esster
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esster got a reaction from Atlas5 in building ship concepts prior to alpha release
dear fellow builders, im wondering about a good place(software/website) to build ship concepts before any release of the game (alpha, beta or otherwise)
(if theres a topic already dedicated to this, i deeply apologize. i checked best that i could)
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esster got a reaction from Ben Fargo in uniforms/ custom suit equipment
hello community, I'm curious as it seems unaddressed so far, due to the amount of factions and non- space interactions will there be wearables other than the default flight suit? like it'd be a bit stale after a while in a city when all you see is a bunch of multi color space suits walking around, I'm thinking there's two schools of thought : One, all planets are unable to support our life due to atmosphere requirements
Two, some planets have breathable atmosphere and some don't meaning we could theoretically wear clothes other than the space suit
if number one is the case then it may be a useful thought to have more customizable suits, decals, different helmets, different attachments,
etc.I think this is important because the game ,while space focused isn't only for space and in fact in order for the idea to work must have many people willing to mostly remain on-planet, and to help cater to those people it may be wise to add customization to their person to show their character for role-play or loyalty to a faction which brings me to the more interesting thought:
if number two is the case then having a character customization that includes what your actual person will look like (i do of course realize that this would put some more strain on the server but still) as well as clothes and maybe even tattoos(a bit of a stretch). so that a city looks like a city full of unique individuals or even some people wearing uniforms indicating their function. i think it adds to the immersion.
imagine you're boarded by a pirate ship and some guys who look exactly like everyone you've ever seen enter, okay, great youre "scared".
now if you will imagine, you're boarded and six varying sized marauders wearing suits with makeshift attachments and menacing matching helmets all bearing a matching blood red decal on their chest, you immediately recognize this crew as the infamous "red tooth" gang from the Centurian system.
tell me your thoughts on this please, if i left out any pros feel free to state them, there are of course cons and id love to hear that too
if this is already addressed then i apologize, though i don't believe that it is
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esster got a reaction from AccuNut in uniforms/ custom suit equipment
hello community, I'm curious as it seems unaddressed so far, due to the amount of factions and non- space interactions will there be wearables other than the default flight suit? like it'd be a bit stale after a while in a city when all you see is a bunch of multi color space suits walking around, I'm thinking there's two schools of thought : One, all planets are unable to support our life due to atmosphere requirements
Two, some planets have breathable atmosphere and some don't meaning we could theoretically wear clothes other than the space suit
if number one is the case then it may be a useful thought to have more customizable suits, decals, different helmets, different attachments,
etc.I think this is important because the game ,while space focused isn't only for space and in fact in order for the idea to work must have many people willing to mostly remain on-planet, and to help cater to those people it may be wise to add customization to their person to show their character for role-play or loyalty to a faction which brings me to the more interesting thought:
if number two is the case then having a character customization that includes what your actual person will look like (i do of course realize that this would put some more strain on the server but still) as well as clothes and maybe even tattoos(a bit of a stretch). so that a city looks like a city full of unique individuals or even some people wearing uniforms indicating their function. i think it adds to the immersion.
imagine you're boarded by a pirate ship and some guys who look exactly like everyone you've ever seen enter, okay, great youre "scared".
now if you will imagine, you're boarded and six varying sized marauders wearing suits with makeshift attachments and menacing matching helmets all bearing a matching blood red decal on their chest, you immediately recognize this crew as the infamous "red tooth" gang from the Centurian system.
tell me your thoughts on this please, if i left out any pros feel free to state them, there are of course cons and id love to hear that too
if this is already addressed then i apologize, though i don't believe that it is
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esster got a reaction from Terawa in uniforms/ custom suit equipment
hello community, I'm curious as it seems unaddressed so far, due to the amount of factions and non- space interactions will there be wearables other than the default flight suit? like it'd be a bit stale after a while in a city when all you see is a bunch of multi color space suits walking around, I'm thinking there's two schools of thought : One, all planets are unable to support our life due to atmosphere requirements
Two, some planets have breathable atmosphere and some don't meaning we could theoretically wear clothes other than the space suit
if number one is the case then it may be a useful thought to have more customizable suits, decals, different helmets, different attachments,
etc.I think this is important because the game ,while space focused isn't only for space and in fact in order for the idea to work must have many people willing to mostly remain on-planet, and to help cater to those people it may be wise to add customization to their person to show their character for role-play or loyalty to a faction which brings me to the more interesting thought:
if number two is the case then having a character customization that includes what your actual person will look like (i do of course realize that this would put some more strain on the server but still) as well as clothes and maybe even tattoos(a bit of a stretch). so that a city looks like a city full of unique individuals or even some people wearing uniforms indicating their function. i think it adds to the immersion.
imagine you're boarded by a pirate ship and some guys who look exactly like everyone you've ever seen enter, okay, great youre "scared".
now if you will imagine, you're boarded and six varying sized marauders wearing suits with makeshift attachments and menacing matching helmets all bearing a matching blood red decal on their chest, you immediately recognize this crew as the infamous "red tooth" gang from the Centurian system.
tell me your thoughts on this please, if i left out any pros feel free to state them, there are of course cons and id love to hear that too
if this is already addressed then i apologize, though i don't believe that it is
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esster got a reaction from Terawa in building ship concepts prior to alpha release
dear fellow builders, im wondering about a good place(software/website) to build ship concepts before any release of the game (alpha, beta or otherwise)
(if theres a topic already dedicated to this, i deeply apologize. i checked best that i could)
-
esster got a reaction from Astrophil in uniforms/ custom suit equipment
hello community, I'm curious as it seems unaddressed so far, due to the amount of factions and non- space interactions will there be wearables other than the default flight suit? like it'd be a bit stale after a while in a city when all you see is a bunch of multi color space suits walking around, I'm thinking there's two schools of thought : One, all planets are unable to support our life due to atmosphere requirements
Two, some planets have breathable atmosphere and some don't meaning we could theoretically wear clothes other than the space suit
if number one is the case then it may be a useful thought to have more customizable suits, decals, different helmets, different attachments,
etc.I think this is important because the game ,while space focused isn't only for space and in fact in order for the idea to work must have many people willing to mostly remain on-planet, and to help cater to those people it may be wise to add customization to their person to show their character for role-play or loyalty to a faction which brings me to the more interesting thought:
if number two is the case then having a character customization that includes what your actual person will look like (i do of course realize that this would put some more strain on the server but still) as well as clothes and maybe even tattoos(a bit of a stretch). so that a city looks like a city full of unique individuals or even some people wearing uniforms indicating their function. i think it adds to the immersion.
imagine you're boarded by a pirate ship and some guys who look exactly like everyone you've ever seen enter, okay, great youre "scared".
now if you will imagine, you're boarded and six varying sized marauders wearing suits with makeshift attachments and menacing matching helmets all bearing a matching blood red decal on their chest, you immediately recognize this crew as the infamous "red tooth" gang from the Centurian system.
tell me your thoughts on this please, if i left out any pros feel free to state them, there are of course cons and id love to hear that too
if this is already addressed then i apologize, though i don't believe that it is
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esster reacted to AccuNut in AI and propaganda and war
I am on the fence about the player-content playback issue. I think it could be abused, but it could also be regulated somewhat.
It could be awesome, or annoying.
I do think it would be cool to be walking around the cockpit of my mid-size cargo transport while listening to whatever tunes / news / podcast I want to coming through the cockpit speakers.
But at the same time I certainly see the challenges of allowing something like that too!
Maybe they could make it an opt-in deal, where you get a notice like: "Ambient sounds available: Accept / Deny," whenever someone has it set up in the area.
Maybe even some kind of "group accept" where everything from a set group of people is automatically played so you don't have to "accept" every time you enter one of their zones. This could be as small as a list you made for yourself, or as large as an organization-size list, or a city-wide zone, etc.!
Anyway, just my 2 cents.
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esster reacted to mrjacobean in uniforms/ custom suit equipment
That is only to look the part. In order to fool the system, you would need a hacked ID (so you don't come up as hostile or neutral to those whom you are sneaking past).
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esster reacted to OnePercent in Ringworlds?
He is talking about a dyson sphere, slaxx.
Also, how am I being wasteful with pictures of the successful (and only example) implementation of a ringworld that you can walk around on in an mmo?
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esster reacted to Martox Rento in Faction Music
I think it would be a cool thing if factions could make their own soundtrack.
For example players who enter a factions territory will hear the tracks of this faction. What do you think?
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esster got a reaction from Anaximander in uniforms/ custom suit equipment
oh heez sorry, forgot to add a response after the quote.
and yes that was mostly the idea, regardless of who provides the gear id find it really useful to print decals on it
also i think clothes would be very usefull in areas that the suit don't make sense like politicians or traders as suggested
haha btw the pirate uniform idea was mostly like scare tactic you know, you becoming such a feared crew that you can command attention when you board "brand recognition"
so yoy know they are super dangerous and maybe youre more likely to give up
on the other side of that i think itd be an awesome idea to be able to steal uniforms for disguise purposes
this being especially useful when sneaking onto larger ships
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esster reacted to Ben Fargo in Decorative Elements
These are some things I would like to have:
Vents, grills, gratings Balusters, brackets, braces Pipes, tubes (straight and curved) Dials, gauges Circuitry, wires, cables Cushions, pillows Shutters, curtains Bottles, jugs, pots When appropriate, these should be designed so they can be placed end-to-end/side-by-side.