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blazemonger

Alpha Tester
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Everything posted by blazemonger

  1. Damn @CptLoRes .. How did you figure that out so fast I'd say I'm pretty much spoonfeeding what I believe to be a very viable alternative in context to where the game is right now, yes..
  2. Which is my point pretty much. I can understand when a (technical) game requirement needs to bypass that, as is he case withet 30K max speed cap. What I do not like and feel NQ should at all cost prevent, is using "magic" to bypass these laws when there is a viable and IMO effectively better solution that sticks to them. Just capping speeds based on mass to me is just a cheeap cop out from designing an actual solution. It squarerly falls into the "lets carpet bomb the field to try and hit the nail's head" category which NQ tends to go for pretty much everywhere.
  3. Athena will bring a speed cap based on Mass and a statis weapon which seem primarily focussed towards smaller ships being able to slow down larger ships. To be honest, I feel both these changes effectively do the same thing and seem to mostly be targeting PVP situations. They effectively also impact missions in general due to them slowing down ships and making missions longer certainly with the need to fly outside of the pipes. These changes are bad because they really do not add anything to the game, they only make things worse AND what they try to achieve is already available in the current implementation of how ships accelerate. This is also brute forcing something which easily can be done much more effectively, efficiently, and generally more elegant. Currently, ships will accelerate to the max limit across all constructs of 30K. all that is needed here is a tweak of this curve to slow down the rate of acceleration relative to mass and make high mass constructs take a very long time to reach that cap where the relation between max thrust and construct mass is the multiplier defining how long this takes. The solution which IMO is massively better and would make much more sense would be that cores have a capacitor value, much like their combat stress, which determines what can be fitted to the construct. Elements like containers, engines, shields and weapons will have a capacity value and so a ship designer will need to take these into account when building. This would lead to ships being built much more to purpose and would lead to PVP groups designing ships in different configurations to catch and attack fast and early on to then follow up with heavier constructs for the final blow and to hold the spoils. At the same time, haulers can be designed for both cargo capacity and thrust where you could build for fast acceleration with less cargo or vice versa.. Suddenly and with minimal changes from te side of NQ, a lot of options and abilities become available, and these can be further enhanced by talents and possible future element buffs. And these ideas are not new, they have been shared and discussed for a very long time, certainly since the first hints of a possible speed cap for cores were heard from the side of NQ. Unfortunately as is generally the case, NQ never engaged with us on these ideas and just pushed ahead with what IMO really is an inferior system which is detrimental to the game and brute forces something which could be used in a much more player focussed way.
  4. What is interesting here is that NQ claimed it was too complex to build an option to refuel "remotely" through a transmitter/receiver combo of elements which would eliminate the need to run up and down to a hub and make it a linked ocntainer just to put fuel in to a ship.. And then pretty much introduces the exact mechanic allowing you to "buy right from your ship" Just shows how disconnected they are with regards to what would actually bring benefit and opportunity (add Lua to these elements and you can build refuelling stations).
  5. Like what? Not he point. while it's certainly true NQ is pretty much a plucked chicken and the tech is next to worthless, th efact remains that NQ has an obligation to deliver what they promised and took money for. But then again, you are right that any justifyable leagal action woudl effectively be doomed to fail as there is nothing of value inside NQ and they certainly have no liquidity to take away. Mass certainly, friction and kinetic energy are not realy a factor. Point is that there is absolutely no need for this masss based speed cap as the same can effectively be achieved and in a more elegant way through existing mechanics in game which is probably also mostly a matter of tweaking some numbers or adding a multiplier. It's sad to see that NQ seems to be betting the game on the loyalty and durability of the PVP part of the game population, which tends to also be the loudest. My take is that it will backfire massively as that is the first group of players to leave as they find the game can't offer what they want/need and then next shiny toy comes around. But then again, pretty much everyone else has already left anyway.
  6. This announcment basically nullifies the claim NQ is "the Metaverse company". If NQ have plans for a metaverse, DU, in the form it now seems to go to release, certainly ain't it..
  7. Besides there being no reason to run these missions except for being able to boast about your massive bank account as they serve not a single purpose in game, you seem to have trouble understanding what I am saying. There is no reason for non combatants to have business IN PVP space, while you may need to travel through it, there is no reason to be active IN it. And with the new changes this travel wil become even more tedious and take more time. The "alien core" tag-on for the game wil not attract many, if any, outside of those looking for fights, just like is the case with asteroids in PVP space. As a player with no interest in PVP engagements I have no reason at all to venture in to that space and as said, unless I want to brag about the billions I make, there really is no reaosn for me to travel through it either And as it stands, there is nothing left of the original idea of DU, no purpose or need for large scale groups in the context of interaction and co-operation. DU pretty much became a bigger version of Space Engineers with none of the featurs that makes that game great but with several independent and isolated groups of players all doing their own thing. And I see nothing that will change that. The original vision for DU is pretty much done for really. And thanks for pretty much making my point Certainly true. While yes, we have little information to go on for now but I very much doubt that the statis weapon will be of any use other than to slow down a target. What NQ is describing is nothing like the stasis web EVE has. And going by what NQ has delieverd before I have no reason to expect they suddenly come up with something like that. There certainly is nothing to indicate this is anyting but an offensive weapon.
  8. Certainly and as I stated, as long as your max thrust exceeds yoru constructs mass you shoud continue to accelerate. The point here though is not really about that. These changes, ESPECIALLY in light of it being the last major patch before release, will skew enaggements in favor of "PVP gameplay" The game at lauch wil lack any incentive or reason for non combatant players to leave the safezones as there is nothing htere that validates the risk. It is a major sortfall and cuts out a massive part of the original pland and design for the game. Both the max speed and the statis weapon change are entirely in favor of aggressors and there is _nothing_ that anyone outside that group can do to counter it outsid eof maybe go the long way around which now wil take even longer than before and then the risk still is greater that it needs to be. NQ is rushing this game to release and it's a damn shame that they have hollowed out what many of us signed up for to a very shallow and frankly uninspiring set of game mechanics with nothing that binds it all together to become a game. Having no money to actually develop a game really only will lead to one outcome and it appears that is where DU is heading .. and fast. I predicted early this year that what was on the "TBD" box on the roadmap then was what would be the last bit to go in before release and I was right. I expected NQ to release end of this year, it now seem sthat they will do so sooner, probaly more like september. And this time next year I expect the chance of the game being shut down or at best about to be not unlikely. Where is the player markets? Where are the pets? Where is the Territory warfare? We are going to release with safezones around planets intact, there is nothing outside the main safe zone that the vast majority of players will need or want to get for themselves. The entire MMO aspect of DU is pretty much dead. ANd that there remain zero reason for anyone not interested in combat to take the risk of going into PVP space will be the undoing of the game. NQ is out of time and out of money beyond keeping the lights on it seems and al lthey have is hope for some miracle of tens of thousands to show up for what they plan to release.
  9. Speed limitation based on mass The max speed change is a bad idea. Besides it being not needed, the tools to better balance acceleration in relation to thrust and mass are already in the game and could just be tweaked to better balance behaviour, it severely nerfs missions as it will make trips be much longer and more risky with nothing to justify the risk., It is a typical example of a team with no intercommunication, no long-term plan, badly documented features and generally people just throwing stuff on the table and getting it greenlit without anyone questioning it. In space there is no "max speed", As long as you can apply more thrust than the mass of your object, you accelerate, it is that simple. For technical reasons having a cap at 30K is fair enough but capping speed based on mass, especially when you already have the means to better balance this, makes absolutely no sense. A much better balance, bar proper power management, would be for a core to have a set capacitor value, and each element would draw from that to function. This would mean choices need to be made as to what is included on a ship and would drive co-operation and fleeting for larger or multipurpose/function ops. You could specialize in cargo and run a ship designed for that more efficiently, with more thrust and cargo capacity by using more engines as opposed to a mix of engines and weapons for instance. Talents could extend the efficiency of capacitor use for different elements, which would drive specialization and (again) co-operation. Even better would be the option for players to combine their specialization by being seated in command chairs which would add their combined capacitor skillset to the ships core. It's really not hard to be creative with this but it seems NQ lacks any ability to do so. Stasis Weapons The statis weapon is another one which entirely misses the mark. It’s not the small ship needing to slow down the bigger one, it is the exact opposite. The bigger ship needs to be able to slow does the smaller one's transversal speed in order to be able to hit it with weapons that track slower than the small ship moves. In general it seems NQ lacks a fundamental understanding of PVP engagement or how these mechanics should be designed. This announcement reeks of NQ rushing to a release so fast they completely forgot what they are working on and what has been done in the past. A PTS weekend one week from now seems to imply they may even push Athena much sooner than "Late Spring" and may well want to "release" by September .. And that release simply can never come even close to what NQ set out to do and committed to during their kickstarter, something they have an obligation to deliver on.
  10. See my earlier post .. I honestly believe you allready have your answer.
  11. When you can't make an argument stick, rip what you need out of context and prentend it fits your narrative .. What JC refers to here is the initial plan to wipe again shortly after beta start to introduce the new planet tech. This was cancelled due to opposition by certain player groups and so that update (an dthe needed wipe for it) never happened. This mention doe snot imply now suport the argument that JC evenr said that there would not be another wipe post beta launch. In fact, he pretty much left that option wide open HERE and NQ has done so ever since. try again.. I would expect NQ is afraid that they wil gain a lot of bad publicity if they announce the wipe now and may loose a chunk of existing player base before they are ready to start pushing the game for release. So from a business perspective it makes perfect sense to not announce it, even when not doing so also means you are effectively actually saying just that. So IMO not announcing they won't now, pretty much tells us they will wipe prior to release and frankly, doing a wipe and having a "headstart" period for beta accounts who buy into a discounted mulitple months sub package has merit and makes sense as it will likely pull in more players, have player return and generate revenue more than losing players who mostly already are playing for free ..
  12. Let's be fair, DU hardly qualifies as what is generally accepted as being a MMO, just having many players online is really just part of it and outside of that, if even going to be true, it really has very little to put it in that corner. What we should be able to reasonably expect is for DU to match fairly closely at release what was set out in the Kickstarter pitch and during the eearly alpha. And against that context, what we have now is not even close to "finished".
  13. JC has _never_ said there "would not be a wipe". In fact he very directly said they might wel lbe one closer to "release"
  14. Which other talent tree shoud/could be size specific? I expect one closer to release, probably sometime November. It wil lbe part of a wipe where constructs get returned to inventory as blueprints and accruees talentpoints back to the pool I doubt there is a long term roadmap, IMO NQ is aiming at a releease endo fthe year and what happens after will depend on wheher or not enough players show up to support the game having a lifespan of more than a year after. The short term roadmap fo rthis year, leading up to "release" is pretty much known as it is on the existing one IMO.
  15. Problem is that these topics are pretty much all there is to talk about so obviously they keep coming back. It really goes back to my original comment here for that reason..
  16. I have no idea how you came to this opinion as it is absolutely incorrect in pretty much any possible way. Where does anyone ask for NQ to " block even more our only avaible one" There is many PVP players who frequently bring up the "remove the SZ so we can pewpew more", the changes made to warp over time mostly were because of "complaints" from the PVP playerbase.
  17. A central theme in what I read here from "PVP players" really implies they signed up for a game that does not deliver on what they are looking for and now try to establish their importance to the game in some way. I can certainly see the argument that NQ still has not clearly defined the game and what they envision for it at this stage, probably because they have no real clue themselves yet and are to busy trying to keep the company going. While an important part of the game, DU is not about PVP, it is not created for PVP being a main driver in the game and it is not a PVP game as in PVP being the central focus/goal of the game. Trying to make it so only does pretty much what OP describes, groups trying to make everything "about PVP". The problem is not "carebears", it is not "the safezones". The problem is some groups trying to redifine the game to fit their narrative and in the process ignore or dismiss anything that doe snoit fit that image. And no, the game will not become a PVP heaven once safezones around the outer planets go away as I fully expect NQ will create an environment and system in which the PVP aspect always is at a disadvantage and it will take effort, organisation, manpower and strategy to be a successful agressor in TW and it will be massively easier to defend.
  18. Every MMO has their fair share of those who just want to disrupt, see the world burn and "roleplay" the bully by frustrating every attempt by others to build something interesting and productive. There is nothing new here nor is it unexpected. The problem for DU is that the game world is so empty and the population so low, that the few that choose to follow the above gameplay style are easily heard and seen which just plays into their sense of "winning" and "achieving". They are like the "Snuffed Out" version of DU, players who just want to break things and disrupt to the extent he game allows it. They are not breaking any rules but are, in my opinion, simply being annoying and frustrating while being obnoxious and generally asshats in game. I do not get the fun in what they do, but apparently, they are having a ball with it. And no, they are also not the equivalent of CODE in EVE as they have no such code, they have no ruleset or do not operate from an actual roleplay origin like CODE does. They just do because they can, not because it serves any sort of purpose or comes from any sort of backstory. Frankly, I just ignore them and move away from the DUscord whenever they have their little spat of banter as it will die down soon enough. Their "high level" of visibility is just a sign of how weak the game is as far as population and evolution of gameplay, if DU ever gets to a better place, they will still be around but they become pretty much the edge cases of annoyance and easily avoided and ignored.
  19. I run this board with 3600 DDR4 .. so yes.. works fine.. Currently PRIME X570-P AMD Ryzen 5800X with Arctic freezer 34-CO cooler 32GB DDR4 3600 Corsair Vengance 2x 16Gb ‎CMK32GX4M2Z3600C18 RTX2080
  20. For AM4 you really will not go wrong with the ASUS PRIME X570-P I use it, it's excellent, had good performance, GREAT VRM and is dirt cheap for what it offers.
  21. Obviously, let's not forget Halo games has 10 million in the bank and little to no overhead, allowing them to hunker down and start fixing their shit.. Meanwhile NQ has considerable operating cost and no money in the bank to speak of, certainly not the buffer they'd need to do what Halo games did for NMS which allowed them to turn the game around. NMS's core was solid, the layers on top were the problem. DU's core is very limited, based on what IMO is a misguided fantasy of many tens of thousands of players creating everything in game while paying a monthly fee for the priviledge of doing so.
  22. water is just a mesh in DU.. there is no way to do what you suggest unless NQ completely redoes the water system, which is extremely unlike at best.
  23. NMS fairly quickly made one of the most impressive comebacks in the industry because they had no direct control over why the game released in the state it did AND were able to overcome the fallout of a botched launch because they both had the skills and the funding to hunker down and get to work on fixing it. THIS YouTube video tells the story very well from both public perception and what actually happened. NQ started out with a dream, no real experience in making even the basics they needed work and from the start were underfunded and had to battle budgets and technical deficiencies. Today NQ may have the money to stay afloat as a company, they very clearly lack the funding to actually develop a game and they continue to need to cut corners and cut cost to try and make it to the release of the game. The big problem for NQ is that IF they are to survive post launch, they will need a LOT of money and players to scale up very quickly and quite extensively to where they can accommodate the numbers they need to even continue development. The question is whether they can deliver a game capable of carrying that requirement and grow quick enough to maintain a player base to remain a viable product. It remains a big question mark if they can.
  24. Good stuff.. hanging out on DIscord will probably get you some friends in game and help to rebuild what was damaged..Game get's lonely by yourself unless you have a specific plan/reason to be. Better to join an dorg and gain experience..
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