Jump to content

Bella_Astrum

Alpha Team Vanguard
  • Posts

    363
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Bella_Astrum reacted to Dygz_Briarthorn in The nature of a sandbox   
    Builders like to build. They don't necessarily care about profit or politics.
    Keep in mind that Builders will be able to build in safe zones - though, I'm not sure that's relevant.
     
    People will buy from those they deem competent and credible.
    Great Builders will have considerable reputation - many will not be willing to sacrifice their reputations in order to sabotage or compromise their own builds.
    So, expect an ample amount of Builders who are neutral.
     
    Having a medium to large organization doesn't guarantee the best designs. Likely those orgs will have Builders who can create ships designs that meet the org's desires.
    But, we can expect constant innovation. There will likely come a time when Builders outside of the org create designs that are more desirable than the designs manufactured by the specific org. That's where trade and diplomacy come in.
     
    "Hard to build" will cover a range of parameters: size, complexity, scripting, etc. Fuel, radiation shielding, scanners, life support, medical... all systems have to work.
    NQ has already hinted that managing the resources necessary for interstellar travel sans Star Gate will be difficult. Fuel storage, food storage, etc will all be challenging.
    The ships will have to be designed to deal with those challenges even if they don't primarily engage in combat. Some might have the added challenge of maintaining cloaking systems.
     
    An organization focused on pvp combat might make great battle-cruisers heavy on shielding and weapons but have poor designs for fuel efficiency or cloaking.
    So, having their own builders won't necessarily mean they have no interest in obtaining designs their own Builders can't manufacture.
     
    I typically don't buy from other players. Most likely, I will either barter with friends or settle for prefab dev designs.
  2. Like
    Bella_Astrum reacted to Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    It's actually an idea I got from watching Scott Manley videos of Eve Online.  His premise is that piracy keeps the economy going by enhancing the flow of resources.  When wealth and assets accumulate in the hands of a few individuals or organizations, the pirates come in and "liberate" those assets so that they can be used by the broader community.  So basically it's an essential service - and it adds conflict, motivation and FUN to the game. 
  3. Like
    Bella_Astrum reacted to nietoperek in COPS - Coalition Of Pirates & Smugglers   
    Anrachy? More like freedom fighters with cause. Anarchy is only our chosen tool of trade, not ideology itself
  4. Like
    Bella_Astrum reacted to Kiklix in COPS - Coalition Of Pirates & Smugglers   
    Thank you sir. I may not make the changes today (have work to do) but I am going to keep this in mind. Many have questioned the "pirate aspect" of COPS and I think I have been very poor at describing this accurately. You seem to understand it better than I do.
  5. Like
    Bella_Astrum reacted to Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    Go for it.  I'm glad to see there's some like-minded people out there.
  6. Like
    Bella_Astrum reacted to Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    I like to think of myself as a Privateer in a coalition of like-minded individuals.  Our role (as I see it) is to keep balance in the Universe acting as independent operators smuggling goods, and providing services when needed, and "distributing" the wealth when it becomes too concentrated in for form of piracy (like futuristic Robin Hoods).
     
    The beauty of this idea is that within this cooperative people can play the game any way they want, and even change roles without abandoning the core principals of the group.  Tell me if I'm wrong... 
  7. Like
    Bella_Astrum got a reaction from Quinn23 in Agriculture,woodcutting etc in Dual Universe   
    Got to admit I love food mechanics, especially if intuitive and it feels complimentary to gameplay,  rather than a hindrance. Obvious example being Minecraft as most people know. 
     
    I also would be up for Woodcutting and other skills, all those beautiful trees hopefully have a purpose too other than looking pretty  .
     
    I hope DU offers an array of skillsets for different types of people.
  8. Like
    Bella_Astrum got a reaction from DrFrigoPorco in COPS - Coalition Of Pirates & Smugglers   
    Well the old seafaring pirates of old are long gone. We're not that kind of pirate, and that language is (thankfully) long gone. We're a less rum-strewn bunch. 
     
    We're the future or present, as it were, freedom fighters.
     
    See Harlock: Space Pirate for reference as to how we might be in-game.
  9. Like
    Bella_Astrum got a reaction from Anaximander in COPS - Coalition Of Pirates & Smugglers   
    Do you mind not spamming the thread? 
  10. Like
    Bella_Astrum reacted to KlatuSatori in Am I alone in thinking that Stargate Probes are a bad idea?   
    @Cavadus
     
    I can sympathise with your position but without stargates it will be hard not to have a divided player base. Either you make interstellar travel fast, and then players spread out to hundreds of systems, or you make it really slow, and people rarely travel between systems.
     
    If you have really slow initial travel to new star systems, but then some means of connecting those systems for fast travel, then you have the beginnings of a solution to that problem.
     
    Then you need to solve the problem of that initial slow travel to new systems. Personally I would prefer to make interstellar space filled with content so that there's a reason to be in between systems. That way it can still take weeks or months to get to a new system without making the journey empty.
     
    I think if you limit stargate capabilities and range, and also make them destructible then it's not such a big problem.
  11. Like
    Bella_Astrum got a reaction from Deepnature in COPS - Coalition Of Pirates & Smugglers   
    Greetings fellow COPS mates!
     
    As Captain Kiklix here said, we're an umbrella organisation with smaller ones within, such as my Astrum Enterprises. I'm a free spirit, but I also like a good tight-knit group of friends who love to build, explore, and make the most of their gaming experience, who you can rely on for friendly comradeship in times of need.
  12. Like
    Bella_Astrum reacted to Kiklix in COPS - Coalition Of Pirates & Smugglers   
    ​Cops has been disbanded. Sorry for wasting your time. This was a lone decision by Kiklix and does not reflect the other legate lady astrum nor the members.
     
     
    ​The following are the answers to why COPS has been disbanded.
     
    Drama:  Certain populous organizations and their legate have been concocting rumors about COPS. Legates from other some what populous organizations have made assumptions about COPS and presented these as facts. In every case these people are wrong and only serve to create drama. There is no reason for all the hate I have received and COPS has received. I am done 'playing' with a community full of children.
     
    ​EDIT: Removed this section due to clarification by Novaquark.

    ​​I would like to thank everyone who made the decision to join cops. I am sorry it could not pan out. I wish you all well, I wish Novaquark the best.
     

     
     
     
    COPS - Coalition Of Pirates & Smugglers.   The arkships landed. We woke anew, scared, unsure. Groups formed, factions aligned. Power corrupted. For all the efforts to save our species, the millennia we traveled, we reverted almost instantly back to that old human nature. Not even extinction could change our habits, our instinct.   We have all been there. Watching and witnessing the mega-corporations metastasize and feed off the livelihood of the less fortunate. Class warfare, poverty, slavery...being forced to work by some clown sitting at the top of his ivory tower barking commands. I’ve had enough of it, most likely so have you. It’s time to break from those chains and live a free life. It ain’t easy, ain’t too much glory, but it’s honest (for the most part) and fair.  We are a coalition, a collaboration,  a consortium, a conspiracy, a communion,  a clan, a crew, a club, a confederation, a confederacy collecting cohorts connected, conjoined, combining efforts to be a free people, free from tyranny, terror and totalitarianism.       WHAT IT'S LIKE:   Ever want to pilot the Millenium Falcon? Ever dream to have a crew who works together like Firefly? You want to be that solo guy who searches for bounties like Boba Fett and his Slave I?   This is how we dream to play and we intend to play this way. However Dual may require efforts from a  larger group. If this is true, we just want to have a system in place so that people can come together to fullfill their visions. We want solo play, but under the safety net of a larger organization.     WHAT WE ARE NOT:   ​We are NOT GRIFERS. COPS are pirates, smugglers, outcasts, ninjas, mercenaries in the ROLE play sense, NOT in the griefing sense.  
    THE BREAKDOWN:   • Enrollment: Some will get invited, some will inquire. If you want to be part of a free alliance just ask.
    • Primary language: English and gibberish.
    • Timezone: Only mega corps keep up with time.
    • Goal:  Solo or co-op gameplay within a larger group. We all like to do our own thing, but somtimes you need to be part of something larger or you will get left behind.  
    COPS is an organization created and designed to bring together like minded people who prefer to play solo without constraints of typical guild requirements (be here on X day, at Y time to raid Z...ya its tiresome).  We realize people have limited time to play and that real life takes place first. That being said, Dual Universe looks like this might be a game where cooperation and collaberation are keys to success. If we find this to be true, there might be more expected collaborative gamplay required. We don’t want to force anything on anyone, but just ask people to step up if it is required to do so.  In the end it’s not about making a large guild rich, its about making sure your needs are met, our mutal needs are met. We endevor to create an enviroment where co-op game play is actually fun and rewarding.    
    SO WHAT'S IN IT FOR YOU?   • Security: Safety in numbers.
    • Community: A network of people to work together with if so desired.
    • Freedom: Free to play your way but with the undertanding that freedom requires effort and work. There will be times we need to work together, its the only way to keep an alliance strong.
    • A Trade network. Not sure how Dual is going to work with trade, but within a group there will be communication lines. We will be able to trade with each other and help keep our alliance strong.
    • Veteran ship builders: We have members who have crafted some of the finest voxel ships to ever exist.  Our fleet will impress, this I can promise.
    • Veteran home builders: We have members who have crafted some of the finest voxel sci-fi mega structures to exist. Our home world wont look like a cut rate hostel.
    • PVP: Lets face it, even if you only care for PVE, PVP might and will happen at some point. If you intend to fly in a ship, once you are out of the ark safe zone, pvp will happen. We intend to create smart ship designs that will help to ensure pvp victories, but you will need to know how to fly it.
    • PVE: We know some people have no interest in PVP. Hopefully we can get a civilization started with trade, harvesters, crafters etc. It’s good to have folks who specialize in these categories.
    • Exploring: It’s at the heart of Dual Universe, of course we will explore!
    • If i can be done in Dual, we intend on experiencing that content in one way or another.  
    GOVERNMENT:   Don’t really intend on having some massive over inflated group of power hungry people running the show. I have no interest in that, however there does need to be a head or some form. Castles have kings, homes have breadwinners. Even a pack of wolves looks to their Alpha. I intend on holding the main key of power or have it distributed among a very close group of friends. Those who know me know I fight tooth and nail for the little guy, for honesty and integrity. I have no intent on telling you how to play or what to do...but internal conflicts will occur and those will need to be resolved. We want everyone to be happy and to play together...its the best recipe for success. 
       
    If COPS sounds like a style of gamplay that you find appealing, speak to Kiklix or LadyAstrum.
     
  13. Like
    Bella_Astrum reacted to KlatuSatori in Inspecting Peoples' Inventory   
    Maybe have a check-in office by the gate that issues tags to every visitor to say they went through the checkpoint and were searched.  It has a limited time, say 24 hours, so you have to go to a checkpoint and get it renewed.
     
    Then put massive automated turrets all over the place that shoot anyone who doesn't have a valid tag.
  14. Like
    Bella_Astrum reacted to KlatuSatori in Inspecting Peoples' Inventory   
    I think it's more likely that a freeport, hippy organisation would have a no guns policy.  "Come and party with us, leave your guns at the door!"
     
    But then there's also digging your way in.  Maybe you can stop people flying in with anti-air guns, but can you guard every inch of the ground?
  15. Like
    Bella_Astrum got a reaction from Kiklix in Inspecting Peoples' Inventory   
    I'm all for inventory inspection, but not for this kind of scenario. If someone walks into your city, or base etc, and you made clear, either via signpost, announcement, or other means of communication, that no weapons are allowed, and people still walk in armed, and fighting ensues, then you deal with the offenders. That's where part of the fun will be, dealing with the rule-breakers. I don't mean griefers either, and I'm not saying that because I'm in a pirate/smuggler based organization (we're good, freedom-loving pirates) but simply because space is a hard, cold place  .
  16. Like
    Bella_Astrum got a reaction from KlatuSatori in Inspecting Peoples' Inventory   
    I'm all for inventory inspection, but not for this kind of scenario. If someone walks into your city, or base etc, and you made clear, either via signpost, announcement, or other means of communication, that no weapons are allowed, and people still walk in armed, and fighting ensues, then you deal with the offenders. That's where part of the fun will be, dealing with the rule-breakers. I don't mean griefers either, and I'm not saying that because I'm in a pirate/smuggler based organization (we're good, freedom-loving pirates) but simply because space is a hard, cold place  .
  17. Like
    Bella_Astrum got a reaction from Dygz_Briarthorn in Holo Table decorative prop (D.U. art inside)   
    lol that's true Dygz. Mr Kiklix here already made his holotable way back 
     
    As for the Dual Holotable, when I see things that look good like that, I always hope deep down it will be a useable/functional object, but I can understand not everything can have a function and will be for decorative purposes. There'll no doubt be tons of other things keeping us busy.
  18. Like
    Bella_Astrum got a reaction from Kiklix in Holo Table decorative prop (D.U. art inside)   
    lol that's true Dygz. Mr Kiklix here already made his holotable way back 
     
    As for the Dual Holotable, when I see things that look good like that, I always hope deep down it will be a useable/functional object, but I can understand not everything can have a function and will be for decorative purposes. There'll no doubt be tons of other things keeping us busy.
  19. Like
    Bella_Astrum reacted to Anaximander in Subscription should not be its pay model   
    @Tierless


    OR , take for example Planetside 2. 74 skins in 3 months, all of them LOOK, EXACTLY, THE SAME. Cheaters run rampart because of F2P bullshit and of course, lack of content. I will take subscription over anything if it means the game will have content and will deter trolls from hopping in and ruining peoples' fun.
  20. Like
    Bella_Astrum reacted to Dygz_Briarthorn in Holo Table decorative prop (D.U. art inside)   
    *meh*
    I already saw a cool holo-table, like, a month earlier than this original post.

  21. Like
    Bella_Astrum reacted to Kiklix in Hello... from the WOOOORLD OF TOMOROOOoow!   
    Welcome Eruend!
     
    I totally TOTALLY get the heistation or cautions approach to games these days. So many companies have burned customers it should be against the law (in other industries it is). Even AAA studios are taking advantage of their loyal customers with subersive tactics and lawyer speak to get them out of deliveirng what was sold.
     
    Those who know me know I am as skeptical as skeptical gets, but within reason.
     
    Novaquark and their team are not only comprised of some industry greats, but seriously talented people. They have been extremely transparent with the community and make attempts at every corner to build trust.
     
    I love this post from J.C. Baillie https://devblog.dualthegame.com/2015/04/24/dual-universe-financing/ .

    ​And actually, while I am on the topic of that dev post, read all of the dev posts, heck spend a few hours going over the main web page. Lots of cool stuff to see and read. The backstory by Alain Damasio is pretty cool http://www.dualthegame.com/backstory

    Welcome aboard!
  22. Like
    Bella_Astrum got a reaction from Kiklix in Hello... from the WOOOORLD OF TOMOROOOoow!   
    Welcome to the forum and community Eruend! 
  23. Like
    Bella_Astrum reacted to Eruend the SkyReaper in Hello... from the WOOOORLD OF TOMOROOOoow!   
    Heya! Just heard about this project from a friend and can't help getting hyped about it against my better judgement. XD
     
     
    This game sounds too good to be true and is set on a massive scale, so you'll have to excuse me if I take a somewhat cautious approach towards it. I've been burned often enough to have learned. But appearently not often enough to give up hope entirely. XD
     
    Anyway, I'm a big fan of what Space Engineers has acomplished, but realise that S.E. will probably never be able to reach proper completion considering how shaky the engine is and how they can't afford to overhaul it at this point. But I won't dwell on that subject, since this isn't Space Engineers. XD
     
    Loving the approach this team seems to be taking at the moment, focusing on stability first and foremost and limiting exposure to the masses. I do hope this company won't be shy to take drastic measures when they need to during the development phase and won't sucumb to the masses. A game made late is 10x better then a game made poorly! (so long as it doesn't bankrupt the company ofcourse.)
     
    I wish the best to this project and will be keeping an eye on it! If I can help in any way at all, let me know. I may be a little cut and dry, but I always try to be constructive.
     
  24. Like
    Bella_Astrum got a reaction from Kiklix in Holo Table decorative prop (D.U. art inside)   
    Super cool stuff. Really impressed with the detail and quality the Novaquark team are putting these items. Tells me they mean business and also want this game to knock socks off.
     
    I wonder how easy or hard it will be to obtain or make things like the holotable.
     
    Hoping for interactivity as well. I love props that are decorative but with some degree of functionality too if possible.
  25. Like
    Bella_Astrum reacted to Kiklix in Biological Warfare   
    SWTOR has the rakghoul outbreak every other month or so and its actually kind of fun.
     
    The disease will kill you and when you die you infect others around you, but it is easily remedied by purchasing a stim that cleanses it and give you immunity for a duration.
     
    ​In this example, I like diseases. In the wow example, not so much.
×
×
  • Create New...