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Takao

Alpha Tester
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Posts posted by Takao

  1.  

    On 14.1.2018 at 1:09 PM, AvenioVespucci said:

    Anyways first and short question. Will we be able to build ground vehicles like any kind of cars, drilling cars and such?

    As Simon already sad, wheels are not planned in a short term. The only ground vehicle for the start will be hovercrafts.

    On 14.1.2018 at 1:09 PM, AvenioVespucci said:

    (What if the ressources of a planet go empty?)

    Then they got empty...

    This will take a very long time, because planets are big.

    On 14.1.2018 at 1:09 PM, AvenioVespucci said:

    There for I thought about a very tanky command ship which has somewhat of a "command-module" that provides the fleet commander a 3D or top view of the surrounding area. On this Map or view he can select targets which will be shown for the other fighter pilots in his fleets.

    There will be defintive no "magic 3rd person view" like in Eve.

    If there is one, then only via a camera drone that can be shut down or a 3rd person view where you can only see what your sensors can see.

    A 3D map of the sourrounding would indeed be very usefull, however this will also fall under the "no magic 3rd person view", so you will only see your ships if they transmit their location and you will only see enemy ships if your fleets sensors can detect them.

  2. Automatisms for building (and other game aspects) will not be part of the game. Dual Universe is not a single player game, it's multiplayer. If you can't build or afford a construct allone, then you will not be able to maintain it, too.

    They have, however, sad that a "construction mode" where you can design a construct without limitations is considered, but not a priority.

  3. 2 minutes ago, Lethys said:

    Yeah because large ships are made for killing smaller ones and not the same size as them.

    Well, not really.

    You don’t build a ship and then fit guns on it, you design a gun and then build the ship to fit them. 

    You also armour the the ship in a way, that it can withstand its on shells in some ranges, e.g. it can fight against itself.

    The bigger the gun, the bigger the ship needs to be to fit them.

    Hitsory has shown, that big ships are actually not that good in fighting a lot smaller vessels, because their guns may have problems sinking then, damaging them is way easier.

    See the sinking of the Bismarck, which showed that pretty good.

  4. 10 hours ago, Lethys said:

    Yeah because big guns are known to take down smaller fast ships with ease. 

    And that’s why you stick a lot small guns on your bigger ships, so that you can engage anything that is smaller then you, like ww1 and 2 ships also had („secondary armament“).

    In space this gets more complicated, because you move in a 3D space and not a 2D water plane so you will have to stick more guns insourcing ship, or live with blind zones.

    I really hope that a realistic shaped space ship, a cylinder with a cone in the front, will be the only valuable option for space ships ...

  5. If you are referring to the first question in the video:

    although it definitive sounds like they will create the entire universe before launch, it wouldn’t make much sense. I you can’t interact with a system at all, then why bother creating it?

    And although the planets are generated, you probably still need some time to fine tune them or add non-generated things to them.

     

    Scanning far distance planets will very most likely not reveal that much detailed information about that planet, so it might be enough for them to just generate them without fine tuning them.

  6. Every star system IS it's own map or rather "game object". Not every thing in the entire universe will measure it's distance only and always to the absolute zero point in the universe.

    However, those star systems themselfe have a distance towards other star systems. That's where the floating errors will start.

    Theoretically, you could just use non-floating numbers for the distances between star systems, but I'm not sure if that is possible in their single shart system.

  7. Voxels are very space efficient (storage wise) with around 0.5 bit per voxel and also planets will mostly generated, not designed, so they need only to store the changed voxels.

    The limit might be the double precision for the coordinates (the position of every object in the game), however I think will not reach that limit, because the universe size should be proportional to the number of players in game.

    And because you have whole planets to where you can walk in, you should need less universe then for example eve (theoretically).

  8. 5 minutes ago, ShioriStein said:

    Umu i think you mean said ?

    Yes  -.-

    5 minutes ago, ShioriStein said:

    But on the forum it say there also not automate, please read the link i give you .

    When you can only mine "with your hand", then you can't automate mining.

    You can build and program drones because you can control ships with Lua.

     

  9. @Felonu

    Oh ok, that of course would change a few things, I didn't understand it that way.

     

    I'm in general very skptical about the hacking mechanic and especially the identity thief thing. Why positive would this even bring to the game compared to the negative, especially when considering what you sad about the voice chat?

    The same with the whole "hack the weapon detection system" what was discussed earlier or implant hacking stuff. Just why?

    Beeing able to detect weapons or scanning the inventory of players / containers is in general very usefull, manipulating the scan result will produce way more problems and make things more complicated then it brings good features into the game, imo.

    When you can be SURE what a character is wearing, you can create arenes etc. without the risk that people are smuggling in weapons. You could also create "neutral" or "safe zones" where you are not allowed to bring in weapons.

    Of course you could just storm in, like when moving through a metal detector, but then people would know.

     

  10. 11 minutes ago, ShioriStein said:

    thank you but sadly it dont have sub and i'm bad at hearing english, even with people who their native language is english.

    He said that there will be no mining ships, so the wiki is not right about, that there are mining elements, except when they mean elements for your character (=faster mining for you, etc.).

     

    36 minutes ago, ShioriStein said:

    And you say why it not automate mining, yeb that is why i know you are 'solo' player who dont want to rely on other but on yourself. As i say NQ say that they dont want automate miner because it make the new player have no job because the people like you who only want to do all thing yourself, i bet if you can you will want to control a battle ship alone not with crew.

    I'm in a cooperation at the moment and I'm not a solo player. I stopped playing EvE only because my cooperation was in a position where I couldn't do much on my own (clan wars) and there wheren't many fleet actions.

    The problem that you need to get resources or money to build your ships is still there, even when in a corp.

    We will see how this will turn out.

     

    Quote

    So at the final i still surprise you got gold pledge.

    I bought the game because of the voxel building part and because you can actually do something with your construct, which is not only flying /moving around (= combat).

    I thought there would be PvE, let's see what the game will become, when it's released. I haven't regred buying it for know.

  11. That wiki is not official, where is the source for that claim?

     

    Also:

    Quote

    However, at a later time after the full game release, it is possible that other methods of mining will be introduced, such as specialized hand tools or even special elements.

     

  12. 1 hour ago, Felonu said:

    This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality.

    This is the least problem.

    Every character and constuct in game will have a unique ID (=number), because databases can process numbers for identification way better then Strings (=words) and are also unqiue, if you just counting up.

    Each player character in game is an object (programming term) which has that ID and a "displayed name" (and many other things which are not important here).

    Per default the displayed name will be your account name (the name that people see here on the forum), which is of course also stored in their database under your ID.

    When you now change your displayed name, you don't change your ID or account name and when you report someone, their ID or even an entire copy of the character object at that moment will be send alongside your report. That way they have all the information to clearly identify the real person behind the displayed name.

  13. @Felonu

    For me a "grind" is the repitition of a not fun process just for the sake of advancing through the game. If something is fun, then where is the problem of repeating it?

    Staring at the ground and holding left mouse is not fun (for me).

    Tryangulating ore deposits could be fun, couldn't tried it yet.

    If you can measure the distance between constructs precisly, you can build mining drones, as long as there are mining drills / laser for constructs, which I'm sure will be.

    So you would only need to manually mine at the beginning of your game, like in a survival game (at that stage it will most likely be a survival game for you...).

     

    And if you can build mining drones, you can build mining stations. More expensive and stationary, but can be protected better.

     

  14. I wouldn't call PvE boring all the time. It's not boring when you have a challenge. Because programming an AI that makes fighting it a challenge is really difficult, most of the time that challenge comes from the numbers of enemies or their healthbar -.-

    I don't think that DU can be successfull without any PvE, because where do you wan't to get all the recources for your ships that get destroyed because of PvP? Mining? That would be a grind.

  15. When they don't want a grind, they you need a way to gather / extract recources automatically. That doesn't necessarily mean get recources out of thin air, but that you can set up mining drills or automated quarrys, that gather recources you first need to locate.

  16. @ShioriStein So you are sponsoring your expensive ship for that? Cool, thank you for your generosity :)

    Besides that, like in eve, events will eventuell accrue naturally, because for example in a battle above a planet, destroyed ships fall onto the planet, etc.

    However I highly doubt, that those events are frequent or reach a lot of people, because why should you tell unknown people that you found a treasure?

     

  17. If you can only use the hacking skill to acces other peoples stuff after you have disabled ( = destroyed) the defences and especially the defence dome / shield, then you wouldn’t be able to abuse the skill, because all what it does is to give you the ability to loot electronic devices which you have already taken from other people. If you don’t have the required hacking skill, you would only be able to salvage those devices (reuse its parts, but not the whole thing) or you need more time to acces them.

     

    Using hacking in any form to overcome base defences, etc. is a very bad idea imo, because once you have the skill at a high level, you can just acces everything without any fight, especially when the target is low skill, which would make that skill more important than any fighting skill.

     

    Hacking npc devices is something completely different.

  18. What a bunch of bullshit, again.

    @ShioriStein if you have the time research his claims and you will find that they are wrong.

    The term hacking, in this context, is the process of overcoming the security of a system and therefore gaining acces to or control over it (partly or complete).

    Nobody can claim that you can’t hack an ai, because there is no ai at the moment and humanity just don’t know how it will work.

    If the ai is just software, then it is most likely hackable. If done correctly a computer (and the user) don’t know that it’s hacked or running injected software, the same would go for an ai, if it build like a operation system (which again, we don’t know if that would be the case).

    Do you know that you are acting in your own, free will? You will most likely say yes, but that’s not a proof ;) 

     

     

  19. When matter and anti-matter collide the released energy is equally to the in their mass stored energy (e = mc^2) which is significantly more than in fusion or fission. If that energy is unusable is another topic.

    The problem with anti-matter is that the storage is rather unpractical: You need a perfect vacuum and a strong magnetic field.

    Fusion reactors are unpractiacal for any smaller vehicle because you also need a very strong magnetic field and the minimum size should be much larger than any fission reactor. Also you need a huge amount of energy to power it up in the first place. Where do you wan't to get that energy? Store it in batteries? -> Unpractical.

  20. Mhm, for me it wouldn’t make much sense for a building system (space engineers or vocel) in eve, because it would totally break up the ship designs.

    What would make sense for me would be to „simply“ rebuild the game in a proper engine (it looks like the will use Unreal) and improve the netcode.

    If they include any form of building then maybe for space stations or bases on planets?

  21. I'm pretty sure the mechanics will work similar to Eve online:
    After, either you "declare" an attack on a base or destroy it's shield, that base gets invulnerable for a specific time (or rather it's invulnerable until a specific time, set up by the defenders) after which the base can be attacked, captured or destroyed.

    This allows the defenders to actually defend their base, because otherwise you would need player guards there 24/7, which isn't very nice.

     

    Alternative, if you could hide bases easily or set up strong defensive mechanism, possible including npc guards(?), you wouldn't need the mechanic above.

     

    In either way, this will be a very crucial mechanic to be done right.

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