-
Posts
2464 -
Joined
-
Last visited
Everything posted by CptLoRes
-
And that is totally fine. But have you noticed that while 'carebears' are generally fine with there being PvP in the game, PVP'ers are the ones loudly complaining about safe zones.
-
The problem with 'carebear' is that it is a derogatory term, and forcing people to PvP is just as disrespectful if not more so.
-
He could also be chasing a ghost ore, happened to me many times. Ore shows up on scanner, but all you find is a empty hole where someone else has mined it out and suddenly it no longer shows in the scanner.
-
That is not what I meant. I was just putting all the factors into one sentence. Slim (smaller hit chance and radar profile), lightweight for acceleration and maneuverability etc. The inertia matrix shown in the build tools, would suggest that maneuverability is already affected by where the CoM is. But the calculation of the CoM positon leaves much to be desired, and as far as I know there is no proper mass distribution in constructs.
-
I agree that the game needs both PvE and PvP. But at the same time, you know that a game like DU is about more then just Pv-something right?
-
Oh no all of the buildings are lopsided (continue reading)
CptLoRes replied to Galvius Orion's topic in General Discussions
.. and the huge stinking pile of technical debt just keeps growing. The problem with not fixing issues at the core of the game as early as possible, is that they get harder and harder to fix with time as you pile more and more functionality on top. -
That is why I am pushing for cross section affecting radar detection range, and relative speed between ships and not just distance alone also affecting hit ratio. A slim lightweight ship with higher acceleration and maneuverability, should be MUCH harder to hit then it is today. But all this aside, there is no arguing the fact that a cube/sphere is a very valid design in friction less space..
-
Oh no all of the buildings are lopsided (continue reading)
CptLoRes replied to Galvius Orion's topic in General Discussions
This is referred to as the N-1 bug, and has been there since day one. And according to NQ it is unfixable because of some technical limitation in their voxel implementation. -
When you look at the timeline for Elite, it is also clear that they did get a lot more done in 2 years of dev time.
-
Cross section should affect hit chance, and radar detection range. Relative speed and not just distance between ships should also be a thing that affect hit chance.
-
The cubes would be waiting at known checkpoint locations, not chase after racers. And ram a moving ship in space, now I know you are just trolling for a response so this will be my last reply..
-
Yes, I always prefer skill based events (ship design, navigation, piloting, inflight resource management) to random luck. And we all know some race participants would use org members with PvP cubes to hunt down race opponents.
-
Sorry can't really help you with your discord problem. And I don't really understand why discord is used like this. If you start with fresh eyes using the DU webpage as a starting point, it is really hard to know where to go for more up to date information. Especially since information is all over the place. Some on discord (if you have the patience to navigate through that disorganized mess, and check the right channels), some on twitter some in interviews etc. and if you are very lucky eventually it will trickle down to their official forum but usually not..
-
Because they want a race, not a lottery.
-
Sorry to break it to you all, but DU is fundamentally made to be a building game more then it is a PvP game. And the problem with building vs destroying is that when it takes 5 minutes to destroy months of work, builders leave the game.
-
Sorry for the off-topic here. The teleport change will cause some minor inconvenience to whales, but it will be much more problematic for normal players who are stuck with the containers on the construct they came flying in with.
-
What is more worrying to me is that while ugly and chaotic, the districts and tiles close around them are the only place where we currently have true spontaneous community gatherings in the game. The early (and ugly) beginnings of an emergent society if you will, just as JC has talked about from the very beginning. But even at the relatively small scale of clustering we have around districts (compared to the vision laid out by JC), the game can't handle it at all..
-
Separate market from districts, so that you no longer can teleport between markets.
-
Yeah... They just destroyed the entire District market dynamic in the typical NQ "fix the symptoms, not the cause" way of doing things. The number one selling point for this game was building large community settlements, space stations etc. So it is a bit ironic that the biggest problem with this game is that it can't handle more than a handful of players/constructs gathering before it breaks down.. I am pretty much at the point where I need to take a break from this game.
-
Official protest! to constitution on planet -> up to 1 km
CptLoRes replied to Emtec3PL's topic in General Discussions
There is this little thing called immersion that some people seek in games, that is totally ruined by those flat harsh icons floating all over the screen. -
Disappointed with Container Optimization Skill
CptLoRes replied to GraXXoR's topic in General Discussions
And all of it perfectly sound physics following the laws of conservation... err..