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Anasasi

Alpha Team Vanguard
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Everything posted by Anasasi

  1. This is something that I have not yet seen being brought up though it is an important feature. One thing I would like is if the planetary monitor (Holographic globe) could have a planet map in it based on whatever planet you select that has beacons you can access or have rights too, this would make it not only aesthetically pleasing but useful to have on the deck of a ship. As far as maps are concerned though, yes a 3D map for the solar system and a 2D/3D(Possibly) map for the planets surface with POIs would be needed, even necessary for exploration and navigation as a whole. If they are going to do bookmarks, they have to be able to be easily shared, whether traded or via chat. They need to be able to be shared efficiently. I've run into issues with games where the bookmark system does not share and essentially leaves 30 people without a reference as to where they are going, they are just going (can lead to many headaches) it would also make sense to have it shareable as a large cluster of orgs might want to be able to see a position that is strategically important, so the over arching leader can set the point up and share it to the other org leaders/members. I agree that a beacon for a city or major structural system would be good, it would have to be maintained and would be based on standings/relations, just to make things political, but it would essentially broadcast to all who are allowed to go there, making it a permanent bookmark so long as the beacon is running (this would be important for say, stargates and stations). Anyway, that's my input. Good ideas to come.
  2. I would actually assume if it were just a beam rail as per mention above in the thread, the beam would just snap to the next point, so on, so forth. Thus making the need for micro angles and such not needed. But, you are right, the curvature should be small enough that either way the tracks will work.
  3. You lead your Organization. You own the space you claim. You make the laws. You punish those who break them the way you want to. That's it. As for a jail system, eh, I don't know about that. Keeping players in a cell for long periods of time would just make them less inclined to play, just remove their respawn rights and give them the death penalty! Much simpler and more effective.
  4. Good luck mate - another mercenary Org never hurts the right people
  5. Hey man, If you want to try it, I mean, its worth a shot. Maybe you can make it fast enough to be a viable transport method, though I'm unsure how the system would handle the constant collisions against the track from the cars Anythings possible! But it seems like a sound theory between set settlements.
  6. This is all very interesting. The chain of advancement being; Ground based Drives -- Standard Prop. Drives -- Faster Than Light (Warp) -- Stargates -- ??? I would assume that sub-space or 'Hyper Space' travel could be a possibility beyond warp drives, I imagine they would use immense amounts of resources though, being much faster than standard FTL (Warp). However, I am unsure how they would eventually put that it. Would it be much, much faster, say 4x or just faster to a smaller degree, i.e, 1.5x, thus making it better but not essential for speedy travel? I'm unsure how this would be balanced or whether it would fall before or after stargates. As for other methods of travel, while I love the idea of jump drives, it's sad to see them get shot down. I imagine only capital classed ships would be able to get them, and they would have to be specifically fit with enough energy to do so, with restrictions around other things to balance it. But, once again, that won't happen. I'm not really able to think of more at the moment - Though, my input is that I think the devs are pretty set on the chain up they want, and that it is going to take a couple months to get to even being able to build gates regardless of whether you have the FTL tech or not //-- Off topic (slightly) --// As for stargates, I have always wondered how the gates are going to handle large groups of ships, whether its going to be numbers based (i.e, 5 - 10 players at a certain energy peak that the gate can provide, meaning we need larger energy pools for larger fleets) or would it be mass based, making small pirate gates viable to only those running smaller ships, limiting the ability to get into the system without finding alternate routes, etc.
  7. On multiple occasions it has been stated by the developers that this game WILL be Pay to Play. This is along with the ability to buy game time with in-game credits. Understandably though, you seem new to the forums. Please go check out the dev blogs and Q&A thread as they shine light on this subject several times.
  8. I believe that there should be, it'd be a fairly open illegal trade and that's good, because I am yet to see anyone else suggest an illegal trade. With drugs/narcotics there can be a whole production chain for raw materials to the actual deal, though I do believe Neo is right, there will be some strong opinions on this. As for how they should affect you, the good old buff/debuff system would work fine. People would make them then, as if the only thing they do is aesthetic, then there is no point. Given enough incentive, I believe that could be a bustling trade with scummy meth lab settlements to go with it.
  9. Workshop for an MMO of this style is out of the question. As Pesky mentioned above, someone would just mod something greatly overpowered in. As for finding new ship styles and types, you're going to be able to buy them on the market in game, not downloading through the workshop (like SE). Steam tends to just be another platform for people to release a game on to gain attention, whether or not they take a percent of sales I'm sure won't stop the devs from doing it because I'm sure this is going to be requested quite frequently, however, at this point as has been mentioned, it's still undecided.
  10. I completely Concur with Code here. Ark zones will be a natural attraction point for all types of players, regardless of whether you need to be there or not. It's safety and a lot of people want that every now and then. Plus, I'm sure the ark zones will become bustling centers based around a market anyway. Much like a trade/market hub in any game, the area surrounding becomes extremely built up by people trying to produce goods close to a safe market and people just trying to survive. It's just one of the things people do as a survival tactic without even thinking (safety means survival). Though, there will be more daring settlements I'm sure. But overall, urbanization will certainly be a big aspect once we see these Ark zones being maintained by players.
  11. Anasasi

    Paint

    I would enjoy seeing customization paint in the game, whether its a dye or not. I want to be able to make things look uniform to an organisation, make things feel like they should go together and be as one. As well as this, it makes ship identifying easier, well, from a FoF perspective anyway and can lead to possible ambushes, etc. Using the colours of another org. A lot of things could open up with this, even if just for ships and not suits.
  12. I'm sure, there will be a lot of things that affect how a ship operates, someone will figure it out and try to make it pretty, only to make it not work. As Twerk stated above, 'function over form', however... ...If you can swing it and make a good looking ship that works as well, I don't know why you wouldn't.
  13. There was some mention that the Devs wanted to bring the game to steam, but it was undecided. I'm unsure if that has changed since I saw that post. So hopefully.
  14. This topic has been brought up several times, I seem to have collected a book of related materials in an old thread here. Character customization to some degree would indeed be awesome, but even better so would be the ability to change suit colours when you change org, etc. But as I like the suggestion of, just different clothes for ranks, etc. would also be nice. I don't know, I'm just rambling at this point.
  15. As far as the EMP topic goes, both the offense and defense would change over that many years, so they may have kept up enough to kill electronics or use blasts that are directed at specific things thus overwhelming the protection vs a blanket EMP. Anyway, As far as E-WAR goes, I would like to see a plethora of old and new things that you can do, as an expansion or otherwise. Sensor Dampeners shouldn't just shorten targeting range/lengthen lock on time (i.e, EvE Mechanics) but should also make sensors extremely ineffective (unless strengthened) giving you no 'visual' of the enemy on what ever sensor system you are using. But that's just me hoping for the ability to shut someone down both visually and sensory based. As for Warp/Hyper/Jump Drive inhibitors, I would enjoy this aspect immensely, as it means traps and such can be used better. I don't mind how its implemented, it just needs to happen
  16. Looking good dude.
  17. I want to subscribe but their servers are busy. Gosh darn it! Will sub when I can.
  18. This issue with having no natural heal but re-terraforming of a planet means you have to get that grass, dirt, etc from somewhere. You'll end up dumping a huge layer to flatten and make areas viable to live on again. Which means you have to gather the materials from either on planet and strip mine it from somewhere or pull it from another lesser known and used planet, however, this could work if you have a home planet and a place you mine from where you get excess(?) materials. You could use them to terraform again. I would like to see it reform naturally, that would be nice. I would think that, due to the territory management, there would be some form of restriction in this field. Though that is a concern. We were having a discussion awhile ago about the possibility of war and damage timers, etc. So that could also run within your territory all the way to the core/lowest mining point. Therefore protecting your territory. But as Kiklix said, it's a matter of wait and see.
  19. I assume, if you can make mining vehicles, you could probably make behemoth vehicles that mine, refine and produce in one. Not too advanced I guess, but that would streamline the process on a home planet for an organisation.
  20. Danke for the welcome. Souls still up for grabs though, 51% of it goes to highest bidder. Please consult DU Discord.
  21. As much as I would love this to be a lasting thing, I believe it all comes down to how well the separate server shards hand that sort of data. It would be grand to come to a planetary battlefield and see that there is not much left and that if you wanted to claim the territory you would have to take into account the amount of destruction that you would have to repair to make things feasible again. It will make it extremely hard on people who have to plan these things out! Which is awesome
  22. There have been several threads regarding things like this before, examples here and here. The latter with a response from Nova. I was trying to dig up the thread where they discussed lasting damage. I can't remember how long ago that was though - so I can't find it. But it was something along the lines of if its damaged, it stays that way. *Edit: I was trying to dig the forum posts up. That's why I posted again, sorry.
  23. I believe he means lasting planet damage and construct damage, yes.
  24. Another Hiatus, woohoo.

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