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MasteredRed

Alpha Team Vanguard
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Everything posted by MasteredRed

  1. Well it's smart to naturally have a mod base and community to a game, however there's a problem. This is an MMORPG. It's not that it couldn't be done, because it could, but it's rather that in-game items would offset the balance of the game. Not to mention that everyone in the Single-Shard server would also have to have that mod. However, in the case of HUD, Texture and mods like those, it would be possible that the modding community gets to that side without the devs saying so. Even if they didn't, it might be for the better. One aspect of MMORPGs is purposely to have everyone play the exact same game. Changing that would mean changing the game, making it different from the other majority player base. It's not a bad idea to have a modding community, but for this game, it's difficult to imagine. https://devblog.dualthegame.com/
  2. Yes welcome. On the subject of cults, there will be those in Dual Universe so yeah.
  3. Welcome to the forums Aurenian. Feel free to browse around the forums and if you interested in reading up about the game, be sure to hit the dev blog.
  4. Reddit. I always forgot you but know your importance. Welcome to the forums and thanks for that wonderful link.
  5. An API release does sound interested and exciting! I would love to mess around and create some automated applications to do stuff that's, well, I can't reveal that here. However, this needs to have some context. Let me add some of my ideas. For instance, in the LUA scripting, it would be nice to have an automated export of data to an external application or website. Then, you could link that data and process it into something new. For instance, you could link the data of a ship to an external application to see how long you were flying it. It's just an idea but it sounds interesting. As far as getting the actual API goes, it would need to be balanced. The problem is though that it can't be balanced... Think of the possibilities that this one element adds. However, it gives unfair advantages to those who can actually program. I can myself but it doesn't take away from the fact that people can gain even more advantages that others do not have. Well, there is a chance applications will start to be trades for the API management itself, but still. There is so much here that I don't think anyone can see the outcome. In sort, I so love the idea of managing data and exporting it. However, I so disagree with the power one can gain by having 80 different applications running at the same time telling them every last thing that is happening on the server.
  6. Well, there are only a limited amount of options. I've seen this as one though. Perhaps a simple idea would be a warning mechanism. If you forgot or stop paying your subscription, you have one day remaining. At that point, you can play the game as normal, but once that day is up, you have to pay the subscription to play again. It's a simple workaround(even if not the best) to the idea you proposed and also keeps things going well for the devs. As well, let's say for every month you pay your subscription on time(ie. 5 months or so), you get an extra warning day. It's a simple concept that might offer a workaround, but at the same time, I don't think it's going to make a work around.
  7. Well you can and did join just now. So, I'd like to welcome you to the DUA iCookies.
  8. We welcome you Badger to the forums. Feel free to do all sorts of browsing and suggestion around here. Also, might I add that a good way to get started is to read the dev blog. https://devblog.dualthegame.com/ Welcome again.
  9. Well, you kind of late. Really late. Boarding has been a topic widely discussed and you can search around the forum for it easily.
  10. Not to mention RP in this game is encouraged. When talking about one self, you could mention you are a part of a religion and such. As well, it might be possible to join a religious organization like a cult or such.
  11. Welcome to the Forums Dominar. Might I say as well, nice avatar. Down to business though. A Space Engineers refuge then. Well, we have a couple of those, myself included, around these regions. I'm sure you'll fit in just fine. As for your launch day suggestion, it's probably a good idea to post it in the idea's and sections forum. However, I liked the idea and it gives us a way to get the feel of the game before beginning. As we already know, players will be spawning on Arkships, crafts that carry a number of refugees to a distant planet in order to rebuild civilization. You can read more about the game on the Dev Blog here and once again, welcome.
  12. I thought of that as well. The Arkfield would likely have something to due with Arkships. For instance, Arkships being produced by a number of companies were being launched. These Arkships had flaws and changes between each model that might affect the outcome in the end. This could mean that some Arkships actually crashed and have some remaining supplies in them. As well, what if you didn't have a guaranteed chance to find a item for the Arkfield in the ship? That would mean players can find all sorts of loot in them, with the Arkfield being just one type.
  13. I imagine that this won't be problem and at the same time, will be a problem. Let me explain: So in the dev blog for Lua Scripting, it was stated that constructs by a player and that have functionality will have a Distributed Processing Unit and scripts. We can imagine that you would need to script in a type of AI module in so that turrets could fire. I would then imagine that the turret would either auto detect player constructs with the same owner or organization. If that isn't the case, then the Ai would probably take a couple parameters that define its target radius and targets. This is my idea of what it might be though, so it's up for correction when necessary.
  14. Well, that's a biography. Very nice and to the point too. Welcome to the forums Trajan. Here you will find all sorts of things relating to dual universe as well as stuff like factions, ideas, mechanics and other stuff. Feel free to browse around And again, Welcome.
  15. Well, welcome to the forums Icarus. You yourself are interested in pistons, joins, compartments and building mode, so let me answer them in that order. Note, my references are the dev blog and various other sources that we have received over time. As well, anything I can not directly answer, I will make assumptions as to what may be the case. Pistons and Joints: Currently we have no confirmation of such things. I imagine though that with the implementation of such things such as large scale ships, we will see some sort of constructs with similar mechanics to these. As such, in some trailers and footage we have seen from the game, there are massive ships that would possibly hold fighters or some other stuff inside it. When we imagine this as the case, we can guess that pistons, joints and/or similar objects would be added into the game. Compartments would come along with pistons and joins I imagine as well. If there were to be compartments, it would have to be added in by the players I imagine. Probably also controlled via a lua script as well. It is concluded that this has a very good likelihood of being in the game. Building Mode: There is no confirmed "building mode", however, we have seen some indication of building mechanics. During the E3 trailer, we saw how building would possibly work. As well, in a dev posted video here on the forums(I won't link to it but you can probably find it), we saw some mechanics of how building would be achieved, which would work similar to your "normal building mode" idea. I imagine as well, that with the building mechanics we have so far seen, building mode will be pretty easy to use. You should be able to change blocks quickly and there should be no real problem. As well, if you want to go into some more building mechanics, you have the dev blog for building here. Hope this answers your question and not, all things I say are subject to be proven wrong unless stated by the devs themselves.
  16. I mean it is possible. In the lore, there were supposedly hundreds or even thousands of Arkships being launched. That would entail that there could be the possibility that an Arkship that wasn't designed right or an Arkship what just failed for some reason. I mean, don't rule anything out.
  17. To be honest, waiting for research to be done doesn't add anything to the game, but it does cause you to think of priorities. I mean, we're talking about a basic barebones research system, but I'm sure that there will be more to it. Although, if the idea of waiting for research doesn't sound good, then replace time with x. With this, x thing must be achieved before research could be done. In total though, x just means that you have to think about your priorities. In each game, you must think about what accomplishes what and plan out what you need to do first. That way, you don't end up wasting time or other resources.
  18. Welcome Vicomt. Yep. EVE Players are flocking to these forums recently since the new expansion. As to be expected, if one ship fails, move to the next best one. As well, be sure to check out the community and browse around. There are a lot of ideas to be had, factions to join and just general good things around here. Once again, welcome to the forums.
  19. Welcome to the forum ODINxKANE. As far as throwing your money at the devs, there will be a community Kickstarter page for the game created near the end of this year. I have to agree Tnecniw as well when stating not to overhype the game. While it does look promising, it could still have problems that might be overlooked with it's hype. While I'm saying that though, the game still seems to be taking steps into the right direction.
  20. Sorry but I already snatched him into my Alliance.
  21. DUA has been Updated! Why indeed. The DUA now features multiple ways for members to communicate to one another and a Teamspeak 3 server to allow for voice communication. As well, I'd like to welcome two new members. Gingerdeadman6 and SkilledStealth. Anyone else who is looking to join, we will be happy to have you.
  22. Yes that would be the case. It also means my idea of researching parts would make larger groups have an easier time. So it might need to be researched individually for some things but massive collaborations for research on others, which wouldn't be a bad idea at all! I still would like to see some way to trade research.
  23. Hey! I know I am a subsidiary of you but you're already trying to steal my victim-uh I mean recruit. You should be ashamed of yourself
  24. Your right! Massive cities would only be useful for an organization to research. Maybe it should only be allowed by a bigger group. You know, this would also allow R&D members specifically doing this very thing!
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