Jump to content

Davis

Alpha Tester
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Davis

  1. Hope everyone has had a happy holidays and a nice New Years. This sketch is the best I've got at the moment, when it comes to colour scheme, we said we'd like it to be a sort of dark grey/with some dark red and white mixed in. It'd be nice if it had a metallic shine to it, to make it look more like an emblem/insignia. https://www.upload.ee/image/7841425/11111111111111111111111.png Let me know if anyone is willing to help out!
  2. Happy Holidays, Just as the title says I'm looking for someone who is good with graphics and computer artwork. Reason being that I need my faction logo/insignia created. We have a very rough sketch with no color created and are looking for someone talented to make it look sick. If you only do these things for money, still feel free to contact me because if your past work is good we'll be willing to pay! Looking forward to some PM's. Sincerely, Davis
  3. Despite what others have said, this idea is fantastic and I always love added customization. Plus I agree that it opens up an industry for players to take advantage of. You could even make some of these modules expire over time (say a month or a week or X amount of hrs of use) so that there is continuous demand for them.
  4. I think the idea came with good intentions but having a standard may be restricting to the builders. Plus imo, a standard may naturally develop anyhow.
  5. I don't see why not, I think there is enough uses to make them viable. I'd also like to see drop pods in the game, with no engine capabilities.
  6. I guess they really have prepared for numbers going into the 100,000's to millions.
  7. Yeah this is exactly what is needed, it's basically diplomatic annexation. It should be an option to pledge yourself to other organizations and have it officially represented. It adds role-play and allows for massive alliances to form! It would be an amazing feature and I'd love to see it implemented.
  8. I think having automated base defense is necessary to prevent issues that plague games like Rust and other builder pvp sandboxes. That issue being offline raiding! All of you have made great points but I think what it comes down to is balance. Automated turrets for a base allows for players to plan defenses while they are offline. There shouldn’t be a limit on the amount of automated turrets or anything simply because attacking a base should never be easy. It should be something you have to plan for and maybe even fail at a couple of times. Automated turrets will bolster defences and make that a reality. Whether you are a 1000 strong army or a 10 man invading force, whomever you are attacking has the right to defend themselves to the point where it might make cost you more than it’s worth. This helps the small orgs against the big ones. Don’t get me wrong though, if a 100 people attacked 10 people, it should be balanced so that those 100 people with the right planning and resources should pretty much always trump what 10 people could hope to invest in defences. I think it just comes down to if you’re willing to invest large amounts of resources into defences then it should be really hard to take your base. That’s the trade off and it means they wouldn’t have invested anywhere else or not as much in areas like fleets, colonies, mining operations and then you can target those areas as a way to weaken them. Maybe even an upkeep system for autoturrets would make it fair so that it’s costly to maintain large amounts of them!
  9. Well put, that's my thoughts exactly.
  10. Yeah, I realize there is currently no oxygen mechanic but like I said it's just a suggestion, would be nice to see people outside of their exo suits and in military outfits and what not.
  11. I agree, not at this time, this would be something that could even be released after full release or something. But still could be something they could use later on!
  12. Hey everyone, My suggestion is that we give the option to change out of our space suits and into regular clothing. This could be military uniforms (NQ could add various types of military uniforms and we could customize colors to make unique military uniforms for our organizations), regular civilian clothes, and that sort of thing. I think this could add to the role-play style and maybe could even be a commodity that is traded on the markets?(Military uniforms, civilian clothing etc). Obviously this would only be possible inside of closed spaces that have oxygen support, otherwise we'd need our space suits. Might even be cool if NQ could develop some sort of system that lets organizations port in their organizations emblem or sigil and have it printed somewhere on the uniforms or even painted on the side of vehicles, spaceships and constructs. Just adds to the aesthetics and role-play element and will make organizations more unique.
  13. We could literally build cocaine empires ;P + 1 from me, why not.
  14. Davis

    Faster Travel

    I agree, making the travel times longer just adds to immersion, for myself at least. It'd be epic to set out with group on a transport ship in search of a new star system to call home and have it take days to weeks. It makes it feel like a real accomplishment. I also think by making it take longer, it will keep the exploration side of the game a lasting mechanic that people will always dump time into, which is awesome.
  15. Okay so today I was getting all excited about the game and imagining all the cool scenarios we're all going to find ourselves in and one in particular came to mind. When building large ships, like battleships or cruisers that are mean't for 15-50 crew members, be able to install an emergency broadcast system. A system which would be activated by pressing a button or flipping a switch and when it's turned on, all speakers connected to it would ring out "ALL HANDS TO DECK, MAN YOUR BATTLE STATIONS" or something cool like that. It'd be both aesthetically pleasing and it would serve as a way for a captain to communicate battle orders to his crew in a timely and easily received manner. You could even add a functionality that allows for VOIP over an intercom system so that Captains can broadcast orders to the entire ship. Just an idea, let me know what you think!
  16. All great answers, I appreciate the input. It's definitely a very tricky thing to solve. Making a working virtual economy is extremely hard, it'll definitely take some serious work to get it right. The idea of toggling the NPC traders is the best idea in my opinion, only because, as someone mentioned, if prices rise dramatically or drop dramatically based on demand, the NPC will create a price floor and even the market price back out. But that could take months since this will be like a real working economy. What's important to remember is that they have in fact (From what I have researched) created a proper outflow of the Quanta through the DACs. That will be a commodity that will always be bought at every opportunity because people will want free game time. The only way to make a virtual economy work is to have a way for money to enter the economy at a regulated rate and for it to leave. But they must be balanced so that one isn't moving more rapidly than the other or else the above economic issues will occur.
  17. My question is as follows; How in the Dual Universe world, will Quanta(Currency) be continuously inserted in order to simulate a real working economy? It's been mentioned by the developers that they hope to remove all NPC trade (Which I think is great) but I don't understand how it's possible to do that when an economy needs a regulated injection of cash currency in order to regulate inflation. The basics of economics dictate that as more money enters a economy, the less value the currency retains (The very basic definition). In modern day, banks usually regulate currency injection on behalf of government treasuries, so who will do it in Dual Universe? The reason I ask is because without currency injection at a regulated pace, there can only be a certain amount of total money after the NPC's are removed. For example if they remove the NPC's and it's been six months, and all the players in the world have traded 20 billion Quanta worth of goods, then there can only ever be 20 billion Quanta in the world. Obviously this is a problem because it will make prices rise ridiculously high, especially if they money is spread thin between players.
×
×
  • Create New...