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Bella_Astrum

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  1. Like
    Bella_Astrum reacted to ShadowLordAlpha in Agriculture,woodcutting etc in Dual Universe   
    I would like food to be a requirement as it is a whole industry and there will always be demand for it. Woodcutting and the others will be done with the nanoformer/forge as its done in the lore that way as i remember but it is there. It also adds a whole new strategic target for war as if they have no way to grow food they can not fight.
  2. Like
    Bella_Astrum reacted to Dhara in Hello!   
    Thanks Lady Astrum!  I'm excited to get started  
  3. Like
    Bella_Astrum got a reaction from Dhara in Hello!   
    It's awesome to see Dhara here, I know from the other voxel game she's an adventurous and prolific builder. Good times ahead!
  4. Like
    Bella_Astrum reacted to Dhara in Hello!   
    Thanks for the warm welcome everyone!
  5. Like
    Bella_Astrum reacted to Dhara in Hello!   
    I've been hanging around for a couple of days and thought it was time I popped in to say Hi!  I just joined up with the new C.O.P.S. organization and am very excited about the game.   
     
    I've done quite a bit of voxel building in another game and have found I have a great passion (obsession) for it.  I can't wait to get started building in this world too!  I love everything I have read about this game so far and I hope that this game turns out to be all it can be.  The potential is simply amazing.
     
    Looking forward to meeting you all!
  6. Like
    Bella_Astrum reacted to Velenka in UFO: Unity - Freedom - Order   
    Very cool. Excellent work on the acronym! :D
  7. Like
    Bella_Astrum got a reaction from Hollow in UFO: Unity - Freedom - Order   
    Cool write-up Kiklix. Very engaging and detailed. Really sums up what I seek in a guild. Family feeling, with help and co-operation, but with enough freedom to do what you want, when you want, and even fly your own flag if you wish.
     
    Sounds cool to me!
     

  8. Like
    Bella_Astrum got a reaction from Kiklix in DevBlog: Community Portal goes live!   
    This is a very good start, love it. 
  9. Like
    Bella_Astrum reacted to Kiklix in UFO: Unity - Freedom - Order   
    Like Lady Astrum said. We are all free spirits. I will most likely make my own organization to reside in this one. I know for me, its like redundent, but I like my freedom even within the organization I am starting.
  10. Like
    Bella_Astrum got a reaction from Kiklix in UFO: Unity - Freedom - Order   
    Greetings fellow COPS mates!
     
    As Captain Kiklix here said, we're an umbrella organisation with smaller ones within, such as my Astrum Enterprises. I'm a free spirit, but I also like a good tight-knit group of friends who love to build, explore, and make the most of their gaming experience, who you can rely on for friendly comradeship in times of need.
     
    edited for name change.
  11. Like
    Bella_Astrum reacted to Kiklix in UFO: Unity - Freedom - Order   
    COPS - COALITION OF PIRATES & SMUGGLERS  The arkships landed. We woke anew, scared, unsure. Groups formed, factions aligned. Power corrupted. For all the efforts to save our species, the millenia we traveled, we reverted almost instantly back to that old human nature. Not even extinction could change our habits, our instinct.   We have all been there. Watching and witnessing the mega-corporations metastasize and feed off the livelihood of the less fortunate. Class warfare, poverty, slavery...being forced to work by some clown sitting at the top of his ivory tower barking commands. I’ve had enough of it, most likely so have you. It’s time to break from those chains and live a free life. It ain’t easy, ain’t too much glory, but it’s honest (for the most part) and fair.  We are a coalition, a collaboration,  a consortum, a conspiracy, a communion,  a clan, a crew, a club, a confederation, a confederacy collecting cohorts connected, conjoined, combining efforts to be a free people, free from tyrany, terror and autocrats. We are mostly smugglers making our way, some of us might be pirates but we ain’t all bad. We got a few mercs hanging around (dont let them fool ya, hearts of gold), and I think that gal over there is a mensa architect.        WHAT IT'S LIKE:   Ever want to pilot the Millenium Falcon? Ever dream to have a crew who works together like Firefly? You want to be that solo guy who searches for bounties like Boba Fett and his Slave I? This is how we dream to play and we intend to play this way. However Dual may require efforts from a  larger group. If this is true, we just want to have a system in place so that people can come together to fullfill their visions. We want solo play, but under the safety net of a larger organization.   We want you to fly your own flags. You can join under the COPS name, or create your own organization and fly as an alliance, heck I might be doign the same.
        THE BREAKDOWN:   • Enrollment: Some will get invited, some will inquire. If you want to be part of a free alliance just ask.
    • Primary language: English and gibberish.
    • Timezone: Only mega corps keep up with time.
    • Goal:  Solo or co-op gameplay within a larger group. We all like to do our own thing, but somtimes you need to be part of something larger or you will get left behind.  
    COPS is an organization created and designed to bring together like minded people who prefer to play solo without constraints of typical guild requirements (be here on X day, at Y time to raid Z...ya its tiresome).  We realize people have limited time to play and that real life takes place first. That being said, Dual Universe looks like this might be a game where cooperation and collaberation are keys to success. If we find this to be true, there might be more expected collaborative gamplay required. We don’t want to force anything on anyone, but just ask people to step up if it is required to do so.  In the end it’s not about making a large guild rich, its about making sure your needs are met, our mutal needs are met. We endevor to create an enviroment where co-op game play is actually fun and rewarding.    
    WHAT'S IN IT FOR YOU:   • Security: Safety in numbers.
    • Community: A network of people to work together with if so desired.
    • Freedom: Free to play your way but with the undertanding that freedom requires effort and work. There will be times we need to work together, its the only way to keep an alliance strong.
    • A Trade network. Not sure how Dual is going to work with trade, but within a group there will be communication lines. We will be able to trade with each other and help keep our alliance strong.
    • Veteran ship builders: We have members who have crafted some of the finest voxel ships to ever exist.  Our fleet will impress, this I can promise.
    • Veteran home builders: We have members who have crafted some of the finest voxel sci-fi mega structures to exist. Our home world wont look like a cut rate hostel.
    • PVP: Lets face it, even if you only care for PVE, PVP might and will happen at some point. If you intend to fly in a ship, once you are out of the ark safe zone, pvp will happen. We intend to create smart ship designs that will help to ensure pvp victories, but you will need to know how to fly it.
    • PVE: We know some people have no interest in PVP. Hopefully we can get a civilization started with trade, harvesters, crafters etc. It’s good to have folks who specialize in these categories.
    • Exploring: It’s at the heart of Dual Universe, of course we will explore!
    • If i can be done in Dual, we intend on experiencing that content in one way or another.  
    GOVERNMENT:   Don’t really intend on having some massive over inflated group of power hungry people running the show. I have no interest in that, however there does need to be a head or some form. Castles have kings, homes have breadwinners. Even a pack of wolves looks to their Alpha. I intend on holding the main key of power or have it distributed among a very close group of friends. Those who know me know I fight tooth and nail for the little guy, for honesty and integrity. I have no intent on telling you how to play or what to do...but internal conflicts will occur and those will need to be resolved. We want everyone to be happy and to play together...its the best recipe for success. 
       
    If COPS sounds like a style of gamplay that you find appealing, speak to Kiklix or LadyAstrum.
        Coalition Organizations: Astrum Enterprises
  12. Like
    Bella_Astrum reacted to NQ-Nyzaltar in DevBlog: Community Portal goes live!   
    (Posted Friday 8th of July 2016 on the DevBlog) 
     

     
    We are extremely happy and excited to release today the first iteration of our community website: http://community.dualthegame.com
     
    In this site, you will be able to create a simple profile, that you will keep with you up to the Alpha and beyond, and also create organizations, post updates about what is going on, recruit, create stories, and start to shape your vision of the game roleplay. Let’s have a look at the feature we have for this first iteration of the site and what could come after.
     
    The community website is a way to get you into roleplaying as soon as possible, and to centralize - in the future - all relevant information about existing characters and organizations in the game. We have seen that several people in the community have already started dedicated websites to advertise their corporation or guild, which is absolutely great! There is however no central hub to record all existing organizations, to have an idea of who is doing what or simply apply to join. That’s the goal of this community website, which will most likely not replace the existing dedicated organization websites, but could be the place where all organizations can interact with each other.
     
    The “character” creation so far is very simple: you can write a text to describe your character, and upload an image to represent him/her. The most important aspect of the community website is more about “organizations”, which is the name for a generalization of “guild” or “corporation” in Dual Universe (check the previous devblog post on organizations for more). Once you have created your character, you can either create or join an organization.
     
    Important note: if you have already a forum account, you can use it to log in on the Community Portal (you don't have to create a new account).
     
    We cannot yet implement the full complexity of the organization gameplay inside the website (even if ultimately, we would like it to be a perfect mirror of what will be in-game). We have just expressed two central notions: members and legates. If you create an organization, you are de facto the first and only legate. From this position, you can accept the request of other players to join the organization, and eventually promote them to legate status. Be careful of who you give with that privilege to, because for the moment, we have not yet implemented a way to demote a legate back to a member status. The reason why this is not yet done is that it implies a lot of feature on vote management to be able to make this properly. So, for the time being, a legate is forever! And it’s an important promotion because, as a legate, you will have the privilege of being able to accept new members, ban members, and post on the public wall of your organization. On the contrary, members can only post on the private wall (visible to all members).
     
    The wall of an organization, divided into a public and private section, is a simplified facebook-like post system that allows to create posts containing text, images or videos, and allows people to comment on it, like it, etc. It’s a great way to start discussions topics in the private area, or to advertize important news to the world in the public area. We are working on a way to have private forums also, and a poll system. Your suggestions on what could be really useful at the organization level is most welcome, feel free to discuss your ideas on the forum.
     
    Finally, players registered on the site will have access to a local email-like message system to start private discussions with each other, or be notified of pending applications for a given organization.
     
    This community website is just a start, there still much work to do. But it is already your playground, a place to start to recruit, promote your ideas, start a grand project or vision. We can’t wait to see what you’re going to do with it, and what incredible organizations and stories you will invent!
     
     
    JC Baillie,
    Project Lead.
  13. Like
    Bella_Astrum reacted to NQ-Nyzaltar in Player Council   
    Player input is always valuable.
    Sometimes really good ideas can come from the community.
    That doesn't mean devs have to materialize every request, especially those which are not compatible with the game vision.
    Not listening to the community is as harmful as trying to satisfy every whim in a development process.
     
    All is a matter of equilibrium.
    So we will try to find efficient ways to gather community feedback in the future.
    However, we don't promise it will be exactly as the CSM for EvE Online. 
     
    Best regards,
    Nyzaltar.
  14. Like
    Bella_Astrum reacted to magnatron in Holo Table decorative prop (D.U. art inside)   
    that holo table looks pretty cool, i wonder if its going to be interactive. and i wonder if has to be setup on a planet or if we can put them in our captial ships and have it display what ever planet we happen to be orbiting.
  15. Like
    Bella_Astrum reacted to Kiklix in Holo Table decorative prop (D.U. art inside)   
    It really was not intended. I started with a recent post Dual made on twitter that showcased some new elements for the game that were not updated on the official site. A lot of people have not seen all the art assets due to being new members and a lot of them do not use twitter. I was just trying to share some of the art Dual had made as in game assets. As I got started though, I thought "well most of the forum members are new and have not seen these", so I decided to post more in the same format as the first couple I posted. I stated on numerous occasions that there was more to show, but that I did not want to spam. I am sorry if my sharing the art for Dual has offended you.
     
    ​EDIT: I also failed to recall the media section on the website, so I edited all of the threads to include that link as well actually as an attempt to stop posting like I did, and in fact I did stop posting. Again, it was not intended it just kind of happened as a work in progress.
     
    ​EDIT 2: If you would like I can send the forum moderator a PM and request that all my posts be removed or condensed.
  16. Like
    Bella_Astrum reacted to Kiklix in Holo Table decorative prop (D.U. art inside)   
    This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark.
    ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias
     
     
     
    How cool is this! A decorative Holo Table for ships and bases/buildings. The globe graphic is just too much!
     
     
     
    http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Holo-Table.html
     
    https://twitter.com/dualuniverse/status/649990683252670464
  17. Like
    Bella_Astrum got a reaction from Kiklix in Getting the Word Out   
    I think sometimes it's best to keep the cards close to your chest for as long as possible.
  18. Like
    Bella_Astrum got a reaction from Kiklix in Multiboxing support?   
    I voted against, just because I feel unless a game is designed to allow a single player to have so much advantage/power, whether it be for combat, harvesting or any other activity, then I don't think it's fair to other people who don't participate in doing that and play the game as intended.
     
    Ultimately though it's up to the devs, but personally I prefer a game be played as it was designed to be experienced.
  19. Like
    Bella_Astrum got a reaction from Kiklix in Hello all o/   
    Hello and welcome  I can imagine it's going to be a challenge deciding what to be, maybe a combination of both!
  20. Like
    Bella_Astrum got a reaction from Kiklix in Hello all o/   
    I made the signature today, although the face was done a while ago. 
  21. Like
    Bella_Astrum reacted to Darius Sanguna in Twitch roundtable discussion   
    Sorry for that , but luckily we have recorded and uploaded it to YouTube, here is the Link:

  22. Like
    Bella_Astrum got a reaction from Kiklix in A different kind of idea   
    I have faith in NovaQuark too, their professionalism really comes across to me. I had some doubts regarding SOE, now Daybreak's ambitions for working on two games at the same time, but thankfully this isn't the case here. Here we have one game, and an obviously strong vision as to what the game is about, and where it is heading over the coming year.
     
    It's also far too early to be concerned about anything. It's always tempting to want a new game to become the better version of an old game, but we've got to appreciate Dual Universe is it's own game, and remember it's still pre-alpha. Very early days.
     
    Let's just give support and be excited about what's to come.
  23. Like
    Bella_Astrum reacted to DoubleBotch in A different kind of idea   
    I have also been baffled by the amount of attention this game is NOT getting. NQ stay the course and blow some minds. 
  24. Like
    Bella_Astrum got a reaction from PetdCat in Voxel Tools: Pre-Alpha Game Design   
    I don't think I've personally ever fully been clear on the voxelmancy concept. The reason being: there are players who are good at voxel manipulation (ie creating new yechniques/voxel shapes etc) and there are players who are good at using those techniques to make something outstanding. There are those in between and a rare few who are adept at both, though not that many.
     
    I've been called a voxelmancer but don't consider myself one. I just build what feels inspiring. I don't create weird vox3lmancer shapes. Though I have used/discovered my own techniques others asked me to show them.
     
    The term voxelmancer caused some rifts in some aspects of the community in other voxel game, in the alpha stage, simply because there was some frustration from some (not myself) that voxelmancy was on the verge of being elitist and prevented some less adept players from building at a high standard because instead of solid tools, players were left to invent their own ways around voxelmancy by making up new techniques (work-a-rounds). These were never my arguments but as time has gone on I've come to see the points behind the frustrations some players had.
     
    There are pros and cons of voxelmancy. I guess it is a term that is now out there, though I agree with Kiklix the 'mancy' aspect has connotations of magic rather than Sci fi.
     
    My hope is voxelmancy in DU will mean a player is simply good at building, instead of what it means in the other game: inventing new microvoxel techiques, because that would likely mean voxelboards and I would really like to get away from those. If it's not possible then I will embrace it, but personally I have found the past year of learning work-around after work-a-round frustrating. If we can do what microvoxels/offsets etc can do with Dev made tools, I will be super happy.
     
    I have much faith in NQ.
  25. Like
    Bella_Astrum got a reaction from Kiklix in Is it just me that KINDA fears it will become a SCI-FI ark?   
    It feels a little early to be concerned about anything. I'm impressed by what I've seen and heard so far from this pre-alpha game.
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