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Kiklix

Alpha Team Vanguard
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  1. Like
    Kiklix reacted to Hylios in Movement   
    @Comrademoco
     
    I inquired some time ago as to the possibilities of mechs, mobile suits, and such, and Nyzaltar linked me to a page with the concept art of moving parts, hinges, that sort of thing. While I didn't see anything specifically for a giant robot, I'm sure that between the two of us, we can figure something out.
     
    My post-
    https://board.dualthegame.com/index.php?/topic/287-joints/
     
    The concept art-
    https://www.facebook.com/dualuniverse/photos/a.303621166476929.1073741829.247958025376577/390050587833986/?type=1&theater
  2. Like
    Kiklix reacted to NQ-Nyzaltar in Movement   
    Hi Astrophil and Comrademoco,
     
    For the time being, nothing more than the basic motor functions are planned for the player characters, meaning walking, running, or jumping.
    There might be other possibilities in the long run, but even though, a lot of features will have a higher priority. Even if the space ninjas from Warframe are cool, this is not really the kind of gameplay we envision for Dual Universe: we're currently focusing on the building and strategic aspects of the game.
     
    You will be able to do "iron man" gameplay to some extent as Jetpack is something planned for the character equipment at some point. However don't expect it to have the same manoeuvrability.
     
    For jaegers, yes, nothing should prevent you to build some giant battlemech in voxels. But it probably won't be easy
     
    Best regards,
    Nyzaltar.
  3. Like
    Kiklix reacted to TannhainRP in Features that would please me ...   
    Hello Community,

    Once, sorry for my bad english. I'm trying to make meaningful and understandable sentences.

    This thread is to include some of my wishes.

    In some MMORPG's I miss the meaning behind the character. A character is created and completed. But when you look at the role player wants the character acts alive.

    On Dual Universe based:

    - Plan a daily routine
    - Professional pursue (salaried employee, own boss, small and large jobs)
    - Tackle issues
    - We make leisure (visiting nightclubs, touring with the girlfriend beautiful planet, Sports activities of the future etc)

    A virtual life to live.

    Building System:

    - I like to make 3D models with Blender and when I play MMORPG's where you can build, I am delighted to have the same freedoms. By that I mean the level of detail of my buildings, vehicles, equipment parts etc.

    - The system must not be hard, but if I want to, I can go into the professional view.

    All this and much more makes a real Mmo -> RPG <- out. At least for me.

    My character is supposed to move in a universe that lives. Dual Universe is therefore my next hope in the field MMORPG.

    greetings

    Your Spacemonkey Congh
  4. Like
    Kiklix reacted to NQ-Nyzaltar in Features that would please me ...   
    Hi Spacemonkey Congh,
     
    Welcome aboard!
     
    What you describe about in-game "daily life" will be pretty much up to the players.
    They will have the tools to act as you described, but the content (building and managing - or visiting - nightclubs, organizing tourism on a specific planet, etc) won't be formally designed by the dev team: some players will shape ermergent gameplay around this, if there is demand.
     
    And yes, roleplay is one of the things we are keeping in mind when designing the game
     
    Best regards,
    NQ-Nyzaltar.
  5. Like
    Kiklix got a reaction from Michaelc in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    Man this is amazing. I don't know jack about scripting or lua or anything (I am a visual GUI kinda person) but I know some people who do. I hope I can get them into the game .

    I have spent countless hours in another building game, sometimes months on a single project, but at the end of the day those builds do nothing but sit there and look cool (or not). The ability to make somthing that works in DU is stupidly cool. Outside of spaceships, mechs, land vehicles, we can make automated bases, defense towers, etc. I can't wait to play this game when it comes out!?
  6. Like
    Kiklix reacted to Michaelc in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    This was actually very good Even though my knowledge in Programming is very basic, I understood this pretty well The entire Scripting system that Dual Universe will have now sounds very interesting and awesome because, as a builder, I can make my creations really come to life I really liked how one person can make a DPU and trade/sell it to other players. This will open up alot of possibilities for players that are really good at scripting to create their own DPU business in the game Overall, this was very interesting and now has me really looking forward even more to the Scripting aspect of the game Keep up the great work!
  7. Like
    Kiklix reacted to NQ-Nyzaltar in Invoice chat where ingame distance matters (Idea from Jared)   
    Implementing two separate systems of voice chat would be very low in terms of game development priority: There so many things to develop to make the game complete before implementing this feature. We keep this in the suggestion list, but I can't promise this will be a feature accepted by the dev team. Even if it is, this won't be developed before a long time.
  8. Like
    Kiklix reacted to NQ-Nyzaltar in Invoice chat where ingame distance matters (Idea from Jared)   
    The main problem here is the following: 
    As long as any ingame voice chat system will have higher restrictions than a classic TeamSpeak or Mumble Server, a big part (if not a majority) of the players will use an external communication software/application. Even if it's for immersion, players will prioritize efficiency over immersion, especially during combat/PvP phases. The idea of having a "realistic" ingame voice chat system where ingame distance matters is attractive for immersion, but this is generally a lost battle when it also involves efficiency in a game where PvP exists. 
  9. Like
    Kiklix reacted to NQ-Nyzaltar in Scripting   
    Hi Ellegos,
     
    About scripting, there will two options for players:
    - If a player don't want to be bothered by this advanced aspect of construct customization, he will be able to use pre-made scripts.
    - If a player feels motivated to make awesome new scripts then yes, he will have a wide array of possibilities using advanced Units, called DPU (Distributed Processing Unit). All in all we try to find a way to make the whole process more user-friendly without removing possibilities in scripting. But as you can imagine, this is quite challenging.
     
    It's still a bit early to talk about it, but you can expect the next Blog Post (in a few weeks) to be on LUA script and the DPUs
     
    @Saffi:
    While we plan to do our best to give creativity freedom, this won't work exactly like "Turtles" in ComputerCraft (the aforementioned Minecraft Mod).
    You will have scripts attached to "Units" (like the Computers, Monitors and Turtles in this mod), but the similarities stop there.
    I apologize if one of my previous answer was ambiguous and generated confusion on the matter.
     
    Best regards,
    Nyzaltar.
  10. Like
    Kiklix reacted to NQ-Nyzaltar in Community Updates?   
    Haha, we hear you (not just me, but the team too! ).
    Well... Here are one good and one bad news on the topic:
     
    First the bad news.
    Okay, probably not as bad as it could be, but not the best you can expect either:
    While we make constant and regular progress there are still too many low-level features we can't discuss in detail for now.
    And if it's just to say - for example - "Hey! we are working on the planetary engine, including spherical gravitational field and procedural generation of landscape right now!" for several months, this is not enough content to call it "Community Updates". At some point, yes, we definitely want to make community updates. But this won't be any time soon (don't expect next month).
     
    Now the good news.
    We don't want to keep the community completely in the dark, even this early in the project.
    What we are currently working on is to publish a list of all suggestions/ideas posted on the forum since its opening, and give a clear answer from the team for each of them. The status for each suggestion/idea will be either:
    Already done Already in progress Planned for Alpha phase Planned for Beta phase Planned for official release Planned for post-release Still unsure to plan it at some point Not planned at all for specific reasons (which will be explained if necessary) Expect this list to be published either in September or October
     
    Best regards,
    Nyzaltar.
  11. Like
    Kiklix got a reaction from Phantom in A Wild Lego Appears!   
    Welcome Lego!
     
    I feel the same way. Games right now seem to be in stagnant state. The great MMO's we have played all seem to be watered down in favor of micro transaction and cute pets vs fun game play or making a game for fun.
     
    I was playing a voxel building game in closed beta, but that company seems to have shifted focus for a while off that game onto another and its kinda dried up. Not really playing much of anything at the moment.  I hope Dual fits that hole where I have a desire to play games. It appears to me that the people heading up Dual and working on it are passionate, intelligent and quite artistic. I have good feelings about this game.
  12. Like
    Kiklix reacted to NQ-Nyzaltar in Dual Universe Lore (Part 5)   
    * The reward stated in the short story should be taken with a pinch of salt:
    - We are still in early conceptualization phase for the "rewards" players will get from this kind of interaction. 
    - We still need to discuss internally what the possible rewards could be while pondering it with consistency and balance concerns.
    - For these reasons, rewards from the mysterious civilization can change drastically as game development progress.
     
    Here are some points we raise internally and we would like to know your opinion on this:
    - While there could be some hidden reasons, do you consider the fact to find blueprints by this manner ok? or do you find it a bit "too convenient" (lore-wise)?
    - For the time being, items made in kyrium are meant to be indestructible. Is it fine from your point of view? or do you think this could be an issue?
    - We want to make rewards earned this way very special and unique (not something that you can mine or buy to a NPC). Do you have some other ideas on the subject?
     
    Also, a few things that are not consistency issues in the Lore (consider it "works as intended" ):
    - Kyrium is a strange matter from which arkships are partly made of.
    - How to make Kyrium is a complete mystery: No colonist have any memory about the fabrication process of this material.
    - Kyrium is obviously found on Alioth and there's no way humans were here before the Arkship landing.
     
    Best regards,
    Nyzaltar.
  13. Like
    Kiklix got a reaction from Michaelc in A Wild Lego Appears!   
    Welcome Lego!
     
    I feel the same way. Games right now seem to be in stagnant state. The great MMO's we have played all seem to be watered down in favor of micro transaction and cute pets vs fun game play or making a game for fun.
     
    I was playing a voxel building game in closed beta, but that company seems to have shifted focus for a while off that game onto another and its kinda dried up. Not really playing much of anything at the moment.  I hope Dual fits that hole where I have a desire to play games. It appears to me that the people heading up Dual and working on it are passionate, intelligent and quite artistic. I have good feelings about this game.
  14. Like
    Kiklix got a reaction from Hylios in A Wild Lego Appears!   
    Welcome Lego!
     
    I feel the same way. Games right now seem to be in stagnant state. The great MMO's we have played all seem to be watered down in favor of micro transaction and cute pets vs fun game play or making a game for fun.
     
    I was playing a voxel building game in closed beta, but that company seems to have shifted focus for a while off that game onto another and its kinda dried up. Not really playing much of anything at the moment.  I hope Dual fits that hole where I have a desire to play games. It appears to me that the people heading up Dual and working on it are passionate, intelligent and quite artistic. I have good feelings about this game.
  15. Like
    Kiklix reacted to Cybrex in A Wild Lego Appears!   
    Greetings!
     
    Happened upon Dual as I was browsing the interwebs for several hours yesterday, depressed over the seemingly stagnant progression or lack of excellent games out there right now. 
     
    I might of pee'd just a bit when I started reading in to Dual Universe. On paper, it sounds like everything I've wanted in a sci-fi game, and I sure do hope it delivers.
     
    Anyways, I hope to be a valued contributor to this upstart community! Can't wait to meet all of you, and have some fun!
     
    - Lego
  16. Like
    Kiklix reacted to Michaelc in Dual Universe Lore (Part 4)   
    This is one amazing lore story! Can't wait for part 5!
  17. Like
    Kiklix reacted to NQ-Nyzaltar in Dual Universe Lore (Part 4)   
    (Posted Thursday 20th of August 2015 on the DevBlog)    
      In the ship, I slept one last night, lying in my hibernacle, that I can?t stand anymore. And when the first sun rose, I activated the Novark?s lower airlock to take my first step on the planet. I took my light flightsuit, with the kadpak on my back. A technological marvel that uses Calabi-Yau manifolds, notably K3 spaces, to compress matter at ultra-high degrees of density. Once sucked inside, that matter can be taken out with whatever geometrical form one wishes. All with a mere kyrium tube somehow wrapped around my forearm, a mere canon, which can even serve as a rudimentary weapon in case of attack: the morpher.   The kadpak and morpher are the two genius ideas of the Novark?s engineers. To optimize the number of transportable humans and their future autonomy, the arkship?s engineers decided that the ship would transport neither vehicles nor industrial infrastructure, but that all the pioneers would be equipped with an ultra-compact factory at the height of technology. A nano-assembling canon capable of absorbing, carrying, and reconfiguring the molecular structure of raw materials and of then forming, by freeing them in calibrated streams, most basic objects for which you have acquired the skills. I know I can manufacture weapons, simple shapes, objects whose schemes I remember, little things for the moment, but very useful. I just need to gather raw materials and energy sources, If I can find some. On this planet, merely by exploring this forest, I know I will be able to extract stone and wood, compress them in the kadpak on my back, or in the kads attached to my belt, and they will be available for later use. It makes me euphoric.   My portable AI, which I?ve named Lia, already contains the plans for certain constructs that Aphelia entrusted to me. In simulation, I acquired theoretical skills I?m eager to put into practice. So I begin to climb the edges of the impact crater, then abruptly turned around.   A flash, like a thought-wave, a presence. On an intuition, I went back down toward the ship and decide to circle it. The kyrium walls ripple with a splendid blue. The substance?s opalescence is surprising and fascinating. I approach to touch it, to look closer. First I see my reflection, wavering, uncertain, then my helmet in the mirror of the kyrium is as though dissolved, revealing my face, which grows younger, younger, younger still until it becomes the face of a baby. I caress that child?s face and suddenly, the reflection begins to grow older at high speed, I wrinkle, wrinkle violently, become an old man who grimaces and disappears. Alarmed, I back up, an icy shudder running through my spine. When I look at the wall again, I see nothing but the charred crater behind me.   Without knowing why, I climb, scale the sides as quickly as I can and come out of the crater. I set out straight away toward the forest before me and approach a felled trunk. I point the canon and activate the morpher. The trunk disappears, sucked inside before my eyes! Lia projects the result on the visor of my helmet: 4 m3 of wood are now available in a single kad the size of a matchbox!   I hurry toward a clearing and I make a first attempt at construction. I?m able to form cubes of wood, a triangle, a half-sphere. Enough to make a bench. Not enough to build a shelter for the night. I?ll need to keep going, to find some stone, more wood, for at night, according to the briefing Lia gave me, temperatures sink to -30? C.   I pass through the forest sucking up several trees, and I find a pile of rock that I siphon up also with my morpher. Its gravitational compression capacity is just astonishing. I?ve got the equivalent of four sequoias and six tons of rock in cartridges housed in my belt! The worst part is that I don?t even feel their weight thanks to anti-gravity technology!   I took up position on a mound from which I had 360 degree visibility. A little lake was shining down below. And I started to build, with great spurts from the morpher.   To be completely honest, that evening, as the light dwindled, I felt as though I was playing that fantastic old cube game from the 2010s that consisted of exploiting the environment. Except that it was true. And that I could do other things besides cubes on cubes! Beams, arcs, spheres, domes, chairs even. Still very rudimentary, because I didn?t have the necessary skills on this first days of discovery.   But after a week of exploration by foot, I had succeeded in fully coding the construct of a chalet for the night, with a stone space for the chimney and enough wood supply to feed it! I was an authentic trapper. All I needed to do was activate the construct plan with the necessary materials stored in my kads, and the chalet assembled itself all by itself before my eyes.   To eat, I had managed to extract fruit and vegetables, many of this sort of potato found in forests under roots and that can be cooked over a fire.   I met my first pioneer on the third day. Then many others as I changed location and took time to activate my market unit. I was thereby able to trade my chalet construct with built-in chimney for weapons and tools to dig and mine for metals.   With a group of twenty pioneers, we established a small village at the foot of the mountains. We set up our own political system, an enlightened anarchy in which something must be given each day to the community to be able to use one?s constructs. And in which our food and surplus raw materials are shared. Our goal is to gather enough materials and skills and to trade enough constructs with the outside world, while also coding some ourselves, in order to build our exploratory ship in which we could all live. For the moment, some of us use balloons or small hover vehicles to explore the planet. One of them left the area protected by the Novark and was shot down, nobody knows by who or by what! He reappeared near the Novark thanks to the Resurrection Node, a sort of quantum duplication of bodies. Since that incident, we are developing a territorial security system to avert attacks.   And we try to gather energy through solar farms and yellow trees native to Alioth which have a sap resembling a solar fuel, and which I can suck into our kadpaks and then pour back into our reservoirs.     ... to be continued   Written by Alain Damasio Translated by Alexander Dickow
  18. Like
    Kiklix reacted to NQ-Nyzaltar in Welcome Roleplayers!   
    A lot of things are under construction. The Lore is no exception.
    Join us in this section to talk about the storyline, to give your feedback and/or make some suggestions about what has already been uncovered of the storyline.
     
    Stay tuned as we are currently working on the game world bible
  19. Like
    Kiklix reacted to Astrophil in [Poll] Names for Nanopack & Nanoformer   
    I like Transmuter; some more suggestions for Kadpack:
     
    Kadkit (or Kitkad-see what I did there? Eyyy)
     
    Kapsule
     
    Micropack
     
    Nanobank
  20. Like
    Kiklix reacted to Michaelc in Watching and waiting :)   
    We will all have to team up in-game sometime when its out and collaborate on building something lol. That would be super fun I think
  21. Like
    Kiklix got a reaction from Michaelc in Watching and waiting :)   
    I can't wait to build a world or at least parts of a world that interest me. It would be nice to have a goal to drive towards in a game vs the current voxel game I play where all you can do is build. I want to see creations fly, roll, permanent homes, town halls, cities etc.
  22. Like
    Kiklix reacted to Bella_Astrum in Watching and waiting :)   
    Hello there,
     
    Really excited by this game, it sounds like a very intelligent, promising and quality game from the things I have read so far.
     
    I love to build, create things, get lost in role play, and sink my teeth into anything that takes me to another place, and sets my imagination alight. This seems to be a game that will do all of those things.
     
    I currently build in another voxel game, Landmark, and also like to play The Sims, city builder games, Guild Wars and very occasionally Minecraft. I started to build Sci Fi a couple of months ago, but I love anything Sci fi and have for a long time. I tend to have a Utopian perspective of the future of humanity (primarily from a roleplay perspective) and really love the idea of the Arkship in Dual Universe. I find the aesthetic designs in DU very inspiring.
     
    I hope to experience all the great things in this game, and look forward to getting to know people in the DU community. I recognise a few names already. What I hope for in DU is to build up an Organisation or Empire...I'd love that and maybe there are a few people who will join to build that too!
  23. Like
    Kiklix got a reaction from Bella_Astrum in Hello my friends   
    I found Dual Universe by a retweet of a friend. I am a designer irl and dabble in art, and photography. 
     
    I currently play another voxel based game in early development and build sci fi exclusively (but there is no movement to the voxel creations). I love to make spaceships and spaceships and then more spaceships. 
     
    I am extremely excited about a single shard sandbox sci fi game where players can craft and pilot their own ships and or space stations. 
     
    I look forward to meeting you all in the future. 
  24. Like
    Kiklix reacted to NQ-Nyzaltar in Graphics for Animate Objects   
    Hi Astrophil,
     
    It's a bit too soon to tell to which extent human characters will be realistic in the game.
    Obviously, not to the extent of Hatsune Miku in the animation you have linked. The reasons? The amount of work focused on one specific character (a whole dedicated team is behind it) and the polygon count: The more you increase the number of polygons on a 3D character, the more you can make something realistic. While going crazy for a 3D character for animation purpose is okay, it's necessary to be more reasonnable when it comes to gaming purpose: All games so far use what is called "low poly" versions for 3D characters, in order keep a decent frame rate per second. 
     
    Anyway, we will still aim for something fairly realistic for the character and creature models.
    But I can't tell you more than that for the time being.
     
    Best regards,
    Nyzaltar.
  25. Like
    Kiklix reacted to NQ-Nyzaltar in Heya :)   
    Hi Vylqun and welcome to our forum.
     
    We hope we will meet your expectations !
     
    Best regards,
    Nyzaltar.
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