a cash shop object (in use/not in nanopack) into non-safe it should be clear that it will be at their own risk. Regarding merging cores: perhaps a new category like "mega" core to keep the title XL core open for future use? This would be a good way to consolidate groups of cores all working for a single structure, be it a multi-core ship, space station, or massive paved static compound. I would even be for a long lock-out period where the associated cores cannot be modified or moved to ensure the conversion can be done during off-peak hours.
  11. I too would like to see a "permanent" belt of rocks. Perhaps when the tech is ready that can be the physical divide between safe and not safe for new solar systems. No belt, no safe zone other than Sanctuary if even that. Edit: If such a thing as a belt is used to divide safe/not it should span 80/20 with only 20% being in safe.
  12. Yes, this! I've already started an extra account to see ONE for myself and so far I have only seen one other of the statics in video.
  13. When Eve launched it was an entirely different online world. People born in the year Eve launched can legally drink in multiple countries now and everywhere within a few years. In the early 00's negative online reviews had less impact on algorithms putting stuff in front of people; most people didn't know how to find reviews (or that it could be part of a search term). I don't know the specifics of how Steam moderates reviews but I do know that trends get some weight. With bot farms in play it only takes one troll to seriously hurt a game. I'm sure Valve has tools to deal with some of the fake reviews but it may take time to find and fix, costing the affected game days or weeks of growth potential in the meantime. If NQ is in a make or break period and get slammed with repeated and/or distributed malicious review attacks it may not matter how good or bad the game really is. Oddly enough, the Steam service launched the same year as Eve. I'm pretty sure I played Eve long before I installed Steam. Stuff like this doesn't help either. Thanks for pointing it out DarkEvader; NQ has the opportunity to address it and similar issues prior to launch.
  14. I'm hoping this will not be too big of an ask. I was hoping that we could get easy access to elements and honeycomb for playing with building and PvP in the last days (weeks?) of Beta. It doesn't have to be a full-on creative mode but no complaint if it is. It could be something as simple as all basic/entry level elements being available at all markets for insanely cheap (like 10 quanta for XS size, 100 for S, etc). When I came back I had just enough quanta to get the parts to build my first M core ship and it was a horrible piecemeal of parts. I'd like to see what I could do with a proper assortment of parts and materials for an M or L core before getting reset. And fuels. Pretty ships need to be flown to partake in skirmishes. Let's unlock building so there will be no excuses for really pushing into PvP in the last stretch.
  15. I saw what looked like a chase akin to a weaponless dog fight in atmo but I don't recall seeing or hearing that it was confirmed. I don't think it would be unobtainable to expand the boundaries of dynamic v dynamic combat to within atmo but that isn't the same as NQ putting it in writing.
  16. They mentioned that other than the 5 planets at launch, the rest are likely to move. The odds that someone will plant a space core within the build box of a planet is astronomically low; pun intended.
  17. These moonlets may be an ideal place to "land" space only ships in static constructs. They have potential as dry docks for building space only ships. Just don't double jump, they look like they are still within the gravity well of the planet. The only time I landed on one to see if there was ore I had to push my jetpack to catch my ship before it hit atmo.
  18. I think that there are enough systems and play loops for this to function as an MMO. One thing that Eve didn't have to contend with that DU may face is Steam review brigades. It is possible for one troll to put the hurt on sales.
  19. Have you played Skyrim? By the time one gets to the taxi it is possible to craft gear so powerful the game will crash. That is all manual; DU has some automation baked in with LUA making any exploit potentially instantly worse. I have heard of that exploit but I don't know any details. From the description it seems easy to for 14 quadrillion quanta to be drained from bot systems.
  20. I believe the word exploit became synonymous with missions while I was away from the game, but numbers like that show it was worse than I heard.
  21. Is only temporary while they polish the new terrain system. We'll get all of the same planets back after they make them look and work better.
  22. I've been making a mental list of things to do early but listening to the stream put a few more items on the list. This shall be interesting.
  23. You still have an NQ account, you have the option to link your steam account from within the DU website.
  24. The safe zone killed the intended initial value of the STU and Haven finished it off. I can see a few ways for them to add value back to the STU as a distinct item. 1) Make Sanctuary tiles creative mode with actual commercial value (i.e. game rules allow real world sub-leasing/advertising) but the Sanctuary BPs can only be used on Sanctuary tiles. This would be legally complex and hard to accomplish without breaking other aspects of the game. I mention this not because it would be good but because it is possible. For those complaining about NQ using the Pioneer packs as a money grab, remember that it could be MUCH worse. 2) New solar systems have a slight chance of containing a Sanctuary planet/moon (preferably <= 20% of new systems) whereas everything else outside of the tri-planet safe zone is nothing but swim at your own risk. 3) Anchor point for player owned warp gates being on a Sanctuary tile ensures the other end is a safe zone or other similar effects to add value to Sanctuary tiles that does not have a current example in-game.
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