-
Posts
600 -
Joined
-
Last visited
Everything posted by Wyndle
-
You can find it in the various element lists in the build helper and click on it to highlight it.
-
It doesn't need to be center but there should be a visual distinction in the model to offer a plausible reason for the offset. As it stands the warp drive cumulatively wrecks the way ships handle when you add one. The ship center of mass does not return to the original orientation if you remove it meaning if placed and removed several times you will eventually need to despawn the entire ship or move all of your engines to one side to compensate. @NQ - Either fix warp drive center of mass or give us a confirmation protected single button "disassemble ship" option to compensate.
-
BUILD YOUR LEGACY NOW - discussion thread
Wyndle replied to NQ-Wanderer's topic in General Discussions
For all of NQ's vagueness I felt they were clear that it would be post launch for inclusion. The contest itself was a response to the community in the final stretch of prepping for the launch, or as some may call it; an afterthought. We are likely to hear something about this in the next week or two, even if it's just an announcement of an announcement that puts a deadline for the NQ staff to finalized their internal voting or however they're handling it. (@NQ - hint, set public deadlines for transparency. They can be moved if need be, but it would help your community get a better sense of activity other than patch notes and assurances that X hasn't been forgotten. It may even slightly reduce the number of questions about when something should happen with whatever the subject may be in addition to giving the community the ability to answer some of the questions that still come.) Edit: Post # 369! Woot. ...too bad edits don't count toward post count or I'd probably be at post # 639. -
Tips for getting started in DU, plus pro tips
Wyndle replied to CodeInfused's topic in General Discussions
We need a section of community pinned topics (in addition to fewer NQ pins). -
Another method for fast removal of voxels if you're wanting to completely remove the construct: Select Voxel tool (default 7 in build mode), click a voxel near the middle, hold (Left) CTRL and scroll up, then hit DEL key.
-
You may need this.
-
In their last live stream it was mentioned that there have been rehearsals for bringing the server up, so it probably was up on the 25th even if not available to the public.
-
Would you like to see mobile NPCs in the game?
Wyndle replied to aliensalmon's topic in General Discussions
The answer is not "no," but "not yet." The only functionality that a static or follow only NPC could add is already covered by other systems. That just leaves non-mobile NPCs with cosmetic value and follow only NPCs as pets (which are coming). -
I saw a YouTube video today talking about broken tutorials and menu overload causing him to walk away.
-
I think they may be catching on to us.
-
I wish you hadn't said that.
-
Hour 0: Queue a talent behind at least one pre-req. Queue Schematics. Get in landing pod, strip the brakes and airfoils upon landing and slap them on the speeder. Hop over to market to get space flight parts keeping the weight as low as possible (park close to door for repeat trips of build mode/market to min/max cargo cap based on parts purchased). Build the outpost and strip anything needed. Strip the speeder and remove the core (remove any dynamic properties), deploy core fresh and build tiny cargo ship to GTFO.
-
It could be interpreted by some as misrepresentative of the experience. More likely it is NQ cutting relatively safe corners where they can because they have a short deadline. Had I not said it on the forum would anyone who didn't play early Beta even be able to notice? Not likely. I'm sure a good lawyer could get in a few points in court but I doubt it would get anywhere near "total misrepresentation" status. I would so love to be a spectator at some of NQ's meetings where decisions like this are being made, well, until the inescapable nature of corporations triggered PTSD. This is a case where knowing some of what goes into the recipe makes my heart grow more fond of the individuals at NQ for getting this far with the weight of corporate crap on their backs.
-
Don't rely too much on what you see on the trial server. From what I could tell it appears to be a backup of early Beta before multiple fixes were applied, including some performance fixes.
-
Or it could be incorporated into the chat system, thus a limited range local voice with individual control over hearing/transmitting on that channel.
-
On a silver lining line of thinking; As long as the trial server is up and stable during that time it gives us geezers a chance to whoop, er, um, I mean teach the incoming steam players the basics that much longer.
-
PC VR support would be a nice little QoL feature. Or maybe just compatible with this mod?
-
Having played with a PC VR setup I can say that having first person view available in a ship is important. My ships are all manual flight after I almost forgot how due to over reliance on autopilot. @NQ -