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ChatterFreeze

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    ChatterFreeze reacted to NQ-Naerais in A letter to our players   
    Dear Noveans,
     
    We would like to address the recent speculations that have arisen in our community, and openly disclose some changes that are happening at Novaquark.
     
    First and foremost, Novaquark continues to be supported by its long term investors to allow it to launch Dual Universe in line with its original vision. It also puts us in a position to attract experienced talent to complement the team that’s already in place so that we can continue to improve the game.
     
    Next week, we will share with you what we think our priorities should be for Dual Universe and how we hope to approach the development of the game with improved processes going forward.
     
    An important change to note is that Jean-Christophe, the founder of Novaquark, has transitioned from the day-to-day management of the team to better focus on his position as a board member. Over the years since the creation of Novaquark, JC designed and set the standards for the structural and conceptual foundation of the game, and he feels now that a solid base is there for him to move forward as a strategic advisor. The recent changes in the administrative presidency of the company only reflect the transition of JC to his new role. We’re excited to have the team he has built deliver on his vision for the game.
     
    Rest assured that Novaquark’s future is in good hands, and there is a strong partnership between our long-term investors and our team. We believe that the future is bright for the game and for the company, and we cannot wait to tell you where we want to take Dual Universe.
     
    With our warmest regards,
    The Novaquark team
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    ChatterFreeze got a reaction from Doombad in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    Can we get a fix on engine stacking before making warp changes? Like can we focus on exploits rather than balancing first? Please?
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    ChatterFreeze got a reaction from BlindingBright in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    Can we get a fix on engine stacking before making warp changes? Like can we focus on exploits rather than balancing first? Please?
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    ChatterFreeze reacted to TheGeek in DEVBLOG: INSIDE ARES, PART TWO - Discussion Thread   
    So let me get this straight...
     
    Being shot at will cancel warp. So the tiniest pirate fighter can keep even a large freighter/capital ship from warping away just by shooting it. Isn't this catering to pirates a little TOO much? Can we consider having a damage threshold that must be met to cancel warp? Or heck, make it so you  have to take hull damage to cancel warp. Or perhaps taking damage will pause or lengthen the spool-up time. This mechanic works well in Elite Dangerous, where you can spool up your FTL drive, but having someone close enough increases the spool time exponentially.
     
    This change gives a single XS cannon the ability to interdict ANYTHING indefinitely. Makes it way too strong IMHO.
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    ChatterFreeze got a reaction from Frank3 in Market Clean-Up discussion thread   
    A year to take out the trash. This literally should have been what they did day one. They lost money from people rage quitting at the market.
  7. Like
    ChatterFreeze got a reaction from Sigtyr in Market Clean-Up discussion thread   
    A year to take out the trash. This literally should have been what they did day one. They lost money from people rage quitting at the market.
  8. Like
    ChatterFreeze got a reaction from Snipey in Market Clean-Up discussion thread   
    A year to take out the trash. This literally should have been what they did day one. They lost money from people rage quitting at the market.
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