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bramborakov

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  1. bramborakov

    Preferred logout mechanics?

    And if player logs of normaly (without combat) does the ship vanish? Even if it is multicrew? And will the buildings on planets (which you builded) vanish as well?
  2. bramborakov

    Q&A Compilation Thread

    Will the server(s) be reseted or remade (meaning to start again) at the end of beta? and alfa? (hope so , maybe except blueprints...) If yes, how? Just say " So yeah, beta ends.. so gl and hf when server(s) come online!" Or maybe make it a bit more fun? Like sending AI army to wipe players slowly (or quicly) of the server, observe who will last longest? Or what actualy will happend? Will all players join up , or will the community crumble ? Are there going to be such ?foes? ("?xxx?" - cant find correct term) (though maybe not as strong) lurking somewhere in the universe? Could unlucky/incautious explorer bring thread to all of us? (or at least many?)
  3. bramborakov

    Preferred logout mechanics?

    Yeah , and about that making hole around you when you are away... I think it is easier to kill and loot you on spot.. And if there really is joker like that... I would expect option for suicide ==> respawn at nearest "ressurection node" It isn´t minecraft , your either make save place to log out, return to arc ship - OR DIE!
  4. bramborakov

    Preferred logout mechanics?

    When you log out of game your character drops on floor, when you are in bed or cryochamber it of course stayes there , maybe adding slight buffes from bed/cryochamber sleeping or slight debufs after floor sleeping just to direct players to bed/cryo... (less technicly demanding) About stealing ships... it has to be considered what happends to ship when you leave.. What I would like is something like in Star Citizen ,where the ship remains on spot and lowers emissions so it is hard to detect... If you dont stumble over it - you wont find it Or if you want, i could activate autopilot...
  5. bramborakov

    Q&A Compilation Thread

    Will we be able to build multiblock weapons/shields/thrusters from predefined building blocks , that will have stats basen on how are they build? If not , will there at least be (patly) adjustible weapons? For example : There is that laser turret - when placed it set to damage 40% rate of fire 40% range 40% (so it has ==> damage 412 rate of fire 2,1 range 846 )and I want it agains fighters I adjust it to damage 12% rate of fire 100% (nonstop beam) range 8% so it has (damage 120 rate of fire 0,1 range 540) ??
  6. bramborakov

    Orbits?

    Plz excuse my (bad) english There is might a possible middle way Depends on how will the tech(tree?) work and how advanced will we be at start The probably most difficult option would be to Make space flight and launches decreasingly difficult , starting almost at KSP level (orbiting would be needed to get somewhere , also space flights would take long time and launching and maintaining would be very expensive ) and as we find better technogies and fuels space flights would be getting less costly until it would be attainable for average individuals About the tech (tree) I imagine Starting with land based vehicles and water(or equivalent) ships soon to atmospheric crafts to ion and better (space) crafts then to increasingly advanced FTLs then Stargates and beyond...[/color] Progression system can be tech or resource based or combination of both(my favorite) For examle : 1)The arc ship database has been damaged by unpredicted pulsar radiation wave and needs time to recover advaced tech – Time based system for whole universe 2) The arc ship database has been damaged by unpredicted pulsar radiation wave and its contents are irreparably corrupted – have fun researching on your own! 3) You want to get FTL engine? Too bad , there isnt this exact type of resource on this planet.. maybe it is on diffrent planet in solar system – perhaps the furthes one to which it takes week to get to.... have fun! OR combinations! 1 to certain technology then 2 1 and 3 – Finally , the Arc ship recovered FTL drives technlogy – oh wait, I need that extremely rare ore I found only once (didn´t mine it though because I thought it useless), in the comet that was flying near Arc planet, which is now on the other side of solar system... Or 1 and 3 to certain technology then 2 and 3
  7. Sorry in this was already mentioned , didn´t see it Plz excuse my (bad) english ​ ​A very basic and important question is What happends when you leave? I only few possible options - none is perfect If you know of other options pls comment them below 1) What happends to your character when you log off? 1.1 Character vanishes - Usual in games 1.2 Character goes to sleep/equivalent - you will need bed/cryocapsules on ships(At least on long flights) - you will also have to make shelter or go back on arc ship (At start) - if you just have to leave/blackout/computer problem your character dies 2) What happends to ship (if you pilot one) and you log off? 2.1 Ship vanishes 2.1.1 Highly abusible - see danger comming our way? lets log off! 2.1.2 What happend if there is someone else on the ship when you leave? He/she(/it ) just dies?? 2.2 Ship turns on autopilot(stops or continues depending on setting) / Waits for other crewman to fly it 2.2.1 If you arent in savezone you can bet someone will steal it! 2.2.2 What if you are in the middle of battle? Good bay ship! (possible - depending on how the radar will work 2.3 Ship turns off as many systems (preset) as it can so it will be pretty much undetectibal by radar 2.3.1 If you are flying through gravity field? Good bay ship! 2.3.2 If you are in the middle of battle? Good bay ship!
  8. Sorry if this was already mentioned , didn ´t see it Also plz excuse my (bad) english How about enviromental hazars? Can I just let ship fly through unexplored space and go AFK? Do I have to be always on edge? What can we expect? Asteriod storms? Radiation? Hull-eating gases? Hostile drones/stations left by extinct civilizations? And what on planets? Weather? Diseases? Radiation? Fauna?
  9. bramborakov

    Complicated building?

    Sorry if this was mentioned already, I could not find it Also plz excuse my bad english I wonder how complicated building is aimed for. From trailer it seems as pretty much better starmade - as easy as possible Just place ftat platform cocpit in front,reactor behind it , a bit armor aroud it , thruster in every direction - 2 forvard and upward and u have basic ship.Maybe you add a small space for cargo. For me it just seems a little too shoddy - I´m not saying(writing) that it should be hardcore and would have to sit hours planning it, but when u pile up few componets and hope it will fly - it should not ​ ​For example having to connect things that require energy with wires/cables/other physical means would (i hope) mean that though u still could build ship simly by placing componets on platform and connecting it through the armor ​It would also allow a critical hits (for example you get lucky and hit a cable that is powering a imporant omponet - like a weapon or thruster -- and though the (probably expensive and well armored or higher HP) component would not be destroyed it would be offline(not fuction) ). ​More thought out ships would have less weak points , but they would take more time(or/and experience) to invent. And how could you destroy a deathstar without weakpoint??
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