Intel 12th Gen & Dual Universe in General Discussions Posted July 1 24 minutes ago, CptLoRes said: Relying on CPU/AVX was a sub-optimal solution from day one. The obvious solution for any voxel based game is to use GPU offloading as much as possible, and this is the norm for heavy voxel processing since the math is a good fit for GPU's. Today and the past few years, certainly. Back in 2012 when (as far as we know) JC started work on this, not so much. That NQ never went back in as better solutions to achieve what they were doing became available is not surprising knowing their attitude towards making adjustments and change (as in , only when we're not going to be able to ignore it). As you know, several of us very early on during pre-alpha did make a point of this and I really expected to see at least one rewrite fo the game core but I was naive enough at the time to think NQ would think that to be a sensible and forweard looking thing to do. Obviously they are and have always been free to do as theyu please but I am a firm believer the ancient tech they use will be quite exposed once the game is "released" and channels like Digital Foundry take the game apart and review it, which I am pretty sure they will as it's right up their alley.