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blazemonger

Alpha Tester
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Posts posted by blazemonger

  1. 24 minutes ago, CptLoRes said:

    Relying on CPU/AVX was a sub-optimal solution from day one. The obvious solution for any voxel based game is to use GPU offloading as much as possible, and this is the norm for heavy voxel processing since the math is a good fit for GPU's.

     

    Today and the past few years, certainly.

    Back in 2012 when (as far as we know) JC started work on this, not so much.

     

    That NQ never went back in as better solutions to achieve what they were doing became available is not surprising knowing their attitude towards making adjustments and change (as in , only when we're not going to be able to ignore it).

     

    As you know, several of us very early on during pre-alpha did make a point of this and I really expected to see at least one rewrite fo the game core but I was naive enough at the time to think NQ would think that to be a sensible and forweard looking thing to do. Obviously they are and have always been free to do as theyu please but I am a firm believer the ancient tech they use will be quite exposed once the game is "released" and channels like Digital Foundry take the game apart and review it, which I am pretty sure they will as it's right up their alley.

  2. 6 hours ago, CptLoRes said:

    Ohh man.. On top of everything else, that is not a good outlook for this game who heavily relies on AVX instructions.

    And yet another reason to pick AMD, so I don't understand Intel's reasoning for doing this. The time when Intel get away with scumbag nickel and dime moves like this is over.

    Well, AVX instructions are obscure, they are hardly used and are power guzzlers. So it kind of makes sense really. 

     

    It may have made sense to opt for using AVX to solve a problem when they started out on DU 8+ years ago. SHortly thereafter though technology caught up with them but they never optied to change their code..

     

    So now It seems that NQ will have to put a requirement for a Z series motherboard when using a 12th gen Intel CPU in the system specs (or kill part of your CPU cores).. That will no doubt go down well. B and H series chipsets are entry level/budget tier which is probably why this is a thing  for these CPUs

  3. Thanks @Aaron Cain .. I may take you up on that.

     

    I stil think DU can work but it will fail if we as the community do not step up and try to make that happen as NQ wil not be able to as they have no idea how.

     

    I am actually planning together with a RP streamer to being in part of his community using my Summer DACs and start from scratch, building an org and see where it goes.. It will all be wiped in 8-10 weeks anyway I'm sure and if it turns out these guys do not like it they can just walk away. If it works and we can build up a little something  then we may repeat it as the game releases..

    Could be a disaster.. could be good, maybe even great .. we'll see

  4. I think I have mentioned before that there appears to be quite the disconnect internally at NQ about what middleupper mnagament thinks the game is about/like and reality ..

    A good chunk of NQ still lives in this distorted reality bubble

    Unfortunately, the people on the floor are caught inthe middle in there somewhere..

  5. Well.. As NQ has been on a spree of actions and changes to dissuade players from .. well.. playing..  Most of the locations that did what the exchange seems designed to do that were created by players have been either destroyed, abandoned, or just left unattended.

     

    There is no player base to support player creations like this anymore.

     

    While not enough sure, many came at the start of beta and a good few community/player driven initiatives started. The expectations were that NQ would drive progress, advancement and bring player controlled and owned markets into the game. None of that happened.

     

    The game has stalled, features have been removed or eroded and from what we know it would appear that player markets are entirely off the table.

    Dragon Assembly had a really cool player driven trade post on Jago, many had stalls there and there was a pretty steady stream of visitors. The place is dead now.
    Moustache riders had a pretty nifty boardwalk with shops, stalls and trade set up on Alioth.. It's entirely gone now.

     

    Both places featured quite prominently in streams on twitch but both streamers are no longer active. Markee will probably get back in and give the game one more serious injection of support on release in the hopes of it picking up steam. I do not see Moustache Riders return as they are mostly very disillusioned with NQ and the game. Other trade/industry driven project have gone too.. The last bastion is probably gottchar and IC but the latter seems all but extinct by now as well.


    All these project, to some extent, did what the exchange intends to do and all are gone, not due to player being unwilling to work around the quirks of the game but because NQ was not able to keep then engaged and actively drove them off in some cases by choices made.


    Personally, if I see some motion as far as new players arriving at release I will probably restart my idea of a noob friendly org, not so much to hold their hand but more to bring them up and let them be self-sufficient and independent while serving as a backbone to fall back on when needed. But I'll drive people to player content, avoiding the exchange as much as possible. We do not need NQ to create these things, we need NQ to create the tools and options to do it ourselves.

  6. 21 hours ago, Celestis said:

    Please give us a much quicker way to re-add our talent points when you reset them?

     

    During PTS, several of us made this point

    A few basic management options for talents, very low cost to put in, big impact in QoL

     

    Obviously NQ was not interested in hearing us and could not be bothered to even acknowledge this

     

    Game is ready for release though..

  7. NQ and having a clear plan .. LOL .

     

    The can't even make up their mind about the simple question of whether to do a wipe or not, at least that is what they are saying.

     

    Seems NQ's CEO has yet to get the memo that so far blockchain has pretty much bombed in gaming.

  8. You have a knack of spinning context to suit your narrative of supoporting NQ.. And that is OK as it is who you are and what you do. You completely miss the point and ignore the fact that NQ is only adding more potential performance bottlenecks though. Adding the idea of the eexahcnge to existing POI woudl be the better solution becoause those POI are already set up to handle higher volumes of traffic AND by doing so you also distribute the potential additional load across already present POI so the effective added load is less.

     

    The point of me lining my suggestion is not that I want NQ to do it my way, the point is that ideas like the exchange have been provided by the community for along time and NQ has effectively ignored the idea and when they came around to adding it, did not go back and see how they could add it in a way that woudl optimize the way the game can support it and generate the best possible exposure for players, they just drop a single building into the gameworld which may potentially attract a good bit of tyraffic which in trun may prove a performance hurdle.

     

    But we're past that now, NQ has yet again not take the long game here and only pushed a sort term solution without consideration for consequences which I have no doubt will become apparent. We;ll see..

  9. The idea of the exchange is fine. The problem lies in the way NQ isolates it from what is already in place and how it becomes a single point on the map which would more likely find a meaningful use if it was either located at or combined with existing POI.

     

    Adding the concept of the exchange to markets is trivial and would likely yield a faster and better response. 

    Placing the Exchange at the same location as the central tutorial location would make sense as it then becomes a logical next step if new players are to visit the location.

     

    As a single location, IF it gains traction and become popular, which is obviously possible, the next and predictable set of issues will come into play around performance. We all know that if left as is, it will just become a massive pile of ships, people will start parking their own stalls outside, will park AGG ships above, will start placing their own advertising at or nearby the location.

     

    So yes, the idea is good. Players have suggested something like this for years and have offered sensible and executable options to make it happen. NQ however chooses to just add another potential bottleneck to the mix, with predictable future issues and complications and with the likelihood, seeing NQ's history in this, they will just disengage withe idea as it becomes too much trouble to manage.

  10. Indeed @CptLoRes

     

    However sad it maybe, but the path NQ has been on is not exactly new to many of us and the place they are at currently was pretty much predicted early on as we saw the first signs of it. It's quite interesting as well that we see some who strongly opposed our comments and position at the time have pretty much come to see we were not wrong then and are not wrong now. And interestingly, many of those have just given up and left by now.

     

    Frankly I can see a path where NQ still get around to pulling this one out of the fire but the biggest obstacle to that happening is NQ themselves at this point. They are so set in their ways and believe in their own excuses to a point where the excuses become fact to them, even when they're clearly not. And it's not the NQ people we see around here, I am pretty sure they do what they can and want to see this game do well as much as us, but it's the people we do not see all that frequently who drive this company culture and mantra.

     

  11. 7 hours ago, Palad1n said:

    We have to be honest and understand where the game actually is in terms of development. While NQ may try and call it "Beta" it is actually very much still in Alpha and will hopefully be in a true Beta state by years end. 

     

    This game is no where even close to an actual 1.0 launch, not with so many core features missing or broken. 

     

    While true, that is irrelevant now. NQ has no choice in the matter and has a set date on which the game releases regardless of what state it is in I am sure. The reason is simple, they have run out of money and so it's do or die. And by doing they may die anyway as what they have, as you correctly point out, is not even close to beta quality, let alone release ready.

     

    Thing is, it's fine for DU to be in alpha at this stage, this is a complex game, and it all feels like NQ really is struggling to manage this project as it has shown to go well beyond what they can handle. But as they have run out of time and funding to learn and grow towards changing that as they go, all they can do is release and hope for the best which I really fear will not be much.
     

  12. @Mncdk1

     

    These issue were reported during PTS, of course. But it's all working as intended apparently as NQ not once provided any comments or clarifications during the weekend. And how could they as they knew they would be pushing this patch this week,  so they knew whatever major came out of PTS woudl not get addressed anyway.

     

    NQ is on an iron clad schedule with a locked in date for release with no room to maneuver I am sure..

  13. If NQ wanted to minimize market clutter in any serious manner, they could have done so years ago, like literally. 

    Also, just redesigning the market building to add screens and manage/curate what is shown on these woudl have served that purpose for the most part as well.

     

     

  14. Not really, when asked, NQ alswsy made the argument that they had no intention to do another "full/global2 wipe like they did prior to beta but not once, never said anything to indicate they woudl not do another (partial) wipe at launch.

     

    The mere fact that they never made that hard commitment of no wipe in any form shoudl really indicate that it was always an option and frankly I believe was always the plan.

     

    I'm still expecting September, maybe early October..

  15. The explosion effect is completely pointless and frankly, looks terrible, why is NQ trying to make a core blowing up look like Alderaan going boom but use a my first Sony verion of the effect to do it? It just make sthe game look unrealistic and cheap like most other very basic and unimaginative popcornFX uses all over the place.. It all ooks plastic and fake.

     

    The global illumination effect has been extensively reported as being very ineffective and looking rather off. Has this been reworked to be more acurate or is it just what we had in PTS despite the many, many provided examples of how it's doing all sorts of strange things.

     

     

    And as expected, wIth this devblog today, Mercury wil lnow be pushed tomorrow. With most of the reported issues stil lin place no doubt..

     

  16. 26 minutes ago, blundertwink said:

    It's easy to say that you simply shouldn't pay if you don't want to, but some people committed to longer-term subscriptions.

    Getting to keep what you have is not and never was a given nor a promise.

     

     

    26 minutes ago, blundertwink said:

    .especially since a big part of the pitch to join early access was persistence. 

    Persistence in that context was never "part of the pitch". Yes, many players may have tried to make that claim and even may have tried to change th facts, but it's a simple as that. 

     

    A subscription give you access to the server and that is it. I get the frustration and I get that it may seem unfair or unreasonable and that players want to see NQ commit to something here. But best case you will keep blueprints and talent points go back to the queue and if that happens, you have effectively been given what directly represents the time you had access (as far as the talent points go)

    If NQ does not return Talent points then still they are not required to do so but I can see an argument for that being rather harsh and unfair.


    If you say that it is quite possible NQ will run into a massive sh*tstorm if they keep taking subs from new players without clear communication on the wipe then yes, I can see that, even when it is still not justified. But they will run into a wall of comments and bad videos on YT for sure, whether they are justified or not. That is why NQ really just needs to come out and announce as it won't be long now...

  17.  

    While I understand that you feel that way, I'd say that regardless of what NQ will do, that would not make sense as paying a subscription is a choice and even if NQ wipes, that would not remove the objective of the subscription, which is to have access to the server. NQ can at their leisure and at any time decide to wipe or close down the server. during the time leading up to such moment, they have no obligation to stop subscriptions as they effectively provide the servioce you pay for.

     

     

    So if you feel/believe they should not charge a sub until the wipe, then do not pay for one..

     

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