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Kiklix

Alpha Team Vanguard
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  1. Like
    Kiklix reacted to Jett_Quasar in Variety of planets   
    Will there be a short list of planet types like this?
     

  2. Like
    Kiklix got a reaction from nietoperek in Cash Shop Idea, other than Skins. (On a Pay-to-Play basis)   
    As long as there is a balance with the cash shop and it does not make you feel like you HAVE to spend money to enjoy some customization aspects. SWTOR does this badly. A lot of their cash shop almost feels necessary in regards to character customization. This is a turn off after spending 15 bucks a month and then money in the cash shop. Short term it might make more for the company, but in long term it heavily reduces profits vs a straight up sub plan when people reevaluate their gaming budgets (often quitting the cash shop heavy games).
     
    That being said. It might be nice to see something like in game LOGO assets for organizations. Basically create a UI element that allows the organization leaders to submit a logo for in game use and part of the asset pack that accompanies the game files. The logo would have to be specific size, file type etc...but it would have a heavy cost (the cost of the art team cleaning it up, coding team implementing it etc). So lets say for example a guild logo cost 200 dollars. The UI would be set up to accept payment towards that 200 dollar goal for the guild logo. When the guild (or a solo person) pays up to the 200, then Novaquark could implement it the next patch.
     
    I do like the idea of a sound pack with robot voices though. I love robots and robots love me.
  3. Like
    Kiklix got a reaction from Tbagger98 in Cash Shop Idea, other than Skins. (On a Pay-to-Play basis)   
    As long as there is a balance with the cash shop and it does not make you feel like you HAVE to spend money to enjoy some customization aspects. SWTOR does this badly. A lot of their cash shop almost feels necessary in regards to character customization. This is a turn off after spending 15 bucks a month and then money in the cash shop. Short term it might make more for the company, but in long term it heavily reduces profits vs a straight up sub plan when people reevaluate their gaming budgets (often quitting the cash shop heavy games).
     
    That being said. It might be nice to see something like in game LOGO assets for organizations. Basically create a UI element that allows the organization leaders to submit a logo for in game use and part of the asset pack that accompanies the game files. The logo would have to be specific size, file type etc...but it would have a heavy cost (the cost of the art team cleaning it up, coding team implementing it etc). So lets say for example a guild logo cost 200 dollars. The UI would be set up to accept payment towards that 200 dollar goal for the guild logo. When the guild (or a solo person) pays up to the 200, then Novaquark could implement it the next patch.
     
    I do like the idea of a sound pack with robot voices though. I love robots and robots love me.
  4. Like
    Kiklix reacted to TrihXeen in Hi there everyone!   
    You are in the right place for more on the game! Welcome to the community!
  5. Like
    Kiklix got a reaction from TrihXeen in Hi there everyone!   
    Welcome Jackblack38!
     
    Like Halo said, spend your time on the official site and go through the dev blogs...lots of cool stuff to read, cool images to see.
     
    Welcome to the Dual forums!
  6. Like
    Kiklix got a reaction from Dhara in COPS - Coalition Of Pirates & Smugglers   
    Can you hear them, they talk about me telling lies well that's no surprise. Can you see them, see right through them. They have no shield no secrets to reveal. It doesn't matter what they say, in the jealous games people play...my lips are sealed.
  7. Like
    Kiklix got a reaction from Dygz_Briarthorn in COPS - Coalition Of Pirates & Smugglers   
    I think you are going to be our ambassador.
  8. Like
    Kiklix reacted to Dygz_Briarthorn in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    The main reason I don't live in the wilds is because I can't legally do so.
    Also because I don't have sufficient skills to harvest food or build shelters.
    And also because there are no resurrection bays to bring me back to life if some wild animal kills me.
     
    In DU, we start with a territory unit that allows us to claim our own plot of land. That's free.
    We start with a weapon that allows us to harvest food. That's free.
    We will also be able to mine for resources - for free.
    Start-up and survival in DU have no costs. It's a game; not real life.
     
    WoW is not a voxel game. Also, WoW had vertical progression rather than DU'z horizontal progression.
    In DU, we will be able to craft our own weapons for survival - no need to purchase weapons if we don't want to.
    I never experienced loot councils in WoW - never even heard of loot councils. 
    Raids and loot councils are not true slavery - you can leave a raid whenever you wish. Players cannot hunt you down and force you to raid against your will.
    Some players choose -of their own free will- to beholden themselves to the whims of loot councils if they want BiS endgame gear.
    "Willing slave" is an oxymoron.
     
    People don't become slaves because they are envious, jealous or want to belong - people become slaves when they are conquered and have their self-reliance and free will stripped from them. 
    There are some cultures that don't even have the concept of ownership or stealing - so neither is human nature.
    Animal nature -life in general- includes horrible experiences and suffering, true. Even if it's just being afflicted with parasites and diseases. That has nothing to do with slavery. Since humans are social animals and social animals recognize fairness and unfairness, humans will expect some form of reciprocity for helping to make your life easier - just as primates and crows and other social animals do. But that has nothing to do with slavery.
     
    Bribery is not slavery.
     
    You might be able to entice newbies to grind for by promising them some reward they're interested in - but that isn't slavery. You reward slaves by allowing them to live. Characters in DU will live regardless of what you do.
    I don't understand the concept of a paycheck in a voxel game. I mean, if that's the way you want to roleplay you can do so, but that's pretty stupid to me.
    I don't need or want a paycheck in a voxel game. That's not the kind of relationship I would support.
    What I will do is barter and trade - my services for other people's services. I might offer to gather 60 tons of resources for someone to build a ship for me since I don't expect to be a great ship builder, but that's not slavery - that is trading something I don't mind doing for something they don't mind doing.
    They wouldn't be able to force me to gather anything when I'm not in the mood gather. Slavery is someone forcing you to work when you don't want to work.
     
    I am non-competitive.
    I'm not interested in competing against other organizations.
    I am a hippie/commie/socialist co-operative player who loves to give stuff away for free - especially to friends.
    I join socialist groups in games - we don't have to be capitalist in order to share resources with other players.
    "Why stay with those guys in X raid?" A slave doesn't have the luxury of asking that question. A slave stays because they can't escape.
    Non-slaves can choose to go with whomever they want.
     
    Your foresight about the death penality and skill points is moot. You need evidence that it's accurate before it can be meaningful.
     
    What you described in your rant isn't slavery.
    Players will be able to choose to work for a pay check if they want to, but that's not slavery. Slaves don't get a pay check.
    Players will be able to choose to grind in return for some material reward - but that's not slavery, either.
    Slavery is people forcing you to work when you don't want to work - and typically at labor that you don't enjoy and wouldn't choose for yourself.
  9. Like
    Kiklix got a reaction from Dhara in COPS - Coalition Of Pirates & Smugglers   
    Sounds like death to me!
  10. Like
    Kiklix reacted to Bella_Astrum in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    My proposed idea: Prisoner of War.
     
    In-game mechanic: PvP
     
    Objective: To obtain prisoners during PvP battles to gain a desired resource. Either currency, resources, or simply a strategic negotiating tool to gain land.
     
    How could it work: In order to be able to obtain a prisoner, you first need to make a Capture Unit. This will enable the obtaining of one prisoner per unit, and each unit will not be easy to make or acquire. Reason being, if they are too easy to make, then too many people will be taken as prisoner, which isn't ideal, and should probably only be reserved for special circumstances. It would also ensure organizations only use a Negotiation Unit when it is a strategic necessity.
     
    I envision a Capture Unit to work much like a ball and chain. In that, when placed and activated it can target the desired player, and essentially hold them in place, moving only when the player in control of the Capture Unit, enables them to move, and move only where the controller moves. 
     
    The Capture Unit could come in two parts. A larger element of it could reside at a base. Much like a cryo-chamber. When captive has been taken by the mobile portion of the unit, which you would carry on you, they can be teleported essentially, to the cryo-prison chamber and held there.
     
    Now, no player would want to be held indefinitely, there needs to be a limit. Long enough for ransom bartering to be effective, but not too long. If it's too short it would be ineffective.
     
    If no ransom is agreed, there needs to be a penalty to the prisoner. That penalty, in my view, would need to be harsh enough to prompt an organization to want to rescue their comrade. So at the end of the countdown limit, if no ransom deal is reached, the prisoner must die. 
     
    Possibly ressurect at the location they were captured, or less harshly, at their own location. 
  11. Like
    Kiklix reacted to Dygz_Briarthorn in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    Wage slavery is possible when you aren't born naturally owning your own land. And you need permission from a government to hunt your own food.
    What circumstances do you foresee in DU that can lead to wage-slavery?
     
    I suppose if I'm in space on a multi-crew ship, I could suddenly find myself trapped on the ship without permissions to access food.
    So, ostensibly, the owner of the ship would try to force me into "slave" labor... but, what else would I be doing on the ship? Sleeping?
    If I'm sent down to a planet to harvest, I would probably be able to live off the land away from the slavers.
    Worst case scenario, I kill myself and respawn at an Arkship - away from the slavers.
    And hang out with friends who aren't slavers.
    I don't see how it's possible to enforce wage-slavery in Dual Universe.
  12. Like
    Kiklix got a reaction from AttacKat in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    I personally do not see the need for slaves in a game that takes place 10,000+ years in the future. Could we have robots to do some of the labor, sure..but not humans.
  13. Like
    Kiklix got a reaction from Phantom in COPS - Coalition Of Pirates & Smugglers   
    All my ships have countermeasures that will blow the ship up if they are stolen! Do not steal my ships, or your will be stealing your life.
  14. Like
    Kiklix reacted to Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    I'm right there with you Dhara. I imagine a lot of the time I'll be happily minding my own business, building, trading goods, services, resources and technology with fellow COP'ers, and other free spirited merchants, and probably stealing some of Kiklix's spaceships, but if someone crosses my path in the wrong way, or troubles one of my kin, then I'll gleefully turn my dark pirate side on and have a little fun.
  15. Like
    Kiklix got a reaction from dareal in New gameplay footage!   
    Man....man.....man.........man.............I dont wanna wait.....man......man......I wanna play now!
  16. Like
    Kiklix got a reaction from Phantom in COPS - Coalition Of Pirates & Smugglers   
    Lets welcome FOUR (was three, but it keeps growing) new very enthusiastic members to COPS.
     
    Bugboy
    Formiq
    Splice
    ​TBagger98
     
    Thank you guys for your interest in the Coalition Of Pirates & Smugglers and welcome aboard!
  17. Like
    Kiklix got a reaction from Admiral_Adama_ in New gameplay footage!   
    Man....man.....man.........man.............I dont wanna wait.....man......man......I wanna play now!
  18. Like
    Kiklix got a reaction from Dhara in New gameplay footage!   
    Man....man.....man.........man.............I dont wanna wait.....man......man......I wanna play now!
  19. Like
    Kiklix reacted to nietoperek in New gameplay footage!   
    They just upload it to IGN
     
    http://www.ign.com/videos/2016/07/18/10-minutes-of-dual-universe-gameplay-no-mans-sky-style-game
     

     
    Thoughts?
  20. Like
    Kiklix got a reaction from Michaelc in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    I personally do not see the need for slaves in a game that takes place 10,000+ years in the future. Could we have robots to do some of the labor, sure..but not humans.
  21. Like
    Kiklix got a reaction from Ghost in COPS - Coalition Of Pirates & Smugglers   
    Lets welcome FOUR (was three, but it keeps growing) new very enthusiastic members to COPS.
     
    Bugboy
    Formiq
    Splice
    ​TBagger98
     
    Thank you guys for your interest in the Coalition Of Pirates & Smugglers and welcome aboard!
  22. Like
    Kiklix got a reaction from Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    Lets welcome FOUR (was three, but it keeps growing) new very enthusiastic members to COPS.
     
    Bugboy
    Formiq
    Splice
    ​TBagger98
     
    Thank you guys for your interest in the Coalition Of Pirates & Smugglers and welcome aboard!
  23. Like
    Kiklix reacted to Atmosph3rik in A Bug Bounty/Reward System for Reporting Vulnerabilities   
    I would be afraid this would flood NQ with frivolous reports by people looking for a reward.
     
    And it would also give an excuse to anyone caught screwing around with things they shouldn't be. 
     
    Making the game better should be reward enough.  Why incentivize people to hack the game?
  24. Like
    Kiklix reacted to ArtificialMind in print "Hello World!"   
    A dark, previously blank screen now has an image: a straight, horizontal blue line. "Greetings," A voice comes from behind, the source a cleverly-hidden speaker resting within the wall. As the voice spoke, the horizontal line wavered and jumped briefly, before returning to its previous state. "How can I help you today?"
     
    To dispense with the pleasantries, I'm a roleplayer and sci-fi enthusiast. I discovered this awesome-looking not-quite-yet-a-game through a youtube video and thought I might check it out. So far, it looks like the community is very healthy and already building a world here with various organizations and such.
     
    And before you ask about the title, I have only a little experience with lua. I know enough to usually understand what something will do, and I can probably frankenstein something out of separate components, but I doubt I'd be able to write something entirely on my own.
     
    So, hello everyone. How are things here?
  25. Like
    Kiklix got a reaction from Pantydraco in Full PvP or allow player-created PvE zones? (outside of Ark)   
    In order for Dual to become successful (make money for continued development) it is going to need to appeal to both PVE'ers and PVP'ers. In a single shard universe this will be a design challenge no doubt, but it is doable.
     
    If you remove the PVE aspect from people who just want to PVE, it automatically becomes PVP...It's sad that I have to point this out but that simple concept is being overlooked a LOT of people in this thread. STOP treating the PVE community like a bunch of care bears and start treating them like the team mates YOU are going to need to be successful in pvp.
     
    There is no need for "dogs" to protect "sheep" from "wolves". There will be PLENTY of "Wolf vs Wolf" faction action going on to satisfy your desires and when you get your bottom handed to you in PVP and your ship is blown to hell, you are going to be buddying up to those PVE'ers pretty fast for the latest designs as the game will be ever evolving. Now if PVE'ers step out of that safety zone, then they might need protection. PVP'ers should willingly protect them. The smartest organizations will have both PVP and PVE players.
     
    I am a PVP'er first and foremost. I have spent 95% of my 18 years playing online games or MMO's as a PVP'er. Whether it was BF 1941 DC Mod (I was god mode in the Iraqi Hind) or World/Battlegroud/Arena combat on my High Warlord in wow (old school high warlord, not the easy mode one) or storming the front lines on my OP as hell Black Orc in Warhammer. One thing I have learned in every MMO I have played is that the strongest communities are PVE based because the alpha mindset of PVPers causes rifts within guilds and they eventually dissolve and I say this from the alpha player PVP mindset.
     
    The bottom line, is that in order for Dual to succeed it is going to need to cater to both PVP gameplay and PVE gameplay, but as I already stated if you FORCE PVE'ers into PVP, you just removed the PVE from the game and most likely the player, along with their wallet and their ship designs.
     
    So, you have a choice. Continue to promote PVP only game play that disregards the interest of the LARGEST portion of the MMO community, or welcome them as brothers who are going to be helping YOU win wars with their designs.
     
    Who knows, treating that PVE guys with respect might actually make them a PVP convert once they get a taste of blood in their mouth, but it's gonna need ot happen on their terms, not yours.
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